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INT v BRIL1IAHCE
ONE'S BEST r 'JJI YOU?!
GAMES BONANZA
ENEATH A STEEL SK
NNON FODDER • ZOOL
! • KING'S QUEST VI •
ODY BLOWS GALACTIC •
BRIAN THE LION
JANUARY £3.95
USS7.S5 CASS. SS DM2!
PTA 995 LI 3600 ASCI1 170
9 '77Q9$3"009030
1 >
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Lillehammer'94
VJ \
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This Winter's hottest game.
-Screen shoti finm a selection ot »v»itibl* laririats (see above)
tlOGC 14*16 1343 U.S. GuM. All nghtMmnid U.S. fcuH ..I*. Un* 1;3*
Biimimjh** Bb )**, England. Wh HI m)»* HIS OnUnr^AlmrfimimHelU 5« w
'lEGA/MEG* CDVPMMCW NT. MMT» D INSTEM 1 .mt 'GAMf SEW nMpAll
inn inni<ii» in). , • IMt if flA EhmnmuE ltd. NMTThno • una «i« ■»
muiB-MMlu' ..ndaj HmmHa froautl SuHui & U 1111 1 m l «"CB«»
power ogt i c a I
128MB Optical Internal. £779
128MB Optical External £879
128MB Optical Disk £39.95
SCSI Controller A2000 £129
Use a VCR as 3 backup storage advice. 200
Amiga floppy disks fir on to a 4Hr tape which
can be used for an alternative hard disk backup
system. What's more you can watch T.Von your
1084s monitor.
£60
floptical d r ; re
The Floptical stores 20MB of data' on a 3.5" dish (a
SCSI interface is requited).
Floptical A2000 Kit £289
Floptical A500 External, .£389
syquest d r i v e ,_*,
3.5" Removable HD from Syquest. Each cartridge
stores 105MB. Syquest speed is 17ms.
3.5" Syquest SCSI External. £599
3.5" 105MB Cartridge £79
scsi d r i ves
We tan supply SCSI or IDE 3,5" drives in many siaes.
52QMB , £169
80MB .£179
1 60MB £249
200MB £349
itlo i n t er n a I
Miniature internal HD for the A600M1200,
(these drives come complete with a ahie ind inicalbiion software)
6DMB Internal HD £139
80MB Internal HD £179
120MB Internal HD ..£229
Tntecta
Trifecta
rrifecta
Tritecta
Tntecta
Trifwcta
Tritecta
TiMecta
icdp roducts
2000 LX Bart ..£139
2000 LX 80MB HD £239
2O0O LX 160MB HD .£329
2000 LX ZOO MB HD £399
500 LX Dare ..£195
500 LX 80MB HD E295
500 LX 160MB HD ..,,....,,£359
500 LX 200Mb HD ...£459
a600 m em or y
1MB RAM with battery backed clock.
AGOO Memory £39.95
1 .5MB m e m o ry
Fully supports 1MB of chip RAM and compatible
with Fatter Agnus. (Require* Kicfcntfl i.j And above, ihji
campiiitle with. AMO*. Y«ur Amiga needs to be opened , thii may
fflfect yaui warrarmy)
1 .5MB Memory £85
IMBr^ ru 'po rt
Fully supports 1MB of chip RAM and fully
compatible with Racier Agnus. (Require* Ki^ta" 1 J
jislI jhave, noc compatible with AjHKJt. Vow AmLg? needs to be
opened, [his may eflfett y*m warranty)
1MB Thru* port £49
PC501 +ca rd
'
High quality memory card comes with 1MB of
RAM on-board to expand your Amiga A500+ to
2MB of Chip RAM. (Fits in the trap-door, docs
not affect your warranty)
£3©
aSOOffl e m o rv
■•■■■..•«■
4 Chip 5 1 2K RAM expansion with or without bat-
tery hacked clock. Free .software included. (A50&+
compatible)
A500 Card with clock £29
A500 Card without clock, .£24
aSOO # m b b o a r d
Expand yout Amiga from 2MB to 8MB of RAM.
Plugs into side slot, full auto con fig. and full
through port.
A500 2MB Board. £139
A500 4MB Board. £219
A500 6MB Board £299
a2000 8 m b b o a r d
2MB to 8MB expansion for the A2000. Full auto
corifig., IDE interface and 1 2 months warranty
A2000 2MB Board £139
A2000 4MB Board £199
A2000 8MB Board. £289
Increase your Amiga's memory to 2MB of chip
RAM, including 2MB 8375 Agnus, easy to fit
(internal fitting), unlike every other 2MB chip
RAM board currently available you A50G trap
memory still works! fully compatible.
£159
ilofjer
PC 1 20ft 6R882-20MHz OMB RAM hoard.
PC1 208 68882 20MHz £109.95
power d r i v e $
All Power Computing's disk drives come with a 1 2
month guarantee. The PC880B is available with
Blitz Amiga, Blitz and X-Copy or Cyclone compati-
ble (this drive is only available to registered owners
of X-Copy Professional). The drive comes in a
choice of rwo colours, black and cream.
PC880B wirh Blitz Amiga..... ,..........£60
PC8BOB with Blitz. X-Copy £75
PC680B with black case (CDTV) £60
PC880E Economy Cyclone Comp., ..£49.95
PC881 Amiga 500 internal drive...., £40
PC882 Amiga 2000 internal drive £40
PC883 Dual disk drive.,. ,„£1 25
The award winning external disk drive which
includes Anti-click {cures that annoying click),
Virus blocker (prevents viruses) and built-in
[ml luip hardware. Now available with Cyclone
compatible chip.
£60
x-backupp r o
Extremely powerful disk back-up utility, uses i
latest custom chip design. Hardware designed
Power Computing. *
X-Backup Pro ,.£29.95
A600/A 1200 Colour Scanner available soot
01 m& lMbirrt tv mr llatofatd Kfms m4 t#>ui>*v''v of &i* **>i 4>ft avttifakk "u rrqunt. Sfm-ifitdtitm and f"7ftn W nib/ret to chenge withaHi OOfict, fBninwrtriinr orfnou^ijri/ All p riitf ifdudr VAT.
telephone
facsimile 023-^
technical 0234 &Hl
(ttcbincal is awmUb-ie [ram --"'-^•JB
A
epson G T-6500 A
A high resolution 24-bit colour flatbed scanner
from Epson, Scan up rr> A4 in size on this 600DPI
(canner. Comes wkh PowcrScati or ASDG
(ASDG is an extra £99}, GT-8000 scans up to
8O0DPI,
Epson GT6S00 PowerScan E699
Epson OT6500 ASDG .,£798
Epson GT8000 PowerScan£l 199
Epson GT800O ASDG .£1298
Document Feeder £399
Completely re-designed powerful uwr interface-, pro-
duce- 256 geytcak imager (an i AGA machine), scan
in 64 greys., rli-; (nan AGA Amiga can only display
16), sdd colour to grryscale images, special effects, new
support for 18-bit scailnrr. add ten to scans, available
with mono Of Colour scanner.
£119
power* c a n n e r s tik
PowerS canner 4 {mono} £119
Power Scanner 4 (colour) £239
PowerScan nor 4 inc. OCR £159
Power-Scanner 3 .£99
Scanner 4 Upgrade Inc. interface £50
Scanner 4 Upgrade software ,., £20
OCR Junior Software . £49
OCR Full Version Upgrade., .£49
aiLihir in \tpiittxA. men of OCR Juniur)
(OCR Full
wisinji is ijnJv avail
iuto r o m sharer
ROM Share ,.. £19.95
ROM Share Inc. v2.04 ....£50
ROM Share inc. vl.3 „..,„. ... £39
ROM Share A600 £29
ROM Share A 600 v1.3 £5S
supra m o d e m s A
Comes complete with English phone cable, RS 232
serial cable, PSU Si comma software.
Supra Fax Modem* ,,,£119
Supra Fax Modem 32BIS .... £229
12 08
Power Computings latest 32-hit memory expansion
fix the Amiga 1200 is now available. The PC 1208
uses the latest industry standard 32-bit Simm technology
which allows you to use 1MB, 2MB, 4MB and
8MB modules. Simply adding cither a PC 1208 to
your Amiga 1200 wiD increase its processing speed
by 219%, comes with real-time battery backed
clock and optional FPU available-
Bare
PC1 208 £69.95
PCI 208 + 68881 20MHz £96.95
PCI 208 + €8882 20MHz ........£109*95
PCI 208 i 68882 33MHz .
PC1208 ♦ 6SSS2 40MHz ,
PC1208 * G8882 50MHz £179.95
With 2MB
PCI 208 i 68881 20MHz.
PC 1208 * 68882 20MHz. .
PCI 208 + 68882 33M1 J? .
PC1208 + 68882 40MHx.
PCI 208 + 68882 50MHz .
With 4MB
PCI 2Q8 * 68SSI 20MHz.
PC1 208 * 68882 2uMHz .
PCI 208 + 68882 33 MHz ,
PC 1 208 + 68882 40MHz .
PCI 208 + 68883 50MHz .
With 8MB
PC120B . 6888 1 2ftMHz £419.95
PC 1208 4 68882 20MHz £439.95
PC1208 + 68882 33MHz. .....£465.95
PCI 208 +088S2 40MHz .£489.95
PC1208 + 68882 50MH* .£530-95
..£119.95
£139.95
£139.95
£1 59.95
£199.95
£225.95
£265.95
£240.95
.£269.95
£285.95
£305.95
£347.35
120 4
The original PC 1204 4MB 32-bit memory
expansion is s.rill available, and is exceptional value.
PC 1 204 with 4MB RAM
PC1204 w ith 4MB only .£195.95
PC1204 + 6888 1 20MHz £219.95
PCI 204 + 68882 20MHi £235.95
PC1204 1,68882 ,15MHz £259.95
PC1284 * 68882 40MHi .....£279.95
PC12Q4 + 68882 50MHz ,..£319.95
A4000 peripherals
33MHz FPU , £60
40MHz FPU £79
SCSI-2 card (bare) , £132
1MB for SCSI-2 (Majt-8MB) each £.40
miscellarious/ roducts
Power Mouse ,.£15
Optical Mouse,,.,, ..£29.95
Replacement Optical Mat .£10
1 00 Branded Disks + Bon £49.95
lO Branded Disks ....£4.99
A1200 Dustcover ... ..,...., £5
Maverick 1 Joystick ,...£15.99
Python 1 Joystick ,£9.99
Apache 1 Joystick £7.99
itidrive
The 1, 76MB Disk Drive* can be used
any Amiga, With the 'XL Drive' you. can fir.
massive 1 ,76MB on a high density floppy dak,
the drive can aJso act as a standard 88GK dm
and can also read &i write disks written an an
Amiga 4000 internal HD drive.
External XL Drive £85
Internal XL Drive £75
A4000 Internal XL Drive...,. £75
"Require* KickSran: 2 or above.
exclusive/ r o d u c t s
pcS80 it p g t a d e
Power Computing can now upgrade your
PC880 drive from a B80K ro a 1,76MB high
density drive, all you need to do is check that
you have the serial number 'Sony MFD17\C .
22' on your disk drive casing. (YWU need to
unscrew the casing. Tim dms not jITdli ihj,- warranty)
PC880 Interface upgrade £49.95
disk e xp an der
This Easy to use and install expander can add
60% to yotir Hard Drive capacity. It qnicktv
compresses and decompresses data and is verr
reliable ensuring no data corruption. It works
with all drives, SCSI , IDE, floppies, even RAM
disk and is expandable as new compression
libraries are developed.
Disk Expander..,. £29.95
tP.rm ...-^^^
: I
: a
I
11
J -Br
1 i
8 ■§ §
* r? 1 J
~h U '-M vi
f
^ i
AS Hewn- Camfmtbtt i^/wWi"* «™ with a hark a W / 1 w<uh guarantee J*jat art vabdfor thr metah nfpuMimtmn an^. E d- OE.
d«Nu*ry km tlay £$.aa 1-3 d*yi £2.^0 Santrdny £10.00
dfliirtrits an mbjm m stock availairitiry
AMIGA
• if ji'jc , '" ; iife'iAnw^ 7-
28 ANIMATION
& GRAPHICS
SPECIAL
Now the Amiga has come of
age in the animation and spe-
cial effects industry, we throw
the spotlight on the very best
up-and-coming and established
Amiga animators We also put
Deluxe Paint IV and Brilliance into a
head-to -head battle to see just who
is the king of Amiga paint pro-
grams. All of that, plus inside
info from the man who brought
us Defender of the Crown, Jim
Sachs, who knows more about
the Amiga than even
Commodore.
108
■ OS
It's not to be done, let's face it! The essentia! look back on the highs and lows of 1 993 as
no yw l " , ^ .,,-,11 aui^a ...ill 1»™ „,,,«.. , a afhinn fnr thP KLfifinfiX PIS waterV-^"
nQStaiqia laKes over, uu yuu icinciiiuci „ llfll7U „, — 5 -
the CD32? Re-live the arrival of the most astounding software and hardware releases, get all
cosy as you remember reading that August issue at the bus stop in glor.ous sunshine, and
maybe even spare a thought for what next year might bring..,
AD fit
AetKra .........112,113
Amission |3
Analogic... 1='
Bifcofi Devloos ...... 23
Bfuee Smith BooKs 82
Care Electronics - 1 5*
Cooteen Computers supppage 13
Cfl*e Design 39,58
Classifieds 1M ' 1 *£
Cumana - 1 "°
C&S Connpulers 1M
Dalagem..,,. 88
Dart • 17$
Ddtrax ...... 14S.147
Digital Creators 76.77
Dnct Software , B4
Dokavery 'Gz
Domark.:. i*.33
ECU B?
Erowald Creative - - ---41
72
Events 13
Ewastiam Micros..., 136,137
imChwoe PD 142
Fire Star P D ............... JM
Gametafc. 42 .«
GreytrtHiics - — — ■■*}
Ground Zero ■■"- ■■■■--■ :%*
HarwoodS 24.25,26,27.105,
, 107.110
hcs suppia
Hi Soft - SUPP??
HoWwte eupp 34,55
ICE-. ■■■■■■■■ 36
Indi 47,48.49,50.51
Interplay f 4
Jumping Bean £]
K.B.E » 81
|^|^^( ....,„,.„._... 9°
Kosirifts Software }W
ladbroke Computers... 120
LCL 1™
Micfoactive "■"";■;•-„
Mindseapa %.&
Ocean Sollware B, oec
Om&ga Proiecis 170
Orion PD 15*
Owl Associates —104
Oxxi Aegis..., supp 16
PC Games ,.„„ - 9*Jpf>&
P.D. Soft SSliil
Phoenix Computers .1341 35
Planet Data L..176
Power Computing 4,5,127,133
Psygnosis .16,67
HombO IBC
Seasoft - I*
Sekacialonl , si'lK
Seventeen Bit. 158,159
Silica Systems 101,119,157
173.179,193
Siren Sottware *3
Software Demon 20,21 (supp QC \
South Lines PD 52
Special Reserve 6a,69.supp7
Tritogie I24.125,5upp27
Uniled PD ■ 1« 149
US Gold - i-ri'S-
Viroin 30,92,93,
Virus Free PO 12*
Walk About Mu sic "6
VY.T.S- Electronics - 96,97
hi SOmfwif - EJirtr
OFF THE GUFF
EDITORIAL
Are Commodore
about to break
up Ihe company
and Sell off their
Amiga technol-
ogy Id Ihe
highest bidder?
Rumours
abound al Ihe
moment con-
cerning Ihe
Financial health
ol Ihe Big C and
whether the
company is still a viable concern. Yet
ansrther set of disappointing financial Inj-
ures have jusl been released by
Commodore, and these have done nettling
1o quell the scaremongers amongst us. In
an exclusive news story, CU Amiga grjEs
behind the scenes to assess Commodore's
chances of surviving through the coming
year to launch Itieir high-end workstations
lhal will, undoubtedly, blow away (he
competition. We talk to David Pleasanee,
Commodore UK's (pint MD. leading soft-
ware houses and other torn mentalorslo
lind out their views and opinions. Full
story on page 10/11.
We've also got a truly gigantic graphics
and animation feature which covers
everything from how Hie Amiga is being
used in hit movies la how to gain 3
diploma in Amiga animation. There's
also a battle of the paint programs, as
Digital Creation's Brilliance takes on
EA's Paint in a head-to-head encounter,
and we've also got an exclusive interview
with Jim Sachs, one ol ttie premier
Amiga artists olali time.
There's lots more besides, bui I'll let you
discover it all at your leisure. With the
bottom ol Ltie page rap idly approaching, I
want to take time out to say a big thank
you to all our loyal readers who have
supported us throughout 1993. Our circu-
lation has sky-rocketed during this time,
and it's very encouraging to get all your
I etters of support a nd e ncou ragem e nt .
So, without snivelling uncontrollably into
by hanky, I'd like to say a big THANKS,
and wish you all a very "apPV and enjoy-
able new year See you in 1994!
NEXT ISSUE ON SALE
1 9 JANUARY
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iMtf&UKPiyd JBHST4MT 1 M W Cll EDITO* Tony
Hmijot mn nraa T my Pian rwjuoenew rwis* Uk
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555 861 . iuuL'Mm aJBi^fes: Tow ftUAift Tawi hta«
Somgn ftm IdU % Matr* hUtawgh, taal£16W T^: 0658
BtO:U7.0wwi.<iiii»fatBnKiJ-£M , Ami ond tic £66
ABC
111,408
Jan-June 19S3
OCT «l*IOU« ^VVlJlUtiXJ
PRODUCTIVITY REVIEWS PRODUCTIVITY REVIEW
At last, Rom bo's long -awaited VID1 12 and 24 RT is with us, and
pretty tasty it is tool Then there's MediaPoini the package that
threatens to topple the mighty Scata, along with Power's PCMCIA-
friendly 1206 board, and stacks more besides, Get stuck in!
114
INTERNAL XL DRIVE
119
2MB PCMCIA RAM
CARD
IIS
MEGACHIP 2
IIS
Vlpl 1 2, 24 RT
121
MEDJAPOIHT
126
NICOLA
129
PRIMERA PRINTER
132
1 SOB RAM BOARD
133
CELL PRO
13S
FINAL WRITER
144
ALTERNATIVE 3D
TEXTURES
14S
OBJECT EDITOR JR.
VIDI Hand 24 ffrtlnally sbs the light of day. Grab a
pip ce cl the action on page 1 16
^_o
* CDTV -
m
|£ hhA «>— «
1
' 1 ' fiBpHi ~
_
Multimedia made easy with MedtaPatnt- has Scate m*l*
Its match'?
GAME REVIEWS GAME REVIEWS GAME REVIEWS
Full of festive cheer and good will to all men, we've got a chestnut-
roastingly good stocking of games for you this month. Gather round the
Christmas pud and feast your mince pies on the joys of such celebra-
tions of life as Cannon Fodder and Alien Breed 2, then settle down with
a chocolate orange and peruse the rest of our selection,
TO
FIRST IMPRESSIONS
73
KING'S OUEST 6
TS
THEME PARK
TS
BENEATH A STEEL
SKY
S3
BRIAN THE LION
63
FURY OF THE
FURRIES
66
CANNON FODDER
69
ZOOL2
91
MAGIC BOY
91
JET STRIKE
94
BODY BLOWS
GALACTIC
94
ALIEN BREED 2
99
VFM
102
VAMPYRA
Ttwma Park; BulHrug's answer lo EuroDi-sney,
Could you do M better Irian Mickey and Donald?
Throw oul your morals, here comes Cannon fodtiw, the
sickest game since the Inlimous Carrot Arid Pu simulator.
1 p
M JVJ Im w* W*
t :.^MMMMMMMMMMMMfl
9
NEWS Wat a Iwe of activity' the
ISO PD SCENE 1 ':.ii;il:i.- ihe best
Amiga market is this rronlti . wrh enough
POntcencewere game o4 1993. Ff Race/
products arid jamas Id lilt Santa's sleigh
is Iha doaaat yoj can gat to Vwtua
li™ tim«S ami.
Racing on your Amiga! This, ptus a whole
10
COVERDISKS
load Of mind warping damns, skdeshows.
See panel on this page.
ana muse disks sr* on shew Ws nwnlfr
59
CD32 Things are finally starting 1o
153 PD UTILITIES For the cneapsdales
lake crff for Comrrodora's amazing pew
ana c=sn. strapped among us, this mon-
Amiga CD console. We've got the lirsl
th's guide to wallet-lriendty serious soft
rwws and pictures ol lhe FMV card, and
ware includes c part, ar-awara. another
review* 9' L**faJiiJrt, Otttoir 1 and
kptfs pain! package and a round up o*
Lunar-C-
disk intagauna*.
114 PRODUCTIVITY REVIEWS
1 SH ART GALLERY yon* readers' art
See panel on opposite page.
on your Amiga.
w
Ever wanted to create your own games? Well now's your chance as
we're giving away the games creation package, Shoot 'Em Up
Construction Kit. What's more we've also got a Fonts creation pro-
gram and an amazing, exclusive Mortal Kombat playable demo.
DISK 72
PAGE 16
Ever wanted lo write your own shoot 'em up? Well now you
can, with the superb Shoot 'Em Up Construction Kifi Even a
complete newcomer to computers can get a fast-paced bout of
alien-zapping in a matter of minutes. No messing about with
programming, no confusing techie bits, just a simple joystick or
mouse-controlled set of menus is all you need to get your
head around. Why not take it easy to begin with, arid enjoy the
three complete games that come ready-made on the disk?
Design your own
devious levels,
concoct warped
alien species,
and then throw in
a couple of turbo-
charged players
armed to the gills
with the latest in
thermo-nuclear
weaponary. The
results? On© bril-
liantly addictive
shoot "em up! Get
blasting'
DISK 73
PAGE 22
Yes, it really is Mortai Kombatl We've gone and got you lucky
lot a totally mortal one- or two-player demo! Are we good to
you or what? Had enough of your console-crazy mates brag-
ging about all their beat 'em ups? Well get this in your drive
pronto, and see just what your Amiga can do - forget Street
Fighter II Turbo Plus Extra With Bells On Edition, Mortal
Kombat is the only option if you want it hard and fast. You
want speed? You got it. You want loads of moves? You got
'em. You want buckets of blood? Yep, there's plenty of that
too. 'But what about the death moves; you're thinking, '...bet
they haven't put
" Me, utr M* cm a
those fen...', well
think again' Yes,
it's all here in our
exclusive
playable demo of
the biggest game
of 1993, blood,
guts, gore,
speed, and
everything that
made the coin-
op the smash it
is. What are you
waiting for?
Finish him!
^m
71
S?
®
r over 40 YEARS
's been making us
igh,* A drmns Mr*
razy! Now
play the
t hero and
>n all his side
pranks,
is is his name
mischief is his
:! So c!mom**
--m
te
#
H
*#%^-A,
#.''. #
■-*«XSC-5 hC
.-:..■•!: rom
&
I I
OCEAN SOFTVl
2 CASTLE STRE
MANCHESTER ■ h
TELEPHONE: 061
FAX: 061 83d 065
1
AAA.
AH ED
'TLEFIELD'
NEWS CU AMIGA
LEMONADE
SHANDAR
Does ihe name Shandar the Wizard stir
memories o1 wandering around dark under-
ground catacombs and running across
wasteland islands chased hy bees and huge
lizard warriors? It so, you'll be a little dis-
pleased ID hear lhal he did n 'I atlu ally d le al
Ihe end m Mar 2. but merely turned into
gas, which has now taken over Ihe mind a I
Ihe 2OD0 year old dragon Wohratai. Guess
who has to slep back in Id save Ihe day?
If none of Ihis is making any sense, Ihen
you Obviously aren'l awaiting Ihe release of
\stiar 3 as enthusiastically as you should.
Silmarils have gone overboard in upgrading
and revamping their game system, and it
now includes such gems as lorry different
spells, a time travel scenario and even lilm
se qn antes to area k up ih e action I Isltat 3
will be released in April, apparently. Contact
Daze on 071 m 2m.
FREE AMIfEK HAWK
RAM UPGRADE
Silica Systems are ollering a Iree update to the Amite* Hawk HAM board. The original Hawk
board disabled access lo and from Ihe PCMCIA port (used lor RAM cards and Ihe Overdrive hard
drive), hul a replacement chip is now available la reclily Ihe problem. Call Silica Systems on
□81 3d 9 1111 lor lii rlli cr delails..
TV PAINT 2 PRICE DROP
The 24-bit paint package TV Paint 2. Ola jusl been reduced in price lo a more allocable
£249. TV Paint 2.0 is compaliole with the AVideo. Domino. CBM A2410, various EGS.
Harlequin.'Harlequin Plus, GVP IU24, Retina, various Sage. VD2QG1 and Picasso graphics
boa rtf s. Conlacl Am i ga Centre Scotland on 089 667 53 fc .
»#■***+-•■***
FAX OF LIFE h%
On the way ftom Village Tronic «s a >■■.■
software *a* system tor your Amtj" *
■.vith Treip-
lifcanHa
Development Team*, programmers
popular FwtoNet front Erto I
nwxMar system aSws the Amiga to
. ve incoming fases. re- route the
■ . ■ ■ ■
yoti can even connect several '
one wuiSiiage fas It's fully '
under Workbsndi 2.1, and also
-ewotA-
.i^ts Tione can be reac
*0 (Gen*v
* w*ss*
lQ
VILLAGE
TRONIC
SO WHERE'S
YOUR CD32
NEWS, THEN!?
Fear not. we've gat so much of
il , we've crammed It oil Into its
own special section. So, II you
want Ihe latest news on
Commodore's new super con-
sole, including details ol Ihe
FMV add-on unit, turn lo page
npw!
BIT.MOVIE 94
II you gel your skates on, there's still time
lo enter the 1994 Bil Movie computer art
contest , The festival will lake place in
Riccane Italy, from March 31st 1o April
4thh.l994 TUvere are Ihree categories for
Ihe tamest; res* time animation, slili
■mages and computer-generated video ani-
mations The real time animation category
is dedicated lo sequences that are run
directly from the has) computer (teal time
image rendering is net necessary), such as
pre -rendered movies playing from RAM or
a hard drive. Entries musl be in by January
3lst 1994. and must he supplied together
with the Bil. Movie application form. The
contest is open to users nl any compuler
system, but even pilled against profes-
sional workstalions and 24-hil
mega-machines Ihe Amiga has thrown up
its share ol winners, including Eric
Schwartz and Craig Collins. Entry forms ate
available Iron Bit .Movie '94. c'o Carlo
Mainardi. Via Bologna 13 47036 Riccooe,
ITALY, Fax: Q10 39 541 5B1 962.
»
Cf AMIGA IEWS
Is Commodore and
the Amiga living
on borrowed time
or is this the
dawning of a new
age? Jason
Holborn clarifies
the future of the
Amiga...
i
t you've been monitoring the tor-
tones of bolh Commodore and
Ihe Amiga over ihe past year or
so, you couldn't help but notice the
rather bleak picture that is being
painted by both the press and soft-
ware houses over recenl months.
Commodore, of course, insist that
the Amiga is stilt nding high in the
popularity stakes and will continue to
do so for some time to come, espe-
cially with ihe recent release of the
CD32, but is this just plain marketing
hype or a concerted effort to restore
confidence in an ailing market?
Recent news stories in both the
Amiga and trade press have done
nothing to distill the worries that
many Amiga users are now feeling.
With Commodore feeling the pinch of
heavy financial losses and the loss in
confidence caused by bungled
changes in the Amiga range {the
A5DD Plus and A600J, not to menlion
the news of widespread redundan-
cies within Commodore's US-based
research and development wing, it's
not surprising that many would-be
Amiga owners have been tempted to
move over to lesser systems. Is the
Amiga destined tor the great com-
puter scrap heap in the sky or is this
just a minor hiccough in Commo-
dore's greater scheme of things?
THAT DEJA-VU
FEELING...
Al the top of most people's list of
worries has to be the fortunes of
Commodore itself, a company that is
L___
Managing Directors of Commodore UK.
J
certainly no stranger to financial
woes. When ihe Amiga was firsl
launched way back in 1985,
Commodore were in the grips of a
financial! crisis that many believed
would be its undoing. As history
shows, however, Commodore
weathered that crisis and many
industry speculators believe that
Commodore can do it again with this
latest one.
Much has been said about
Commodore's latest set ot financial
figures which continued to show
substantial losses. According to the
report, Commodore made a loss of
$82.6 million for the East quarter
ending June 30th 1993 (compared
to a profit of $2?.B million for the
same period of 1992). For the first
quarter of the 1&&4 financial year
ending September 30th 1993.
turnover was down on the previous
year from Si 58.6 million to $82. S
million with Commodore making a
loss of $9.7 million.
In a recent news story published
within the computer trade's journal,
Comput9f Trade Weekly, these fig-
ures were greeted with considerable
pessimism wilh CTW quoting a
statement included with the results
that painted an even bleaker picture ,
According to CTW, Commodore
themselves believe that: 'The com-
pany's financial position and
operating results raise substantial
doubts about the company's ability
to continue as a going concern'.
Scarey stuff, maybe, but David
Pleasance, MD ol Commodore UK,
was quick to answer
CTW's claims and to
reassure Amiga owners
just how healthy
Commodore now are.
'We're not at all '
chuffed with the CTW
article, it leaves out a
very important part of the
report. The June quarter
figures were in line with
what we had forecast.
We made provisions in
our accounts for sub-
stantial writedowns ot
Our A600 inventory and
indeed Commodore
internationally. What we
anticipate is that we shall
have a very strong effect
in September and we
can reduce our losses
quite substantially,'
"We hope lo be in a
"break even" position or
even profitable by
December. Sure, the fig-
ures show thaf we made
a loss, but they fail to
highlight that it was a very
small loss and we have succeeded
in reducing our liabilities consider-
ably. The notes that CTW published
were a result of the June quarter fig-
ures - those notes were pul on by
auditors but the September figures
showed a marked improvement.'
J I1 we don't break even this quar-
ter world wide, we're going to be
damned close - in fact, I'd be very
Surprised if we don't make a profit in
the next quarter. We're not a billion
dollar corporation anymore, but
we're going to make a profit. If our
supporters had any doubts, don't
you think that they would have
pulled the plug a long time ago? At
the end of the day. we're indebted to
the brand loyalty of our users-. They
have saved us'.
Commodore's National Marketing
Manager Dawn Levack backed up
David's comments: 'As far as we're
concerned, everything is "ticketee
boo" here at Commodore. Our
September results are much better
and we'll be back on track by
December. We're on target - we've
got rid of cur liabilities and we're
heading for good limes".
From a marketing point of view,
Dawn was equally enthusiastic "Our
recent marketing compaign has
been excellent We're getting all the
right results. Just look at the recent
Gallup polls - we're the number one
platform on CD and the CD32 title
Zoo! is the number one CD software
title. If you look at Marketing maga-
zine (another trade journal), the
effectiveness of our TV advertise-
ments are up there wilh the Andrex
adverts!'
Many would claim that
Commodore are simply trying to
gloss over the bad news, but Andy
Leaning, a spokesman for major
dealers Silica Systems, backed up
Commodore's views. 'The CTW
story was very misleading and the
quote concerning Commodore's
ability to continue as a going con-
cern has been blown totally out of
proportion. The footnote that CTW
refers to is actually a standard audit-
ing footnote that makes no
judgements concerning
Commodore's financial health.
As far as we're concerned,
Commodore's latest set of financial
figures are very encouraging and
they bode very well tor the future.
When a company gets into a posi-
tion where it is writing olf millions of
pounds, it's very difficult to recover
unless you take drastic action very
quickly. In our
NEWS CU AMIGA
opinion. Commodore seem to have
done just (hat, allhough ihey are
negative, ihe drop in tosses is
encouraging.'
SALES AND CLONES
Sales of the Amiga are certainly rid-
ing high too as Dawn Levack
confirmed: 'Sales of Ihe Amiga are
flying - we just can't get enough of
them! As for the CD32, sales are!
increasing by 30% each week!'.
DavkJ Pleasance confirmed this
optimism: 'In the Al 2Q0, we have
the industry's leading product bar
none, In ihe last six months, we've
sold over 160,000 in the UK alone!"
In a recent press release, Pleasance
described these sales as an "incredi-
ble summed which is unheard of in
this industry'.
The CD32 has been doing a lot
better than many industry pundits
had claimed with Commodore well
on its way to selling over 400,000
units worldwide by the end Of 1 993.
In the UK alone, Pleasance Firmly
believes that Commodore will have
achieved sales of around 1 1 0,000
units by January 1994 although be
admits that sales are not quite as
high as Commodore had hoped. 'We
admit that sales of the CD32 have
been slower than anticipated, I think
that this is a result of the markel
being "far at the moment,,, we're
still outselling the Sega MegaGQ by
as much as lour to one though!.
We're outselling the competition
and we believe that the market is
yet 1o take off."
The incredible popularity of the
A1200 is proving to be a problem
that is holding back manufacture of
the CD32. "We've been inhibited by
our inability to manufacturer enough
machines. Sales of the
A 1200 have held back
the CD32 because
we've had to make so
many more A1200$.
We're certainly not
complaining though!"
Rumours have
been rife within the
industry thai
Commodore have
plans to license the
Amiga's custom chips
to a number of
Japanese electronics
giants for the produc-
tion of Amiga "clones".
Whilst some industry
watchers believe that
this could be a good
thing (indeed, it was
the existanoe of clones that saved
IBM's ailing PC from the scrapyard! r ,
when questioned whether the licens-
ing of Amiga technology was a
possibility, Pleasance was quick to
reply. 'There is a possibility the chip
set we have abandoned (ECS) will
be available for license. Now that we
have totally abandoned anything
less than 32-bit technology, those
chips are now available.
'The growing interest in taking
cable or satellite television signals
via a black bos is certainly a possi-
bility - after ail, ihe Amiga chip set
is perfect for handling video signals.
As lor talk of Amiga clones, that's
complete and utter nonsense - that
would be the kiss ol death for
Commodore.'
Commodore's per-
formance isn't the
only area of con-
cern, however. A
recent trade only
survey entitled Th&
Video- Games
Industry in 1994
produced by a rival
magazine publisher
certainly did Ihe
Amiga no favours.
The survey, which
was conducted
amongst the top
twenty people in the
software industry
including such big
names as Mark
Strachan at
Do mark, Ian Stewart at Gremlin and
US Gold's Geoff Brown, contained
enough bad news to test the loyalty
of even the most hardened Amiga
fanatic. To quote this esteemed
publication, The Amiga seems to
be next on the industry's self-
imposed hit list, In certain quarters
there is almost a race lo abandon
the formal. We do, in fact, seem to
be in the middle of a definite and
irreversible decline. As far as the
games market is concerned, the
Amiga's short-term future is bleak
and there simply is no long-term
future...'
This survey was certainly not
greeted with enthusiasm by either
Commodore or by those that had
taken pari.
According to David Pleasance,
every single person surveyed
expressed dismay at the findings Of
the Survey and they ail strongly
believed that the final analysis was
very misleading.
Commodore have been quick to
patch up any damage that the sur-
vey may have caused by posting an
advertisement in Computer Trade
Weekly that lists the views of eigh-
teen of the games industry's top
players. These quotes certainly
make interesting reading and
although we don't have space to
print them, every single one
expresses a continuing commitment
to the Amiga games market. This
viewed was echoed by Martyn
Brown, head-honcho at Team 1 7
Software. 'We certainly plan lo con-
tinue to support the Amiga with
quite a few new releases pianneo
for next year, especially on the Gf>
32 and A12Q0, including Alien
Breed 3D which makes use Of the
CD-32's Planar chip. Our A1200
stuff is selling very well indeed - in
terms of percentage of machines.
the Al 200 version of Alien Breed II
has actually sold better than ihe
A&QQ version! We're totally commit-
ted to the Amiga- the Amiga is still
our main development platform.'
GOOD TIMES
Both Commodore and the Amiga
have suffered their greatest test
over the past few months but it
seems that finally there is light at
the end ol the tunnel. With
Commodore now fully expecting to
be profitable by 1994 and Amiga
software vendors still completely
behind ihe machine, it seems that
finally the Amiga's future is
assured. With both the A120Q and
the CD32 selling very well, not to
mention the promise of even more
powerful Amigas based around the
'Triple-A' chip set and RISC tech-
nology just around the corner, the
Amiga will undoubtedly continue to
be a market leader,
Certain sections of the Amiga
press have been very quick to write
off Commodore, but perhaps its
time for ihe entire industry to stop
kicking Commodore and start
applauding them instead. Fighting
back from the grips of a crisis that
would have spelled the end for
many lesser companies is a formid-
dable achievement that only goes
to prove jusl how clued up
Commodore's management really
are. Sitting on the board of
Commodore UK are some of the
industry's most talented business-
men and woman who clearly know
what the Amiga is capable of and
how to sell it.
Combine this with the sort of
brand loyally and state of the ad
hardware that other computer man-
ufacturers can only dream about
and it's easy lo see why both
Commodore and the Amiga have
managed to weather this latest
slorrn.
All things told, Commodore is
possibly leaner and meaner that it.
has ever been! <2J*
Ci AMIGA «EWS
COMMODORE WRITES
With a glass of sherry in one hand and
a mince pie in the other, David
Pleasance reflects on what has been a
memorable year for both the Amiga
and Commodore.
ere we are at the end of another year, and what a year it's been. It
was only April '9-3 when I was in Athens for a dealer conference
organised by our Greek distributor, when suddenly, out of the blue.
I found myself right in the thick of it, appointed as joint Managing Director
for Commodore's UK subsidiary, That was just the first of many challenges
that were about to reveal themselves over the next lew weeks.
In May the corporation: announced further large losses, adding to an
already extremely dismal set ot figures for the first half year.
The major difference this time,, though, was the provision of very large
reserves to enable Commodore to re-focus and re-structure. Re-focusing
consisted of firstly deciding once and for all to get out of the PC market
completely, and secondly lo concentrate only on our Amiga technology,
and, In particular, on nothing less than 32-bit systems. Re-structuring con-
sisted of diverting the resources previously used to support PC products
and reducing the overheads of the Worldwide operation to reflect the lower
sales figures. This would naturally result from the withdrawal of the PC-
based products previously included in our turnover,
Knowing that the decision to adopt this strategy was taken in late May,
we always realised that little or no effect would be evident in our June
quarter results. So the plan was to concentrate on our September quarter
with a view to reducing the losses and overheads, hopefully resulting in
the company being profitable by Christmas.
I am happy to tell you that we appear to be on course, with our
September loss being much less than previous quarters, and more impor-
tantly, we succeeded in reducing our overheads by 65%.
We are very pleased at the super success we are enjoying with the
Amiga CD32, in all my years at Commodore.. I have never experienced
anything as exciting as the way everyone is reacting to this brilliant prod-
uct. However, if ever there was a Christmas star, ours has to be the Amiga
1200 Desktop Dynamite pack. I felt this was the best pack my marketing
team had ever come up with, bus I did not expect such an overwhelming
demand for it. A sincere thank you, to all of you who have kept supporting
us and especially to those of you who have bought any of our
products over the last few months.
Now that we have secured our future I am very
excited at what prospects 1 994 might hold for
Commodore,
You have read, I'm $ure, about the AAA
chipset currently under development.
These, combined with a RISC-
based core, will form the
heart of our new high
end graphics
workstations.
These will be
able to run MS
DOS software
under Windows
WTas well as
having the best
graphics of any
sub-350,000
system!
So, with this
new model flag-
ship product, and
with the CD32
gaining momen-
tum rapidly, 1994
looks set to be a
really memorable
year for
Commodore.
Here's to another
exciting twelve
months. (££
»
QUARTERBACK V6.0
Backing up your hard drive tins been a Id! easier since ffuarfertiacJr came along. Now it's
reached version 6.0., and includes "features that advanced users have been asking tor"
according to Central Coast Software, Among the improvements are support lor high capacity
tape drives, (asler compression and Ih-e ability to back-up a large hard disk across multiple
la pes.
Also to be included with die main program Is Setsettme Pro. which allows (he running of
any AmigaDos program or AflEXX script al a preset time II can also display reminders on
screen al given times. Contact Central Coast Software ( US | on 0101 512 32B §650.
AMIGA
For those who have mastered
s of the 1200, and now want
to go further with the machine.
Amiga Next Steps could be the
OOok for you. The book tackles
subjects soch as adding a barn
drive, creating a fully recoverable
RAM disk using MultiView and
recovering deleted files. As well as
getting down to the the grisly bits of
Workbench, the book also defves
inlO the world of third party sottwai
Contact publishers Bruce Smith
Boohs on 0&23 393493
new stBfls
mi 51-
GVP'S 16-BIT AUDIO-
VISUAL DIGITISER
Potentially the most powerful add-on lor the
1200 yet, GVP's cutting new A123D ll Board
is due out any day now. first 01 all. ihe
specs for the hoard itself: 50MHz 64030 pro-
cessor wilh integral memory management
unit, two SIMM sockets holding up lo 64Mb
ol RAM m various 'SIMM conlrguralians. a
battery- backed clock, and an optional 6588?
maths co-processor.
Now here's tire best part. The board will
be able to accept further peripherals via a
through-port connector, GVP already have a
real time 16-bit video digitizer in develop-
ment, provisionally named The Cobra. For
music and video lans, Flipper is ihe name of
the 16-bit direcMo-disk sampler that's also
in the pipeline. Then there's the A1291 SCSI
I Interface, which will allow the l?uQ to use
just about any SCSI device, including CD-
ROM drives, scanners, Syquest drives, tape
streamers and more. Quoted access speeds
ol Ihe A1291 are 3.2Hbs per second when
connected lo a Maxtor 54DS drive. Further
add-ons are promised in Ihe near lutune.
We'll have a review o! the A123Q II in
the next issue. For more information centacl
Silica Systems on QB1 309 1111,
FROM DKB
American hardware developers DKB
have just struck a UK distribution deal
with Silica Systems, resulting in the
imminent release of three new RAM
boards. For the 1200, there's yet
another trapdoor expansion board,
the DKB 1 200 RAM Board. The basic
board comes with a 1 6MH2 6-8881
maths co-processor and two unpopu-
lated SIMM slots, at a price of £129.
Silica claim this is the first 1200 RAM
board to use two industry standard
SIMMs, rather than the higher-priced
SIMMs used by other boards.
For the A3000 and 4000.. DKB
have a 32-bit Zorro III RAM board.
The four SIMM slots can accommo-
date up to 1 2BMb of RAM, and can
also use different capacity SIMMs
simultaneously (such as 4Mb and a
32Mb SIMM for example). The
unpopulated board comes in at £269.
Finally "here's the DKB Megachip
1Mb Chip RAM upgrade tar the A500,
1500 and 2000, which is available for
£154. Contact Silica Systems on 081
309 1111.
12
AS NEVER BEEN SO MUCH FUN
1 NUilS HmilK-IIW IHifTTOT.tWllKflfT(Et'BMW) UWllltl, 33M MUKUflKE GROVE, UMJKI* Will SAB.
•RpniSESLmnmAu.1
CU AMIGA
»
■"■*"""
New City Times
jt SirtgJ»PT-nj|
Groundwork Laid for New City
I no«S Er*vat ftj<flifliirii
Hegetiatiifis QaattflU*
TRY THE SIM FAST DIET
Sim City is set to make a welcome return to the Amiga in April, thanks to
Maxis Mirvdscape and the programming talents of John Jones Steele, the
man responsible tor the Amiga versions Of Sim Life and Sim Earth, in the form
of Sim City 2000- the game thai looks set to show God games once and for
all 'how it's done'. Set years ahead of the original Sim City, it features more
buildings, more people and more disasters than the original, so it should be
well worth looking out for, We'll; have a full work in progress in the next couple
of mohlfis. »»;.«•»••»«»•••••»••••»••«••« * *
NEW GAMES FROM CORE!
Cure are lining up a whole host of goodie* lor trie first hall ol 1994. The lead title ha& to be
Sane QtAs$arf. olherwise known as HeimfollZ. Written and designed by the pair who cre-
ate! the original Amiga stunner - J«rr 0' Carroll and Jed d O'Conneil. their aim was brief and
lo Uk point: make il bigger and make il bene?, Later in lite year comes Skeleton Crew, (he
comic book, sci-fi, beat em "up which sadly has nothing to do with the Stephen King now I,
but sounds interesting all <he same. Finally we have Core's first proper FlPG, Dark Stone. A
top view, medieval affair, details are skelchy, but Core have one heck it a busy year ahead
of litem! Contact Core on 033? 297797,
j FRIENDLY
i FLOPPY DRIVE
; First In Amiteks "Friendly Technology' 'a "Be
: of peripherals, the Friendly drive is based
< around a Sony mechanism, and comes with
*. both artti -virus and ariti -click features.
\ There's also a disable switch and a through
* port lor daisy chaining lurther external drives.
; With a two year warranty, the drive comes In
; atE59.QD. Contact Silica Systems for lurlher
; Inlamation on 0613091111.
...
hJ
l~^I
1
&3ZM
TTTr
Ti'
What's this? frontier slips a plate, as
Gremlin's senoEl to Zoo I comes kicking
and screaming onto Ine Amiga. Hired Girns
plummets, Alien Breed Fdrops as does
Body Slows Galactic. Premier Manager 2 ti
still risinrj, showing the longevity ol loot-
hall manage mem sims and Jartttk Pari
jij|Ti(i5 straight ifl at ntimher4!
I , Zoo! 2 iSremlml
2 Frontier ■ Elite 2 (Gamete*)
J. Premier mugger 2 (Gremlin)
4. Jiif3tsic Park (M260\ (Ocean!
5 Alien Breed 2 (Team 1?)
5. El J 7A Night Hawk (Microprosel
7, Body Blows Gametic {team 17)
8. Wofltfertfoa (Core)
2. Hired fitrrti (Psygnn&is)
Tff. Alien 3 (Virgin)
Charts supplied courtesy of I evel One. HMV.
Football Mad
■C 1 Programmer
to work alongside the highly successful
The applicant should have a wide ranging knowledge of
league and international football plus 'C languages.
[dTImarE
Please send tetters and CV's to:
Championship Manager Team, c/o Kris Hall,
Domark Software Ltd., Ferry House, 51-57 Lacy Road,
Putney London SW151PR
AMOS IN EDUCATION
No doubt about it, educational software has
definitely benefitted from AMOS. It seems
almost every education program on the
I Amiga was written with itl With this in mind,
1 Anne and Len Tucker have come up with a
I book designed to improve your own educa-
| fonal AMOS crealions. Tha book, AMOS
in Education, is not aimed at commercial
I software developers, rather at Hie parent
who wants to give their children some-
thing more constructive to do with their
Amiga than just playing games. A disk
containing the source code from the
examples is available free on application
with thetorm provided in the booh.
Contact: Kuma Books Ltd, Pangboume,
Berkshire, Tel: 0734 S 44335.
TRIPLE THE m
HORSEPOWER
; Any Amiga owners smarting about the lad that the Lotus Tntogy from Gremlin
I is only available on CD32, smart no more. News has just reached gs from the
> frozen wastes of Sheffield that the said package, featuring no less than all
; three Lotus games {Lotus, Lotus 2 and The Final Challenge) will be available
■ in Sloppy format stiorfy after this issue hits the shelves, Whether you thrill to
: the lap-bound antics ol the first, the weather-bound thrill of the second nr the
'. designing spills of the third and final instalment, here they all are. What better
: Christmas present could there be? And all this tor £29.99,
14
THE CD-ROM WAS CREATED FOR ONE REASON...
Microcosm ?&aly res 'tie most incredible movie sequences ■ combining some of III
world's mosl advanced graphics with stunning live action ioolage.
Breaking new ground, Microcosm is Ifie firsl game ever lo use (racial engine
"ethnology, which allows She player foil infraction with all the superb graphics
created by the system. Pay Microcosm and you'll be whitening some of the most
stunning computer graphics and awesome gameplay seen on any system EVER!
■
/
PRESS TALK
'A new era in gaming and the way ahead for CD. 1
'This is THE way forward. 1
'This could be the start of something new and very big,'
MEGA DRIVE
The future today...'
'Quite unbelievable.'
The One
Sereenstar Award
CU AMIGA CD32
91% MEGADR1VE ADVANCED GAMING
plus cover mount
90% Mega Power
MICRQCQSM
NO ONE IS IMMUNE.
:iv^.;_l
CU AMIGA COVERDISKS
YOUR QUICKSTART
GUIDE TO
LOADING DISK 72
WRITE PROTECT YOUR DISK!
Before yon can use any of the programs
on disk 72, they need Id be decom-
pressed onto new disks. Tau'll need
three disks to hand, hut they needn't be
formatted.
1. Insert dish 72 into QFD; and turn an the
Amiga.
I, Double click the dish 72 icon, and Ihen
double click the seuckl icon.
3. When promnted : insert a blank disk
(which needs Id he wrile-enahleil). and
Dress Relum.
4. Replace disk 72 when H as*s. To
decompress Ihe other two disks, repeal
Hie process from step 2, clicking tie
remaining disks instead,
5. The Shoot Em lip Construction Kit
[SiuCX) can ihen lie booted from the two
new itisks . Font Grabber must be run
through Workbench.
SAVING YOUR
Get into the habit ol savin g y ou r game
every so often, and make sure you've got
a formatted disk lo hand belore you begin.
Use Ihe Storage option when you want to
load or save. You can save oui your data
as separate parts j sprites, backgrounds or
levels only, lor example I, or save out ihe
whole thing, Save Everything is most use-
ful , as it saves the complete game .
)
? I
72
SHOOT "EM UP
RUCTION KIT
lead data
Lood bacnground
Load sprites
Load objects
Load attach uiaue_
Load ieueis
Load sound effects
Load everything
Use either the slick ** «4VK lo
CQmrol the menus.
The Shool 'Em Up Construction
Kit gives you the chance to
design and create your very
own shoot 'em up. Everything is con-
trolled by the mouse and joystick,
and there's no need for any program-
ming knowledge whatsoever. Even
an absolute newcomer to computers
could knock, up a decern game in a
couple of hours. Whether you want to
Using IFF sound sample*, yc-u can really bring your shnot 'em up to lire There are some Included
an the dish, Of you can use your own. Hey, why no! use * hardcore breakbeat lor an explosion?
write the next Cannon Fodtfer, or cre-
ate your own original blaster, it's all at
your fingertips with SEUCK
DO IT YOURSELF
How about having a go at creating a
game from scratch? Your games can
be set on still screens, fixed -rate or
ptayer-gonfroiled vertically scrolling
backdrops. For this example we'll use
a fixed-rate backdrop, as demon-
strated with the Slap and Tickle game
on ihe disk. If you've previously
loaded one of the games, it's best to
re-load the whole SEUCK program to
get a clear system.
SPRITES
Spntes are the graphics used for your
spaceships, aliens, bullets, men and
explosions- - everything in the game
that isn't part of the backdrop. The
Sprite Editor is a good place to start,
so select Edit Sprites irom the main
menu, followed by Edit Sprite. You'll
now be in the Sprite Editor.
The grid on the left is an
expanded view of the current sprite.
You can draw in the grid by holding
down the left mouse button, and
change trie pen colour by choosing
a different shade from the the oar in
the middle of the screen. To change
the palette, select Edit Colours from
the Edit Sprite menu. Make ihe first
sprite a spaceship, or whatever you
want your player's character to look
like. Be careful of the Flood button,
as it can wipe out a sprite in a single
blow. This is reversible with (he
Undo button.
If you want your sprite animated-
click the Destination button once so
that it shows 1. Click the Copy but-
ton to duplicate the current sprite
(number 0) into sprite number 1.
You can then move to sprite 1 with
the Sprite No. button, and alter the
duplicate slightly to make a second
frame of animation.
OBJECTS
Before a sprite car> be used in the
game, it has to be assigned to an
object. The difference between
sprites and objects is that sprites are
ihe images used for the aliens and
16
COVERD
ISK!
1 CI AMIGA
•
re
' e
«P
*
'
r
? •
*
•
*
f
•
^
S*. you've lini&hed your game , and you
•Ml to turn il inlo an aulo-bDotlno. disk.
Nn't how ils don*.
i Load WarkbentU or boat from your hand
I Open a Shell or CLI window, and typE
rn»dentc:mal(8(Jrr I RETURN) resident
c«W (RETURN Iresidenl trename
= ■: TURN resident c:dir (RETURN) resident
: eo (RETURN) residenl eiinstall
RETUflMf.
3 Formal a d ish in dfD: and in Die
CU'Shell window, type makedirdfD:edil-
■H (RETURN).
C Insert the second SE UCK disk inlo DFQ:
tad type copy dID: ' default ga me " ram :
HCTtfflN).
Si Wail tor the drive light In go oil), then
wap the SEUCK disk lor the data disk that
; Mrtsins pur SEVQK game. Presuming
rw game is in the main diretlory an the
: ik type copy dIOimygame.all ram:
RETURN) (where mygame.aH Is lite tile
•wne ol ynur game).
I. Wlten I tie light has gone out, insert Ibe
■wty lor matted disk inlo QFO:. Type copy
' rwn:'delaiflt game" dIO: (RETURN) copy
ram: mygame.all dfOiedil-liles (RETURN).
. Type rename dfD: "default game"
'■Ha me game" (RETURN) (re plating
•yijiinewith Ids game's lilena me wilh-
Mrt tile all extension).
i Type install dID: (RETURN) makedir
•»» (RETURN) ed dfO:s, startup-sequence
i RETURN).
• From *hhin FJ, you now need to make
i jtartup -sequence. All you need is one
ka* artiich should read "mygame game"
iiKloditg Ehe quotes), where mygame is
*i filename of your game wiliiout 1he .all
iawsion,
I. Use (lie menu to save the sequence
m itartup-sequencg and save It In I tie S
•wftforv, inDFO:.
II root game should now autotsoot froni
ffctdisk
7 tl you waul lo change (tie loading
■me*, save gut your design as an IFF
■e Mo the main disk directory, and call
I Tta Ioqd (with a space between the
Above: Seme* can eirart be used to
display bonus *eer«4 arid oilier inlo.
icfr; AnimaOng your sprues 13 easily
dune, Simply pleto the frames In your
chosen order, and *rrt*r th* number
of frames.
characters, but objects are
the aliens and characters
themselves.
From the main menu,
select Edit Object twice. You'll see a
bank of identical sprites. The name
of. the current object is displayed at
the top of the screen, and will proba-
bly be showing player 1 . At this
stage sprite 1 will be set up for
player 1 , so you shouldn't need to
change anything here. If you were
defining another object (enemy 1 for
example), then you would need to
select the appropriate sprite, then
click on the top left spot on the
sprite grid, if you've drawn a few
frames of animation, you'll need to
select each one. and place them on
subsequent spaces in the sprile
grid (going from left to right
starting with the top row). By
changing the Last Frame value,
you can define the number of
I names that are used in the ani-
mation. Delay Value sets the
speed of the animation. You can
see how your animated sprite
will look in the Animate window.
Once you've got your head
around that, you can repeat the
sprite and object generation process
for your aliens, bullets and explo-
sions. The basic objects you'll need
to define are player 1 , player 1 death
(explosion), player 1 fire, enemy 1 ,
enemy 1 fire and enemy 1 death.
You can use the same death/explo-
sion sprites for the enemy and
player, and also use the same bullets
to save time.
PLAYER LIMITATIONS
Before you can see your player sprite
in the game, you'll need to activate it
and set up a few parameters..
Choose Edit Player Limitations fol-
lowed by player 1 and Edit
parameters, Use these settings for
now: player enabled (yes]; lives (5);
ship speed (3); score colour (2);
amount of bullets (3); directional fire
(no): bullet duration (14); bullet
speed (15); fire rate (3); extra life
(yes). You can work out exactly the
After you've pi your basic game up. and run-
Ding. Iry out some ol these Iricks lo add a git
of spice to the proceedings.
LEVEL BOSSES
HUT*
lYER
Nd shoot em up is complete without some
! emJ-ot-lEvel guardians, and Uteres no rea-
son why your Sfyctfgame should be any
dillerenl. Even tiro ugh the basic sprites used
by SEtlCKan quite small, you can join a
number of them together to make one big
enemy. Use Ire Join Enemies option Irrjm
the Idii Attack Waves menu. From here you
ca n sele M yo or enemy , and the n c I i c k th e
Place button lo get to the level map. Scroll
lo the req aired posit ion , an it then click (tie
Cursor on the enemy you want la join up
wiiti. Now yoo can select the: ollsel. which
determines haw close or tar a pari the two
sprites will he. This is handy when you've
designed a number af small pieces to he lil-
ted together as one , where yoo need lo mask
any joins in the sprites. Repeat the process
to add more to the cluster.
Simultaneous two-player games are easily
created. Player Z needs to be set up with Its
owit sprites, speed, fire rate and other
parameters, given sound effects and
enabled. In tact, everything you set up for
player 1 has to fra $e| up for player t.
LEVEL PARAMETERS
Levels can be one irf three types: scrolling,
push-scrolling or still. Push-scrolling levels
m uve when the playe r pushes a ga i nsl the
lap ol his allotted area,. The Blood 'it' Bullets
game on the second disk uses this method,
You can select the type of level Trom Ihe Edit
Levels -> Edit Level Parameters option.
From here yoo can also select the speed ol
the scrolling {higher numbers mean slower
scrolling), the duration of Ihe level (it you
want it to end before il reaches the end ol
the map), and whether new levels scroll on
directly from Ihe previous one. or start Irom
a clear screen. You can. of course, have
more than one level. Switching the current
level counter allows you to create new lev-
els, and edit previous ones.
best settings a little later. Exit this
screen, and select Edit Play Area.
Use a combination of the tire button
and joystick to mark out the invisible
boundaries for the player sprite. Exit
back, to the menus with the right
mouse button. Select Edit Starting
Position, and move the crosshair into
the middle of the screen from the top
left comer.
Now is an apprapnale time to
Check that everything is working as it
should. Go back to the main menu
and select Test Game, and choose
either Cheat or Proper test. With any
luck, you should see your player 1
sprite on the screen, and should be
able to move it around with ihe joy-
stick. If not, go back and cheek over
what you've done so far,
BACKGROUNDS
Next we need lo create a back-
ground, SEUCK makes its
backgrounds from a bank of blocks.
Above: Background? art m»*p up ol lots at lu-
lls bloc**, allowing you lo make mattfvs
str&lliiig levels front just a tew basic design*.
Lett: Creating the level* Is iu«t t matter of
existing down the pre-drawn blocks.
These blocks are pasted together to
form the expansive scrolling back-
drops to the game- Seiect Edit
Background lol lowed by Select
Black. The black screen you see is
actually a patchwork of blank back-
ground blocks. Move the square into
the top-left comer of the screen and
press the right mouse button (this will
select the first block in the bank}.
Choose Edit Block, and draw out a
rough pattern such as stars, or a stip=
pled desert/grass type of texture. Go
back and tesl the game, and you'll
find the background is now made up
the biock you've just drawn, repeated
over end over to fill the screen.
Move back to ihe Edit
Background menu, click on Edit
Block, click the Block No, buttons to
move on to block 1 , and draw out
another block, this time with a tree,
planet or some other feature. Exit
from the Block Editor, and seiect Edit
Map. You can scroll through the »
17
CU AMIGA COVEROISKS
Above: Vtti&is BHJnd en
can b* cre^ed from ana sampl*
by changing tho playback r*la.
background map by click
ing the left mouse buiton
on the up and down
arrows found in the little
box lhat follows the
mouse pointer. In this
section the map scrolls in
steps of one block, so the back-
ground will appear not to move unlil
you put down your second block
somewhere in the map. To select a
different block, use the plus and
minus signs also found in the box,
Clicking on the top portion of the box
will stamp down the currently
selected block.
Scroll through the map and stamp
down some copies of your
tree/planet block that you've just cre-
ated. You should now be able to see
the background moving when you
scroll up and down. Exit back to the
menu$ and test the game again.
attack waves, you can go on adding
as many as memory will allow.
LET THERE BE NOISE
SEUCK uses IFF samples for all its
sound effects- Collect a few IFF sam-
ples, together, and pot them on disk
in a directory called sounds for this
example- If you don't have any IFF
samples, you can get hold of some
from any PD library.
Select Edit IFF Sound, then the
New IFF Sound directory. Type in
'sounds' and press Return, Click on
Load IFF Sounds, and Ihe contents
of the sound directory will be listed.
Click on the samples you want to
use, and they'll be loaded so long as.
you've got enough free memory.
Next you need to select Edil IFF
FREE GAMES
To Help you qbI an idea at whal's passible
with SEUCK, there in three games
already included on line second disk.
BelorefOLi start messing around Willi it
yourself, why not load Utem up and have a
quick zap? Your second SEUCK disk
should be in DFD: already. If it it n't, put it
in no*.
Using either the m oust or a j ny stick,
select the Storage option from the main
menu, followed by Load Data, tallowed by
Load Everything. A lis! at three files will
appear alter a lew seconds. CI i cJt Ihe
mouse on Ihe one you want to load. Once
you're back at the menus, click Eiil Iwlce,
then select Tesl Game from ihe main
menu. There are two options you can
choose here Cheat Test gives you inlinlte
lives, while Proper Tesl just gives van
your allotted amount. To eiilhacktothe
menu., hold down both mouse buttons.
By the way i1 you happen to be play-
ing a two-player gams in Cheat mode,
pu need to replace Joystick I with ihe
mouse when you want to gel hack lo the
menus. Feel free to mess around with
Ihe menus and switch back lo the gam a
to see which options change which parts
ol ihe game
Above: Kf you've rnasl*i*ti Ihe sprMe editor,
1he Wock editor Is i pkece ol Clkfrl
ENEMIES
So far, we've gol a scrolling bach-
ground and an armed player sprite.
What we need now is an enerny, You
should have already set up an
enemy whn a sprite in the object edi-
tor, but you'll still need to define its
various 'parameters such as speed,
tire rate and so on. From Ihe Edit
Object option, choose Edit Enemy
Bits. Set the parameters to any num-
bers you, fancy, making sure that
none of them are left at zero (other-
wise you could find that your alien
refuses to move or shoot tor no
apparent reason). You can come
back and alter these once you've
seen how they work. Set all four of
the collision detection options to
'yes', Exit back to the main menu
when you've finished.
Choose Edit Attack Waves from
the main menu, then Insert Enemy,
This takes you to a screen where
you're asked to select your enemy.
With enemy 1 selected, click on the
Place button.
You'll be presented with a map of
the level, which you can scroll
through with the joystick. Find ihe
spot on the level where you want this
particular enemy to appear, press
Fire, and then scroll it a little on the
finer setting if you need it.
Now you can position the sprite to
define its precise start point, then
draw out ils Hightpath with the joy-
stick. Press the right mouse button
when you've finished, and move the
joystick to the left lo confirm, or right
to cancel.
Test the game once more to see
how your aliens have come out.
Once youVe got the hang of the
Sound Effects You can use the same
sample for different sound effects. For
example, you could use a zap sound
played very quickly for a laser effect,
and the same zap sample played very
slowly for an explosion.
The first thing to do when setting
up a sound effect is click in the
Sample Name box. The left mouse
button cycles ihrough the available
samples. Next click on Use, and then
alter the playback rate and volume
level. A volume ot zero is silent, while
64 is the loudest setting, Use Replay
Rate xtOOO for coarse tuning, and
Replay Rale xt for fine tuning. The
Sample button replays the current
sample at its default rate, but the
Effect button replays it at your cho-
sen rate, Use the Sound Effect
Counter to move onto
new effects- When
you've got a few basic
sounds together [explo-
sion and fire will do for
starters), you can enter
Ihe Edit Object ->Edil
Enemy Bits screen, and
assign the ejects to the
enemies.
Do the same for
player 1 via the Edit
Player Limitations ->
Edit Parameters
screen. <2)
FONT GRABBER - compute commercial program
Font Grabber is a tool lor creating your own bitmapped Amiga tanis. You
can design your fonts with your labourite graphics package, then convert
them into fonts with Font Grabber.
Before you load Font Grabber, you should draw out an alphabet on a
single screen with DPaim or some other graphics package. Save the screen
out to disk Load Workbench, then insert your de-compressed Font Grabber
disk Double click the Font Grabber disk icon, and then double click the Font
Grabber program icon. From the Files menu, select. Load IFF, insert ihe disk
that contains your font, and'load the image.
Choose Select Character from the font menu. Highlight the letter A,
and click the left mouse button, Move ihe mouse pointer lo the top left cor-
ner of your A on the IFF screen, hold down the left button and move the
mouse to the bottom right corner of the letter, so that the box encases the
letter Release the mouse button, and select Next Character from the font
menu Repeat the process of boxing off each letter, then selecting Next
Character from the menu, until you've done the whole alphabet. You can
then save out the foni with the Save Font option from the file menu. The
font can then be loaded into Deluxe Paint and a number of other graphics.
DTP and video applications.
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£ ! c
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:: k y I .
1 1 livih
it
^m
Explaining the plot c
the Wizard of Oz to
your dad again.
Politely ignoring granny's
wind problems.
Wondering if your entire
family have shares in the
"sock 4 ' market.
Playing THE best
games available this
Christmas, brought to
you by Mindscape.
MINDSCAPE
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AMIGA A4000/040
The flagship oF the Commodore Amiga range.
Based around the 68040 processor, Comes with a
Hard Drive. 2 + 4 ARM and UJ6 3.0.
85 Mb version -£,169° 340 Mb version- £206°
130Mb version -£1919 426Mb version- £2149
200Mb version -£1939 540Mb version- £2299
250Mb version -£1979
AMIGA R4000/030
The some specifications os it's big brother but
designed around the 68030 processor. The
R4000 030 comes with o Hard Drive. 1 + 1 RRM
and UJ6 3.0.
(FOR 2 + 2 PICAS t ADD £69)
85 Mb version - £89"? 340Mb version- £1099
130Mb version -£969 426Mb version- £11 99
£00Mb version -£999 540Mb version- £1 299
250Mb version -£1039
AMIGA A 1200
The fl 1 200 sports many of the features of the R4000
series. Based around the 68020 processor with 2Mb
of RAM and LU8 3.0 as standard. R full range of Hard
Drives are also available for the A1200.
Basic Al 200 - £289 1 20Mb H.D version - £494
40Mb H.D version ■ £388 1 70Mb H.D version - £528
60Mb H , D version - £445 200Mb H.D version - £548
85Mb H.D version - £468 256Mb H . D version - £578
xe><&
W
DCSKTOP DVNAMITC PACK
The desktop Dunonmte Pack contains 5 pieces of
software written specifically for the AGA chipset,
which includes DpaintAGA. LUordworthRGfl, Oscar
and other with a total street value of over £300.
(PLCRSC RDD £40 FOR DTD PACK)
GRAPHICS AND VID€0
RCAL3D 2
•£378.50
ART D£PT PRO
£134.99
MQRPH PLUS
£136.99
DPAINT 4 RGR
£ 66.00
DPRINT 4
£ 59.99
SCCNC-RV RNIMRTOR 4
£ 54.99
VISTR PRO 3
£ 44.99
MfiK€ PATH
£ 23.99
TSRRRFORM
£ 23.99
SCAIRMM210
£ P.O.R
SCALR MM 3 00
£ P.O.R
UTILITIES
i-COPV PRO
£ 31.99
GS ROUTC PLUS
£ 3299
LRTTICeCVb.l
£259.99
DmecTORV opus
£ 46.50
VIDCO 6RCRUP SYSTEM
£ 49,95
QURRTC-R6RCK TOOLS
£ 47.50
DCVPRCK3
£ 53 99
VIDIRMIGR 12
£ 81.95
DISTRNTSUNSV4.2
£ 39.99
MUSIC
STC-RCO MAST€fl
£ 29.99
BRRS & PIPCS PRO
£215.99
TCCHNOSOUND TURBO
£ 58.50
UIOAD PROCESSOR fit DTP
LUORDLUORTH £
£78.99
FINRLCQPY2
£74.99
PeNPRL
£28 95
pAGCserrefl 3
£43.99
PRO DRAW V3.0
£64.99
PRO PAG€ V4.0
£89.99
GAM€S
CIVILISATION RGR
£ 39.0C
Civil NATION RfiR l IPC; A ADC
£ 19.00
(5€ND YOUR DISKS AND DCTRIlS)
PRINTERS
CITIZGN
CITIZEN 240
GTIZCN 240C
PANASONIC
KXP 2123 COLOUR
HIP 2023
H€LULCTT PRCKARD
HP 500C
HP 510
HP 55QC
OV€RDRiV€ 35
These external hard
drives come in on
FIBS bos styled to
match the Flmiga
Rl £00. They plug in
via Che PCMCIA slot
■ and include an
' external P3U so as
not invalidate your
Commodore war-
ranty. Ultra fast
'ansfer rates of up to SMb/sec. Full 1 year wor-
ontu, all the software needed to mount and
•igure the drive is included.
' 30Mb version -££99 340Mb version- £449
200Mb ve rsio n - £349 42 6M b ve rs ion - £ S49
250Mb version - £399 540Mb version - £699
Ml 200 UPGRADES
5VP SCSI/RAM BOARD
■■s board is user fittable via the trapdoor
jonsion slot oF the HI 200. It has slots For up to
3Mb of 32bit RAM. o maths co-pro and includes o
SCSI interface as stondard.
3Mb/ NO FPU
■JMb RRM/33MHz FPU
SCSI CftBLe KIT
£179.00
£349.00
£ 59.00
WPA1E30 8OAAD
Another quality trapdoor expansion for the
^1200. It features o 68030 processor as standard
and has slots for a maths co-pro and up to 8Mb
3f 32bit RAM,
3Mb, NO FPU
4Mb RflM,40MHz FPU
&YP ACttSSOAICS
53MHz 68832 FPU
■iOMHz 68882 FPU
'Mb3£bitRRM
: 32bit RRM
£269.00
£439.00
£ 99.00
£129.00
£ 64.00
£153.00
3KR AAM AOAAD
*his budget expansion board fits via the trapdoor.
: hos 2x3£bit SIMM sockets For up to 8Mb of
-lemoru, a I6MH2 68881 FPU, ond a battery
ooched clock fitted as standard,
• ujith 0Mb RRM. 68881 £ 99,00
3HB with 1Mb RRM. 68881 £129.00
3HB with 4Mb RRM/68881 £229.00
IDC INTCANAL HARD DfflVC KITS
These kits come complete with screws, instructions
and all the software necessary to prep and
configure the drive.
40Mb -£139 60Mb "£11 9 80Mb-£179
120Mb -££79 209Mb-£399
R4000 UPGRRD€S
PHOTON (FOR R4000 030)
This board uuil transform on Amiga R4000 030 into
a Fully Fledged 040. It features a 040 CPU module
with a MMU and a built-in FPU running at 25MHz.
PHOTON UPGRRD€ £699
HHLFIRC (FOR A4000/030)
This is a replacement CPU board for the
R4000 030. It features a 50 MHz clock speed, o
built in MMU ond a 50 MHz 68880 FPU- Vour 030
uuil I only be 10°& sloujer than on 040 during most
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HCLLFIRC UPGRRDC £299
PKR 128
The DHB 1 28 is a wait state memory expansion
board for the R4000 series. It has slots For up to
1 28Mb oF 32bit RRM using SIMMS of any size. It
is a true ZORRO 3 card which makes For a very
Fast board.
DK8 SORRD (BLflNH) £269 (See chips For memory)
HARD DAIVCS (A 1200 St A4000)
These Hard Drives can be fitted at any time by us
(FOR THC- HI 200) or the end-user. Pit the
necessary software is included.
85Mb -£129 00 330Mb
130Mb -£149,00 426Mb
200Mb -£199 00 540Mb
250Mb - £249,00
FITTING FC-C- FOR A 1 200 £ 29.00
330Mb - £299.00
426Mb - £369,00
540Mb - £399.00
CHIPS
1Mb SIMM
4Mb SIMM
25MHz 68882 FPU
33MHz 68862 FPU + CRYSTAL
40MHz 68882 FPU + CRVSTRL
£ 39.00
£134,00
£ 89 00
£ 99.00
£129,00
CD32 CONSOLS
This machine represents the future in home enter-
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with two stunning RGFl gomes.
ALL FOA JUST £279
A full range of
Amiga
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available from
our mail order
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(0736)331039
CU AMIGA COVERDISKS
.Oti .*«..«.
MORTAL
*
-I
■^bJ MU»
COVERDISK 73
Well, if CU Amiga isn't the hottest and the best, then I'll eat my
crisps (Cheese *N' Chives - Urgh!). What's the biggest game this
Christmas? Which game has more advertising than any other
ever? What are we giving you a complete playable demo of?
Acclaim's Mortal Kombat, of course. Would you ever expect less?
Jil
What kind of background do
you need? StreetiigMer 2
came out, and was hailed
as the greatesl beal-'em-up ever,
and then came Mortal Kombat In
many ways it was a lot like
Streetfighter, il had a variety of
characters with different abilities, a
collection of different back grounds
and more special, hidden moves
than you could ever hope to have
the time to learn.
It also brought something new -
digitised graphics, A bunch of martial
arts experts were filmed, and Ihen
placed «n a game to obey the player's
every command. Perhaps not the
most dignified way to gel famous, but
then what is 7
Anyway, to cut a long story short.
Mortal Kombat has finally come to
the Amiga, and it has done it m style.
Last month's 93% marit should have
told you that, but just in case you
didn't believe us, here is a complete
one- or two-player playable level
from the game! Choose to play either
Sanya Blade or Lui Kang, and get
your kicking finger ready!
Come on, a game like this doesn't
really need many rules. There are a
lew guidelines you might want to
take note of, if only because they're
going to leave you with some very
high scores. The obvious thing lo
point out is thai it's a best otthree. If
any player wins two fights in a row,
then you don't fight a third, but you
don't need to be told that, do you?
There are no restrictions on com-
bat at all. Use any means you can,
including any special or death
moves you may have to finish the
job, Just finish in the time allotted- If
you run out of time, then the person
with the least damage scored
against them wins.
22
If you are good enough to finish a
bout without taking a single hit, then
you score a Flawless Victory., and get
yourself a 250,000 point bonus. Do it
again, for a Double Flawless Victory,
and not only do you get endless
praise from all your mates and
droves of the opposite sex beating a
path to your door, but you also gel an
enormous 500,000 point bonus.
If you are about to win ihe sec-
ond ot your two bouts, you will be
prompted to finish him or her. At this
point you should use your death
blow to land a whopping 100,000
point fatality bonus. If you have
pulled off Ihe blow correctly, the
screen will darken.
Ready to fight?
IHE MOVES
Remember grasshopper, you have to
walk before you can learn to run.
Don;t start dreaming of special
moves before you've mastered the
basic moves of the characters, and
to help you out, here's the whole list.
WALK
To walk in a direction, just point Ihe
joystick the way you want to go, No
lire button, nothing at all,
STANDING BLOCK
Like most games of this ilk, pulling
the joystick in the direction away
from your opponent with the tire but-
ton held down blocks their attacks on
you, In Mortal Kombat, il doesn't do it
as perfectly as you would hope, Each
blow still takes a little energy away.
$0 don't just stand there getting hit if
you can help It.
LOW PUNCH
To do a single low punch, push the
joystick towards your enemy and
press the lire button twice. To do a
series ot.fast punches, press the fire
button rapidly and continuously.
HIGH PUNCH
Exactly the same as the low punch,
nek
button
except you don't mi
Keep il central and
twice to let out a punch,!
edly to unleash a fury.
LOW KICK
A low kick is performed in the same^
ROUND HOUSE KICK
Once regarded as the cornerstone of
early beat 'em ups, like Way CM The
Exploding Fisl, the Roundhouse is a
fast and powerful kick, and one that
is quite hard lo block. To perform
one, push the joystick in a down
diagonal towards your opponer:.
way as a low punch, except you only
press the tire button once. If you are
Close to Ihe character, you will use
your knee instead of kicking.
HIGH KICK
To pull off a high kick, centre the joy-
stick and tap the fire button once, Is
this the easiest move m the world to
pull off, Or what? However, be care-
ful, if you are too close to the
opponent, you'll throw them over
your shoulder instead.
CflOLCH
gei out of ihe way of hlgnfftows
hay kind of mag<c irissile. y. .
down on the joystick.
CROUCHING BLOCK
■ the same way as the standing
blofl HL' block doesn'l com
pi i Italy end. If you still want to use
' pull dowf on the joystick to crouch,
and then pup- thn joystick rlowr a~d
■way fr n your opponent.
.TOUCHING KICK
A venj Kuid quite surprising
■-love;': Rrouching kick is the best
way tc at o-l of light corners. To
do ens, pull '.own to crouch, and
then mtimPthe joyslick down and
towaravjur opponent , No fire but-
ton is needed.
COVERDISKS CU AMIGA
^^■^^■^■^■■■■^■■Ah
LEG SWEEP
Possibly the hardest move to avoid,
and if you're playing against Sonya.
impossible to get away from. To
sweep someone:, pull down and
away from them without crouching.
UPPERCUT
II done correctly, this is the move that
creates the most blood- Pull down on
the joystick and then hold down (tie
fire button, and just watch your oppo-
nent fly backwards across the screen.
LU
I RANG
lul Kai»g. onetime member oi the White
Lotus Society and now a monk and fisher-
man, ket. Hi has It
special moves loi tar, M we're
:hem.The
urih- Blow- Js
vn lor you lis ami
saw
lis move is pe
i High Kick, and re
PERSQNIC
Imns1
ock, ll,
■yirq across Ihe screen
thigh speed with a kick
JUMP
Do you really need a description of
what a jump is? Jusi press up to
leave the ground.
SOMERSAULT
Some games just let you jump for-
wards. Not Manat Kontbat Pushing
in an up diagonal has you Hying
across the screen, flipping end over
end, in a way that only a true show
of! can appreciate.
JUMPING PUNCH
Jon Sloan gould pull this one off,
though no-one knows how, To pull
one off in the game, jump up by
pushing up, then once you are in the
air, centre the joystick and then
press the fire button. This might take
a little practice.
FLVIHfl PUNCH
This is the same as a jumping punch,
except that you are moving across
(he screen. Push the joystick in an up
diagonal lo start your somersault,
then let go of the joystick and press
the fire burton,
that could take someone's head oil,
one, push away from
oppc ; Ihem and Ihen
press the fire button.
FIREBALL
Where woufd we be without a sirei •
Back in the eighties, that's where.
To get l.ui lo fire a burst of pure energy ,
push the joystick
iwlce, and ttia press Ihe fire button.
SONYA BLADE
Sonya is one at the most popular cftarat-
i the game, and it's not jus! because
i woman in a leotard - Sonya is
■ of some quite amazing Hips and
ends, Again the has four special moves,
ad once again we're not going lo tell you
ow to perform her death slow, which in
this case
goes under
Ihedelightlul
name ol The
Kiss Dl
Death,
PALM PUNCH
This lakes
the place ol
the high
JUMPING KICK
A little iess effective than a jumping
punch, and a little easier to perform,
push and hold the joystick up to
jump,, and then press the fire button
with the joystick held up.
FLYING KICK
You should be able to figure this one
out, Push in an up diagonal to start a
somersault, and hold down the fire
button once- in flight.
There are alt the basic combal
moves for you. To check out the spe-
cial moves for the two characters in
the game, just check out the panel
on thai character. '3'
punch when Sonya is ma
Just watch thus hones cms
LEG TOSS
Possibly Sonya 's most effective move 1fie
Leg Toss involves doing a handstand.
wrapping your feet around your opponent's
neck, and then throwing them across the
screen.
A tricky move in theory, bet surpris-
ingly easy la pull off. Just pull down twice,
and then press the lire button.
HIGH FLYING PUNCH
II you're having trouble slopping Lui Kang
because he keeps leaping ail aver the
shop, then this little move should even out
Hie balance a little. Just push the joystick
towards your enemy, then push il away and
finally press the fire button with the joy-
slick centred Id complete Ihe move.
WON'T LOAD
If your coverdisk doesn't seen 10 work as
it should, then follow this simple guide-
line. Firstly, remove all unnecessary
peripherals, such as primers, modems
etc. Follow Ihe instructions ol these paps
to Ihe letter, and il alter that you find that
Ihe disk sti 1 1 doesn't work , call the PC
Wise helpline on D635 35D5D5 between
1030 and l£30 Monday to Friday. II they
advise you that the disk is faulty, then pop
il in an envelope with a covering teller
explaining the problems lo:
CU DISK RETURNS. PC WISE,
DOWLAIS TOP BUSINESS PARK,
MERTHYR TYDFIL, MID GLAMOR SAN
CF46ZYY.
Please include 28p per disk lo cover
postage and packing (55p tor overseas
readers). Your disk will he tested and a
new, working one dispatched to you as
soon as possible. Please note that neither
we nor PC Wise accept responsibility fur
any disk damaged due to negligence on
Ihe part of the user.
■RC VIRUSES
We try lo ensure that viruses do not get on
your disks. We always nave the most
advanced virus checkers available whan
Ihe disk is compiled and every program
goes through rigorous testing. However,
we can accept no responsibility lor possi-
ble damage Incurred by viruses which
have escaped our attention.
An ini-ediblf ocldi
Yfarieh itno race at they 1 witold with ri-ir
™m*w orange*, kmlwl and njggra kjs.
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£524 9S £734 9S £101 4 95 £499 95 £704 95 £964 9S
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AMIGA
AH prices are inclusive of VAT at 17.5%, Prices ate correct at lime ot going to press and subject to availability - E&OE
icked!
gordon
ifeTimc Warranty Plan
Now you tainnnunrraaly to ANY hardware torn Iran Hsrwoodu
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PRO 2000 15" COLOUR SUPER-
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W % \"T
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SWITCH
1
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Fax: 0773 831040
Am i g a
Printers
Ul our printcf* art- supplied for immediate use including
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come with tailored dust rover, Wc also 1-nc ligde spccific
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modeh yon j(e( the excellent Pifillt Manager Version 2)
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swift 90 Colour «69.95 Swift 240 Cok.ur 4239,95
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Available with all new Star Primus Of fur existing star
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your
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INKJET CAKlRllKitS:
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Accessories &
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MONO COLOUR
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Single Sheet £13,95
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Transparency Film ( yt Sheets) £4995
Now you can expand your Amiga beyond the
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with Harwnods upgrades..
Blizzard 1200
Memory Board
Winner of Amiga Formats Cold Award with a
93fti ratine, ihe spteiflcatkm is impressive,.
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7, f«UT»10YFjUlll.UUlA.STf
HI.I/./AKln2fHJ-tMhrUK4Kt) £179.95
4Mb. RAM Expansion (Uluzards OWtt) £139-95
33MHE. FKi Main* Co -Processor £79,95
BIT ALL THtEE TOGETHER FOR JUST™ £3*995
Blizzard 1230
Turbo Accelerator
From the mak trs of the acckimtd Blliz9rd 1200
R4\! Board comes a great AI20O Acceleralor,..
1, 444-SW"* perfnniunfE incKnx an ill j|iplL>:aLHHis iwilh
BdWr»uJ(iiilKunLK',M
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A 1 200 Performance at on h .. . £129.95
Shown on these two pages are fust selections of our extensive range of Amiga Peripherals
and Accessories which we are continually extending as new products become available.
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M495
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Premier Contml. Centre 1
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far iHErratf A«*J il J20O Hard DfaA £Mr*s
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CU AMIGA
ANIMATION AND GRAPHICS SPECIAL
ANIMATION
_ AND
GRAPHICS
Professional animators and
graphic artists alike are
beginning to realise the
vast potential of the Amiga.
Mat Broomfield plonks him-
self in a front row seat and
takes a look at how Amiga
animation has made the
leap from computer
monitor to silver screen.
Whether or nol you watch TV or go to ihe cin-
ema, it's almost certain that you will have
heard of r and probably seen al least one
shining example of the Amiga's incredible versatil-
ity as a video production too*. Whelher it's Aladdin,
Jurassic Park, Seaquesl, Animaniacs or Babylon 5,
the Amiga has demonstrated its abilities in impres-
sive- style, and 1 that's just the tip ot the iceberg.
YOUR FLEXIBLE FRIEND
The thing is, the Amiga offers so many ways of
creating and manipulating graphics, and
"m not just talking about the new AG A
machines either In lerms of conven-
tional animation, the Amiga has an array
of custom chips which give it an unbeat-
able combination of high resolution, Jots
of colours and ihe power to move l hem
around the screen at a decant speed.
That's not to say that a bog standard
A500 is going to be capable of full-
screen HAM mode animation, but
that's not the be all and end all of
things in any case.
Professional animators have
been using a Chromacctour sys-
tem to produce quick pencil tests
prior to colouring their work, The
system consists of a frame and ani-
mation bed. Each piece of hand
drawn-animation is placed onto the
bed of ihe unit and clipped into the frame for
uniformity. Above the bed i$ a rostrum cam-
era which poinls downwards at the paper
below. The camera is linked to a digitiser
which is. in turn, linked to an Amiga. By
digitising successive frames, anima-
tors can check that the motion of
their characters is as they intended
before passing the image over to be
coloured in, The advantage of this
system is that animators would oth-
erwise have had to do ihe same job using
costly and time consuming tilm,
ANIMATION AND GRAPHICS SPECIAL
CU AMIGA
8avaRB& AN,M * roR
-or the semi-pro animator, there are a couple of
dedicated Amiga software packages that ensure
you never even have to come near a piece of
paper. The first one, The Disnsy Animation Studio,
was produced by the Disney Studios themselves
so you can be damned certain that it's been
designed with the finished results, in mind- The
Disney Animation Studio otters five levels of onion
skinning and a quick means of sketching your
frames. Although it's a few years old now, [he
basics of two dimensional animation haven't
changed so it's as relevant today as. it ever was.
Presumably not wanting to be left out, Disney's
arch rivals in the cartoon business Hanna Barbera
have just launched their own package called ihe
Animation Workshop. Forthcoming trom Empire, it's
a cartoon animation package with the emphasis on
speed and simplicity, including some innovations
such as built-in digitiser (requiring a Rombc digitser
cartridge) tor converting hand-drawn frames to
mono bilmaps, and making extensive use of onion
skinning techniques as used by traditional cartoon
animators, it aims to carve a niche tor itself as a no-
nonsense cartoon creation system, to gel you
started there'll be officially licensed Hanna- Barbara
clips and animations including Scooby Doo. The
Flintstones. Yogi Bear and The Jetsons.
Undoubtedly, the greatest movie revolution has
been brought about by the accessibility of 3D pro-
grams which can be used to add a new dimen-
sion and level of realism to animations,
Although Tron was the firs) to demonstrate the
startling effect to which computer graphics could
be used, il was films Such as Terminator 2 and the
Abyss that really got the ball rolling, To be fair the
Star Trek movies had incorporated extensive use
of 3D computer graphics lo excellent effect, in
scenes such as the time travel 1 and Genesis
sequences. However, it was the stunning fluidity
and total realism ot the T1000 robot in Terminator
2 and the water probe in the Abyss that really trig-
gered everyone's imaginations.
Speaking of imaginations, imagine is one of the
most widely used 3D ray tracing packages in the
world, and because it's also available on the PC,
Amiga owners benefit from a wide selection of
ready-made 3D object sources,
ms®
IGA AT THE
As I've already mentioned. Ihe Amiga has been used to
help with many TV and film productions. Here's a selec-
tion of the places il s been used:
• Sea guest - On LWT Sundays 6.30pm -Video Toaster
used lo create Ihe lilies and all underwater enenor
machine shots (subs, bases, elcj.
• Babylon 5 - Available on video - Video Toaster used
extensively 1b crejle all spaceship ertgriors and many
internal eliects as well.
• Jurassic Park - In the cinema - Several hundred Video
Toasters were used to create 30 previews ot the dinosaur
animations prior to them being rendered on ihe lasier
graphics engines.
• Anim anises - Likely to be shown in Europe in early '94
- The titles were #11 done in ulira high resolution using
GVP's new Advanced Graphics System.
• Robocop 2 -Avertable on video - The lace graphics ol
the maniac rofrol were done on Ihe Amiga.
• Aladdin - In the cinema - The 3D sections were done
using Imagine 2.
Before I go any further, quick explanation
of the way that 3D prgrams work; objects are
defined as a kind of three dimensional mesh.
The surface of the mesh can be given colour,
texture and reflective properties just like real
objects. Unlike real objects^ these 3D 'mod-
els' as they're called, can be squished and
distorted, moved and resized at will. This
makes them ideal for circumstances where
a particular effect
would be
either physi-
cally
impossible to
recreate (a car
turning into a
rocket tor example)
or would be too costly
(such as the animation of
space ships or sub-
marines).
CARTOON
HELPERS
These models can
also be used as a template in two-
dimensional animation, and this is exactly what
happened in Disney's Aladdin. There are four
scenes in Ihe film where an exceptional level of
three dimensional realism was called tor. Using
conventional animation techniques, these scenes
would have been impossible.
For example, throughout the film a Persian car-
pet Hies to and fro, and has a personality all of its
own. Now that may seem unremarkable unlil you
consider the fact that the carpet has a complex
pattern on it, which, of course, has lo twist and turn
in perfect synchronisation. So what was the solu-
tion? Simply define a carpet model in /magrrteand
map the pattern onto the model so ibal the two
move as one.
Now it's simply a matter of moving the carpet
within the frame safe in ihe knowledge that the pat-
tern will always perform as it should. Another
important effect is the carpet ride from the collapse
caverns. Aladdin and his monkey ride on the magic
carpet whilst all around them the Tiger caverns, are
collapsing and exploding. This caHs for a high level
of perspective calculation, but with a 3D package,
the computer takes care ol that, leaving the anima-
tors more or less free to concentrate on the
surrounding action.
Of course, I wouldn't want to minimise the effort
put in by Disney's team. The 3D program was sim
ply a tool, and not one that saved time, To do tjie
things that they did requires hundreds of hours of
work, and entirely new skills had to be learned.
The computer isn't a replacement for an animator's
talent, it simply provides him with a new way to
express it.
THE QUEST FOR REALITY
Back to ihe real world, and the 3D effects in
Seaquest have been wowing Sunday night televi-
sion viewers. What perhaps they didn't know is
that all the special effects, including the sub-
marines, Ihe Hyper Reality Probe, WlSKAS and all
other undersea objects are actual 3D models cre-
ated on the Amiga using the Video Toaster and
Lightwave 3D software.
The Video Toaster is a graphics and
effecls engine designed for the NTSC tele-
vision system. It comes in a number of c
configurations but basically its a big box ^
Amiga (A2000, 3000 or 4000) with
Newtek's proprietory hardware inside. The
Toaster is supplied with a variety of tools to per-
form; effects such as Picture in Picture,
mulli-source mix-
ing, titling and
much more. However,
it's a rendering engine that the program is becoming
best known for in Europe. The reason for this is thai
the WTSC television standard is Of notoriously poor
quality and would not really be acceptible for display
on the European PAL standard. Unfortunately the
Toasters operation is totally integrated into this
poorer display standard, To create a PAL version of
Ihe hardware would require a total redesign that
Newtek are not prepared to perform.
LEARNING HOW TO DO IT
Of course, it's one thing to know that all these
great effects are possible, but another ihing
entirely to treats them tor yourself. Now thanks to
well written programs such as De-luxe Paint.
Briitiance, imagine, Real 3D and a host of others,
it's very easy to learn the basics,
Mind you it's rather like owning a camcorder
and wanting to get into film production. You can
quickly start experimenting with limited effects
and you'll doubtless have a lot of lun. Given many
years of practice you might even conceivably
become good enough to make your own films.
However, with more powerful equipment and
proper tuition you can accelerate that learning
process massively.
There's never really been a clear career path
for people wanting to get into this kind of work. A
good standard of art, or excellent design skills are
obviously helpful, as are a knowledge of comput-
ers and the kind of software available for them.
Now at last, a dedicated college of animation
offers courses in all the disciplines required lo
become a suceesslul computer animator. Tony
Dillon went to Dublin to check ihe college —
oul and you can read about his expert- /"^ \
ences on page 30. <3Ji L, i L
AMIGA
GRAPHICS AND ANIMATION SPECIAL
NG BOARD
Amiga animation has come on in leaps and bounds over
the last few years. So much so, in fact, it's now possi-
ble to take a diploma in computer animation and
graphics using you humble Amiga and a little bit of
talent. Tony Dillon draws some conclusions.
-
Ttlose responsible for bringing
the eeurs* le OlJbMn, From left;
Principal Jerome Morrisey and
teacher Eleven Macken.
A Irame Prom Wit at Ihe glotkius wnimalkms produced on Ihe course.
We've known ail along how good the
Amiga is at doing animated graphics.
We've all seen what Tobias Richter and
Eric Schwartz can do with a simple piece of soft-
ware and a little time, Finally,, after what seems
like an eternity, the world of animation is starting
to wake up to trie fact that the Amiga is an excel-
lent animal ion workstation. Names like Bluth and
Disney may seem a little big for the- average
Amiga animator, but already both companies are
hiring animators trained in using AaOQCs and
A40005- But where does an animator go to get
noticed? Fairs? User groups? No, the Senior
College in Ballyfermot.
Unless you wortt in professional animation cir-
cles, you probably wont have heard of the
College. Hidden away in a Dublin suburb, the Arts
block of the Senior College is Th$ PI&cq Tq Befor
animation. Looking at some of the images across
these pages (and note: none of these have been
created by graduates. They are all images created
by students working their way through the course),
is it any wonder that Don Bluth himself forms part
of the examination board?
But before we dive in headfirst, a little history.
30
The college itself was officially opened in 1981 as
'an exciting and challenging venture in Irish
Education'. One of the onginal aims of the college
was to provide training to meet the needs of busi-
ness, industry, social services and the newer
areas like radio, television, animation, computing
and electronics. Four years ago the animation
and computer courses met in an explosive and
exciting way and, wilh a little encouragement
from Sheridan College, Toronto, the Dipioma in
Computer Animation and Graphics was born.
mNSflC
S ARE BETTER
Two of ihe minds behind the course are Principal
Jerome Momsey and teacher Sieve Macken, and
it was these two genial gentlemen who proudly
took me through the college while explaining how
the course works. Essentially, you start with a
three year course in c'assical animation - the real
McCoy - where students learn how to create the
illusion of movement convincingly, the best shots
and direction techniques, character animation,
A mounted video camera and a Irame gr abbe* is
used lo check animations.
body movements - in short, the basic skills any
animator would need.
An actual course in animation seems like such
an obvious idea; you wonder why more colleges
haven't jumped on the bandwagon. For example,
the Disney-owned Sheridan College, formed in
1970, is now regarded as the leading animation
educational institute. Essentially, if you get a pass
from Sheridan, then youarealready haM way to a
very successful career in animation. They intro-
duced a computer animation course in 1982, and
now Senior College have taken that same course,
modified it to their own needs and are now running
an extremely successful diploma. The standards
are high, naturally, especially when you consider
the fact that many students are actually being
taken on by Disney and Bluth before they even fin-
ish the third year of the course P
After the three years of classical animation, by
which time the students are more than capable of
producing extremely professional results, they can
opt to start computer animation. This way, the stu-
dents can ilearn every aspect of animation and
then apply it to the digital medium. As Steve
Macken explains; 'You have to know Ihe rules
before you can break them. In classical animation,
everything is curves and arcs. Sn computer anima-
tion, everything is straight lines,' By leaching the
students to work in ares., and then applying that to
something like Imagin9, you move into reel photo-
realistic animation. Believe me when I tell you that
the screenshots on these pages do the animations
themselves no justice at all. When this lot gel into
the software industry, there are a lot of people
who are going to lose their jobs,
FRUIT LOOPS
Interestingly enough, the first thing the students
have to do when they start creating graphics on
the Amiga is a bowl of fruit! For those who have
GRAPHICS AND ANIMATION SPECIAL
CU AMIGA
The lira* pan of Ihe course is still lite rendering, this one is
1*0111 Philip Dunne.
This i* by Andrew PtiElan, who wins [he award for (he moat
photorealistic Imagt. Tin wtlch alone Is a i Meg image!
Hoi every draws on real life, as th is futuristic battle scene from
Scad Ktlly shows
never done an art course, the first bit of Still lite you
ever do is a bowl of fruit to show your under-
standing of scale, light and texture. Students sit
down with Imagine 2 and create the most photo-
realistic apples and oranges they can, but with
I he one restriction that they are not allowed to
use any of the in-built textures. As you can see
from the pictures on this page, it makes for some
very different fruilbowls!
This might seem a bit of a grandiose statement,
but you really have to see some of the animations
that haven't made the grade to understand ifie lev-
els attained, One student, drew and 1 animated a
Qu&en concert, Although similar lo the original
video, the art is stylised and simplified, and shows
excellent use of timing and synchronising.
However, it didn't pass as the judges claimed it
was too close to (he original, and couldn't really be
graded as classical animation. This isn't a sob
story, by the way. Although the student in question
didn't gain his degree, he still went lo work for
Bluth Ireland. Obviously what's giood enough for
the general public isn't good enough for the Senior
College BFiliylornot
But what do.es this really have to do with the
Amiga world, you might well ask. How does a
quarter of a million spent on Amiga hardware and
software sound lo you? The course started small a
couple of years ago with a handful 1 ot A5&0s. but
since then the network has grown to include six
A400u$, four A3000 Towers and 14 A3uu0s! Every
machine has ai least 1 8 Mb of RAM. a 250 Mb
hard drive, a 24-bit graphic board and all are con-
nected lo a Beta SP high grade video recorder.
They chose the Amigas simply because there was
nothing to compare to Deluxe Palm VI AGA or
Imagine 2 an the PC. Sure, there are rendering
packages a plenty across ihe PC, but power per
pound, the Amiga makes the best sense. Of
course, Jerome would iove to have a few Silicon
Graphic workstations dotted about the place, but
cost is always the restrictive bone of contention,
QUIETLY CONFIDENT
Jerome Moirisey is very upbeat about the course,
and very excited. Anyone who has ever" spoken to
a teacher or head teacher about a course will
know how exciled they can get, bul lo me lhat
excitement always seems false, With Jerome,
though, it is mosl definitely genuine. He had an
idea, and it's now working beautifully in practice-
There is still plenty of room for expansion as
there always will be, but the people alongside him
such as Steve Macken, Andrew Phelan, Philip
Dunne, Jason McDonald, Caroline Peels and
everyone else on the course, are participating in
a revolution, and the Senior College is the place
that will be known for taking computer animation
into the nexi century. /?*
The fa
students, learning the basics of arnmalion. At Ihe
moment (hey are learning how lo creale a realistic wave
movement. Pictures are drawn on a nimalirjn sheets, and
then scanned inlo a Amiga and played back. This way.
the students tan instantly see exactly haw iheir anima-
tions are progressing.
.. working on Iheir
_n Iheir own animal ion
booth - rough! over Iram Sheridan College at great
expense - lo work in. Here 1 hey have everything they need,
while working in an environment that mimics Ihe working
environment tcmpl- 4 -
iputer ani-
lion course gets
t..emloiake
everylhirrglfiey
know and apply il
to l tie digital
medium. One at
Ihe hardest adjusl-
menls lo make is
Ihe move Iram
working with
curves tg song'
thing Ilia! forces
ynu lo work with
straight lines, bul
as you can see.
Ihe students don't
"m to he having
— jorprob-
CU AMIGA
GRAPHICS AN
D ANIMATION SPECIAL
"
For years Deluxe Paint
has ruled the roost as the
Amiga's premier paint
package. Brilliance is the
first program that stands
a real chance of stealing
Its thunder.
In the Amiga's earliest days, the only painl pack-
age was a hideous piece of software called
Graphic Craft. It was a clunky old thing thai
didn't even have a tool for drawing circles. In late
1 985 Deluxe Paint was released and met with a
rapturous reception winning awards across the
world. A standard was set lor art packages which,
while frequently contested, was never bested.
Some of the worthier opponents over the years
included Photon Paint,, Spectracobur and
Digipairtt It's interesting to see that all the worth-
while competition came in (he form of HAM-only
programs. This was one of the areas of weakness
in the earlier versions of DPainl. and in tact it
wasn't until version 4 that Electronic Arts thought
to include support tor this quirky screen mode.
32
HAM mode is a special Amiga screen mode
that lets you use up to 40&6 colours at once on a
normal Amiga, or 256,000 on an AQA machine.
The thing about this mode is that it's quirky to pro-
gram for, and most people don't use il except
when handling digitised pictures. Games newer
use this mode because the screen updates are so
slow and results can be extremely unpredictable.
This makes it useless for arcade games. Another
undesirable side effect of this screen mode is that
picture files are rather large, and this makes them
impractical for inclusion in adventure-style games.
TAKE IT FROM THE TOP
Deluxe Paint was designed by an American called
Dan Silva. It was originally written as a program-
mer's tool, hence the fact that it has no support lor
HAM mode. It was never originally intended to be
used as an art package, It was for designing
game graphics and nothing else *
As the program's popularity became
evident, it was bundled with the *
Amiga, and in fact there's almost never *.
been a time when it was not included with the
machine in Britain.
Responding to increasing pressure from their
users, Electronic Arts included animation with ver-
sion 3, but held off till the next release to add HAM
mode support..
Version 4.0 offered support tor HAM-6 mode,
which is the type of HAM used on the pre-AGA
Amigas. Unfortunately this was almost immedi-
ately made obsolete by the release of the Ai 200
and A4QC0. However, Electronic Arts were very
quick to respond and, in next to no time, DPaint
AGA appeared with full support Of HAM-S as well
as HAM-6 and all the non-HAM screen modes
(including axtra-halfbrite).
Unfortunately, aHhough the new machines offer
accelerated processing, the HAM-6 mode
is so processor intensive that it's all but
unusable unless you have a 68030 or ^t
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GRAPHICS AND ANIMATION SPECIAL
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» SB040 based
Amiga.
So now the
stage had been set.
Despite restrictions,
Deluxe Paint had thus far resisted all challengers
and the AGA version set the standard that all other
programs had to reach.
AMD THE CHALLENGER IS—
Digital Creations meanwhile had been doing their
own thing as far as Amiga graphics were con-
cerned. In the days belore AGA, they released a
board called DCTV which could handle several mil-
lion colours on-screen at once, and was ideal for
animation. They started developing what ihey
hoped would be the ultimate Amiga graphics pro-
gram. With a programming team lhal collectively
have more experience with Amiga graphics pro-
grams than anyone else, it comes as no surprise
trial their sights are set so high.
After a considerable amount of pre-release
hype and speculation Brilliance finally hit the
streets in the third quarter of 1 993.
„ THE BATTLE
The lirst important difference between Ihe pro-
grams is evident before you even load them. No,
rm not talking about the box design (although
Brilliance's box is cheap by comparison to
DPaint's), I'm talking about the fact that
JARGON BUSTERS
• HI, 8-Bit, 15-SM, and Z+-bit - Eatti on-screen pixel is
stored in Ihe computer s memgnj 1 as a number nl bits. Tt)B
mm* toils, ihe more toloiirs, up to a maximum of 24 which
gives a palette of IB.
• 7 m i 1 1 i on eo I on rs - Mors than the hu man 6f e ta ri detect !
• Bit - The smallest amount of computer memory or dish
storage space.
• AGA - Advanced Graphics Architecture. The generic term
which describes the new high powered graphics modes
found in the A120C, MOM and CD3Z
• HAM - H old and Modify. A quiricy graphics m ode wh i c It
uses a kind at trickery to increase Ihe number ol on-screen
colours. Ordinary Arnigas use HAM-B to give up to 4Q96
colour? on the screen at once, whilst AGA machines use
HAM-B to give up 256.0Q0.
• Processor - The chip in Ihe Amis a ™ hiEl1 does most or
ihe wort.
• Tool Box - An on-screen box containing icons represent-
ing different functions, Designed to save f on hiving to
access menus or use the keyboard.
Delias Pflntis
full of u*«lul IqoJh
th*l msy Hlfiisl
ft««-ms pointless,
bui when usi.-iJ
wllh imiglflehon,
(tin fcrlng, your
pictures and ani-
mations to Me.
One ol tM many
virlnliong on the
syiv.etry (unction
car be v **d lo
creel* Ihe kind ol
jigsaw puzilr.
an eel seen h»r*.
MANUAL OPERATIONS
Perttaps Ihe striate most important feature ol any semi-
complitaled program is the quality ol its manual, and this
Is one area where Btittiancs Falls short of the high stan-
dard! set by DPimt. flPa/nf guides the user carefully
through every conceivable aspect ol Ihe program's opera-
tion, leaving nothing lo change hopin g that vau I! Be able
to work out Ihe gaps. There are copious tutorials and lots
ol accompanying material on disk. There is also a signifi-
cant reference section thai will aid you as you move Irom a
beginner to a demand ing graphics user.
fly conlrast the Brilliance manual seems to have been
written by someone who got bored with Ihe job half way
through, Of course, the grammar is line, and initially at
least, the tuiorialsare easy lo understand. Then suddenly
the manual switches Irom tjuide-you-bythe-hand mode to
assume-you-wrotB-the-damned-program mode, often
omitting information that is essential. The indei is little
b etter, as you 1 1 d iscov er i I you try to took up Pe rspe cti ve
for instance. You II find a single entry directing you to the
section on Iweening. Admittedly ihis is the right general
area lo be in. but finding the information you need is far
Irom simple.
Even (he ml
option In Deluxe
Paint tin a whole
pond of dedi-
cated option*.
Gradual tex-
tures and
-i :n:k- 3 D effects
aren'1 a pf obtain,
eapecially »*en
you've *e1 up a
su liable palette
wllh a good grad-
uation of calvurs
from tine end of
the scale to th*
Sth*r-
DetuxePainl is a single program which incorpo-
rates a HAW and non-HAM engine. Load that
program and you can switch treely between the
screen modes without having lo reload the pro-
gram each time. Brilliance, on the other hand, is
two separate programs: True Brilliance, a true
colour program for manipulating HAM and 24-bit
images; and Brilliance, a register-based program
which deals with all other screen modes.
FEARSOME TWOSOME
The reasoning behind having two separate pro-
grams is that the requirements of a HAM art
package are very different to those of a non-HAM
one, To a certain extent Digital Creations have
overcome this by forcing their program to use full
1 5 or 24-bit colour registers internally, before con-
verting the data for output to the existing screen,
Nevertheless, because of the vast paiette available
even to a HAM-6 image, let alone a HAM-B or 24-
bit one, functions such as the stencil have to
work in different ways.
Deluxe Painl deals with this problem
by implementing different parts of code
according to the screen mode. But, to be
fair, this solution is a long way short of fc.
the oplimum.
Nevertheless, I have to say that I prefer not
to have to decide what screen mode CI work in
before I load the software.
Another important difference between the pro-
grams is the matter of copy protection. Whilst
DPaini uses a serial number which uniquely iden-
tifies each copy of ihe program, but which is
extremely easy to copy, Brilliance uses a serial
number and a dongle. The dangle must be
plugged into the joystick port before the program
will run. I strongly dislike this form of protection,
which, in any case, is not enough to deter the
professional pirates and the boot-sale merchants.
It wouldn't be so bad if the dongle had a through
port so it could be leH plugged in permanently,
but as it is, you have to unplug if each time you
need the joystick port (perhaps tor another don-
gle). I currently have eight programs that
use dangles and they drive me mad - / S\
except Scala which does have a f
through port,
34
9
V\
.O.
t-'Mt
Our goofy hero and his friend - an intelligent alien stick -
have crash landed on a weird planet after being captured
by an alien spacecraft. In order to get back to Earth, Bubba
't j \ must use his stick in a variety of different ways to solve
^ ** puzzles, overcome adversaries and foil the comedic
attempts of his kidnapper to recapture him in this
horizontally scrolling puzzle.
.w^ 1 " 1 * "'
&re8 "*hota
^n u
■<"KAw
'^^rSbf,
DESIGN LIMITED
Core Design Limited. Trade winds House. 69-77 A Ashbourne Road, Derby DE22 3FS. Tel: (0332} 29779? Fax: {Q332} 381511
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ELIMINATE K&V TRH&ETS/JJM^-'
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GRAPHICS AND ANIMATION SPECIAI
CU AMIGA
:
»
&«1h Brilliance and Deluxe
Paint eltef animslien facili-
ties, wHh much th* ssmo
features available m bom.
although Brilliance some-
limos presenls Ihem in a
more ujcMritrKlly wav.
Anyway, time to load the
programs. DPaint always interrupts the loading
sequence to give you registration information and
ask for your preferred screen mode. Brilliance, on
the other hand, just jumps straight into the program.
Brilliance bears more than a passing resem-
blance to Photon Paint with its horizontal tool box
and itsnot-quite Workbench 2.0 colour scheme.
DPaint, of course, has its toolbox running down the
right oHhe screen. The upshot ol this seemingly
superficial difference in positioning is that Brilliance
manages to get an impressive 31 tools on the
screen, at once, whereas DPainl only manages 20.
It also means that more of the screen is occupied
by menus, but strangely enough this doesn't seem
intrusive. That's just as well because the difference
in Digital Creations' approach is far more funda-
mental than simply repositioning the tool bar.
After extensive consultations wiih some of the
world's best known artists, they decided; thai the
ultimate art package didn't need drop-down
menus at all. In fact, as much as possible, all
selection is done via icons, with text being
restricted to the essentials. Whilst this approach.
works extremely well with the drawing lools, I leal
much more comfortable selecting important func-
tions like load and save from a proper menu
rather than choosing Iram icons which I could
conceivably mistake in a hurry.
THE SAME*.. BUT DIFFERENT
At first it looks as if Brilliants has more or less the
same drawing tools as Deluxe Paint. This is
Left: Here's a picture variously processed In Brilliance. The
many different effects make Brilliance a good ch oic-e lor rs-
tOtlChlng high, telmttlen 25* colour, HAM-B or 24-blt images. '
Betow.- Deluxe P#intttot*n'\ h«v* *C many imago-altering dtd-
ceaaes, and neither can It work on 1f u* 24-hit Irnagrt*. but it gels
by well with Its llrnlled selection.
FILE FORMATS
One important la dor distinguishes Brilliant* from DPaiM,
and itiai s lis ability la work with 24-bil images. How at
course, ihese can"! be displayed un the screen in all their
glory, but on an AGA machine in HAM-S mode, the loss ol
colour resolution is all tiul invisible. This mikes it ideal
lor retouching 24- bit images
The program can also load and save 15-bil pictures, as
welt as the other indigenous Amiga image formats.
Deluxe Paint 4 ASA makes an effort, arid tan at lea si
load 24-bil images, even il it can't save them.
inevitable because no matter how sophisticated
the new features, all art packages need some
fundamental drawing tools such as freehand,
lines, circles etc, Us to Digital Creations' credit
that they even managed to make some small but
significant changes to these basic tools, because
il illuslrates the attention to detail that their design
team must have shown.
For example, there's an arc tool for creating
curves, but the tool also doubles up 10 give you a
Bezier option for creating complex curves (those
which either exceed 360- or which change direc-
tion within the curve). The circle tool has gone, and
this option is now combined with the ellipse tool.
To create a circle simply press the Caps Lock key
whilst drawing an ellipse, Release it and the shape
becomes a circle. Brilliance also lets you rotate
ellipses once they're drawn; a feature which was
absent from DPainl .
On the subject of ellipses (and rectangles too
lor that matter), Brilliance offers you a choice ol
drawing methods lor these shapes, and each is
useful in different circumstances, The two choices
are comer to corner, or centre to comer.
The airbrush tool in Brilliance has also received
the treatment, and now has two antra parameters
which can be used to make it behave much more
like a real air brush. The first of these is the flow
rate. In DPalnt the flow is constant, and only
changes relative to the area being covered
For instance, if you are covering an area two
inches across, the flow will be slow, whereas
when spraying an area a quarter of an inch
the rate of flow is much faster. Added to
that, Brilliance lets you adjust the focus of
the spray, defining whether or not
37
CI AMIGA
GRAPHICS AMD ANIMATION SPECIAL
»
FEATURES COMPARISON TABU
Supports all Amiga screen mode's
* at tool (cans on screen
DRAWING TOOLS
Untied freehand
Conlinunus Ireehand
Filled freehand
Line
Continuous line/filled continuous line
CurvB ..—-.--^^
Bezier curve
Rectsngle/IJIIed rectangle
Adjustable origin
Circle. 'tilled circle
Ellipse/titled ellipse
Adjustable origin
Aspect can be unrated
Cut rectangular brush
Fxlended crosshairs whilsl coiling
Cut Ireehand brush
Freehand brush stared as:
Grid ______^^_
Symmetry
Cyclic ^^^^^^
Mirror
Tile
Number nf
Magnification Levels
Grid
FILL TYPES
Solid
Brush
Tile fill
Stretch
Shape/wrap
Perspective
DITHER FILLS
Ordered dither
Ink & eacKnrnund
Ink and Paper
Linear
Shape
Circular
Radial
Highlight
Horizontal
Horizontal shape
Vertical
Conform
AIRBRUSH
Resize hie
Adjustable rate el flow
Adjustable focus
Random colour spray
TEXT ^^^^^^
Change fonts directory
Bitmapped lonts
Compugraphic (scalable) lonts
Justification
Styling
Colour fonts
Kerning
Type directly onto screen
Type into a buffer
Number of undos
Number ol redos
BRUSH HANDLING
Number of brushes
Resize
Freehand si retell
Halve
Double
Flip
Edge/Trim
Outline
Rotate
90 degrees
DPAINT
1
20
BRILLIANCE
y (2 programs)
31
y
v
I
V
Limited only by memory
Limiled only by memory
y jbolh axes only)
V (either aris)
y (either aiis)
1
Y
V
y {either axis)
y (either axis)
y (either axis)
I
3a
GRAPHICS AND ANIMATION SPECIAL
CU AMIGA
ETWEEN DPAINT AND BRILLIANCE
Any angle freehand
Any angle (in degrees)
Shear
Handle
any corner
cgnt^r
place
V (either axis)
V (either axis)
¥
¥
y
v (eHher axis)
V (either axis)
y
¥
DRAWING MDOES
Matte (Dpainl) Color (Brilliance)
Colour (DPaint) Brush (Brilliance)
Replace ^^^ ^^^
Smear
Ave rape Smear
Shade (DPaint) Range (Brilliance)
Blen
Cycle
Smoolh
Mix
HBrlte
!
Colorize
Brighten
Darken
Tinl
Negative
Not
Value
Anti Alias
Opacity
Y|Hue in process menu)
n
I (in process menu)
n
n
I
T
y{3 levels)
Y (Translucency)
y [A levels)
Y (Transparency)
ANIMATION
Anim brushes
Pickup
Brush morpiiing
Full screen
Video slyle panel
^§■■•■■■■■■■11
¥
y
¥
y
y
y
y
AUTO CONTROLS
Movement in 3 axes
Rotation in 3 axes
Opacity
Decay
Trails
Cyclic motion
Ease in/oul
Separate Ease for rotation and position
Deline keyframes manuall
Animated fills
Preview
Quick Ira me search
Light table (onionskin)
i
i
n
n
¥
y
y (all axes at once)
n
y (userdelined axes
¥
COLOUR
Number of ranges
Hard edges
User definable # of steps between range colours
Random dilher
Variable dither ^^^^^^^^^^
Cycle rate
B
n
n
¥
y
64 speeds
GRADUATIONS
Virtual palette tar cycling
PALETTE
Flexibility
Colour models
Virtual palette when mixing colours
Palette resolution
STENCIL TYPES
Register based on non-HAM
Tolerance based on HAM
Freehand draw a frisket (stencil)
Background fix
Perspective
Graphics pad support
Number of spare screens
Printing
Calculation speed (lor brush resiling and other colouring operations)
Operating speed in HAM
interface design
Inluiliveness
OVERALL SCORE
Adequate
rgb, hsv
y
24-bit on AGA machines
5-olf on non-AGA machines
Excellent
rgb, cmy. hsv
y
5©bit (Brilliance)
15© or 24©bH (True Brilliance)
V
¥
¥
¥
y (In animation menu!)
n
Limited only be <memory
Veiy Poor
V. Fast
Moderate
80%
44%
90%
»
39
CU AMIGA
GRAPHICS AND ANIMATION SPECIAL
» will appear evenly
over the entire area of
"ttie spray or will be
concentrated in the
centre. It's also nice to see
itial Britliancs provides you with a frame to show
exactly where the spray will appear-
biuNin ui
iriiim MfjiiHjmiii
THE DOWNSIDE
The text tool is one weakness that both programs
share, although each of them handle text badly in
their own unique way! Neiltier of them support any
form of justification, and only the simplest form of
Styling (bold, italics and undertint) can be applied
to the text. Both programs can handle bitmapped,
scalable and colour fonts. Brilliance even supports
a rather bizarrely implemented form of manual
kerning to make certain letter pairs look more natu-
ral together. When using DPaint, test is typed
directly onto the screen, and to move it you need
to pick it up as a brush. Brilliance, on Hie other
hand, lets you enter text into a string which then
automatically becomes a brush ready to be posi-
tioned. The disadvantage ot this system is that you
need to reseiect the text gadget for each new line
of text because you can only enter s single line at
a time.
When it comes to brush handling Brilliance is
far more flexible, both in terms of the way that
brushes are picked up, and the way that they can
be stored and manipulated, For example, DPaints
freehand cut mode is actually a polygon cut. A
shape is defined using a series of connected lines
which must link to form an enclosed shape,
Closing the shape can be a game on its own
sometimes! Brilliance offers you a true freehand
cut called Carve. Wherever you move the scalpel a
line will appear. When you dose the shape the
brush is lifted. Better yet, Ihe brush will only
encompass the area you cut. unlike DPaint which
encloses the brush in a rectangle.
Once the brush has been cut, there are a vast
number of operations that can be performed upon
it. In this regard DPaint was always a bit of a
ground breaker, providing options to rotate and
slew, bend and resize your brush. Unfortunately, it
handles memory very badly so trying 1o perform
these operations upon a full screen brush is usu-
ally impossible. Even when it is possible, it's often
so slow that it's all but unusable, SnWanceyet
again scores here because, ol course, it can not
J2/SZ Cofaiv_ . '-••
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HSU*
Disl:
Angle:
Clejr Qo Rack |
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si C^etic
Couol:
E^+vjpm j _^Igj"te ■_ _\ _ fJ*
Dr-au
Load §avr-
LJ H
The Moyb requestor Is lh* key !c some ol Deluxe Paint* most
pcwerlul *nlm»d&n and "Iweefilng" features,
Perspective is
or* of QeJu**
Patnrs
strangest fea-
tures. Any
two -dimen-
sions! design
can be used
as. a 30 1e» -
tuTB. anduMd
to create
scenes suGh
as this.
only handle full screen brushes, it can perform
brush manipulations faster and with more flexibility,
DRAW MODI VARIETY
Another area that DPaint pioneered and which
both programs, still score very highly on is the
range of drawing modes that they offer. These
can be used to alter the way that 'ink' is laid on
the screen, and are particularly useful to those
who are either very creative or who have artistic
training.
Here again, Brilliance wins, out, but only just
thanks to its Negative, Not, Lighten and Average
Smear options.
When it comes to animaiion : Brilliance quite
simply stomps on the opposition, although yel
again DPaint gamely rallies and manages to pro-
vide a lew very important features not offered by
its rival.
For instance, it supports a feature that they call
Light Table. To a professional animator it's better
known as onion skinning and it's a way of looking
at dim versions of previous frames in a sequence
in order to check that the design and movement of
the current frame is correct. For animators who
have learnt their craft the traditional way, this- is an
invaluable feature, and one that Brilliance seems
strangely to have omitted-
By way of compensation though, it does pro-
vide a vastly more powerful tweening section,
Tweening is the process of defining the start and
end of a movement and allowing the computer to
1 »l |rE=ffl= T"ig
CLRB
*5*&
/
^\
S
-""i
M
o
£>
A •* ■ !
Tie
un
DO
OWNECTED
l*laTsTB l
CGLOR
The horizontal control panel of Brilliance ta pnefened by sortii, (llhouojh It makes llttla ditlenrice to the operation of Ins pregr*rn.
BRILLIANCE £149.95
A5QD W A A500+ WA AGflO WA A120C W A
A 1500 W A A2FJD0 W A A3000 *A A4DDU W A
An Amiga with Workbench 2.04 or higher
and at least 2Mb RAM. A hard drive and 2
floppies also required.
MERIDIAN DISTRIBUTION, EAST HOUSE,
EAST ROAD INDUSTRIAL ESTATE, LON-
DON SW1 9 1 AH, TEL: 031 543 3500.
EASE OF USE ♦♦♦♦♦♦♦♦+♦90%
it's a bit bard lo learn at first, but plain sailing once you do.
VALUE FDR MONEY ♦♦♦♦♦♦♦+♦♦90%
The RRP a wry high, but can be bought elsewhere tor
half that if you look around
EFFECTIVENESS •♦♦♦♦#♦♦♦♦«*
i can? realty fault Ibe endtesulis.
FLEXIBILITY ♦♦♦+♦♦♦♦♦♦97%
Bsats Hif high standards set by DPaiiU atattno&evety tour
INNOVATION ♦♦♦♦♦♦♦♦♦♦89%
Builds well upon the foundations laid by DPaint.
C The only Amiga graphics pack-
age that can take DPaint on m
and win. W
DPAINT £99.99
A5Q0
At 500
A500t W A ABDO W A A1200 Q
A2DQ0 I
A3 000
A4C00 '
An Amiga with Workbench 2.04 or higher
and at least 2Mb RAM. A hard drive and 2
floppies also required.
ELECTRONIC ARTS, 30 HERON DRIVE,
LANG LEY, BERKSHIRE SL3 SXP, TEL:
0753 549442,
EASE OF USE ♦♦♦♦♦♦♦♦♦♦B8%
Like most worthwhile (Kogwns it'll fake awhile So team,
but very oowettul once you do.
VALUE FOR MONEY ♦+♦♦♦♦ + ♦♦♦90%
Compared to All other programs ol its statute - a bsrg
EFFECTIVENESS ♦+♦♦♦♦♦♦♦♦79%
Very pd mtul Out awlully slow and a bit dated now.
FLEXIBILITY ♦♦♦♦♦♦♦♦♦♦■9%
Jriitiatm has demonstrated bow good things can get
but DPamS can still tun) a few special hicks.
INNOVATION ♦♦♦♦♦♦♦♦♦♦«%
Very innovative wb$n new, not so much now.
i
A great program that stili has
a great deal to commend it, ■
not feast the price.
OVERALL
91% II OVERALL
B9*A
GRAPHICS AND ANIMATION SPECIAL
CU AMIS!
THE BATTLE HAS JUST BEGUN...
You ean'1 iiav« tailed tri notice liial Brilliance seems Id fare ton-
snlerahly rjeiler lltun Deluxe Pamt in this review and deservedly
so. I| would rial bs an unreasonable Ihrnrj !o ask whether or «qi
the package which has dominated Ihe Amiga market for so many
years is liiially going lo resl in peace.
The answer Id thai musl surely be a fesounding hell ng!
There are Iwd reasons why Deluxe PaiflJloDks likely lo stay i"
Hi*! game \m Ihe foreseeable future. Firstly il is bundled Irce with
hundreds of thousands ol Ainigas worldwide every year. Tins
means 1 ha t there a re a srmiJa r ou mber at re c roils lo the rjra gram ,
wu'hii'i!''' ■/ ''" u1 w ' ,ose ,us ' ,asEfi D ' ai flmiD3 graphics package is OPainl.
[he oilier imp aria nl thing Is consider is Electronic Arts' record
in Ihis arena . They're itefinilelv nol ones lo lie still and lake a battering, and; histori-
cally speaking, csmpeliliDn has always made thsin bounce back with an even stronger
product. Even before Brilliance hit the streets Electronic- Arts had begun Ihe detailed
consultations necessary to design the new program. Now with the benelit ol seeing what
makes Brilliance in good, it's sale to say that Deluxe Painl 5 w\\ really he something lo
shout about.
work out the intervening frames. Both programs are quite strong in this are,
Deluxe Paint with its Move requester and Brilliance with its tweening tool.
In DPaint you specify a start point by stamping a brush onto the screen.
You then define the end point as a position relative to Ihe start point. You can
also define any rotations that you want Ihe brush to perform in transit.
Brilliance takes a slightly different, but far more logical approach. Again
you d&fine the start point of the brush (although this time you do so by enter
ing an x h y, z coordinate). You must also enter ihe end point in the same way.
The end 1 co-ordinates can eilher represent an absolute position or a relative
one.
Where the program really scores is its Adjust option which lel$ you detine
the $lart and end points by dragging the brush into position., You can position
it in all three axes as well as defining any rotations it is to perform,
As if that weren'l enough you can now adjusl the opacity (transparency)
of a brush as it moves, which makes the program ideal for video titling where
fade in and outs are needed. This option is particularly useful when per-
formed on an AG A image.
UFE IN THE OLD GIRL YET
One of the more frequently used options of any paint package is its till
modes. Deluxe Paint scores very highly in this regard, offering 13 different
types of fill type ranging from perspective and pattern fills, to every conceiv-
abte type of di; tiered fill. Brilliance only appears to offer 10 different till types,
unlit you notice that there are two additional options (Conform and Centre)
which can alter the way that all of the other fills work, increasing the total
number ot effects from 1 to 40-
In addition to that, there's also an Ordered Fill mode (which DPaint lacks}
that works by tilling wrlti a pattern of ink coloured pixels, combining them with
either the background ink or the paper colour. This fill mode is particularly
useful when you're working in a high resolution or wrtb a limited palette.
CONCLUSION
Deluxe Paint 4 is undeniably a very powerful and flexible program that rightly
deserves its place ot honour near the top of the pile. It seems to me that in
creating Brilliance Digital Creations must have looked al every tiny feature
that made DPaint so good, and thought to themselves; 'How can we improve
upon that?'. If they came gp with an answer, it was implemented, if not.
things were left well enough alone. Ninety-nine per cent of the time Digital
Creations came with improvements that make a diflerence.
The only absolutely essential thing that they could neither improve upon
nor duplicate was the sense of familiarity and friendliness that DPaint offered
its users. In fact, to a certain extent, DPaint itself had losl some of that
'homely' feel when it was upgraded from version 3 to version 4, and many
users still feel that version 3 was the best Electronic Arts ever developed.
In terms of design and sheer specifications Digital
Creations really seem to have done everything right.
Sure I use it all the lime. After all, it can do things that no
other program can, Still, I also like to use DPaint where
possible. Try it out and see what /
you think..., (£Jj ^^ _lh*"^_i f'^\* HT t ™\ \
Emerald
CreaHveTechnologyu
Rapid House, 54 Wundle Hunk
London SW 19 1DW
Tel: OKI 715 8866
Fax: 081 715 8877
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Deluxe Music C ;< instruction Kit V2 _£71.95
iMnectory Opus 4 - Latest Version „.„.„„„. JE49.95
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)
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AMIGA S
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GRAPHICS AND ANIMATION SPECIAL
INTERVIEW WIT
JIM SAC
GRAPHICS HUD
Jim Sachs is widely acclaimed as one of the Amiga's most popular artists,
and a mover in powerful circles. He took time out of his busy schedule
to speak to Mat Broomf ield.
Jim Sachs left college in 1977 and went
straight into the airfares. After serving six
years as a C141 pilot, he founded a com-
pany called Sachs Enterprises. He takes up the
story from there.
Jfrti: I was freshly out of the airforce and looking
for something to buikJ a career on. I was always
interested in art, graphics, technology and things
like that. Suddenly everyone was getting into
computers. So I went out and got a Commodore
64 to try to learn what I was missing.
Within a month I found that I had a flair tor il
and was writing machine language programs. I
found that it had the ability to show much more
realistic graphics than mosl other platforms, so I
thought thai was a good niche for me to try to till.
I started doing graphics on graph paper and
transposing them into the computer in hexadeci-
mal arithmetic because there were no art
programs or anything at that point.
I created a scene of downtown Washington
DC and it turned out so well that my wife sug-
gested making it into a game. So I added soma
flying saucers and thallormed the oasis for my
first game on the Commodore 64 called Saucer
Attack.
JMaf; Is that game the inspiration lor your sauce/
demo on the CD32?
J/m:Yes, it is
Mat: So you started out wnting games tor the
C64, Did you write any more games for that com-
puter?
Jim: I marketed that one out of my house. Piracy
at that time was just terrible on the Commodore
64. I was about half way through another project
called Time Crystal when \ heard that the Amiga
was coming out, I decided to switch, which was a
very hard decision because I'd spent about a
year and a hall, almost two years on TVme
Crystals.
So, basically, I took everything I'd done on the
64 and bought a ticket to West Chester,
Pennsylvania, \ want to Commodore unan-
nounced and 1 talked to Paul Goheen who was
the head of Commodore software at that time. So
I just went into his office and showed him what I
could do on the Commodore 64 and asked, if I
could be a developer on the Amiga which wasn't
actually oul yet at that point. He agreed and
within a month I was working for them,
Mat: And you really hadn't had any contact with
1ham prior to that point?
Jim: Absolutely. Although they were familiar with
Saucer Attack and were considering talking to
me about publishing it under their label.
Mat: So you mentioned that you were interested
in graphics and obviously that's your trademark.
Oo you have any formal training either in art or
graphic design?
Jim: No, None at all
Mat: So it was just something that you did as a
hobby?
Jim: Yes, I've always done quite a bit of it. But
as far as formal training goes, when I was in col-
lege all of the art training seemed to be moving
towards modern art and things that I wasn't inter-
ested in at all. I was interested in highly detailed,
highly realistic graphics. What they wanted you to
do in college art classes was stand 20 feet away
and throw painl al the canvas!
M&t: So a stupid question perhaps, but what are
you like on paper? Can you use a pencil or oils
perhaps?
Jim; Yeah. I don't much anymore, but just alter I
got Out of the air to rce I supported myself by
doing pencil sketch portraits for 25 dollars each.
In fact, the main reason I got into it was that I felt
a bit weak on the human face so I tried to teach
myself. I've worked with airbrush, charcoal,
watercolours, oils, just about everything that's out
there. But I really prefer the computer.
Mat: I gather you were not happy with the origi-
nal version of Defender of the Crown. What
reservations did you have?
Jim: I was relatively happy with il at the time. All
the music and the artwork had been done before
the programmer was finalised, We had already
tried two different programming teams who'd
found it too difficult. I suggested to Cinemaware
that we hire RJ Michael who designed the oper-
Lett: One of Jim 1 * earlier works, Ihl* **« pintmit only too*
about a day Yt draw.
Below: Il *aa InageH such as Wt one which lorfrted the- Gover
lor Amiga WoridmaflSJinfr which raslly halted Jlmlo make a
name for himself worldwide.
ating system for the Amiga. In trying to get it
done so quickly, he was not able to use any data
compression at all, so the game had to be on two
disks instead ot one, and even then a lot of my
original artwork had to be cut out. I was also
never really happy with the music.
Mat: To what extent were the graphics in the
game influenced by films?
Jim: Robin Hood is a pretty good one because
things are very colourful in thai. Of course, the
actual game is based on Ivanhoe.
Mat: So l hat was the basis for the plot?
Jim: Yeah. Almost exactly taken Iron Ivanhoe. A
lot of the names too. When I did Defender of the
Crown 2, I based it even more closely on ivanhoe
in that now the goal of the game is not to try to
lake over England and become King. It's to raise
£20,000 to ransom Richard the Lionheart back
from Austria,
Mat; I believe you did that to get ihe historical
accuracy?
1RAPHICS AND ANIMATION SPECIAL
CU AMIGA
Jim: Right.
Mat: So is absolute accuracy and realism very
important to you in game design then?
Jim: As far as visuals go, yeah I think so. People
are looking lor something that looks authentic.
The costumes are authentic, the way the castles
are constructed is believable. I think it really adds
a lot to any project.
Mat: You said that you applied to be involved in
Commodore development in 1985. Where did
that actually lead you?
Jim: When I received my Amiga I worked tor
about 30 days ju$t experimenting with it, The only
graphics program available was Graphic Craft
which was a really hard program to use. It was
commissioned from Island Graphics by
Commodore.
A lot of features that we take for granted now
were just not implemented. You couldn't even
draw circles! So anyway, I did about eighl or 10
screens just to experiment, to see how far I could
push the envelope. Then I took those to the first
Amiga show which was in San Francisco in about
February '86, I wandered around and showed my
screens to people and got a lot of interest, but
the two companies that really lured me ware
Cinemaware who were only in the conceptual
stage at that point, and Aegis Development,
Mat: And that, of course, led on to Defender of
(he Crown, So at that time you were working with
Commodore and Cinemaware?
Jim: No, not with Commodore. They were sup-
porting me with developer hardware and
information, A lot of my graphics ended up- being
used in their advertisemenis and in different
demos- and things like that. Few people ever
asked me if they could do that, it was just taken
for granted.
Mat It would be irue to say that Defender of the
Crown helped self Amigas as that graphic style
epitomised the promise offered by the Amiga.
What else did you do with Cinemaware?
Jim: \ was only the art director at Cinemaware
during Defender of the Crown. The working con-
ditions were so bad that I told them that was
going to be my one and only project.
Mat: What was the problem there?
Jim: Unbelievable pressure. People calling me at
one and two in the morning lq make sure I was
still wooing, Everylhing was riding on that pro-
ject. It was the first Cinemaware game to come
out and it had to set the whole style and tone for
a whole new genre of computer games.. If you
look at everything prior to that, it was pretty much
Pacman\
Mat: But it succeeded, of course.
Jim: Yeah, and I'm very gratified lo see how far
it's gone. I mean it was very lonely. I would leach
classes and try to make people understand that
Pacman is not the only style that this compuler
can do.
Mat: Are you satisfied with the job that you've
done on Defender 37
Jim: Considering the age of the project, yes I'm
pleased with the way it turned out. I got lo add
almost everything I wanted to make it as good as
the original version should have been.
Met: I understand that you had some input on the
COTV?
Jim: I did all the graphics that are built into
CDTV. The rotating disk screen, the user inter-
face for the preferences and the audios panel,
and all that kind of stuff, that's all my design. On
the CD32 that's not true, even though I was hired
to do most of it. They changed it so drastically
that I don't want my name even connected with il
now.
Mat: So tell me about (he original CD32 designs,
Kawasaki
tfityd-
;V- *****
Llvlmg near Los Angsles when the (rattle jam* tm constant lis not nurpf Ising Id see mat Jim is ,-. motorbike ireak.
Jim: I designed the start-up for when you turned
the machine on. There was some music - a fan-
fare. They kept that. Then the letters C and
rotated to form a CD. Then the word Amiga
formed out of a kind of aurora effect in the back-
ground above lhat burned' in red and then the
letters CD came in a kind of lightning effect Then
the colour cycling started in the background and
they kept some of that, but they changed the
logo.
Mat; They didn't like it?
Jim: They told me that I had a completely free
hand to design what I wanted, but then it turned
out they had already started using another
design which they'd had licenced as their trade
mark. So what Lew Eggebrecht told me was just
not true. The art department there was already
much farther along than I had been led to
believe.
Mai: Did that make you angry?
Jim: Yeah. Not angry because they changed
something I'd done, but because they changed
my work for artwork that I wouldn't have
accepted from; one of my students on the
Commodore 64 lei alone the Amiga. This is the
face to the world, by which the whole machine
will be judged. Thai low resolution graphic makes
the CD32 look like a toy rather than a serious
contender for the Jaguar and the 3DO.
Hardware-wise the CD32 is every bit as good
as those other machines, but people won't per-
ceive il that way because of this toy-like
atmosphere (hat's set as soon as you turn the
machine on.
Mat; You keep referring to the teaching that
you've done, Can you expand on that?
Jim: l did a series of seminars on the Amiga. I
did all ol the Ami Expos including Germany. I also
gave seminars at colleges and different meeting
halls where I taught for an entire weekend. I
taught everything from how to draw, how to ani-
mate and how to record cleanly in a desktop
video environment. I wasn't on very good terms
with Newtek and after Video Toaster came out I
stopped teaching because lhat was the way that
everybody seemed to want to go Nobody wanted
to do two dimensional graphics anymore.
Mat; Changing Ihe subject now. Do you Ihink that
Commodore has what it takes to carry the com-
pany forward to the future?
Jim: Mo! wrlh the present administration, There
are some upper level management problems that
umm, well let's just say that, in my opinion, Jim
Dione was not the right guy to go.
Mat: So what's the situation as you see it?
Jim: From what J understand, there's a move-
ment to get a delegation together to go to the
next stockholder's meeting which is held in the
Bahamas. The reason it's held there is because
that's where Irving Gould lives. It's very difficult
tor stockholders in the US to go to these meet-
ings. So there's a movement to go to l he
Bahamas and raise a point of order to put this
before the voters.
The two seats on the board that are up for
contention are Irving Gould and Alexander Haig
(who is the former Secretary of State, by ihe
way). This movement wants to replace these two
people with their own people so that the interests
of the stockholders are better represented.
The idea is once the grass roots movement
people gel at least two of their people onto the
board, they can swing the board into releasing
[very long pause] well, let's just say a VERY
senior member of staff. I don't know how to say
this without mentioning his name, bui there's one
person at Commodore in a very high level posi-
tion that has no interest in computers at all - no
interest in making computers whatsoever. He's
just in it for the money, And in our view [the grass
roots movementj a computer company should be
run by people that are very interested and fasci-
nated by the product that they're making.
Mat: I notice that you're very reluctant to mention
this person's name. Is that for legal reasons or
because you fear repercussions?
Jim: Oh no. Commodore has paid every bill they
ever owed me and they're not indebted to me at
all, so I'm free and clear of Commodore at this
point, I'm just not sure if my saying things like
this will cause more harm than good, As things
stand right now, I'm switching to 3 DO. If the
upper level management changes at
Commodore, I'm
perfectly willing to come back to the CD32 and do
some major development on it.
Mat: Speaking of 3DO, how much of a threat do
you Ihink that poses to the CD32?
Jim: At the current price point there's no threat At
ihe price point thai 3DQ could theoretically sell at rt
would be very competitive price-wise with CD32.
I'm not sure if that's privileged information or not, w
GRAPHICS ANC ANIMATION SPECIAI
^■■nnnffp
written for
n DtafiOh- NC SOON "OP
n so if I don't word it any stronger I nan lhat, you
know why. I know what ihey can go down to and
they tan be very, very competitive against the
CD32 if they want to.
Don't fall for the myth that 3DO is tar more
superior hardware -wise to CD32. it's not. In some
respects CD32 will beat 3DO in just raw resolu-
tion. CD32 has over four times the resolution of
300.
Mat: So how's the CD32 doing over there?
Jim: It hasn't really launched over here yet. There's
no advertising or anything, Still, it's a very strong
piece of hardware and it's just a matter of getting
the nght support. They need some American devel-
opers loo. They've only got British and maybe a few
German developers right now.
They made a big mistake in not telling the devel-
opers about it a year ago at the big developer's
conference in Florida. They made a lot of enemies
thane. A lot of companies paid their own way to be
there from all over the world, and they went there
thinking that they were going to hear all about the
latest thing lhat Commodore was working on. But
no, the machine was never mentioned. A lot of peo-
ple were really upset about that
Mat: But isn't it a lair point lhat with the market
becoming ever more competitive, that they should
want to stop the opposition Irom finding out what
they're up to for as long as possible. Especially
Sega who had their own MegaCD product?
Jim: Well the Sega machine was already out at that
point and within the first 30 days it sold 30,000 units.
Nintendo is still way off on the horizon even now. So
no, I don't see that as a problem.
Commodore was way ahead o( everybody
else with the technology. I would have liked to
see them tell all the developers about it, Get them
started on it. You know it fakes a long time to
develop a CD32 title, especially anything that's
based on a movie or something, Like a good ver-
sion of Jurassic Park, maybe Jurassic Park 2,
that rivals the movie. There's no reason that the
graphics thai we're seeing on CD32 can't be al
least as good as the movie. Not the usual little
overhead view, typical computer game style-
Thai's just a sore point with me because I've
been campaigning for over a year to be the one
to do Jurassic Park on CD32 and then they gave
it to Ocean.
Mat: You were also involved with Brilliance, the
new art package from Digital Crealions. What
was your level of involvement there?
Jim: They would ask my advice about different
user interface issues and features that I would
like to see in it. I have a very heavy time invest-
ment in Deluxe Paint. I had more time learning
and using DeJyxe Paint \ha.n... well probably than
anybody else in the world? Sixteen hours a day
staring at that screen for seven years with almost
no days off.
I was already on friendly terms with Digital
Creations and they came to me a* little over a year
ago and asked me if I would lend my thoughts to
what the user interface should include, At the
same time they commissioned me to do the illus-
tration that would form the bos cover and would
feature in all their advertisements. For that they
gave me an Amiga 4000 and a monitor to go with
it and a last modem because we had to modem
the picture back and forth every couple of days as
they kept wanting changes made to it. In fact, I
did that picture using a very early beta of the pro-
gram, and my experiences using it helped them
to improve it even more.
Mat; So how long did that title screen take you?
Jim: That took about three weeks ol solid wdrk and
about another week when you combine all the
retouches and changes that were made.
Mat: How do you feel it compares to DPainP
Jim: I've switched from DPa/nf for the most part.
There are a couple of things in DPaini 3 that I find
easier to use. I'm not talking about DPaintA.5.
Because the palette requester in that is in HAM,
it's unusable for a professional. Now Brilliance
has an interrupt halfway down the screen and the
colours can change on every single scan line so
everything in the palette is exactly what you'll see
on the screen - nothing in HAM or anything like
that. But every once in a white I will switch back
to DPaint J just tor a feature that I'm a little bit
more comfortable in using. Not that it's really any
easier, or any more powerful, just lhat I'm so
used 1o It
Mat: You've already staled your view on the cur-
rent Amiga situation, but if things change at
Commodore in the ways you'd like, what kind of
projects do you see yourself working in?
Jim: I'M probably do 20,000 Leagues under the
Sea very soon.
Mat: Is that in conjunction with anyone?
Jim: No. Not yet. Probably Disney, When I was Still
working on ihe CDTV I had talks with people who
are no longer at Commodore about the funding
coming Irom them, with very little, if anything from
Disney - even though it would probably come out
under the Disney label.
Mat: Do you have any closing comments that you'd
like to make?
Jim: I'm aways impressed with Commodore hard-
ware and can't wait to see the new machines when
they finally do hit the market. I'm very excited about
the Triple A machines. There are a lot ol features
that I've been looking lor for a long time that are
incorporated into this new next technology.
Mat: Thank you very much for your time. l aP
Amiga graphics are hot stuff. Whether it's using a
24-bit board to create photographic quality anima-
tions, or an ordinary 5-bit art package for titling your
home videos, no other home computer comes close
in terms of value for money or graphics power.
Even so, the world is constantly changing and no
area more quickly so than computer technology.
When the Amiga was born, PC graphics were posi-
tively neanderthal by comparison, but of course
nothing stays the same and the PC market just kept
growing and growing, with machines improving all
the time. Wrth the 48« S VGA PCs, the Amiga
seemed at last to have been defeated (although it
was still a quarter of the price or less). Then, with
their usual good timing, Commodore pulled a rabbit
called AGA out ol the hat, and, yet again, the Amiga
reigns supreme as the de facto home computer.
01 course, technology companies nowadays
must innovate or die and Commodore has an
almost impeccable record in this regard, with CDTV
being the Only real fly in Ihe ointment. Still, H you
want to achieve widespread success, it's no longer
good enough to build great hardware, you've got to
have great software and preferably be PC compati-
ble as well. Commodore's Chief of Engineering is a
real genius called Lew Eggebrecht, a guy who has
not only designed some of the hottest Amiga hard-
ware in his time, but was. actually one of the people
who designed the original IBM PC.
The next generation of Amigas look absolutely
certain to offer Windows NT support, and will
ofler even greater graphics features than the
AGA machines. It's guaranteed that Ihe new
Amiga's palette will be greater than the current
one, and lhat only seems to leave 24-bit as a
serious option.
Whilst such a machine would eventually spell
doom to all those manufacturers who offer third
party graphics boards, it would mean that they
could start work on video effects hardware safe in
the knowledge that all users have a 24-bit
machine to work on, As the minimum specifica-
tion lor Amigas increases, it seems likely that
we'll be seeing considerably more sophisticated
software- At the moment full screen motion video
is only possible with special add-on cards and
accelerators, but the launch ol CD32 technology
makes it likely that we'll be moving in new direc-
tions brought about by the massive storage
offered by Such devices. Of course we'll also ben-
efit from the research that brought about the FMV
card tor the CD32.
Virtual Reality is a buzzword that just won't go
away, and I suspect that future generations of the
Amiga will be at the head of the queue to explore
this concept in a home environment. Whilst we're
not yet whizzing around the galaxy getting lost, in
many ways technology has far exceeded even
ihe wildest dreams, and your Amiga is right at the
very forefront of home innovation. /&£
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Some of vou have no doubt heard im Raditi 1 announcement that I'm off to the good old USA at the etid of January
1994. After months of negotiations with mv Bosses at the BBC I've landed the job of a lifetime as Radio l's official
! oasl correspondent. I']] be reporting live and Direct from Los Angeles and San Francisco with the odd Trip to |
New York thrown in for good measure. And so although I'll be living most of the \ear stateside I'm still going to be
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Pack Contains:
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4 Great Games
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1 Epic
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■3»*sc£ 1 99.99 2»*«: £279.1
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The NEW Amiga 4OG0.'03O
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The 4OCM)30 has a pewer-
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Indi an now offer tcp quality 2,5" Interna) H»n* Dn>m
for the Amiga 6B0 and 1200 at unbeatable pnc«. M<
ves come complete with a cable and ns&laban k*
ware,
oOMb 2,5" Internal HD's £H
120Mb 2,5" Internal HDs £2
170Mb 2.5" Internal HD's £239.99
/AI'Pi dlH FAt'K
1 MM ■
ow.
A prcat value pack for all Amiga <
* ZAPSAC Rucksac and ZAP PO Muh:
Commodore, disk wallet ' Python M<crofw*£n*d
loyiilck Mou*emat ■* 3 Greai
sports Challenge * Paradroid '
zAPPoa&i LZy.yy
Trap*»r umwfefer die A«». 1Mb *4inftTC INCH PRICE H9.99
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98.7% of Indi Deliveries arrive next day
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TEL: 0543 419 999 FAX: 0543 418 079
ULABLE OYER 6, 72, 24, & 36 MONTHS SUBJECT TO STATUS.
WHY NOT RING FOR A QUOTE, SAMEDAY RESPO NSE (SEE EXAMPLE)
Colour
Printing
Panasonic (Juiet CoioUT
Q>
Z SffpSESKK^-^^Si ■*"* ^^ V* 4 «"* - «*« -*h Amiga's powerful output. m at an affordable pric,
^S^^ "** d T"$ Werd Pressing package to u* with ic We found thattoo. „i,h Word^r* y^F
P huhjr~i irrflnT iIIppihv LJjuu'p ■!■ ■ m i7_ J_l i i. _ h ' I
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Panasonic KX - P2 1 23
I processing isn c for you 1 . Once again Jndi have the
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^rl ast Printing Speeds 192 CPS draft, 64
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* C old ur Printing 7 colour palette (blue,
red, green, yellow, wolec, magenta, black)
* Quiet Printing Soper quiet 43,5 -4fidEb
sound level (most matrix printers am typical.
y in excess of &0 c &a|
* 7 Resident Fonts Over I 52.000™*
!r /|** " fin 8 Super IQ, Courier Prestige, Bold
PS. Roman, Script, and San* Serif Fonts
* 24PIN Dlarnond Printhead High
performance and high quality output
* I Y*ar Warranty for total pence of
mind,
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?m^
GAM
ES*8PtI'
FRKF
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£2 1 9.99
.»™ J M * WORD WORTH AG A COMPLETELY FREE!
^JH MNASONIC QUIET PRINTERS.^ writer! ch*tt. The ulojnn. word proces-
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fit it colour printjhg support), Collins spell checker and thesaurus, no other word processor
comes dose. -Without doabc chii is cm of the best documentprevctssors for the AMIGA.
Today (Amiga Format) NORMAL RRP £ 1 29.9? inc. VAT
You may choose from many different roles from explorer
to assassin, from stockbroker to trader, Battle with pirates
across a galaxy of different worlds, trade or smuggle goods
or become a pirate yourself. The goals to aim for are end-
less, the game is completely open ended,
£29,9?
Batman Return
' The Ultimate in
space adventure
frontier is the
important step for
ward for games this
deea.de '-
CU Amiga 97%
A ir.ass.ive 7 disk program, from the first film simulation vast-
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£29.99
New Hot Tide, indicated
. delivery 20 December
Panasonic LASER PRINTER
KX - P44 1 LASER PRINTER
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On« ap,n INDI hav* |o*i«l inxdhcr wiih Ps
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* 5 pages per minute
* 28 resident fonts
* Optional 2nd input bmftotafprliner
capacny 2 x 2<X3 sheets)
* Low running coses
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* HPtaserjei II Emulation
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inc. VAT
^MSlJVTOITTHAWCQWTEirR.YFPe
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ON-SITE -
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* Satinpriint (optimum
resolution technology)*
* 5 Pages per minute
* HP Lasarjet III Emulation, PCI, 5
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Panasonic PRINTER ACCESSORIES
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with msBiPMKrnms
1) PANASONIC AUTOMATIC SHEET FEEDER
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KXP 2 f 13 printer. INDI PRICE £8,»
3)PfUNTEHSTAND
2 piece pnhcer stand, INCW PRICE f.0.W
4 1 PAPEK PACK
500 sheets quality A4 paper. INDI PRICE £9.W
5JCONT1NUOUS PAPER
2000 sheas I part feting paper INDI PRICE f 1 9.99
6} PARALLEL PRINTER CABLE
To be used when connecor™ AmBa m Parusonic nriwn
INDI PRICE £B,99 S^f^S^^tPSSr^
7) PANASONIC COLOUR RIBBON
Colour rfcbon for KXP 2 1 SCH KXP 1 1 23
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SAVE ££££SONTI^FOLLJOWIS4G
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Add £250 C3f»^ tost jrmer mnnki cr conibiTiihii tfawwj
TEL: 0543 4 1 9 999 FAX: 0543 4 1 8079
2 CLASSIC
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This mist bl the best value deal ever and not
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Toil may cnoo-se from many different roles from
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Battfe with pirates across a galaxy of drrrereriE
worlds, trade or smuggle goods or became a pirate
yourself. The goals toairnW are endless, the game
is completely open ended. £29.94 FREE
Batman Returns
New Game
A massive 7 disk program, the first true film simula-
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scenes straight from the hit movie. Batman has
re n jrn*dinVl«.£29.»FREE
New Hot Tide, indicated deli-very 20th December
A 1 200 STANDARD FEATURES.
*6S020 Processor *PCMCIA Slot*2MB Chip RAM *
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* Wordworth AGA
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NEW DESKTOP DYNAMITE rLl> PACKS
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1 20 Mb Hard Drive Pack £559.99
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1 2 Months At Home Warranty from ICL
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aits
INDI DIRECT MAIL in partnership with ICL
We'll pick it up from your home , bring it hack in 5 days, give it 12
months on site warranty and that's just the beginning..,.
is Handled h> the EXPERTS,
ICL are ;i jjiain InteniatiimaJ Co...,
ilicir juihori'sed wimaiiiv (.■i.niip:my for Amiga product.
Through INDI she Nationvi iik resources of lf[. will guarantee dial your Ami^i is treated with (he care : i n, I ex
that ii deserves.
But thai is jii-.i [lie beginning, vmir new Hard Drive will he given a lull 12 Months Al He : Warranty cover. V
Ihera is .i warranty problem we will come to your home t<> il\ u
CM course what's the pnim of having al Home cover on yotu Hard Drive and ltd on your Amiga, So as part s»t the de
ICL will add lunher 12 months al Home cover to youi Vmiga Complete)} rRRE
WARNING
Sonii! advertisers are fitting i.S" driv«
Amiga 1 100. The Amiga was never designed ti
accept 3,5" drives and fitting One totally it
dates any Commodore WarrantyJndi only o4l»
official 2,5" IDC drive* officially accepted by
Wang, ICL and Commodore.
DESPATCH
dtfr$)>A(tlit!-d ^Jr"tdjj|r For delivery using our nati
courier - S^curito*-. fUK rljin-and otnlv). ^Saturday »
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vou a contact ralpphon* number to arranje a Q
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ntH,
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SEND YOUR ORDER TO:
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Complete with 12 Months Al Hume Service through ICL
* Amiga 120 must be i
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Price .,„„, + Delivery.
I enclose cheque/ PQ for £
or charge my Access/ Visa No
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For ai little as £39.99 ICL the major European computer gjant aj-e able to extend the At Home service on most
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EL: 0543 4 1 9 999 FAX: 0543 4 1 8 079
Postcode
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CV AMIGA
COMPETITION
COMPETITION
CU AMIGA
E
arlieMhis year, a graphics program from American devetopers, Digiai Creations, stunned the
Amiga-owning world. Offering incredible graphics power at an affordable price, Brilliance was
immediately hailed as the most powerful art program for the Amiga by both press and public alike.
Easy to use, yet oflenng a myriad number of different tools and effects, the program has already racked
up incredible sales in ihe United States and looks set to do the same over here.
Among its many features, Brilliance offers support for 24-bit images and the AGA chipset, has more
fools than any other non-24-bii art package, includes unlimited undos and unlimited picture buffers.
plus powerful new tweening options for fully automated animation. An ultra-flexible palette and gradi
ent requester enables the user to define the smoothest colour ranges possible, and the program
has more drawing modes than any other package currently available. On top of all this, Brilliance
also offers a unique stencil draw mode for quick and easy definition and its image manipulation
and image processing is incredibly fast offering a vast repertoire of options and tools.
No wonder, then, that Brilliance has been hailed as the ultimate paint package, And at only
£149.95 (based on current exchange rates and a US price of $249) the program represents excep-
tional value for money, Whats even better news is that, thanks to Digital Creations, we have 20 copies
to gfveaway. Thai's right, 20 complete copies of the Amiga's premier art package are up for grabs.
To win a copy, all you have to do is answer the amazingly simple question printed below, and
then jot your answer down on ihe back of a postcard and send it to: Bloody Brilliance!, CU Amiga,
EMAP Images, 30-32 Farringdon Lane, London, EC1 R 3AU. Postcards should arrive no later than 28th
February 19&4,
1. Brilliance is published by which American-based company?
A. Digital Creations
B. Electronic Arts
C. Microsoft
Dan Slingsby, Editor of CU
Amiga, says:
'You can't wish for a better
graphics program than
Digital Creation's Brilliance*
It's got everything an Amiga
artist could want, plus more
besides. For many years,
DPaint ruled the roost when
it came to supplying incredi-
ble graphics power at an
affordable price, but no
longer. Brilliance has
assumed centre stage and is
now the Amiga's number one
art package. It's so hot you
could make a cup of
tea with it/
RULES 1 . The competition is not open to employees
of Digital Creation or EMAP Images. 2. The closing
date for entries is February 2flth 1994, 3, The edta's
decision is final and no correspondence will be entered
into. 4. Say something nice to someone today
S3
Cfepc CUAOI YO Unit 3, CROSS KEYS SHOPPING HALL, ST NEOTS,
CAMBRIDGESHIRE PE 1 9 2AU TEL: 0908 3 7 95 SO FAX r 0908 377142
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5.99
...2i.<n\
-.— 41.99
,,,19.99
"J 19,99
1.1 UUHW8 ,.,,24,99
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.,.16,99
9,99
........ I#,W
I Comp Gait*,., _._ 14,99
» 42.99
C«u*wli0n S*. ,9,99
I mmn 2_ „._ 19.99
1 Tali Tffegy.. _ 32,99
>*■■ —.,..,. 10.99
rhW-93. 1^.99
i 5t«J Sty,.„ -._._ -J9.99
,.19,99
I*1KW1 „ 14,99
I of Destiny ., „__ 25.W
Hue* Brothers „ 9.99
inb'i Bod Day ,„,_, 14.99
■uni-ig Robbtf. jlJOOt ,14.99
Caew Deluxe ... ,. .._ ,.„ T9,99
Campaign 2. ..„„ 32.99
Captive 2 19,99
Carmen Rote* _ 14.99
Caillej 7 11200) „ .._22.99,
C*ihe Legends ,,„„. 19.99
flmi Rock 2 ._ .,.„,„ ,..,.„.„..,.. 1 4.99
CiiHisarion IAT20O] „. .....25.9V
Combat Air Patrol. ...„,„.„ .....19.99
Conrinerrtal Cirtus „ .......S.99
Cosmic Spatehead. -_-„,„,„,„._.„.„.„.„, ..14.99
Creepers . . 1 9.99
Curie of ErKhsnlia ...12.99
Cirkeroan i WJ „.„.„ 8.99
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Cjffeerspoce ,, , 22.99
On Amere... ,„ .......19.99
ihsvu Music Comets.. „,.......S7.W
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I Alien 3 „ ,.._., „.„. , , 1 4.99
I Alien Breed S„„, „..,..,.. 14.99
JAteA Breed 2 [AI2Q0J „._.„.„,„,.„ _ 19.99
|A-lroin.....,.„.„.„ „ ,_,„„ „22.99
I Body Blown ., _.„ „ 1 7.99
I body olgwj Cflladfc ....... —..„,„.„ _ 17.99
Ifiadv fciowj Gflkjctk (A1200) „...„.„ „.. 19.99
(Brutal Spam Footbal ,„.„ ....... 1 4.99
I Bwnlna. Rubber ........... , 1 4.99
I Chamfilgfijhip Manager '93 _.„„, „ „,. 14.99
I Chaos Engine „.„ . „., ,14-99
Ichorjj, Engine IA1200) , ,_„, ..„.„ _... 14,99
I Ch«ti Champion 1 1 7S , ,..._._.„.„,„,„ 12,99
jCorntrat dossits 2 ........,.„.„,„ 19,99
1 Dewf! Stride „.„,„,„.„., „ 1 j.fa
lOiggers [AI200I , „ ,„„, 22,00
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| Dogfight ,„„ ..22.99
I Dune 2 „,„.„ „..„..„ ,-„,„.„.„ ,„..l 7.99
I European Champiom „ , „ . ...14 99
I Fl 1 7k Nlntobowk - - — 22.99
I Flashback .„ „.„.„.„.„ „,„„„., _ _ 19.99
I Frontier (llrle 1\ ., ..,....„..,.- .„„.„.„ . 21.99
I Fury of The Fumes .„._ „ „ „ 1 9.09
Ig Gooch 2nd Innings,..,..,. -„,„.„.„ ., 1 1 .99
G- Coach World Cridkeh ,.,„„ 19,99
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H™i Ctini „,„.„._ „., „ .22 ,99
fvrraiK PonV fAI200| ...,.„..,., , _ .„.lfl..W
KruHy'i Funno«j*e ,., , „...,„_„„ __„,„ , 14.99
Lords of Power ,„,„.„.„.,..„.„.„., ..„„., ,.,22.99
Magic Soy, - — , 14.99
Micro Machine* -„-„„,„.„.. ,.„._. ............ „.„.„.„.„.„ .„., 14.99
Monkey Island 2 „ , „, ,„„, .....24.99
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SjmdicoH , „,„ ,.„, 22.00
T*n Intel Games.,.. ,.„ ... u . u . u .^.^.„.„.„ 19.99
nWolreaf Oeodi „„„ „,„.„ „..„„. ,19.99
Vnmnolof 2 Areode. .„„,„.„._., „ ___,., „.,,.„.„, 1 9,00
Uridium 2 „.„„„„. ,...„._ _.„ .1 4.99
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Generation
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AMIGA PACK I
Jimmy Whites
Nigel Mans el I,
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£15.99
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Th«r» tier strike.
Cloud Kingdom,
Combo ftacer
£15.99
Frontier
Elite 2
£21.99
„ 10.99
™ 19.99
19.99
„ 10.99
14.99
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Oteorrmmb ,.......„.„ , .22.99
Dun* 2 ,.„,„ 17.99
European. Champions |A 1 200J 16.99
Excellent Garnts _.. _.„, 42.99
Eye of TW FhholeW 2 [\Mta\ _ ,..45.99
" - I! „ 16.99
F14 Strike Eaol, 4 |1 HegO 14.99
Footastk Diixy ,„„.„.,.....„.„.„.„ ,.„.„, 16,99
Fatal Shrtikea ...,„„ ,-19.99
nri Grand Prin r , ,,14,99
Fife 4 Ice , „.„.„.„ 1 4,99
Flight Of TV InhvaV,.., , , .9.99
FoohSoll Manoger 3 ,.,.. „,„. 15.99
Formula One Grand Prix,., 43,99
Forntuio One Team Manager 19,99
|S2 ,16.99
: Gomes Mociiine ,„. « 19,99
nlleJ2 — rl n ,7,99
esio ...,., 19,99
I Domination ..„„.„„.„ „ 22 .99
I GHodiolOfS ....„, .„ 14.99
uks «— « 1 9-99
jlSoi 3 _.., , , 22.99
„, 19.99
ihip (111 B.99
fcarbtra Anim.. „ „...„.,.31.99
f Hera Ount 2 Legncy ...._ 1 6.99
Indianapolis 500 „..,. ......8.99
jlnmxent „.. ,.„, .„.22.99
«'4„ „., ........19.99
guor W420.... , 9 99
jwor KJ420 (Intefll ™.™..._ 9.99
1 Pond 2 I RobocodJ ..„.„„ 1B.99
1 Pond J , 19.99
amej Pond 3 |A1 2Q0G—- „ . ..19.99
il*ike ,..,. 1 6.99
nf Whites Snooker „„,„ .,..,..,,.,7.99
hnMjddeits Faolbal-.^ ...16.99
i Team Green „„.. ..„.„ 14 99
tick Off S (IMegf B.99
Mortal
Kombat
£19.99
.99
Jurassic
Park
£ 1 6.99
lemmings %
£14.99
Alien 3
£16,99
Cannon
Fodder
£19.99
Premier
Manager 2
£14.99
Zool 2
£14.99
Utilities
Educational Software
Amoa 3D ilteq . Amoil 22.99
Amos CotnpfikW (R«5 Ama*| ...19.99
Anius Easy ,„,.„ , .,.„_„_, 22.99
Amo? PVomsiond „.,„„., ,32,99
Amos Professional Compiktr... ....24.99
Deluie Point * (IMgJ . ... ..„., 55,49
Deluxe Paint 4 (AGA] „.„„„„ „, ,., ,., ,.44.49
Home Accoynhi 2 ,-34,99
Kindiwwds 3 |Wo«dpra«nor| ..............29.99
Mini Office IWordproeesior,
■fraodsheil. DohDOae * ChiiA Utilities! .35.99
Maiiplon 4 -.„.„.„.„ „ 29.99
TW PuNrsber , 29.99
Tecnopbn Busineu Pock ConNiins
Words-worth wordprof eisew, K Spreod %
Spreadsheet * K Dato daiabosel (lm*g|
, .__.S9.99 1
Wordsiwsflh V.2 „....„.....74J9
Mousemat „........,.„..._, „-,,-2.W
Ejit^rnal Disk Drive .,49.99
ADf English |n-12yrs| .„.16,W
ADI Frertch (12-13 yrs]„. ....1A.W
AD1 Fr*Hnh (U-14 yrs) lcj.99
ADI Junior CfXmHng (6-7 yn)} . M.99
ADI Junior Reoding (4-5 yrtj] .. 14.99
ADI Junior Reading \b-7yn]] ..1499
ADf Malhs (ll-Uyri) ,...,.16.99
ADI rVtqltu [12-13yrs).^ 16,99
ALU Marin [IZ-Uyni 1A.99
FwiKhool 3 [2-S yn] , 14.49
Funuhocil 3 (5-7 yri] .....,.,,1449
Furschool 3 (7+ yrs] „.„...... 1449
Funschaof 4 (2-5vyri] .,„ 16,49
Funichool 4 [5^7 yn) ,.., .....16.49
Funsc boo 1 4 [ovw 7 yn} , ,.., 16.49
MegamariSi (A level J 1 7.49
Micro English [To GCSE) 17.49
Micro French (To GCSFJ ...... ..,,,1 749
Micro Oermon (To GCSE] ..1749
Micro Marhs (TaGCSF.),,. ,.17,49
Micro Science [To GCSE)......,.,. 17,49
Micro Spanish (To GCSE] .17.49
Merlin Malhs [7-1 lyrs) .„., 16.99
Paint * Create (5+^rs| 1 6.99
Primory MalKs (3-1 2yr») .,..,....1 7.49
Spelling Fgir (713 yrs] 16,99
'lease Charge My Access Visa No: [
24HB
Answer
Pnone
AMIGA GAMES
Kick Off J FinoT Whistle .
Kingjdom of Germany
Kings Quest 4... u
Kir Virious ,
Lcmbourgmi ,.„.,
legacy 01 iwosil ,
Lianh^qri ., , lnlMM
Lord Of fht Rings 2
Ib*ui 3 - Final Challenge
Lotus Trilogy.... . U . U . H _^.^. „,„,„,
Mbelilrum „, „..,
Man Uhd hemiw Champions
Morio is Mksing „ rl
Mean Arenas ,. ,..,..,...
Monoooh r _.„.„.„._...._._.„..
Morpn (A 1 200f
MrMirli
Mr Mute (A 1100) _.„,„.
Wr Huh (400) ..,.._
Nkk FoIAk Oolf r „„
Ntgd Manaell Orand Prill
Higel Monjell World Championship .
NobbjrThe Aordvork
Noddy's Big A4V»nrture
One Step ftByond...,.....— „.„
Oscar ,
Oscar >l200t „
Ofetfdrhrt ..„„„,„ ,..„„.....
Paperboy 2 ,.„„ „.,
PGA Tout Golf + CotlTHrS-
Pinbal Dreoms „
Populous/iim 6ty„„, ,. u . u . u .^.^.
Papulous 2 „ „.„.„.„
Populous 2 (IMeg).. _
Populous 2 + Dolo bide
Po'^erhfts — .^.-,.„.„.„„... M ..._.^™
Pncdator 2........_.„.„„,„..„.,
Prehisrorils I , _.„. „„„,
Premier Monomer „,„. „._.,. .,.„.„,„.,.,
Primetnoirer „,„ „.„...,
Printe Of Persioi..,,. , „ _ .
Baity
Rampart -,-„,„.„ .....„.„.„.„„
Realm Of Drnrlmoij „.. „.„....^^
Road Rash ,.„ ,
Ryder Cup „.„, , „.„.„,„.„
Ryder Cup |A 1 2Q0) ,„.„ nm ,„,
Sabre Team , ,
Second Samurai ..,.....,.„.„.„.„
Seventh Sword 1 Of Mender .,,.„.„.„„.
Silent Sc'Ykt 2 1 1 Meg; ,
Sim Qty Deluxe _.„,„.„ „..
Sim City / lemmings _ .
Sim Crty Terrain Erwor
Sim Life ._„..„, „
Soccer Kid ,.„,„
Sorcerer .... , .„ , „
Sower (A 1 2001
Spoc* AdvenStre _..„
Sprite , .,„.,.., r,..,..,.™^
Sprite ^OMlt.,.,, „.„.,,.,.„_
Star Tr*4 25th Annrvefiary |Al20p| .,„
Strike Squad,,..,..,..,,..., ,.„.„.,
Sup«r Horo .,...—: „.„.,
Super League Hanoger , ,
Tensol „,„„„,..,..„.,. .. ..
TerTninator 3 ■»■ .,-r..^
TerminaKir 3 (Coin-Op]
T.F.K. LAI200I
Tornado ■-
Total Carnage , .....,..,.,.
Tumcan 3 IA400)
Turrioan 3 |AI20Q)
Twilight 2fl00.„ „ ..„ .
Twilight 2000 (A 1 2001
UVb _._
Ultima S „
UMS Compilation , .,.
Ultintate Pinbai „..„.. _
V240 -.„„„ ...„.„.„„
Walter „ „.,„„„,
War In TheGyl,,
Western Grant ,
When Two. Worlds War _..
Wing Commander ,,.,,
Wii Kid ,„.„,. ^ _ _
WriNlii...
wolf chid „.„.....
WWTWrerrSnai ,
Zool.. .„. „
Please Supply ma with the following Tor
Computer: ,„
Titles
r^
Prico
POST & PACKING
TOTAL
□ Expiry Oate nCH/CJa
DATE
'
NAME
ADDRESS... .....,.„
TEL
POSTCODE
DeptNoCUAOIYO
Please make Cheques* '
payable to:
DIRECT SOFTWARE I
Unit 3, Cross Keysj
Shopping Mall
St Neots
Cambridgeshire
PE19 2AU
Post & Packing UK £1
Item, EEC -E30O Per Ita
Non EEC £4.50 Per lie
All Item* tur^iecf to change *r ni
notice fcSOE PJrnse note-Mall i
Companies may lakt up ip2Bc
tSetivtf $ca<is from receipt ol t
Pleas* aUt>w for cheque ctesra
COMPETITION
J
i
I
We're a generous bunch here at CU Amiga, or so the taxman keeps telling us as
he takes an ever bigger cutout oi our meagre monthly paypacRets, So even
though most ot us haven't been able to save up for one of Commodore's amaz-
«g new CD32 consoles yet (except for Dan, who probably fiddled it through his expenses
iyl), we're going to give you all a chance to win one tar yourselves. In fact, thanks to
cively girls and boys- at Commodore UK, we've got three to giveaway. Ya-hoo!
Just in case you ve been living in Toyiown tar the last few months, let's take a closer
took at exactly what's on, offer: Apart from a rather sturdy cardboard boy. you'll also lind a
nestling in-between two huge chunks of polystyrene. This rather stylish Jump of
: is, in fact, one otthe most powerful games machines ever invented! It's 32-bit
lecture and AGA chipset means that the CD32 is set to revolutionises the way we play
james. Why else would we have an exclusive CD32 section <n the mag rf we didn I
'. was going to be a runaway success?! With quality titles like Liberation and
'•' ~ r ocosm soon to be available for the CD32. the only advice we can give gamespiaying
13 is to rush out to their local software shop and buy one. Better yet, why not try
'.■in one in our incredibly easy compo?
To enter, simply study the mindbogglingly simple question printed to the right and send
answer an a postcard dt back of an envelope to: Gimme a CD32 You Cheapskates 1 ,
niga, EMAP Images, 30-32 Farringdon Lane. London. EC1R 3AU,
A. Chris Evans
B. Philip Schofield
C. Gordon the Gopher
«*-
i-
RULES
1. The competition isn't open to
employees of EMAP Images or
Commodore, mores the pity.
2. Closing date for entries is 4th
February 1994.
3. The editor's decision is final and no
correspondence will be entered into,
4. Multiple entries will be chucked in
the bin, so be warned S, Sampson ot
Swansea!
55
COMPAMY PROFILE
TORIAL
\
AMIGA SPOTLIGHT ON...
If you were asked to name one of the UK's most suc-
cessful software houses, chances are Minds cape
would be high up on your list. For the last five years,
the Burgess Hill-based company has been going from
strength to strength, thanks largely to strict quality
control and a steady stream of original products.
Geoff Heath, Mind scape's head honcho, made his
first forays into the computer games industry in 1982.
Realising the explosive potential of computer games,
he left his job in the music industry (where he worked
with celebs such as John Lennon and Paul McCartney},
and took up full-time employment
with Virgin Mastertronic Seven
years later, in 1989, Geoff formed
Mind scape International and the
rest, as they say, is history. With
hits ranging from Legend,
Moonstone and D/Ceneration to
Knightmare, Captive and the pio-
neering piano teaching system,
the Miracle keyboard, Mind scape
merged with American-based out-
fit, Software Toolworks, in 1990,
and have never looked back.
Since 1989, the number of peo-
ple working for Mindscape has
T!»* man Wh» juried « all -
Mindscape's GeoH Heath slarss
mnxllly at the earner! Imt-
grown from two to 80 peo-
ple and profits have grown
substantially, this year
pulling in more than three
million dollars. Having
moved to Priority House in
1992, a superb new pur-
pose-built complex in
Burgess Hill, Mindscape
have combined all its oper-
ations under one roof,
including the manufacturing
and distribution arms of Its
business. With product
lines as diverse as
Speerlbalt 2 on the
Game boy and Mavis
Beacon Teaches Typing on
the PC and Amiga, plus a
range of educational and
reference titles, Mindscape now develop for alt the
main hardware platforms including Nintendo, Sega,
Commodore and IBM PCs and compatibles.
From running the company from his dining room table
fn 1989, Geoff has built Mindscape up into a truly inter-
national operation with a reputation second to none...
GboH Heath (he's the »nt on the left), meets a
rr-iil hfi- rsmi vend al a press launch lorthelr
saon-lQ-be-releas*d Amiga tills I
lere's just a selection o
scape games you can expect to be playing in the months ahead,
First previewed
more than a
year-and-a-half
ago, the Amiga
conversion of the
hit coin-op has
certainly taken its lime making it to the
small screen, but from what we've
seen so far, the long wail is going to be
more than worthwhile. This platform
beal "em up has been a hit on every
games machine its been released on,
and the Amiga version is looking espe-
cially swanky. EKpecl hi-jinks aplenty
as you seek to guide your toady
friends across obstacle-strewn levels
filled with all manner of bad-guys,
PIERRE LE CHEF IS
OUT TO LUNCH
Pierre is a well-
renowned chef
capable ol cook-
ing up some
incredible
dishes. The only
problem he has is the ingredients
often don't want to end up as the
main course, if that wasn't enough he
has an arch rival, Le Chel Noir, who
is intent on ruining Pierre's reputa-
tion, Set over 48 enormous levels,
the aim of (he game is lo collect all
the ingredients Pierre needs for his
famous dishes and keep Le Chef Noir
away from his larder. Terrific tun.
FURY OF
THE FURRIES
tmagme a Cross
between
Lemmrngs and
Afo/pft and you'll
have a good idea
what this game is
all about. You control a Tiny, a small
creature possessing a number of differ-
ent powers. These enable a Tiny to
swing about a level, shoot fireballs,
breathe underwater or eat its way
through scenery, Each level is packed lo
bursting point with all manner of traps,
tricks and enemy sprites and you have
lo use aH the Tinys attributes il you want
to progress further in Ihe game.
5EEK AND DESTROY
With Cybernetix and Wood/'s World
already under
their belt. Vision
Soft return with a
360° topnJown
multi-directional
shoot 'em up. In
control of a state-of-the-art chopper
equipped with a fiersome array of hi-
tech weaponry, your overriding aim
is to blast anything that moves. Each
mission throws up a deadly array of
enemy 'copters, missile SitOS, gun
emplacements and weapons dumps.
There hasn't been a top-down
blaster like this one since SWfVhil
the Amiga all those years ago.
3D
COMPANY PROFILE ADVERTORIAL
THEIR FINEST HOUR
You don't have to del ye too deeply
into Mindscape's hack catalogue to
' nd their best-ever game -they've
only just released it! The follow-up
to Tony Crowther's award winning
Captive game, Liberation is geared
exclusively towards the CD32, and
it's about as good as they come.
Set in the lar future, the sci-fi plol
'evolves around a government's attempts to frame innocent men for a series
of gruesome murders, As Trill, the hero from the tirsl Captive game, it's up to
you id uncover this dastardly plot, set the imprisoned men free and, ulti-
mately, bring down the corrupt government once and for all 1 . Featuring
i'ght sourced, texture mapped polygon graphics, digitised speech and CD-
quality sound effects, Liberation is one of the finest role-playing games ever
produced and is definitely the benchmark for tutu re CD32 releases. If you
want to find out more, turn to this month's CD32 Zone and read the Ml
Review which starts on page $Q.
BEST PUBLICITY STUNT OF 1993
We've seen some wacky publicity
stunts in our time, but Mindscape
pulled off one of the funniest ear-
lier this year when they entered
their new platform star, Alfred
Chicken, in the Christen urch by-
election. Dressing up one of their
product managers in a large lurry
Alfred coslurne, the most amazing
thing about the whole affair is that
Alfred actually attracted tfi real-
life, honest -to-goodn ess votes
and managed to force the rather-
more-serious Rainbow Alliance
party mto last place!
• • • • •
MARIO IS MISSING
Everyone's
unite
talian plumber j
s about to
make his
>i debul!
Arch-enemies, Bowser and the
Koopas, have captured Mario and are
noting to steal most of the world's
ous treasures. Taking the part of
Mario's brother, it's up to you to
.jse your wits and beat the Koopas as
you follow them through time. There '
are more than 19 different cities lo
• 5 it in the game, and each missing
sure must be returned to its origi-
nal home. Edutainment at its finest!
M
EVASIVE ACTION
Set for release in
the first half of
'04, Evasive
Action is a one-
on-one (fight
combai game set
in four different time zones; World
War One, World War Two, (he pre-
sent and ihe future- Players can
choose to either pilot the same
planes in a dogfight or opt (or entirely
different models. In head-to-head
encounters, players can engage in a
deadly game of tag or simply shoot
Other planes out o(the sky, With the
emphasis on arcade action rather
than a straight sim, this is great fun.
CD32 SUCCESS STORY
Mindscape are Europe's
largest distributor of CD
products, shipping an
incredible three million units
over the last three years, so
it's not surprising to find the
company actively supporting
Commodore's new CD32
console, With three titles
already under their belt
[D/Generation, Overkill and
the excellent Liberation),
VI nd scape are gearing up
to release a steady stream at titles in the new year, including CO versions of
Alfred Chicken, Evasive Action, Genesia, MegaRace and Fury of the Furries.
Watch this spacel
AMIGA GAMES CHECKLIST
Over (he years, Mindscape have released a massive number of Amiga
games, so for all you completisls out there, here is their definitive
games list.
□
40 Sports Boxing
: -i
Knightmare
a
4D Sports Driving
1 □
Legend
Zl
Alfred Chicken
I zi
Life & Death
□
American Ice Hockey
f a
Mavis Beacon Teaches Typing
u
Balance of Power 1990
: □
Mavis Beacon Teaches
3
Basketball
Typing II
□
Blue Max
: j
Megafortress
J
Captain Planet
j
Moonbase
□
Captive
□
Moonstone
3
Chessmaster 2Q0Q
3
Overkill
Q
Chessmaster 2100 :
□
Paperboy II
□
D/Generation ;
a
Das Boot :
LJ
Shadowgate
j
Days of Thunder j
J
The Ultimate Rkte
□
Deja Vu
□
Trace n
□
Deja Vu II •
□
Tracon II
J
Fire Brigade j
□
TV Sports Baseball
□
Fury ot the Furries ■
a
TV Sports Boxing
□
Genesia j
u
Willow
U
Harley Davidson ;
□
Worlds o( Legend
57
Atari VI
6 Superior- game
of the hack 'n' slash
genre. "
ACE 94%
Design
gra
stunni
journey
into the
world of.
Cybernetics.
zone
■***
^i
m
M
^The scrolling,
animation and colour
are all of a high
standard, but it's the
play that wins the day.
This is particularly true
of the two-player
version, but even for
one player, the action
is tough and just keeps
on going... War Zone
is an excellent arcadey
shoot -em-up. *'
cnrptarati
7&W
perb graphics
d some of the
e
%t animation
o>
at you're likely
see on the
niga. Great fur
d Core Design'
^t game so fa r
Commodore
Amiga
Atari 5T
IBM PC
16 bit quality at only
<*V
Coftirs is a repi'jterf cf rrjflfc mart o* Csr P***jn Limited
TRADEVTOOS HOUSE
6? 71 A ASHBOURNE ROAD
DERBY DE22 3FS ENGLAWD
GD32 Z
CU AMIGA
FMV UNIT GOES ON SALE
■^P he launch of Commodore's Full Motion Video
(FMV) card for the CD32 marks the start of a new
I era in home entertainment. Okay, I apologise for
■f -t> <r I being such a pompous oJd windbag and getting a bit
carried away with the purple prose bit, but this new add-
on for the CD32 really is a marvellous bit of kit. and will
allow CD32 owners access lo a wide range of pop
videos and learure-iength movies, Although Philips
managed to beat Commodore to the punch, and began shipping their FMV
"or CD-i a couple of months ago, it's good to see Commodore getting
'i on the act almost immediately. The price point, too, is encouraging -
Silica (081 309 1 1 1 1 ) are quoting a price ot £1 99!
With the release of the FMV unit, Ihe CD32 is now a complete home
entertainment system, capable of playing games, audio CDs and block-
buster movies. This really could be the start of something big - imagine
buying a single CD containing the Jurassic Park nvovie, computer game
and soundtrack! Thai's still a long way oft with present technology, but
with some staggering advances in compression techniques over the last
'ew years, who knows what the future might hold.
Commodore UK's joint [Managing Director. David Pieasance, is opti-
-mstk: about FMV, 1 personally believe that the Video CD markel is sel to
T'plode into life in the new year, thanks lo fuN motion video. 1 think it's
going to be much bigger than the games market and will probably act as a
catalyst of change for the entire entertainment industry.' To back up his
company's optimism in
FMV, Commodore are
planning an advertising
blitz to coincide with Ihe
module's launch towards
the end of December.
There will also be a special
demo disc sen) to retail
outlets which will feature
video footage of the
Eu rythmics live in concert
as well as demos of
Mirage's Rise Of ihe
HtfJlwfsandDTD.'s
Inferno. 'We're going to be
very bullish about it ail. It's
a fantastic innovation and
it's going to revolutionise
home entertainment,'
We'll have a full review
of Commodore's new FMV
module netl month.
Dan Sllngaby - Editor
NEW GAMES BUNDLE FOR CD32 ANNOUNCED
Commodore have just announced a new
games bundle for Ihe CD32. The new pack
will still include Diggers and Oscar, but both
Origin's Wing Commander and FJair's
Dangerous Streets have been added to the
line up. Wing Commander probably needs no
introduction to long-time CU Amiga readers -
it's a highly polished 3D space combat game
crammed with a vanety of missions and some
spectacular 3D graphics. Dangerous Str&els,
meanwhile, is a new beat 'em tip from
Newcastle- based Flair, in the mould of
Str&etfigriter and Mortal Kombat- Again, we'll
have full reviews of both games in our next
issue.
CLASH OF THE CONSOLES
We've got something rather special lined up tor next month's CD32 Zone as we
pit Commodore's CD32 againsl the likes of Atari's 64-toil Jaguar and the all-
singing, all-dancing 3DO games console. Which one wil) win? Find out in thirty...
SKIDMARKS ON CD
Just as we were putting this issue to bed, we received a |
review copy of Acid Software's new game. Skidmarks -
and it's a belter. Even better, it's going to be available
for the CD32 in Ihe new year, And to top that excellent
news, the
Antipodean soft-
ware house are
also going to
include their excel-
lent PD releases -
tn$ectuids 2,
Defender and
Zombie Holocaust
-on the same disc
as an extra bonus.
SES
IAME
iVER?!
es, w* know It's a
cliche, but we ihoyghl
we'd be the riral la use 41
regarding Mindscape's
excellent r*w ens?
game, uttenalio'i. Tony
Crowther has ou lied out
all the slop s on this one
to produce in adventure
of epic propertierv*. For
f the lull review, lurn the
CHEAPER CD PRICES? DON'T YOU BELIEVE IT!
.. ihought CD software was going to lead to cheaper prices, then think
tain. Although we are seeing some product appear at a budget-busting
4 99 (thanks to the likes of Krisalis and Team 17), most games publishers
e adopting £2$. 99 as their favoured price-point, Over the last year, (loppy
ces have also hovered near the thirty quid mark, and it appears that soft-
re houses are keen to make this new price stick, even though the
inufacture of CO discs is considerably cheaper.
<ere are two main reasons why this should be so: increased development
sts and a desire by the software houses to lessen the discount offered to
otesalers. Now, it's understandable when a premium product like
nxesm comes with a hefty price-tag attached, as Psygnosis have been
ig on the game for almost two years and incurred considerable costs
i the way -they've gol to recoup them from somewhere! But when you
*hat is. in effect, shovelware coming out at the same price, then it's obvi-
ous that some companies are only after a fast buck and don't really give a
damn about ripping off the punter.
Cutting back the margins offered to wholesalers is another reason why games
are appearing at inflated prices. Traditionally, distributors have been offered a
discount on new product of approximately 55%. With the advent of CD, some
publishers have been attempting to claw some of this discount back and
charge a premium price, Unfortunately, all the poor wholesaler can do is
either accept ihe new terms or refuse to take the product - not much of a
choice when you've got the all-importani Christmas selling period in full swing.
Because the distributor's discount has been markedly reduced - some esti-
mates put it at as much as 10% - these additional costs are then passed onto
the retail end Of the chain which results in higher prices all round.
So. while many people have been arguing that the lack of piracy on CD will
result In cheaper software, the exact opposite appears to be happening. w
59
»
A
I
AMI
SCREEN STA
In the 28th Century free-
dom is a precious thing,
Jon Sloan leaps forward to
create a little liberation.
l o (ar, we've only seen one
game that trufy uses the
—■ capabilities of the CD32.
However, the game in question,
Microcosm, may be a fun game and
use loads of texture- mapped gobs
macking graphics but, at heart, it's
nothing more than a simple shoot
'em up. Liberation, on the other
hand, may no! be able to boast the
same depth of graphic quality that
Psygnrjsis' game has. but H'S light
years ahead when it comes to game-
play, To my mind the CD32 was
designed lor adventures, no more
disk swopping; stunning graphics;
CD sound: digitised speech - it has
the potential to contain all these and
Conversations are the liletlood of Liberation, To hold one just w*!fc up to 9 person and bump Into them. An option screen will
open, up- with a list o! response*. If 1he person Is In a ifid mead Itney may decide not lo 1a Ik or even allack you,
spss! r
ZWI3P i e# - 1.
■'— ,■,:--,.
ft.rdrrLi
QJ^Jr»-«l«-Ln
Most public buildings and a lew homes have video monilors, tog on to
one of mem and you can access details about specific buildings. You
can mm hack into l*ie polio compuler. Such unauthorised access is
CitrtmcJy d#nB»rOM* though.
more. And
Liberation
very nearly
has the lot
But enough
high- praising
waffle.; what's |
it all about?' I i
hear you dy
(bet you
didn't Know II
my hearing fj ,., ■
. Conversations ace the hletk
was so gooc 0fjBn up , wi [ h , | is , , rvifKl fi
did you?)
Life in the future must be very
bleak. At least that $ what virtually
every sci-fi writer has !old us since
the genre came into fashion. And in
■ ^^^i thai respect
Liberation is no
| different. There s
a police state,
I oppressive dicta-
I lorial Empire and
a world- wide
L *■*( conspiracy
where innocent
I men are being
framed tor mur-
■ ders they didn't
—J commit. As Trill,
. monitors, tog on to , he hero tr0m the
Baft) buildings. You _
uttorlsed access is llfSt CaptlVS
nnnc
game (and the man with the world's into the new year
worst haircut - after our cranially Trill is a smart man. I mean; apart
challenged Editor that is), you decide from discovering a global conspiracy,
to uncover this plot and set the con- he's intelligent enough not to get
victs free. To complete the game you involved personally in any of the dirty
need to free
the convict
designated for
that particular
scenario. That
may sound
easy but. with
over 4.000
possible varia-
tions, you'll
soon realise
EhriE Libftrcitton
You siarl. ihe niitm out side th* city records otlice. It s b good idea lo pop in
I S QOi ng tO keep (here to gel a lew dl reclio ns to the locations 1 hal were men1 ioned in Ihe
yOU going Weil news reports your drams have logged in Iheir memory.
LIGHTS, CAMERA, ACTION...
One of the single most impressive realures about Liberation is its opening sequence. Til is
cine mafic style inlrn may not he wh al you ' d expect from a CO opene r (i . s . r D live-act i oil
video, etc) bill il's slill very stirring indeed.
Lasting around seven minules it tells haw Trill first uncovers the conspiracy and Is
k
accompanied by some of the most aurally stimulating music ever to grace a game on any lo'
mat. As a jaded joumij I've heard many a tune tinkle Irani my Amiga's speakers oyer the years
but few have caused my hearl lo skip a beat like this one.
Anyway, on with the inlro,..
TrH la rescues by his robo buddies alter years of confinement
in Captive J. No wonder he's dead against the wrongful Impris-
I ol others.
Sitting al home, bored lo death. Trill decides to watch the news,
Being, as it is, Ihe 28th Century he can change 1ft* background
colours ami *«*n lh* presenter's suit II It* doesn'1 like (ham.
The main news r*por| is t*s*d on a pnoit*i *i a local deten-
tion cefllr*. Apparenlly there's a prisoner mere who's
supposedly murdered Counsellor Dran.
60
CD32 ZONE CU AMIGA
k. Instead, he's disappeared into
mountains outside the city and
; sent a team of four droids in to
sort it oul. Controlling them from his
nptop computer. Trill (i e. you) has a
first-person perspective on the
action. These head-mounted video
cameras allow you to view the light
scurced. texture mapped
polygon-tilled city in great detail. It's
obvious that a lot ol thought has
~ie into the graphic design and.
lough it's not thai particularly life-
this slylised view of the world is
fMressivs and, above all. workable,
The downside of all this texture
"ping is your robot buddies do
le rather ponderously along and
animation frames are few and lar
Iween, Tony Crowther, the coder
has borne ihis m mind and, ff you
■; a chip info a oroid's head- you
can alter the game parameters to
your choosing.
This customisation is carried
ough into all the major aspects of
i game You can alter the screen
oul, the fonts and colours used.
i make-up ol your droids - in fact.
ually everything that a reasonably
serienced adventurer would want
9o»e
•eaf
Gicdert?
P l * <
O
INFORMATION WINDOW
CONTROL ARROWS
Being droids, your team members
have perfect memories and, boy, do
y need them. The garneplay
olves you tracking down the looa-
• of the prisoner by talking to.
)ing. shooting and making con-
tacts with people across .1 huge cily
that's set out on three levels. So,
every conversation you have, every
clue you uncover and every address
you find is stored in Ihe droids huge
memory chips and you can review it
at any time.
Better still, one of your team has a
mapper which can be pro-
~~mmed with addresses so (here's
need for yards of graph paper
..jre. Besides, trying to manually
' : jo a city as big as this would take
rou forever and you'd still not get it
■ - imagine trying to do an A-Z of
London from scratch 1 To make
is simpler ihe city is divided into
/ones and levels. The graphic sets
tor each are subtly different so it
shouldn't take too long to find your
IN CONTROL
Unfiling iitenftw with Ihe jnwad is not a good idea. Infect, it's a nuojerlQ do, To really obtain maximum lonclio^lity Uum thetuam
you need a anwt. Left and right clicks over Ihe appropriate icon are all leafs require* » s a good thing loo sincE ihe control svslem is not
FnA rnncS in ar.lfic nn I'm nun In nw-iw-*-. .-. ><. rinr* u'li j._i._ ... • ■••• *-...... " ' i«ul
what a typical screen layout should look like.
way around,
The drawback about having a
realistic city is thai people move
around freely and do normal, every-
day random things This makes your
job doubly difficuM: not only do you
have to track down the captive s
location but you've also got to find
the people who're going to give you
the clues to do 50.
Bui. hey, that's where the fun is.
Besides, "he game constantly moni-
tors your progress and. if it sees you
floundering for loo long in one place
and nol making any headway, it'll
pop in a useful note or tip to guide »
. To help you out here's a quick guided'laurol
* ¥*
The clly 1$ reasonably detailed. The sky \% quite inleresllng. Apparently this levafe garish colour 4
dire !o the depletion ol Ihe ozone 'ayer.
~*k*i tw„?"
DpcMlnfl to investigate lor himsBll Trill |seks in to the local
*e* comptitar. Only to llnd lhal there's he*n an awful lol of
•■nil** deaths, of |«te> and thai the deceased had just been
■Maiiuyalad by a cop droid.
£
~.y
1
Tmd e*1 wfcit q«M can .about
the ialest Secuf i 4foJs."
■
-
Tnil decides to call his frtand loc help. Perhaps Ihwe's more lo
these deaths than maels the eye. Trills asks him (o ehwrA it run.
Suddenly, his compulef warns him (hat his line Is being tapped.
He ttll* his friend to meet him at Ihe usu*' rendezvous.
This may Is* lough, so Trill pops down lo his Owamint 1o
d*lrast his Orold team for one more mission. And so Ihe
Sdytrrturas begin as you Journey elf lor mora fun. mayhem
and sporadic vkilen-ee.
61
CU AMIGA
. an Amiga
I RPG. It's the
Brsl one of its
kind to truly
challenge tbe
masterpieces
9 PC I took it
home with me
one weekend
and ended up
toeing two
days. Like a
you're net careful may II tOVer I alS din-
ts and will sell you «very Her Wl1h it
wenl to bed
with it and woke to lind it beside me
!he next morning Unlike a human
version Ihough Snere was none ot
that bad breath, smudged make-up
and 'Oh my God. Why did I do that?'
liUi
Shady characters hang around Lhe lower levels. II you're nel careful they li
mug you. Some, however. are willing to dn business and will sell you awty
thing. IreJn a ahurihen Id dfcid s llirvb-s.
» you to your destination. The game with it and woke to )
isn't the only thing that's monitoring the next morning, U
you, Ihough. Your activities have version Ihough men
been noted by the corporations that bad breath, sm
which control the city and the police and 'Oh my God. V\l
force, so you're being hunted by cod ^_
avoids who should have been told to
take you in dead or alive: unlortu-
natefy someone left out she alive' bit.
Hang around at one location for 100
long, tap into the wrong police com-
puter or discharge your weapons in
She wrong place and you'll soon find
yourself surrounded by heavily
armed robots out to tap your oil. the
hard way.
You're not without defenses
though. You Start the game wilh a
pre-set selection of reasonably pow-
erful weapons: ■' you find an
armourer you can buy new cartridges
for them, subsiantially adding to your
firepower. If you've got the cash, |^ = ^
you can obtain completely new weapon u at hand.
weapons with enough explosive —
charges to level a small city olock.
There are even certain weapons
thai are undetectable by (he scan-
ners located: in the more important
buildings, but ihey cost a packet.
Try and get hold o! them cos.
believe me. you'll need em. To bal-
ance for tnis. the biggeT the gun the
larger the charge it takes off your
robot's oaitery every time It's fired
Foriunately. there are sockets hid
den m specific dwellings whieh'H
recharge the batteries.
By now, you ought to have
realised that Liberation is a complex
game and it'll take a good couple of
weeks to make any decent progress
• -. That's how RPGs should bef
This game has a deplh to it thai I vout backpack wort* in
inl remember having ever seen on "tin mare, so. n pays*
feeling you usually
get. I haven't got '-
around to propos-
ing marriage just
yet but I'm almgsi
there. Virtually
construction
deserves praise.
The graphics,
though not as real-
istic as I would
have liked, convey ]T»krj my ad u ice: do
the prc-ner atmo- »*'¥ i^j^h- **•* ,f i
. porter he's prp1«*tlr
sphere none- * r
Iheless. For instance, the shady
characters on the lower levels are
Shrouded in long cape things so that
only l heir beady eyes show.
The soundtrack, too. is dreamy
and changes lempo according to the
]T»ke my ad Dice: don't pick a Hghrt wilh a bonk secuflly guard - they're
hum y to ugh . Even if you tiaal oriE you tfHI *on l be able lo use me (ex-
porter he's protecting.
, the shady situation you're in: walk around to a
ver levels are slow-paced mellow tune and fight to
>e things, so th al an u p beal d ra m at ic track - h r i I lianL
s show. Best of al! there's digitised speech
too. is dreamy that, despite at limes being repeti-
according to the live, makes you feel you're really
holding a conversation with the
characters.
The storyline will keep you
hooked even when you feel you're
stuck for what to do next. Even then
i™i_ mr ~ you won't be stuck for too long -
■ 'f"t "' something will turn up. if not a clue
(hen a hulking great cop droid intent
^. on spilling your coolant.
■ Lfberafroflis a game and a half, it's
long, deep and satisfying - a bit like a
good cigar [what else did you think I
meant?).
' In fact, the only question left on m
mind is 'Will you marry me ?
People don't like you walking into lh*ir homes uninvited, and wt liable lo shoal you lor |usl being
inere. Corneal i* ea*y lo conduct; fu*1 HghUHick on the fjrOirJ'S energy cell to Fire ivhatever
weapon it at Hand.
MINDSCAPE: £34.99
MINDSGAPE. PRIORITY HOUSE,
CHARLES AVENUE. BURGESS HILL
W. SUSSEX RM 5 9PQ
D ELEASEOATE: OUT HOW
EN RE: RPG
EAM: BYTE ENGINEERS
CONTROLS: PAD/MOUSE
NUMBER OF PLAYERS' 1
GRAPHICS
SOUND
Lfl STABILITY
PLAYABIUTY
••♦♦♦♦♦♦•♦86%
•♦•♦♦+♦♦♦♦90%
♦♦♦♦♦♦♦***90%
You i bac k pack work * m a weird mtnntt . Basically your droid can carry as much till rr a* you can
lit in mare. 59. M pays to patk MIL
Loads of game for your
on this one.
OVERALL 90%
Tte droida awake and immediately head tor the armoury la
tool up. They're an emotionleS* bunch bul useful in t tcrap.
TmII loads His «M up wllh the droids and heads out into Ihe
hills to the rsndazeous.
There tii» worst tears are reillMd- His Irlend inform* him that
Cop droids are going haywire every time Ihare't a magnelic
alarm, The martaoinfl cofporalkin ia coveting " "P *y Iramlnj
Innocent men - Tfill sets out to free lh*m.
62
TUBES OF...
3Y WE TIME I REACNEP
THE$££NE, THE PtSfS tiAO
&EEN ' Rl/&Be& &&T ', „
r#E?E was wiymertmt
Tff P0 . c/u-i* &#?en serrwrnr '
■*-»■
/
&.
&
&<£
4 ^^W5*
&&>
fiS>
c>
*i r *i*
scr
TOT
tf?3*
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HVHELRBLE Oil flfDIGH R 1 2
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CD32 ZONE CU AMIG
s
fiovelware this might be. but it's darn goad
shovelware all the same. Already available
on the A 1200. Overkill is modelled on the
wireframe arcade hit of yesteryear, Defender.
Although the new game has been tarted up with
upon layer of
scrolling parallax
backgrounds and
: r e ship under your
■olcan pickup
a number of power-
jps to increase
your chances of
success, she basic
■^play is almost
exactly the same
as the aging coin-
op classic.
The idea behind
Overkill is to drop
off a team of
assault marines
onto a planet's surface in an effort to destroy a
number of valuable Trifithfum crystal deposits
which an enemy face is trying to get their hands
on. Each marine has an explosive charge which
they can attach to a crystal in order to blow it up.
Once they've achieved this objective, It's then up
to you to steer the assault craft back to the waiting
marine, pick them up and rearm them, and then
transport them to the rsexl crystal to be disposed
of. While your men are taking care of the crystals,
you've got to defend them by blasting any alien
attack ships out of the stratosphere. This is, of
course, easier said than done, as the aliens have
LUNAR-C
Hot content with giving you one game on the disc,
Mmdscape have included an extra game as a special
tonus. And what a game il is! Well actually, it's a fairly
direct copv ol Team 17s /to/erf- JT game - bill then T17's
classic blast was highly derivative itself.
Lutia:-C\S a horizontally scnjlling shool 'em up thai
comes complete Willi power ups and (he usual army of
marauding alien hugs and beasls. Things start all slug-
gishly, thanks: to your ship"; pour response, but once
you've managed to blast a few aliens and pick up the
power-ops they leave behind, you'll be able tn improve
bolh the speed and handling ol your craft as well a; bull-
ingon all manner or weapons and armaments.
The most a nn nvino. thing about the gam e is some ol
the rather liersame attack waves which speed onto (he
screen at an astonishing rate and really don't give you
much ol a chance. Apart from that little niggle, however,
this is a brilliant blast. Toe game's designers have also
come up with a novel way of representing the number of
lives you have left. These are shown as a power bar
which means that you can gel hit a number ol times
tela re exploding and dying, rather )h an exploding and
having to wait lor your trait 10 re materialise on screen;
this helps keep Ihe pace nl Ihe game at a breakneck
Speed. Addictive Stull!
OVIRKI1JL/LU,,
£29.99 - MINDSCAPE - 0444 482545
a number of tricks up their sleeves, not least of
which is the ability to mutate into even more
hideous and dangerous Opponents once they've
digested the rarest Tri lithium crystal.
Able to fly your ship either left or right, across a
smoothly scrolling landscape, it's best to use the
smal on-screen radar to locate the alien nasties
arto ihen 200m oft 10 give them a bit of nuclear
armageddon. After level one, things get decidedly
more difficult, with fiercer attack waves, and many
more aliens to Slaughter. Everything looks
extremely lush -that is, except for the abysmal
s we were going In press s lorry load of top-natch
CD32 games caste careering through She oftke
(which is particularly difficult ss we 're at; Ihe fourth
floor these days!).
Here 'sfusttwa lilies wtiieh you 'It tie able to tint in root
local software emporium tight now -(till reviews next month!
£29.99 I
9 GREMLIN OUT NOW
This one needs no intro-
duction! Everyone s
labourite Space Ninja Irom
Ihe Nlh Dimension dons
his DMs once mare to
smash Ihe evil work nl
Kr doI and his assistant.
Mental Block.
I . Set over seven levels
ol anarchic mayhem, Zooi
pits Ihe player against all
main sprites Both yovr ship and detachment o»
marines are spindly looking ihings which detracts
from what is. otherwise, a great looking game,
Soundwise, there's a thumping intro track which
really sets up a great atmosphere, and the in-
game sound effects are
just as spooky.
Overall, Overkill is a
very polished game
which makes full use of
the 256 colours at its dis-
posal. The CD32's joypad
controls are responsive,
there's tons to do and the
action doesn't relent for a
minute. Turn down the
fights, crank up the vol
ume and get ready for
some serious
blasting.
slumps ol olancman
in Swaet World to Ihe deadly musical nates that inhabit
Music World.
Fun and amusing, this Is one game lhal will last and last
Eice 1 1 ent 256-colnu r g ra phi cs loo I
NIGEL MANSELL'S
.•J 'J ■ 'X«i ■ r-Ti A J [*, ; kl .
GREMLIN OUT NOW
. ->. *nw m «•«* » -:• Beep me a G rami Pra le»
nn t.n»mmnmit0i'p tM in F ur fwwhtBW
lliavtks tn lliis pl3' r ="- -
'ormirfa One racing
torn Gremlin.
featuring enl
'"'cs. actual
line sound lOfctt
real time co
Irnm Nigel Manst
self, the name hat
long way since its floppy incarnations. We'll lie taki»i tfprf
Itatnell'i Worlft Championship tnr a loll lest drive not
month.
»
CU AMIGA
AME
iiif MiMilTjil* a'Ltjgia
POwEl
SUPPLY SOGKFT .SOCKE1
— ^«-r { PUSHBLTTTON
► H
M
®as
The development oldie
lelectioiic video game has
been tittle short nf an
electronics revolution.
Since trie inDoductinn of
the tirst system for the
home, PONG, m electronic
tenrcis game invented in
!3?2, each new video
DIRECTION AL
CONTROL
BRIGHTNESS
HAND-HELD GAME
COLOUR LCD
LLVI5ION SCREEN
^M[ SOUND SPEi
»
M
;0n the 12th ftprillSBI the
I very first space shuttle
was launched, beginning
. a new era in space
I I itransBorttechnotogy. Ttie
1 U.S.S. Columbia became
j jttiE world's tirst reusable
.space vehicle. About the
'isamesizeasaOC9
:CZD
ention multimedia to most people and
they'll either look at you as it you've said
_ ei dirty word or just fall asleep as you
speak [which happens a lot to our News Editor,
Tony Dillon, funnily enough - Ed}. It's not that mul-
timedia is boring or anything , its just that no one
really seems to know what it is or what it's sup-
posed to do.
for the record, multimedia 15 'the integration of
graphics, video, sound and tent under ihe control of
a computer in order to perform a specific task'. I
know this because it's written in ray computer dictio-
nary, but it hardly makes the pulse quicken, does it?
However, where multimedia gets really interest-
ing is the way in which sound r video, graphics and
text are combined. Over the next few years, we're
in (or something of a revolution in the way that
information is presented, and it's all thanks to our
good friend multimedia. For instance, instead ol
pushing around a shopping trolley in a supermarket
the size of Wembley Stadium, imagine being able
to browse through a virtual reality shopping: mall via
your TV, picking out the good& and services you
need at the click of a button.
The development of the
electronic video game has
been little short of an
electronics revolution.
Since ttie introduction of
the first system for the
home, PONE, an electronic
tennis game invented In
1972, each new video
Another application could be the interactive
travel agent where a prospective holiday maker
slots in a CD disc into their player, selects a choice
of holiday destinations and settles back to watch
an audio-visual presentation of each area. There
could also be a number of more specific text
menus listing anything from the best local clubs
: and pubs in which to swing your
pants to details of where to find a
ehildminder to take care of ihe kids
while you have a good time.
Another area where multimedia
could make a tug impact is in edu-
cation. There's nothing more bortng
than a book full of text, especially if
the subject's something that's diffi-
cult to get to grips with in me first
place. Realising the possibilities
presented by Commodore's new
CD32, Optonica have come up with
a multimedia guide 10 the way
things work, insight Technology, the
first in a series of titles, is a fascinat-
ing title which manages to combine
video, audio and text to provide a
truly exciting and informative tech-
nology reference disc.
Taking its lead from everyday
'■A objects, Opionica have set out to
explain how each object works.
From guns and video games to
water-wheels, robots and heli-
copters, the disc is an intriguing
look at technology at work. The
choice of subjects is presented in
an alphabetical list which can be
scrolled through until the desired
option is highlighted. Once you've
decided on a topic that interests
you, merely press a button on the
control pad and the relevant entry
will be displayed after a few sec-
onds disc access.
Each entry consists of descrip-
tive text, annotated diagrams and! a
— : number of digitised pictures. There's
also a 10 second narration accompanying each
topic with some sequences including some primi-
tive animations using colour cycling. Although the
sound quality of the narration is not brilliant, it's
easy to understand what's being said. My only
complaint is that there's not enough of it! Picture
quality is excellent and it's obvious that a great
deal of care has been taken in the photography
and subsequent scanning of each object.
A number of entries are also accompanied by
video footage, complete with sound. Occupying
roughly 1/ath ol the screen, these last lor approxi-
mately 20 to 30 seconds. Although it's nice to
watch these additional clips, the choice is a little
inappropriate at times, suggesting that Optonica
weren't all that fussy in what they decided to
include. For example, on a section about sub-
marines, all you get to see are some dials and
machinery which might be from the engine room or
bridge of a submarine, but it's difficult to tell. Surely
some exterior shots of a submarine plumbing the
ocean depths would have been more appropriate
in this instance!
Overall, Optonica's insight Technology'^ an
interesting addition lo the growing numbers of
CD32 releases. Although the number ol topics isn't
vast, there's enough here to stimulate both adults
and children, and it's the ideal tool for
learning how everyday objects work.
<2D^
A vision that the Psyonic Council just couldn't ignore. A force so mighty it could rip
the very foundations of Perihelion from the earth. And Project Awakening is born...
Its name is whispered only in hushed voices; it's form is a mystery straight from a nightmare.
Choose your race, your powers, your spells and begin the quest against the most ancient
and terrible power the universe has ever seen.
Perihelion is an incredibte cyberpunk RPG set in a world of cruet and dangerous my$
Available on the AMIGA now. \
V i
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Souih M.-uringion Buildinfl.Ssfton 5(rwt, Liverpool L3 4BO United Kingdom
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12.49 12.49 8.49 14.49 16.49 7.99 9.99
18.99
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12.99
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12.99
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SIU CITY DELUXE ;SIM CITT. FUTURE
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DMUFf I*13M VER590NI 22.99
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STEVE DAVIS SNOOKER 1*4*
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CU AMIGA
FIRST IMPRESSIONS
Phew, it just gets hotter
and hotter! It's nice to
see software houses
are pursuing Amiga
excellence into the new
year, If you don't
believe us, just check
out Brian the Lion or
Beneath a Steef Sky.
71
71
70 ALLO
UNIVERS!
GENISIA
ROBINSON'S
REQUIEM
AG'S QUEST
THEME PARK
78 BENEATH A STEEL
SKY
83 BRIAN THE LION
FURY OF THE
FURRIES
H FODDE
OL2
: BOY
JETSTRIKE
94 BODY BLOWS
GALACTIC
JIN BREED 2
99 VFM - TORVAK
THE WARRIOR
WARXO
CHUCK ROCK
CORPORATION
SUBURBAN
COMMANDO
DINOSAUR
DETECTIVE
83 I
86
91
91
**? fw ».»»<«
CLASSICS 2
/AMPYRA
A CU 5cr*«n Slar la tor
gamea scaring &S%-
SZ%. II a game gels one
of Ihess. il'tl be 01 last-
ing quality and y° u csn
real assured trial, i1 y ou
decide to purchase- II,
you won't b* wasting
yowf money.
/^6k
SUPER STAR
^miircn
93"*, and a
game's worth a
Supor*t*f- We-
hardly throw
them around,
bui it a gam*
gets one it'll be
conipltlHy eui-
StsnGlng.
1994 is on its way,
and the Amiga
marches on. First
Impressions takes
an early look at four
of next year's
releases, and starts
to wonder if things
are going to be even
better in 1994 than
they were in 1 993.
ALLO/
ALTERNATIVE
THE GAMEPLAY: Based on tfie
appalling TV show of the same name
(which, incidentally, stained my old
maths teacher as a British airman),
you play small cafe owner, Rene, in
occupied France as he plots to hide
the painting of the fallen Madonna
with the big boobies, The TV show is
packed full of all the usual situation
comedy humour - running jokes,
speech impediments and plenty of
'oh crikey' situations, and so is the
game. A piatfcrm game in essence
with just a little bit o! problem solving
thrown in, il looks a lair bit more
challenging than ether eftorts.
WHATS NEW: Not a hell ol a lot,
really, apart from the fact that the
TJ»Tf
l> t > :
items you collect can be used either
as weapons or bribes, depending on
who you give them to, Throw a rose
at a German guard, and he'll col-
lapse. Throw it at Yvette and shell
hitch up her skirt, freezing all the
guards nearty. Whether or nol this
kind of originality is strictly neces-
sary, or whether it adds to the game
remains to be seen.
BEHIND THE SCENES: The game
has been coded in-house by the
same team that have done, well, all
the recent Alternative games. Such
as Suburban Commando and
Hucktebefry Hound. That's it, really.
FIRST IMPRESSIONS: Not too bad,
as it goes. Although a fair chunk ot
Alternative's recent licence attempts
have been a little below par, this one
looks like it might be the business.
Although simply presented (and the
title tune is the moat awful accordian
tune ever heard), there might just be
enough of s puzzle element to make
it addictive.
THE GAMEPLAY: A graphic adven-
ture that revolves around the plight
of an ordinary lad who finds himself
dragged into another dimension.
After playing with his Uncle's inven-
tion, Boris gets thrown into a
futuristic parallel universe. Once
there, he becomes involved in a plot
to bring about the downfall of the
evil Emperor Neiamisis. Universe
l'fl
\
FIRST IMPRESSIONS
GENESIA
MINDSCAPE
THE GAMEPLAY; This is a tough
one lo describe, Take Sim City, Sim
Farm and The Sefflers and mix them
with Populous and youre some-
where near the mark. Genesis is to
ail intents and purposes a war game
from grass foots. Not only do you
need to take an army and march
Ihem across Ihe moors lo battle, you
have to acluafly buiJd a civilisation lor
them lo defend. Oh yeah, add a bit of
Civilisation while you're at it. . .
WHAT'S NEW: The recruitment
mode. As your settlement grows and
you till the land, add buildings and try
to build a working economy so trav-
ellers through your village may
decide to settle. If they do, you can
ihen decide what you actually want
them lo do, from farming to architec-
ture (designing and erecting the
buildings). The entire community can
be shuffled around into diflereni jobs
at any point, so it's fortunate you
have a village populated with such
multi-talenled people.
BEHIND THE SCENES: Genesis
has been brought lo you by those
lovely French people who make up
Microids, responsible for possibly the
worst motorbike racing games ever.
Let's hope that they do a better job of
this kind of management game.
Incidentally, this is their first product
for Mindscape after making the
switch (rom Daze Marketing.
FIRST IMPRESSIONS: Genesis
looks like it's going to be a very com-
plicated game indeed. With
hundreds of different statistics lo
watch, you're going to have your
work cut out just trying to keep your
colony running, let alone watch out
for the opposition. This could be one
to watch. Look out for the full review
ne«t issue.
was originally intended to be the
sequel to Curse QfEnchantia, bul
ha$ grown so much during develop-
ment that it has simply become a
follow up.
WHAT'S NEW: A hell of a lot. There
are some 3D rendered animations
to keep everything moving along,
which is fairly unusual in a graphic
adventure. Even stranger are the
arcade sequences, such as a full
Oyfrurr-style car driving section,
Probabfy the biggest achieve-
ment is the SPAC 250 colour
system which allows you to view
the stunning backdrops in 2S$
colours on any machine - including
non-AGA machines! {Whet - Ed. J
BEHIND THE SCENES: The game
has been coded by the same in-
house team that came up with
Curse Of Enchantia. and they have
taken the two years eapenence to
add reams of texl lo the game lo
pad out (he storyline.
FIRST IMPRESSIONS: Very good
The game looks incredible, and
what we've seen of the design
shows that it's at least every bit as
good as Curse Of Enchantia. It's
nice to see thai not everyone is try-
ing lo emulate Lucas Arts titles. With
it's original sections and absolutely
stunning 25&-colcur emulation, this
looks like rt could be one of the
hottest games of next year.
THE GAME PLAY: Robinson's
Requiem is what is known as a
survival simulation. We are talking
no ordinary adventure here. You are
government agent Robinson,
stranded on an alien planet with
nothing but a small medical kit and a
chest mounted computer for com-
pany. From this point, you have to
escape from the planet, and the only
way to do that is to stay alive.
Running over three square miles,
you have to stay lit and healthy -
and unharmed if possible.
WHAT'S NEW: Jus! about every-
thing! An enormous game all
displayed in true 3D, using a brand
new texture mapped polygon
graphic system, Objects are lit or
shaded according to distance and
position, using a garaud shading
technique similar to that used in the
PC flight sim Comanche. API
weather and time sys-
tems are simulated, as
are the functions of the
human body. Wow.
BEHIND THE SCENES; What else
would you expect from Silmarils?
They've taken the Dungeon Master
style of game as far is it can go with
Ishar2, so now they're adding that It-
He bit more freedom. They've been
working on this one for quite a while,
coding it in tandem wilh I$har3.
FIRST IMPRESSIONS: With only
still screenshots and a rolling demo
to go on, I am very impressed- The
amount of effort that has gone into
just the graphics, with all sprites ren-
dered in every possible direction in
3D Studio and
the texture
mapped terrain it
looks fantastic.
Some of the
polygon anima-
tion is
staggeringly real.
and the idea of
such a natural
and involving
adventure game
is making my
synapses itch,
Roll on
February!
71
CU AMIGA
GAME PREVIEW
;vcv t
It's situation* Hk» Ihis thai have caused
pre&lemslor Revolutions. Animation*
liroolYmg lwo *H»ae1erfi have- been
recolDurodi by hand.
Sierra aren't going
to write King's
Quest VI, Boo.
Revolution
Software are doing
the conversion for
them! Hooray.!
Tony Dillon laces
up his pixie boots.
EVERYTHING YOU
KNOW IS WRONG
It stan lis tfl reason that a 32-eoloiir
image can never look as good as a 256-
colour mage, doesn I it? Wrong! If
carefullv coloured and retaircherJ. a 32-
colour image can I wM eve ry b It as go ad .
as these streenshols here will leslily On
one side we bave Ihe original PC screen-
shots and backdrops, and on the Other
me 32- colour Amiga sools. Vav Dave lo
admit, toe difference is minimal, which
must give we I c nm e re I i el le all the non -
ftGA owners out lb ere, Don I worry guys,
you're not going lo gel lorptlen in Ibe
stampede!
' he King's Guesi senes will
J always have a special meaning
for computer games fanatics.
Widely regarded as the games lhat
put Sierra on (lie map. the branding
became so popular that it paved the
way lor other popular Sierra series
such as Space Quest and Police
Ouesi When il comes down lo it,
though, nothing can beat a good
Kings Ouesnitie. That probably
explains why there was such wailing
and gnashing of teeth when Sierra
linally announced lhat they had no
plans to release an Amiga version of
King's Quest VI.
From that point, the story in basic
lorm goes something like this:
Charles Cecil, bespectacled boss ol
Revolution Software called Sierra
E»ery lime you do sometnirvg right yQv hea* a
hws*su.rtng >lng".
and said: 'We'll do
Ihe Amiga conver-
sion lor you.' 'Oh.
all right, replied
Sierra. West time
you read that
development
nouses are 'in
nogotiation' or are
'currently speak-
ing to. you'll know
it's all stuff and
nonsense.
Anyway, from thai point on. Sierra
supplied Revolution with ihe source
script for the game, and then it was
down to coder Jeremy Sail is to piece
the rest of the game together
Note I said source script, noi
source cod«. Jeremy, who is new to
the world ol com-
puter games, having
speni his career so
far working in the
aircraft industry (he
wouldn't be more
£ specie, so he prob-
2 ably wasn't dorng
anything exciting like
Hying an MS), had
lo come up with a
complete frame lor
* the game, and then
feed this script in. which (ells the pro-
gram what to do in specific
situations. In a lot 01 ways, it's
exactly the same as a text adventure.
The only difference here is that we
are also controlling the animations.'
explained Jez in his usual, succinci
way.
In many places, the conversion is
nothing more than a straight port.
The scnpl itself is text-based, and
can be added to any conlrol routine,
and all graphics come supplied. Why
is it taking so long lo actually convert
it then? It seems the problems come
from the graphics themselves. To
begin with, everything is being
Maze-like paiha only lead in fighl directions,
%
On each ol the Island* your ■In* "* 1 <" 9**
Ihtoucfh tN>Saatle gates.
scanned down to 32-colour mode,
and with the backdroos and sprites
using separate palettes, this is caus-
ing merry hell for all involved. As a
result, most of the animal ion
senuences have been stripped to
their basic minimgms. A winged man
who originally had 13 frames of ani-
mation, now runs quite smoothly wilt"
only six. for example. Where the orig-
inal had frames lhat had the
character scratching his head, or
looking around, the Amiga animation
only has him flying, looking dead
ahead
There are all sorts of problems
encountered when converting the
graphics across, All the short spot
anima!ions have to be recolouted by
hand - when your character shakes
hands with another, for example. At.
the point where the two sprites meet
both are removed I rem ihe screen
and a small animated sequence ol
the two of them shaking hands is
played. AN ihese add up to a huge
number ol sprites, and reco louring is
a time-consuming job.
At Ihe end of Ihe day. though, the
game looks stunning. Anyone who
has played Ihe PC version will
already know what a stunning advw
ture it is, and il these screenshots
are anything to go by. the Amiga vt>
sion will be jusl as good. Look out to
a full review next month. -
PROFESSJONAL M
FOOTBALL MASTERS A
Quite simply tie best Footfaall management game for youi computer
We have served lhausands of satisfied customers during our 4 years of
Hading. Over 10 r M0 man hours (during 5 yeois) has been dedicated to
Hie production af this constantly improving gome. It is one of the most
realistic and accurate iepresent«1ta*is of o professional Football mnrwgers
unnual challenge to tactically out wit and couguer w/ opponent.
Managers : 1 to 4 Human players. Ratings, Perfotmnnce statistics, sack
and offers.. 3 Difficulty levels, Manager of Ihe month and season
awarded, fools, Pick any team in My division to begin with.
League £ Cup : hmm 22 teams, Division 1 J £ 3 hove 24 lewis,
Plny-offs, Tobfes. 7 Cop competitions with precise rules (2 legs, etna
time, flwciy 900! rule, seeded drmvs, European (up tables, S subs,
nan-domestic player restrictions etc.). Finalist route to glory
Sams : Yearly fixture/previous list. Week fixtures/results. Results from
previous meeting with opponent (goes hack up to 6 seasons).
Joysiick or Moirse.
Players : Ren) life siotisrits reflecting ihe stor( of 93/94 season with
real positrons, height, age. live transfer market, Contract & 'wage
negotiations. Preferred foot (left/riflrjt/barh). Loans, Injuries, Training,
Special mlenls. Trainees, Goalkeepers (separate skill categories).
Defenders, Midfielders. Attackers £ Utility, Retirements, Foreign
transfers, Unhappy players, Top 10 Hot shots.
Teom : Training, Indies (T5 different styles), Aggression, Formation
dlows specific player field sellings (Left winger, Sweeper etc.).
Club : Sponsorship , Ground improvements, View opponent Finances
The Watch : Real time scoreboard reporting gaals £ injuries yellow/red
cards, Sound effects, Interventions peimirted fit any time to
change tactics, formations and make subs. Physical grapbicai penalty
participation (optioncl). Over BO different referees.
Other : f ost load/save. Printer access, 2D Options to set various
game preferences, Instruction book, Fasy to piny, technical support.
Plus : Over 1 00 alher meticulous refinements impossible to lisl here.
Editor : Allows you to amend various items in sewed games. SI? :
Cxi] Scottish : Dedicated version details mailable upon reguest.
PLAY 8Y MAIL Service New Available
€AS¥T0Plft¥ Animaled
v 1 or 2 players
L \^
!EQHamMiia
This is purely managerial cricket manoger game ttint concentrates on
strategy and includes plenty of relevant statistics. Ihe game has been
designed end developed by a true Inn of the sport. It repScetes everything
that a real manager has to contend with and ft a totally unique
production that anyone with an interest in Cricket should experience.
A sumnwry of the nwin features is shown below:-
• AXA EOUITY & LAW 1 3 league county ieonts, 50 overs pWgome,
• 4 Cup competitions including Season I Hedges, Not West.
• 20 different match umpires with occurofe names and strictness.
• Accurate player details Surname, height and age.
■ 27 different player attributes. Most skills have a direct impact en the
effectiveness of each individuals actions during « simulated mntdi.
• Easy playec selection. All game text is clearty presented,
» Batting and bowtog overages, fop barring and bowing tobies.
• 3 Different training intensities to boast batting, bowling or fielding.
» Wealher, pitch ond liehi often moke an impact on ground condition.
L MvniiTi
• full match highlights let you
watch the action ball fay bail with
full graphics and/or realistic
sampled sound effects for
significant events (Foms, Dmpie
decisions, etc J. Interventions are
perrniited at any time to change batting tactics or fielding placings.
• 3 totting/Bawling classifications (Normal, Attack and Defend).
• Gvmt of 1 5 different field placings.
• Full scorecard results wirfi besr batting and bowling figures.
• Other staff (Physio, Groundkeeper, Scout) <an be hired and fired .
• Annual league fixtures listing. Current week and lost league results,
• View current cup competition dtews and historic records.
• Real time transfer market. Player contract and wage ne^tiolwns.
• Sponsors, Primer access. Finances, Poor ground fines, Manager rating.
• 1 5 Options tD alter gome preferen<es, Load/Save gome.
• Instructor* book with plenty af examples.
Plus many more fine details that we are unable to list here.
This game has been designed to be OS close to reei racing as possible,
five years of development by a clever racing expert has led lo the
second revision of tois Rot Horse tag Simulation.
Up to 4 players can participate as Owner Trainers with the primary
objective af becoming the top rated trainer, in respect of prize money
won, at lite end of each racing season (March to November). There
are up to J5 alher intelligently compiled computet trainers to compete
opfflsl end compare your personal performance.
1 Achieve this aim yen must discover o potential champion and Iran
them sa that Ihey become capable of competing well and winiHDg any
of Ihe 47 big prize money races (Handicap and Group), eg. The Derby
to give you an idea of the tools provided in this game to cssist you
■eaching yotir objective we hove listed the main features hejaw ■
* 250 horses each with over 60 independent variables,
• % diffeceot iace courses (2 all weather), real life characteristics
mirroring the diversity of racecourses in the UK (descriptions provided).
World Gup dniCrKel Masters
nriastt graphical and/at tactical representation of Cwkei that has
*n completely written by ci nedihonol fan, Vou can pliysicolly
pate with halting and/or bowling or leave it to the computer to
automatically handle. See fuH feature list below ;-
• 20 Jockeys who vary in ohilty and hooking fees, Orders & Feedback.,
• Fornibook and Win Summary Cordis cover the previous 200 races.
* Animated race rtispiay or just Ihe result. View Declaration list for races,
* Very informative report by Head stable lad. Tipsters. Bookmakers.
• Racecards similar to racing press. Real We. Handicaps & Race Types.
* Viruses, Injuries & Vets. Load/Save game. Many olher items included.
Version 1 is available upon request (Simple training I betting) @ £15.
ORACLE
n National lipping Lampetitifti I if Organised
by KaceooN, regulated by the Tote, this program achieved
joint second, f his led to a serious approach from a well known -,
national book maker. Rejected in favour of supporting me puhlic. ijS
Winnings Statistics : 1 04 wins out of 1 64, as from 2/6 to 1 /9/93-T
Formula : M program tells you exactly what to do. You are HOf
permitted to amend our system unlike so many other similar programs.
Haw confident can you be in something rhot invites amendments!
Research & Development ; Three years til time rate analysis ond
experimentation to refine and lest the prediction system.
Inside Knowledge : Plenty of unique hints from contacts hi the know.
User Friendly : No racing knowledge required, easy to we, lutoriof book.
Restricted Sales : As soon as our [nogrums predictions have prolific
impact on the betting adds we will stop accepting new buyers,
Monthly Updates : Highly recommended option. If any update fails to
break oven we'll send Ihe next one free of charge. From £25,
Price Increase : Highly likety. Buy now before success forces increase.
SAME OPTIONS
1 1 Day limited overs or lost.
1 White or coloured clothing.
■ Throe Cricket grounds.
• load/Save gome. Skill levels.
• Computei/Human players.
"ilMATED ACTION
Sound Commentary.
J Umpire signals.
'AH the strokes cot, puil, drive, etc.
STATISTICS
* Scorecard S howling ni
• Weather and ground reports
* Wagon Wheel
• Manhattan Chert.
PlArlRVMIETT
■ Kaled an 8 od|usrable tacrois.
•Lei I and right handed players.
* Range of batting types.
• Editor to amend game stats.
ppeuK, dropped catches, lun outs. • Bowler types include seam,
Bouncers, wides end no bob,
swing, change and both types of
spin wild 8 speed levels.
FRiENDLY CONTROLS
• lain driven with point & click.
• Large 3D scrolling screen
covering the entire ploying arcc.
• Mouse cantiols bowler's line,
length, direction field settings.
• Joystick control of batsman's
attack level, strokes and
lyrinirig between widets.
VARIABLE CONOTOHS
• Surface and pace of pitch
• Ruin, bad fight, cloud cover,
temperature ond humidity.
\m
48 HOUR DISPATCH
CHEQUE PAYMENTS
t have a guarantee
cheque aird w credit card
please wnte its numher on
the reverse of your cheque,
daing so will ensure fltspalch
within 48 hours of receipt.
OUR ADDRESS
ESP Software,
3?o Soeichurdt Road,
Southewko'Sea,
Essex SSI 2ND. England.
TEL. (0702) 600557
FAX. (0702)613747
DEPT. CD
24 HOUR CREDIT CARD HOT-LINE
- (0702) 600557^
ESI IS MAIL ORDERS
a
ii hn pran/nirc rleinilec in ihis dvert ore only available by d«et
DESCRIPTION
Professional Football Masters V4
[ P. F.M. Editor V4
CU
Stable Masreis V2
pndehors2Trster;RR"i:99?' ! i)
fikket Masters
World Cup Cricket Masters
I Wrestling Masters
CRFDITaroNIWBEIr&EXPWf E.&O.E.
PRICE
24.95
12.00
2 ■'..?<
75.00
24.95
24.95
n
19.95
iGW'PTOTflL
TOTAL
NW
I ADDRESS
IE1EPH0NE
POSTCODE
QUALITY SOFTWARE: WE STOCK OVER 3000+ DISKS
CATALOGUE LIST
WITH EVERY ORDER
We also stack
FRED-FISH
T-BAGS
L.S.D. docS
SCOPES
ASSASSIW
GlamaurS etc.
1-57
1-33
l-SSO
f-ffS
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CAME PREVIEW
CU AMIGA
J_r_M_iVj_J
Roll up, roll up for all the fun of the fair
and a course in business management
thrown in for good measure. Tony Dillon
goes for a roller-coaster ride on
Bullfrog's latest simulation..*
fbft
ave k id<*y rldA, dcin'1 VW<
IN THE BEGINNING
K$ 1983 and a slruggling young games
designer has just released his first com-
mercial computer game, The
Entrepreneur. Unfortunately, the market
for business management simulations Is
not a big one, arid the title flops badly.
Ten years later and that self-same
games designer, Peler Molyneux H is
head honcho at one of the world's
premier games development teams,
Bullfrog. Responsible tor coding such
blockbuster games as Populous and
Syndicate, Pete can now afford to
have a chuckle about his' early efforts
to crack the big time of borne com-
puter entertainment.
■It was a frustrating lime,' admits
Pete. 'I'd come up v/flh what I thought
was a really interesting business man-
agement sim andine fjame was met
MJtb complete indifference/
Over the years, Pete found hi ro-
se II corning bach again and again to
• hjs firpt commercial effort, constantly
mulling over where he went wrong
! mi n king of ways to frnprcve-the
design, 'I kept wonde^r.ghow we
could improve.^, build on it so it
would be a more attractive game.'
Finally, after years o f deliberation,
Pete hit or the idea of adapting The
Entrepreneurs a theme park setting.
Running a theniafiark seemed to be
the ideal solution- It was then I
realised that a simula-
tion of a theme park is
an incredibly fun thing
to do. There are mil-
lions of things you can
do with it. Obviously
we've gone more for
the simulation than the
business side, but
underneath it all there's a really firm
business simulation,'
Intrigued? You should be. Theme
Park is shaping up to be the new
Populous. If you're wondenng what
it's alt about [as if yau cant already
guess), let Pete liil you in on the
background' The bottom lint* is you
get to design and run your own
theme park. That is what the game is
all about. Your great aunt or some-
one has left you this great sum of
money, on the provision that you use
it to create a theme park empire.' : ;
When setting up a park you can lay
down paths, buy rides and shops : even
trees and lakes. You set it out how you
like, and then you open your park. The
public will either love it or hale it-
It doesn't stop there, though.
That's where Ihe simulation really
start to kick in. Ail toe little people
who enter the park - and there are
mm
ON
As you can see from the shots on
this page, a lot of lime has been
spent making Theme Park look super
slick. Not as much time, however, as
has gone into the design 'Once
you've got your piece of land, which
you've rented off the government,
you can then start to set about build-
ing your theme park,' explains Pete.
■f
hundreds and hundreds of them -
get hungry or thirsty, and they all
have preferences tor certain rides.
As your theme park develops, it gets
a reputation. Say you have a park
that has a lot of rides that break
down, or it has a lot ol litter, it will get
a reputation for being a 'bad boys'
theme park, so the quality of the peo-
ple that are attracted to it will change,
Initially you'll notice these happy fam-
ilies coming to the park, but as Ihe
game goes on. thugs start coming in
and beating up your entertainers.
You have to lind me ideal theme park
thai suits the average family, the £.2
children family.
As always. Bullfrog are trying
something new. The key thing we've
gone for is to make it fun, and every-
thing understandable. If you're not
making any money, then there's a
really good reason, Your bank man-
ager will come up and start telling
you off, but at least you'll know why.
That's the difference between one of
our games and one of M axis' games.
Thej? try to go for the ultimate accu-
rate simulation, and sometimes it's
not as fun as it should be. Wa have
thai accurate simulation in there, but
we try to make the game as fun as
possible, Alter all, it is a game. Were
not doing it to win any awards tor
simulation of the year, or whatever.
We just want to write a good game '
Definitely one to watch, methinks,^
'
HEAVY CON
All ttt* Ntf#S 1ft lh* part
in rendered 40 defects
There was a bounry
csstlfr tl the last
Bullfrog parry, ft Dap-
Ed ol The One got s'Ck
all over it. It's lr~jr'
! I &&$£*&** £
7S
*
«3
THE NEW STANDARD IN AMIGA PAINT
AND ANIMATION IN MILLIONS OF
COLOURS.
Brilliance is now - leaving DPamt trailing in its
wake - the best art package available for the
Amiga:, It's very hard to express why I'm so taken
by Brilliance, there's just a feeling of 'Tightness"
about the way it works."
CU Amiga,
October 1993 (UK)
''Brilliance is user friendly, doing an excellent job
with nearly every function and Option that it
offers, and the interface is well planned and highly
functional."
Amiga World,
December 1993 (USA]
"The program is so fast and flexible that it makes
its Amiga predecessors feel like the old Doodle!
program on the Commodore 64 Nothing out
there can match its feature set, and it's the one
paint program I've used that's so fast that it never
gets in the way of your creativity."
Amiga Computing,
October 1993 (UK)
"!t is solid as. a rock. Never have I known a first ver-
sion of any program stand up like this or be so
perfectly polished."
Amiga Shopper
December 1993 (UK)
"It took a while, but DeluxeFaint IV has finally met
its match. If you're looking for the best AGA paint
program on the Amiga, look no further than
Brilliance."
Amazing Computing,
November 1993 {USA)
"After using Brilliance for just a couple of days, I'm
hooked. It is the only package to be released for
the Amiga which can rival Delu^ePaint for anima-
tion capabilities, and it is a class act,"
Amiga Down Under,
Nov/Dec 1993 (New Zealand)
"Excellent! Brilliance is loaded with useful drawing
Mtd animation features, but it's not just the sheer
number of tools on offer that impresses. Two
other big points arise. First, the pro-gram is very
*y to use, thanks to its intuitive, flexible and well
hou(]ht out panel system. The second majoi f.-it
T tor is Brilliance's speed. Even in HAM-8 mode,
everything zips along beautifully quickly."
Amiga Format,
October 1995
-
Available from:
Digital Creations, P.O. Box 97,
Folsom, CA. 95763-0097.
Tel: (0101)916 344 48 25
U.K. distribution by Meridian Distribution 081 715 &86E
Silica 081 309 1111
AMIGA
GAME REVIEW
Lure of the Tern
ing a realistic a
Beneath A Stee
tie bit furthe
In a gaming universe where many
genres have gone juS-t about as
far as they feasibly can with the
technology they have, it's rare to find
a Held lhal keeps growing and grow-
ing. Flight simulations are taking
small steps all the lime, as are plat-
lorm lilies and even the odd shoot
'em up. but nowhere is as much
energy and excitement being, Ihrown
about as the graphic adventure mar-
ket. It's hard to guess what makes
them so playable and so popular: the
graphics? The complexity of the puz-
zles? The number of icons you have
to play with? Whatever it is, no-one
can deny that there's nothing like a
good graphic adventure to stop you
from actually interacting wilh the rest
of Ihe human race for a week or two.
Possibly one of the most important
advances for I he graphic adventure
was Revolution's Lure of the
Temptress. A challenging and involv-
ing game, it's strongest feature was
the implementation of the (then) new
Virtual Theatre game system. A vir-
tual play tries to create a realistic
backdrop to a game, where locations
connect sensibly and everything is
believable- Thai is not its strong
point, though.
The selling point comes from the
characters in the game. In a virtual
play, everyone has something to do.
They live somewhere, they go to
work, or stop. They interact with
each other, whether or not you are
actually mere. If you followed some-
one around, ihey would perform the
tasks they would normally do in a
78
day, talk lo other people, not taik to
ihe rest, have arguments or friendly
conversation? and generally live out
a day to day existence. It's quite
something in practice, as you no
longer feel you are playing a game
where the world revolves around
you. A blow tor the old ego, maybe,
but infinrlely more realistic, arid by
extension, more involving.
VIRTUALLY AN
OUTLAW
The Virtual Theatre system has
been dramatically updated for
Beneath A. Sleet Sky, Lhe seoond
outing for Virgin Games and the
results are outstanding to say the
least, in case you aren't familiar,
the game tells the slOry of a young
man, orphaned and abandoned out-
side a giant metropolis, and brought
up by a group ol savages living in
an area of desolation known as The
Gap. All is well until one day secu-
rity officers come from the city to
take him back. The helicopter they
are travelling in crashes, and he
escapes into the urban jungle. This
A MOMENT'S
StLBNCB A$
THE r £0PT£#
cut its &oro<&.
Dave Slbbona' stunning comic art provides Iho backdrop
I
GAME REVIEW
CU AMIGA
AH convtFMlhsn it shown a* 1**1.
is only l he beginning.
You are this man, lost in a Blade
Rvrtfim background, with security
hunting high and low lor you. You
have no money, no tools and no
knowledge of whal you have |o do,
apart from the fact that you have to
gel out of the city and back to The
Gap as quickly as possible. The only
real problem there is that you - for
some unknown reason - have
become enemy number one,
So we roll into the kind ol adven-
ture I really like to play. The kind of
game where you have na idea what
you are meanj to do, and just hope
you are performing the right moves
to make l he story unfold properly. As
in good thrillers, you are kept guess-
ing right to the end, gradually being
fed small pieces o( information as
you go along. For example, at the
start ol the game you are mistaken
for a guy called Overmans. Who is
he? Why do the police so badly want
to catch him? All these questions,
and many more, will be answered at
the end of the game.
BOOK MOW
YOU'RE NOT ALONE
Life would be really tough if you
were left abandoned on your own.
ThankMly you aren't. Hidden in one
ot the pockets of your rather snazzy
Ministry-style coat is a circuit board
which holds the personality and
brain of your lifetime companion, a
droid called Joey. Joey lost his robot
shell in the crash, but luckily you
had enough presence of mind to
take his controlling board. Once you
rind a shell lor him, you can get him
on his feet /tracks .'Wheels /whatever
and then get him to help you out
wi|h some of the trickier puzzles in
the game. Watch out, though, as
Joey has a very strong personality
of his own, which will conflict with
yours occasionally,
You may wonder how it adds to
the game, If you've ever played
Planetfaltor Slationfafl and are famil-
iar with Floyd the Droid, then you'll
know just how humorous a conversa-
tional robot can be. A tin can with
feelings paves the way for plenty of
moments that, while not exactly gut-
busting, should bring a smile to
anyone's face.
The whole game is darkly funny,
if you can laugh at a fugitive from
I he law, that is. All the way through,
ju si like Day of ihe Tentacle, there
are set pieces that happen that
really draw you inlo the game. At
one point you need to get Joey to
jump start another roboi. He gears
up to do ihis, but asks you to look
away as he finds it embarrassing. A
probe then extends (rem the top of
his head, and thrusts in and out of
what can only be described as the
other robot's posterior until the other
robot starts moving. It has to be
seen to be fuliy appreciated, believe
me.
The oiher key to the game's
charm is the variety of characters
you can meet. Many are based on
people known to Revolution,
although I wouldn't like to name any
names. Hobbins is a stereotypical
caretaker, happy to be left tinkenng
but will kick up a slink if you so much
as took at a piece of machinery in
the wrong way. Lamb is the boss of
the building, and throws his weight .
around whenever he gets the
chance. You have two police desk-
jockeys, apathetic in the extreme
and bureaucratic to the point where
COMIC CRAZY
Anyone who has ever picked up a comic will know thai
Dave Gibbons Is one ot ihe Imesl comic artisls in ihe
world. The? will also be fairly entiled la know thai, not
only did Dave contribute quite a lot 10 the graphics In Ihe
game {backdrops and character sketches), he has also
produced a lull-colour, elghl-page comic explaining the
oackdrop to Ihe name, right up lo the point where Ihe
he IrcDpler goes into a spin aver Ihe city, which is where
the intra sequence takes aver. A veritable masterpiece
of comic art. th is f reehie is very I im ited , an d wi II doubt-
less become a collector's item in years to come. It's
practically worth getting h jusl for thai I
»
79
GAME REVIEW
One 111 i nrj thai wil I su rp rise a lot rj| people abaul this
□a me is the amou n| rjl wtiil: I will term a du 1 1 content ' .
Where iilrier graphic sdvenlures rely no slapstick and
generous lollops Of (tie Simpler brands nl US humour
to get people laughing, Beneath A Steel Sky cnnlains
some bad language, huge amounts dI wil, satire, sar-
(ism and a more than lair smattering nl double
enlendres. There are also one or two gory moments to
he seen: when a guard gets shot in two by a laser can-
non his legs drop to the floor, and bis upper torso
slides along Ihe ground, steaming slightly, Yuck!
they actually have to do Some work.
These and many others are just wait-
ing to help you out, slow you down or
mow you down, depending on how
you deal wilh therm.
Of course, if you're going to have
that many puzzles, then you need a
fairly large environment to- put them
all in, and Beneath A Steel Sky is
huge. With almost a hundred differ-
ent screens, most of which you
return to more than once, there sure
is a hell of a lot to be done, Unlike
certain other games, SteefSky
doesn't have you wandering through
dozens of screens doing nothing.
There is generally at least one puzzle
on every screen, and ihe game is
designee so that it is almost impossi-
ble to die or fail. The puzzles need to
be completed in order, as you usually
carVl progress very far if you miss
something. This means you won't
end up on the final section and dis-
cover that the laser welder you didn't
think you needed Ihirty screens ago
is actually very important. If you've
missed something, chances are it's
only a couple of
screens away.
Most of the
puzzles are
termed from the
phrase 'Use
[name] on
[name]'. This
might sound a
little simple, but
thanks to puz-
zles being
nrtulti- layered,
and the ability to
use the same object more than once,
you can have a hard time just figur-
ing out what to use.
PICK UP JOINT
The control method in Steer 1 Sky is
so simple that Revolution can finally
lay claim to having created the ulti-
mate in intuitive control methods.
The left mouse button selects an
object to look at, and the right
mouse button selects an object to
use. To look at a door, you click with
the left, and to open it you click with
the right. You don't need to tell the
program that you wanl to open it - it
knows that the only thing you can
really do with a door when you want
to go through is open il. In much the
same way that the only thing you
can do with a closed window is look
through it. I'n places where some-
thing has no real use, the maFrt
character will pick it up and stuff it in
his coat. From this point, moving the
mouse to the top of the screen wil
call up the inventory, and the
same mouse controls apply,
although using. an object
from the inventory will
require you selecting some-
thing to use it on. What could
be simpler?
The graphics in the game
are simply stunning There is
no other way to describe
them. Hand-painted back-
drops, scanned in and retouched,
stop it from looking like a run-of-the-
mill adventure, and the use of
exceptional detail make the small-
est, dullest rooms interesting to
search. Small ceiling-fans rotate
and, in the far distance, cars travel
along the highways.
Every character has a whole
range of moves and expressions,
which along with the personality
generated through conversation,
gives them depth and makes them
all the more believable.
So what's it actually like to play?
A lot of lun, to be honest, The puz-
zles are logical without being too
obvious, and the control method
means that you can get into it imme-
diately. There is enough challenge
to keep even the most ardent
adventurer going, while beginners
will work through it without straining
too hard, There is a really nice
learning curve to the game making it
taxing without being frustrating.
There are always enough clues
to help you figure out problems, but
that isn't to say the game is easy.
After a few hours play I had man-
aged to work through the first sixth
of the game, but the speed I was
progressing was definitely slowing
towards the end. No doubt by the
time this review is printed, I will
have finished Ihe game, but only
because it's so much fun to play thai
I can't think of playing anything else
in its field.
B&n&alh A Steet Sky also fea-
tures one important aspect that I
find sadly lacking in a lol of adven-
tures. It's extremely addictive. You
always want to know what someone
will say to you next, or whal the nexl
problem is going to be.
A genuinely enjoyable experi-
ence, and one where there are so
many different ways to play it, I can
definitely see myself returning to this
one after I've completed it, just to
find gut what I've missed. Simply
one of the best adventures ever
released on the Amiga. ^
VIRGIN £34.99
A5UU '
ATWfll
ASOG. SI A600
AZOoB ASDoI
JIIZOD 1
/
TEL: 5819602255
RELEASE DATE; TBA
GENRE: GRAPHIC ADVENTlRE
TEAM: REVOLUTION
CONTROLS:
MOUSE
NUMBER OF DISKS:
15
NUMBER OF PLAYERS:
1
HARD DISK INSTALLABLE:
YES
MEMORY:
1Mb
GRAPHICS ♦♦♦♦++♦♦♦♦97%
SOUND ♦♦♦♦♦♦♦♦♦♦85%
LASTABILITY ♦♦♦♦♦♦♦♦♦♦94%
PLACABILITY ♦♦♦♦♦♦♦♦♦♦95%
One of the greatest
adventures ever.
I
OVERALL 95%
fkJPer
& mi <%
■OB, ^". J i"
<fe^" Use FAST or Chip memory for samples
"^t*^ * The Realtime Effects Generator II included. F
« Wow supports even MORE samplers including...
Technoscund Turbo, TT2, Triogic sampler, Megarnix Master
/u$r* Over 70 Fantastic Special Effects.
i i£^ Fu " s ^ °* Siting arid l-JX^pin^ functions.
l£r* IFF compatible, and compatible with ALL Amiga's.
• High sampling rates: 34KHz Stereo, 50KHz Mono *
' NOTE: Sampjng rales writ vary far afferent samp* r*j caWOse*
'Supersound 4.12 is one of frte
most advanced sample editors
available, easily surpassing the
standards of any budget
sampler,"
Tony Horgan, &3%,
GU Amiga, Sept '93.
Suptr Sound and to manual is also available- frcrr selec
PuWic Domain libraries and other cutlets.
Extra (JslributarE. welcome, pteese picture.
PRICES and POSTAGE...
K
Software . £4.00
! Manual . £10-00
1 Super Sound Updates:
i From vesrion 3.x-£2+Old disk
' From version 4.x=£1+OlcJ disk
Software 3 Updates only...
UK, Euro. + RqW £1 .CIO
Super Sound Manual..
UK . . . £1,00
Eunjps . £2.00
RoW. . C5.00
U'l "■-■■ - ■ '.-.-■'. 1*1 iirin Jtri-k jflfk.il
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Micro Active
computers
MAIL ORDER Opening Hours:
hotline 081 981 9080 £r F E^K:
AMIGA 600
+ lemmings
(Limited Offer)
, £175.95
1 year on site warranty
AMIGA CD32
+ ^caj^&D.ggers
1 year
£275.45
•ff fit* w arranty
AMIGA 1200 "NEW**,
DESK DYNAMITE PACK
includes Dig Ha Wordworth,
Deluxe Point IV (AG*), Dior**
Pri nt Man oj-o.gr, Oscar A Dennis
£319.95
1 year — dta '
AMIGA 121
JGA12O0 n
£272.00
1 year oil site warranty
ZOOL PACK In* 5 great mi
& word processor . Zool . Pinbatl
Dreams . Striker. Transwrite
OnlV £15 when purchased
wM an Amiga 600 or I SOO
OFFICIAL COMMODORE APPROVED HARD DRIVE C ON Fl GUI ATI OIK AVAIL-
ABLE FOR THE ABOVE A600 & A1200 PACKS. WE ALSO HAVE AVAILABLE
MONITORS, PRINTERS, SOFTWARE ETC...CALL FOR REST PRICES
COMMODORE 10849 14" COLOUR MONITOR £1 67.50
CITIZEN 120 EH 9 PIN MONO PRINTER £116.00
DELIVERY CHARGES: PLEASE ADD £3.50 TO ORDERS. ALL GOODS
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ORDER TO: MICRO ACTIVE, BOW HOUSE BUSINESS
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^^stM^s
Noddy's Big Advenlure is Ihe sequel to Ihe highly successful Noddy s Playtime, II
takes children lo ihe North West comer of Toytand and includes 13 diflenenl
pfogrnms rt> educate and enlerain children for hours on end.
This graded creativity and emterlainmenl package is sperffcaly designed lor 3-7
year aids and ietfllrS to the edity requirements of '| fi National CurTlCUhirn.
Drive with Noddy in his car, pict up passengers along the way and visit many
exciting locations.
• Kitchen Fun - sequencing!, colour and shape matching and vocabulary
Noddy's Scales - numbe/ mulching through to addition
• Tricky Trees - memory, sequencing and ihe language of colour and shape
• Con you Find me"? - shape and colour recognlliort
• Bert's Scropbook - sequencing and reading skills
• Beach Sorter - soring
Picnic Attack - water fun game
Junior Word Processor - Bits bmcbIIhiI utility develops story telling skills. 11s scope Is
outstanding and features many facildies round in 'grown up' ward processors.
There is also a word game In each level to a eote <r\ element of fun.
A^ailqhle for: Amiga, Acorn Archimedes, PC and PC Windows.
Noddy's Playtime added o new perspective to educational games, the outstanding
value from this extensive package has set new standards ol parental
expectation in ttui Important area at software based on learning
with tun.
Drive around Toy Town., explore exciting locations and learning
programs and a lull Junior Art Package packed Ml of creative
fun. Designed for 3-7 yeor olds.
Available for Amiga, Acorn Archimedes, PC and ST
PLAYTIME & BIG ADVENTURE TWICE THE LEARNING EXPERIENCE
a
Loon Gale lanion Noltinchari NC-7 2LX
Tel «D2 733S3R Kax: DSC? JHrtro
Available rVom: Boots. Cunys, Dixare. Escom, Future Zone, Game Ltd. John Lewis, John
Menzies, PC World, Rvmans, Tandy. The Computer 5H0CG, Vtrgfr* and many speocilist airtlets.
t-nmiYTCM
*-_!
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* J J J J 4
%****"
J ^ J J i
i , i * ; ■>
j j j j
* * , , i
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J J ^
Put the world's best setting Amiga books at the top of your Christmas list this year
Amiga A1200 Starter Pack £39.95. isbn: 1 -a733oa-30-2
Sure lo be the Christmas best seller, this bumper-value pack includes Ihe 4mjga ^ iSOO Insider GuWfe ^mrga
^1500- Next Steps Snsxtef Guide and a 1-hour video tape on A12TO basics (rom Wall Street Video, Australia's
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Amiga A1200 Insider Guide by Bruce Smiih 256 pages, £14.85, ISBN: 1-873303-15-9
Our NUMBER ONE test seller from the wordprocessor ot TOP SELLING author Bruce Smitti. Thousands ol
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Packed with helphii Write, tips and usef ul advice itiie book is aimed at the novice and guarantees to gel you using
boih Workbench and AmkjaDOS without any luss. A must tor Christmas?
Amiga A1 200 Next Steps by Peter Fiupairit*. £14.95, ISBN: 1-673306-24-8
Now you've come to terms wiin your A1200 you're looking to improve your techniques and explore ihe many
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style how to choose, install and manage a hard drive, how to use MulliVie* and AmigaDOS and bo* to besl
Improve storage and display. II provides an introduction to video end graphics editing, making music and
programming, wilh advice on getting Ihe rnnsl from the machine in everyday use. With free disk of PD software.
Amiga Assembler Insider Guide by Paul Overaa, £14.95, ISBN: 1 -373308-27-2
Do you want to learn Assembly language but don't know your lnturM&$$age from your Null terminat&l siting?
Then the Arnrpa Assembler Insider Guide is Ihe book for you. It explains the concepts behind Ihe processes and
demystifies the jargon with easy-to-follow worked examples and step-by-step inslructions. Applicable to all
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Comes with a ffse disk which includes the A68k assembler and ail the programs from the book.
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a e1 200 Slsrter Pack 1 £39.95
Q Amiga A600 Insider Guide £14.95
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Q AtnigiAl 200 Next Steps ...£14,95
J Assembler Insider Guide £H,95
J Mastering AnHfjaDOSS Vol. 1 ..£21.95
(J Mastering AmkjaDfJSl Vol. 2. . £21 .96
□ Mastflrtfig Amiga AMOS £19.%
!J Mastering Amiga Printers-.,. ... £19-95
Q Mastering Amiga System £29.95
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U Amiga Gamers Guide £14.95
South Lines PD
1-9 disks £1 each
10-19 disks 85p
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}
add 75p for
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":
Large selection of Amiga PD/Shareware (Over 2,200 disks)
Demos, T-Bag, Fred Fish Disks 1-900, Assassins Games Di
including: Games, Graphics and Animation, Utilities, Music,
sks 1-1 30 Below is a small selection of titles available.
LATEST ASSASSIN GAMES
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ASM*
ASM 19
ASM 11
Asina
MM 13
ARM |i
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Mil
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4191
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EgulCd 4 l-i * Bow rt: ASM 16
S1*s6bV Hrig W*. Otlf4*t ASM IT
PirfabtH. Kino H Wat ASI113
Spies Finn*, Tfehnafc ash 19
KaiamWnmi2.«i«yDr«(m ASH™
T-u-osucn. Alans, rron Slop? A3ME1
Tint I'mm, Pcgcy* ste ASH 1Z
t-Mdixsz Vumfuflieic Hits
SU/Ti» 5*KMl Up. SnaiW A: A; -J'.
HI* Dumandi I. T«*. Sonyl
ArWarror. Y«VlldE
ZgrtMs, Airnynvm 1 i MO
-£bctlUi. SOMrf. Tli. Tr*
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Qumin ktanM. Wwn SB
Phj|iKl BdUtHiS. Xnnnni: n«r
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ASMS tarn* jrt. Msn«s«iw. 5"Jl»*
ASI1J6 snoitOm, Kyhb51iO(iK0. I>wl9ii fc™
ASH2f Shiiitf>ii 5i L8Wr Ixm, Crxn
A31E» SnflWln™*m.-Sol«iriWSf!-«*
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GRAPHICS AND ANIMATION
3««R»«ngi|l.lli*):i;Pl
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£lHm Enp^fM AflUn W |Pj
2286 F5nhlrtao^AnIT^el.D^<:WM^ , IP; Z30i
WJC SnmyJiH5iS«tilljn:fP;i 2M
225S T«Cal6»*SiBW|-p) !3Q?
22« AlCSlW Huawm |P| ffll»
33K OuillrTiiiB(5Mb|(^(P| 2J14
!303 Lemmi , 'iHs»«(Hl'H?W>'i';Pi 2315
3306 Ar The Fto! |I awij CIO) <Pl Ml
'ItJaXiieif' i?D| |P|
FWV4) B The B*b |3MN I2DI If :•
.Ij,ii-<hk- CMaQal Mi (PI
Gladmurt (3M«JK»1 120) (P)
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hsekrossi rhBB*ia*K3C»H p l
Bonita Loa Slunfl' P!
UTILITIES
CWirui^JOflOilPl flies
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HrLVJI 1 lMu»:Cjli;ii Pi 4173
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MUSIC AND SOUND
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SB0 Old* RHGWI" 1*01* Guv) |F| 5C» yimuln Dbikb |Pl
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DEMOS
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•
GAME REVIEW
CI AMIGA
BRIAN THE LION
PSYGNOSIS OUT JANUARY £39.99
have to say. I've been quile
excited about this one for quite
a while, it*; about :ime aoOTQ-
I one sat up and proved that '.he
Amiga is more Chan a match lor
the consoles ot the world, and this
is the lilie that beats them at iheir
own game. Brian the- Lion is a
platform game like no other on the
Amiga, it would honestly look
more ai home on a Super
Brian io«s to wBw his itHti on ma sieeva. JuM Ni ntendo , thanks to some revolu-
toon ?1 mat expression. tionary new graphic techniques.
Whether or not that's a good thing is down to your own personal prefer-
ence, but the facts are there to see, Custom chips or not, (he Amiga can
do anything the SNES can do and. in a lot of cases here, do it far better,
Like all platform games, the aim is to get from one end to the other. I could
pad out a bil here and give you the plot, bvi you've heard ii all before. The key
thing to note is that your only aim is to get to (he find of each level, Vou can
collect power-ups and jewels if you want to, bu> you don't actually have to.
Visually, the game is quite something. Although in a still screens hot. i\
fooks like most other cute plalfc-rmers, you notice the amount of effort thai s
gone in when you see the thing moving. Brian has Over a hundred frames of
animation to himself, including things like looking up with a daunted look on
his face when he reaches a clifr he can't jump up, and a wonderful roar
facility. HoWing down the fire button makes him breathe in, and releasing it
lets out a roar. The longer he breathes, the stronger me shout, The amus-
ing thing is. il he lets ou! a realty loud roar, he startles himself and stands
their quivering for a moment
Very playable and very colourful. Briar? is probably the best-wntten plat-
form game ever. With more
tricks and stunts than most
similar games, it's the kind
of game you must have in
your collection, even if it's
just to annoy your console- ^H
owning friends.
Tony Dillon 86%
You need to utilise pan of
Wft Uaefcdrup In order
to progress-
MINDSCAPE OUT NOW £35.99
^■^ Yes, landscape are taking
■ ■ theTirties out of Ihe
^i^ board once more,
five-disk epdc that seas
of the Me lurry itiings '■
!>-e"r "en; planet to find
should he. Someon-
transformation ray ta Urn th
loving Tmies into blank zombies, ot
even worsts psychopathic Killers,
The King has b^enMrrctnapped tjtrt
lie is the only one who can
flfe public bart to their us u
Chievous selves. Guess who
we to rescue
Tnat green sparklv ray (jives jfOV t special
power, it'll ft** il away, too,
The game p'ays like a cross between Lemmings and.lWcifpn, Your little Tiny
has four different incamai ens. One allows him lo shoot fireballs, one gives him
SpWeraian4ike sw+ng>ng abW**-we lels-hin* tweaine undsr water" and the
last allow* frim to eat" through the scenery. Each level is packed lull erf traps
and anenny sprites, and you havn to use a variety <jt skills to gat through.
1 really am enjoying this. one. fl"s beautifully animated, wonderfully pre-
sented and quite adrflettve. The movement ot the characters is smooth and
effective, with Dag* of personality. The'e am even a couple: o! flasny effects,
fifiethe screen swirl.ng around and fading into nothing when you complete a
level- The qnly downside is that-SCime people might find it a little slow. IL takes
— — at least a second to get moving, and
another second if you want to stop.
T here's a bit ot a lag en the joystick
oofllrof, which- means you havw to be
thinking ahead of yourserf. After a cou-
ple of goes, though, the controls
become so instinctive that it slops bang
a handicap and the game becomes
really enjoyable.
Tony Dillon
1
I
1
Top At the and or ID* first level, Ihe OiH* way to gel oH tilt Wand !■ to climb aboard the ctlaptKL
pHfh M |..r»> l *Ml.«
a *r»«ll.. round red rack fciter. Mean litlte ining, isnt Nt rr
to*** 1 *?' 1
i.M
Dfiu'lTO
^n**"****
5.
iii
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AMIGA SPECIAlliTS 'iSTAR GOLD DEALER • CDTV CENTRE • PHILIPS APPOINTED OEM
CU AMIGA
GAME REVIEW
War has never been
so much fun, 3 or so
the song goes. Jon
Sloan dons fatigues
to join the chorus
line for Virgin's
latest bloodfest.
MASS
DESTRUCTION
War would r. I be war without a selection
□1 powerful weapons tap able nl mass
destruction. Gannon Fodder is no ditler-
ent. (here s enough tire power In there to
stock Hie arsenal nf t small South
America n dictator.
Tour insertion team starts each sce-
nario with an tjn limited supply of bullets
but, depending on the plot, there's the
opportunity to pickup much bigger guns!
WENABES- Your basic -shred -the-
enemy-with small-bits- of-shrapnel
devices. Their range is limited, but they
can be thrown aver obstacles to hit their
targets. Very useful lor a sneak attack.
ROCKETS- These bazooka shells are
great for long tango attacks. Best used
against buildings or enemy soldiers simi-
larly equipped. A great tactic is to dash
out Irnm (over, let one oil, the n dash
back under cover In watch the fireworks
Irnm a sale distance.
MEAT SEEKERS- More fang range devas-
tation can he achieved with these than
almost any other weapon. Brilliant
against enemy vehicles.
Jf£F-Fast manoeuvre We and fun. Us*
if for oju itk attacks . M du itted with a n on
board cannon you can shoot the other
guys or. better yet. just run them down.
Remember kids - don't try this in daddy's
Range Rover!
SKIBOO- One snowy scenario sees the
team stuck in a maie-iike forest with the
only way out over a series ol fee ramps.
Evil Xnieual lookout!
MM- Tough hut not indestructible.
Some enemy bunkers are so armour
plated that only a shell deliverer) from
ana of these will penetrate it. The sounds
of soldiers squished beneath the tracks
are so sick.
HELICOPTER- tf you leei you're above all
this violence, you can he, literally, with
the 'copter. Flying above the action
means you can strale the ground yet be
Immune to most returning lire, except the
rockets and heat seekers.
I can't camouflage my feelings
about this game. I've just gotta
. shoot my mouth off. Cannon
Fodd&r is the best thing since gun-
powder. It's bloody brilliant If e better
than sex. But, that's enough adula-
tion (And had war pairs - Ed.} for
now. So. what's it about? Simply put:
shooting, shooting, more shooting
and. just tor a change, a few explo-
sions. That's It. No fancy storylines.
No deep and meaningful scenarios.
Just grab a handful ol recruits, drop
then in a war zone and then blast
everything in sight,
f 9
orations
You can call up a map al any time. It's not
terrilically detailed, but it does give you some
idea where the huts and bunkers are.
WATCHERS
Weighing in at three disks,
Cannon Fodder is a hefty
game indeed. There are 2d
missions awaiting your sol-
diers, each with between one
and six phases. In total you'll
have to wasK your way
'h rough 72-Scinafios, each
Buildings blowup with surprising reg-
ularity whenever I ,il»y Csonofl
Fodder. Perhaps If : « something to do
with the tact that I keen throwing
grenades st them.
one prog res i
sively hari
than the
earfy operal
involve Sending
the teaman *..
straigUjjT s hi
— *" -•* -- everytj
sight' assignment Lateron, ihough
they'll have to rescue hostages, pro-
tect civilians and kidnap opposing
soldiers. When you realise that one
stray bullet, from either side, hitting a
civilian is all it takes to lose the phase,
you'll see just how tough the game is,
To crank up the challenge element
you only have 1 5 raw recruits per mis-
sion. And. as you're guaranteed to
lose a good number the tirst time you
try the mission, even experienced
players are going to take a couple of
weeks to complete the game. Believe
me, by the time you reach the seventh
■mission you'll be cursing your lack ol
mouse control. I played it with a
40CDPI mouse and still got wasted!
Speaking of controls, even a
Later en emy h ases are (tea vi ly lorl if i ed . The
only way you cart take Itiem nut is willr a tank
or a si'sll Irani a fixed gur emplacement
complete mouse-a-phobic could get
to c ■ as with these. Just point the
mouse where you want toe c. eft
■flick and oft the rtteii m\ SKiLl
Uck <iira Utty U aluxA at thai ponu
Bullets are unlimited but there's also a
fixed amount of secondary weapons.
Firing ihem is easy too. Right click on
the target and then left click at the
same time to release one. It's tempt-
ing to let rip with all your weapons
early on, but thai would be a waste,
And some missions, need you to care-
fully control your resources.
For instance, one objective could
be that you have to blow up all the
enemy's huts. This is not possible with
bullets alone.
GORE BilMEY!
You don't get to choose the size of
your squad in each phase, that's
done automatically. It's not a problem
though 'cos the Sens: boys have
»
GAME REVIEW
CU AMIGA
pitched the difficulty curve just right
You'll have just enough mem to com-
plete that part, even if you lose a
couple. But its best not to sacnlice
troops needlessly as they increase in
rank with each successful mission.
CRIMSON ARC
From the very first moment you load
Cannon Fodder you know that ycu're
INSTANT PROMOTION
Hidden in certain locations on specific, missions are
special Sensible icons. II ydu Inn J one ol these your
dreams will Dome irue. Well, not quite. However, Itiey
do power up yQu r troops . Grabbing one will da a variety
of things Irwn Diving the man instant General rank (with
better Firepower, em.) la granting invincibility for 3
short lime. Basically, look ca-elully around each level.
Same icons are just lying around, olhers are hidden
behind background scenery. Good luck!
in for a treat. The intra- music and
slideshow is one ol the best I've seen.
Normally I skip through intros. But.
Sensi's version of "War... has never
been so much tun' captivated me -
it's a brilliant, toe-tapping tune. The
attention to sonic detail has been car-
ried over into the main game with
both music and sound effects per-
fectly scored. It's the simple touches,
The e ne my c an be very sin p id . Some
bazooka man hide behind rocks and other
scenery. As they fire as soon as they see
yoj, you can cause (hem tn blast His rock
directly in front, blowing themselves up.
Waler is probably Ihe trickiest landscape
if. aoss. Lighter blue means it's shallow
a in you can continue Id lire, Darter tiIi.-:-
. i - m jfeep-yftu'll heasittir'i ln:>
as you cross.
The jungle levels are a minefield of trip
wires and sharp spikes. Watch where you
wall or ynu may end up with a spike right
up the hum!
like the way that sounds gel louder
the closer you are to the source, that
make i(. On the graphic front there's
no innovation but plnnty of good solid
Amiga art. There's loads of variety in
the landscape types - jungle, ice,
desert, moors and underground cav-
erns - and the sprites' animation is
very detailed considering how small
they are. I love this game, ft has its
faults, like Ihe lack of order
options. But on the whole
it's a very playable, veiny
tough shoot em up. Be
warned though, you'll need
to have your sick sense of
humour head on to enjoy
Ihe puns. Many develop-
ment teams, if they're lucky,
go Ihrough a golden phase
and the Sens! boys are right
in (he middle of theirs just now. Can
they do no wrong? Nol as far as
Cannon Fodder goes anyway.
^Tj
VIRGIN £35.99
tt?
f
♦
jusbd!
15UD1 3| Atlll
AtfOO!
I
VIRGIN INTERACTIVE ENTERTAIN-
MENT. 338A LAD BROKE GROVE,
LONDON W105AH TEL; 031 MO 2255.
RELEASE DATE: END DECEMBER
GENRE: SHOOT EM UP
TEAM: SENSIBLE SOFTWARE
CONTROLS:
MOUSE
NUMBER Of DISKS:
3
NUMBER OF PLAYERS:
1
HARD DISK INSTALLABLE:
MO
MEMORY:
1Mb
GRAPHICS ++*W4*M4D%
SOUND +♦♦♦*♦ ♦♦♦♦92%
LASTABILITY ♦#♦♦«■♦ *♦♦*«%
PLArABlLITY ♦♦tt*-t*#f**7%
.
4
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J
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CIVILIZATION
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20-99
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SYNDICATE 21.99
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XMAS LEMMINGS U-99
ZOOL 11.99
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Men am lw wM«t in dhMgt E * 1
Al Ittmf »re tubjret t* mlliblllljr.
Port and packing: UK = TSu per Item 2nd CMa; £1-50 per item tit Class.; £2 00 per item 1st G*ts R«orded.
E.E.C = COO per item; Nan-El.C ; £6.00 per item;
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only £7.95
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ective until l&ujhtarnu
GAME REVIEW
CU AMIGA
V
The problem with introducing
sequels to games is thai peo-
ple tend lo expect parr 2 lo be
better lhar the original. I mean, with
all the lessons of ihe last game
learnt, you'd think that some
improvements should be made to Ihe
game-play, graphics* sound et at. But
with a ganne as good as Zoo! you ve
got a pretty tough act lo follow. So
you'd be lucky to reach the lofty
heights scaled by that top platformer.
Unfortunately, Gremlin seem to have
fallen well short ol that peak.
SEQUEL MANIA
This sequel once more stars Zool,
the Ninja from me Nth Dimension;
only ihis time he's brought along
Zooz, a female Ninja. The idea's just
the same as the original with you
{playing Zool or Zooz) leaping about
sis huge levels in an attempt to catch
up with Mental Block, an aganl of the
Below: Level two and Zoafs until Bilberry
Hill. Apart Ira m psychotic snake -like torches
water out 1n r ihe Irumy Annlepoi$« lamps.
*±
The ninja that doesn't resemble an ant is
back. And this time he's brought a
Jon Sloan joins the party.
II wciilrii'l be a platform game without hidden
rooms. Blow certain block's away and you'll
discover roams chock lull al Chupa C inns'
lollys and logos.
mysterious Krool who's inient on
wrecking the equilibrium of the Nth
Dimension. Yes, I know it's a load of
pooh but somebody's got to wrile that
kind of thing. Anyway, each level has
its own specific theme ranging from
Swan Lake through Bui berry Hill to
The Crazy
House. So, with
each level you
get a whole new
graphic set and
a completely
different group
ot baddies,
each one tied
in with the
background
graphics. For
instance,
Bulberry Hill
is populated
by flying light
bulbs and light beam
shooting desk (amps
whilst Swan Lake is full of dive
bombing birds and aggressive
half -hatched chicks. It's a great
way of keeping your interest
peaked as each nastie demands a
different means of attack and
defence. It's no good blasting your
way through the level bouncing on
every enemy you meet as Zodt
will quickly run oul Of energy
(mind you it is good fun!).
t~
DOUBLE DOG
As welf ifi Isoi. /.bui's
brought along his deo loon
[Query: is everyone called Zarjfsnmn "*
thing) in Ihe Nth Dimension? It must he a
I pretty Soring place - Ed. I . fhis two-headed
mtitt gets to play a role m Mental Block's
downfall Of starring in his own sob-game. To
enter it you need to collect three Zoon tokens
which are hidden about each level. Grab enough and. at ihe ens} ot that section,
you'll be toomed oft to loon's game, No points lor innovation I'm atraidas it's
simply another Brea tout done. Guide toon lett and right to keep a _^
bait bouncing up destroying the coloured Mocks above him,
Every now and then a bonus tails to Site lloor which
loon can collect to help ZoolfZooi in
the next level.
*
Expectations were running high in
the office when we received this.
In fact we bad lo
rght over who would
get the review. Sadly,
/after loading it up, I
wished I'd lost that
scrap. The whole
hing screams of
being rushed oul
in time for Christmas.
he graphic? some-
thing that Zool 1 was highly praised
lor - seem dull and lifeless by com-
parison, it's as though they were
sketched by an art expert only to be
coloured in by a ten-year-old with Jess
than a basic grasp of composition.
The gameplay too, whilst competent
lacks even a 1 0th of ihe sparkle that
made the original so addictive.
Possibly the only redeeming feature
that could pull this game tram the.
murky depths of mediocrity is the
music. There's an eclectic range of
tunes available - listen out for the
mellow tones on level two. Overall,
Zoo! 2 is a lei down. The best that can
be said is that it's a stunningly aver-
age platformer. 'S&
GREMLIN £25>V
I A500* M IIHHlfll #11011 £j
GREMLIN GRAPHICS. CARVER HOUSE.
2-4 CARVER STREET, SHEFFIELD 51
4FS. TEL 0742 753423
RELEASE DATE: END NOVEMBER
GENRE:
PLATFORM
TEAM:
IN HOUSE
CONTROLS:
JOYSTICK
NUMBER OF DISKS:
2
NUMBER OF PLAYERS:
2
HARD DISK INSTALLABLE
NQ
MEMORY:
1Mb
GRAPHICS *♦♦•#♦ «#*70%
SOUND 4****** ##83%
LA STABILITY .♦♦*♦♦♦*♦♦♦ 75%
PAYABILITY ♦♦♦♦♦♦•♦♦♦78%
i
A slightly disappointing
sequel to the Amiga's
top piatlormer.
OVERALL 76%
89
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£7I^E#e2^r C?^IS'I*MJ%S
> 1
r
oreF
TRONIC
GAME REVIEW
CU AMIGA
I If III IB
DespJle heinjj aM* to pull
off aerobatics the Russians
would kill fcr, you'll
inftifilabli. hit something.
Fortunately , mere.'* usually
a parachute la hand.
■ illinium
irr
ALTERNATIVE OUT NOW £25.99
ore a flight game than a flight sim, Jelstfike lakes an unusual side-on
scrolling view lo depict tfie action, It sets the player up as an ace
I fighter pilot working lor an elite (ask force whose aim is to rid the
world ol 5 P.U.D.D. (The Society of Particularly Undesirable Dastardly Dudes).
S.P.U.D.D. wants world domination and you're the only one slartding m Ineir
way. So. the plan i<; I hat you carry out a aeries of strike missions against
S. P.U.D.D. bases. Vou have a selection of aircraft at your disposal ranging
from small Wessex helicopters to super fast SU-27 Flankers. The missions vary
from rescuing spies to blowing up radar stations - all in the name of peace.
Jel$trike is a tunny old game. The control system is quirky in the extreme.
For instance, when you're Hying right lo left you climb by pulling down, but
travelling loft to right the controls arc reversed. So, in the middle of a dogfight
you can find ycursell heading for the ground at an enormous rate simply by
rotating too far Very confusing. As for the graphics, weft they belong firmly in
Lookout, io™ iiyinn building ahead; Dorrtttv a f J D game - not in a £25-plus product.
10 bug the QioLihti mo much or you n»y end Criticism aside for a second. Jeistrike
up deming 1he shiny neu plane. ,, .. ..
is actually quite fun to play. If you grab
a mate and try the Aerolympics option
(i.e. you take turns to fly through a
. devious course of balloon gates, etc)
you II find you rs (ill soon dragged into
the action. The problem is il just isn't
_ worth £25.89. Had it been released at
' a budget price then I would heartily
recommend you buy it and the score
would reflect this. As it is,
though, don't bother. ».
< Jon Sloan »U /»
Watch out lor any low-flying buildings.
50%
Dive Horn (he skies lo attack the ground I
. Walt ti uut for flak shooting up Ihoug
Some levtli Contain secret hidden (eons which, once revealed and collected, will trtrp ytwi to the
end of the level.
MAGIC BOY
EMPIRE SOFTWARE OUT NOW £25.99
Franlic, frustrating and tun are
three words I could use to
describe Magic Boy, Empire's
new platform puzzler.
The aim of the game is to help
Hewlett the wizard's apprentice
recapture the magical creatures he's
accidentally released. The monsters
have escaped into four different
worlds: Sand Land. Wet Wortd,
Plastic Place and Future Zone. As
each wortd has eight levels and you
visit them twice, Hewlett's going to
have his Work CUt OUt Capturing the Snakes gs lore! Gel your timing right and yau
escapees i n the required time li m il could ''" > roiJ|r tkB o "" * l1h lMds - nrnnHiera. The
To aid him in his efforts he has a %££%££" a ' th * "" ,imt the blflBer
magic wand and bag. He can lap the creatures with a magicaJ bolt and, while
they're stunned, stuff (hem into the bag. Pulling down on the joystick at this point
will send them tumbling back lo their pens at the bottom of the screen.
It's a bright and colourful game with cartoon-like characters and a chirpy,
though eventually grating, tune. The gameplay is tough with the devious level
design making for some frustrating aciion. Some levels have been constructed
so thai there's only one way to complete them so, should you take a wrong
route on one, you'll be unable to Complete it. Although you can restart it you do
lose your bonuses which is irritating. On the whole it's been well coded although
Hewlett himself moves like he's in treacle.
If you've a high tolerance level and aren't prone to smashing your Amiga
every time you lose your rag you'll be okay with this game. Those less evenly
lempered will find it induces uncontrollable rages - as the games room at
CU Towers can testify. It's hard but fun.
Jon Sloan
utilise fhese craHily-pl»cod springs to reach the higher pJallqrms. Joystick control is fiddly here
ho be careful which way you push,
91
Some days n
Now showing on PC & Amiga
Now showing on PC & Amiga
CU AMIGA
GAME REVIEW
'he game that was once hailed as the Amiga's
Hreetfighter 2 beater has returned in its second
icarnation. Tony-Dillon steps back into the ring.
ake no bones about it, Body
Blows was a damn good
game. Slreetttghter 2 may
have had the hype, but Body Blows
was the game designed for the
Amiga. Naturally it sold in ship loads,
and deservedly so, as well as slam-
ming Team 17'8 reputalion even
higher up the ladder. This Christmas,
the story continues with Body Blows
Galactic- not so much a sequel,
more a new version of the original.
NOTHING CHANGES
Essentially only Ihe graphics have
changed- "Hie game is exactly the
same in most respects, other than
ihe fact that this has 1 1 new charac-
ters, ail with new moves and special
abilities, The basis of the game is
much [he same, with you fighting
your way through 1 2 opponents, to
receive massive congratulations at
the end. We've all seen beat 'em
tips, anO we all know h wwk.
After Streetfightet 2 and Body Blows,
you could be forgiven lor thinking
that they've gone as tar as they can-
Unfortunately, you'd be right. Body
Blows Galactic is a step in the
wrong direction.
The first big problem is the list oi
opponents. When you are fighting
against human (or at least
humanoidt) opponents, you can feel
that you are attacking someone.
There is some gratification to be had
from kicking someone in the
teeth/chest groin, and this makes the
game ajl the more exciting, When
you are fighting against a gho&l. a
robot or some strange creature made
Team 17 have seen fit to relaass two differ-
ent versions al Body Blows Galactic, One is
tor AGA machines, and makes use nt the
machine's 256- colour Capability. The other
is lor n on -AGA, and features standard 3?
colour mode graphics.
The interesting thing is that the 32-
colour version actually runs a lair bit taster
than thr- AGA one, and II is also marginally
more playablef
gp ol cones, the game
style instantly toses all
Character. There is little
enjoyment to be gained
by kicking a robot in the
chest. After all, robots
can't feel pain,
JUNIOR
Junior is one big, bad
dude and no mistake.
Training in the art of Jawa
La, which lilera Lfy trans-
lates as' hilyov with my
spinning arm', Junior has
real speed on his side.
Thai plus a lew bio lie
implants, but wewan'l
dwell unloose. His Blitz
move is pretty special,
lashing ant with 4D
punches at ante.
MISSED ME!
The next problem comes
with the payability itself, I
lound the collision detec-
tion exlremefy frustrating.
Half the t<me you can hit
or be hi! by something that, by
rights, you shouldn't be able to
reach, t also found if galling that,
aithough half of Ihe moves involve
leaping in the air. it is far too easy to
be hit, but very hard to actually land
any points yourself.
Not that I'm saying fte game is
difficult I finished it on my first go,
using onty one move! Thinking this to
oe a Lit the game on its
PUPPET
1(1 could hand out awards
in this game, Puppet
would win Ihe award lor
being Ihe stupidest look-
ing. Built GUI ola
collection ot cones,
Puppet ti as the longest
reach in tbe game, but lil-
tle else. Easy to kick la
Oils, but itDl too easy to
defend against, he's worth
working v: "i.
DANNY
Based on our own Mr
Siingshy, Danny is r.nnl.
hard, has a great bairr.nl,
and is a bit crap when il
comes lo beating, up any-
thing more In art hall his
heig hi. He has a fairly
stand aril sel of moves,
alllinjcjfi bis lirehall
capability is impressive.
Mind you, it's nothing
compared lo Jon when be
loses his temper.
S,s3*
l used to ttirnklbat female
characters Mere always
Ihe test to play in these
games. Howe er, slier
seeing Aran a in action, I
take it all back. Anna is
a waste ot graphic dala
Most ol her moves
involve either jumping or
swinging around on a
stupid little 5 If sle hoard
with no wheels.
completed it again. Is this reaJiy the
kind of game Amiga owners want?
Surely we are far enough down the
road lo be able to supply sorrc? sort
of intelligent computer opposition in i
game like this. The Amiga can
already beat us at chess, in
wargarrtes and most other ta<
games, so why not in a simple bea:
'em up. If you B-fe doing nothing
more than just repeating a s r
move over and ovtr
ALIEN BREED 2
TEAM 1 7 OUT NOW £25.99
AMIGA
SCREEN STAR
II you nomAGA owners will
have? been drooling and drib-
bling over Ihis one for the
last month, With a whacking great
03 percent from Jon Sloan last
issue, Alien Breed 2 is taking shoot
to a new level. Wow Tea
17 have released the non-AGA wi
:;i.jn. and. surprisingly. If 8 actually a
better game. My only problem with
the AGA version is thai it is tar too
hard, and itiis version is ju^l thai lit
lie bil easiei Wiry' Well, Ihe Itjwtjr
colours (but very cleverly used* -
im apart?) mean t K at
es around a little
...d there are actually lewei
alienr, on scjean at any one time, so
there's slightly less chance ul you
-4-iu m»ii.'i f
. .,.,.,.iir-l
nthal. the game is
jdg^^. You still have tQ lr.
Lo flotony Alpha- Five to wipe ou
invading alien horde?, running
SAME REVIEW
CU AMIGA
ITfKNO
By rights, Tahiti should
be the hardest c ha racier -
he is made out of steel
and can lire missiles at
[people. Bui this is not the
ease. He jjsl stands there
and gels Ihe shilling
knocked out dI him on a
[regutar basis -
Slow, clumsy and
generally useless, he's
definitely not the charac-
1st to play.
PHANTOM
He's ooky, spooky and, la
lap Hair, he's gat no
legs, It you ever thought
ghosts were insubstan-
tial, then ihlnfc again.
Phantom rs a hard little
guy. especially with his
Orb nT Destruction move,
which has him disappear-
ing into the fl gor arid
turning into a steal ball
which causes stacks and
statfcs of damagE.
WARRA
Warrais king of the Ice
world, and not a bad
f igfaSsr with it. He has 3
good range or punches
and kicks, and his best
move has la be his icy
brealti. Essentially, he
blows an people and they
Freeze on the spot, giving
him all the time he needs
to lay in with z good lew
hard blows mi knock Ihe
stuffing oir! of them.
Forget the wimps In
Jurassic Park, Dlno is Ihe
kind of din ssaur thai yon
really v.w'dn'twaitl to
n a oark urgh! in a
primordial swamp. He
uses his long tail to great
alfeci. and when you con-
sider the strength of hrs
attack, you wonder how
dinosaurs ever became
exllnel . I supposes they
smoked too much.
None cf your fire-brealh-
fng nonsense here. This
Is one tfrag on that uses
brute strength and a spiky
backbone la win.
He may not be the
fastest character in the
game, but he is certainly
the strongest. One solid
punch Irom one ol those
heavily muscled fisls and
you'll be seeing stars for
The tastes! character in
the game, Kai-Ti can beat
Just about anyone at any-
thing, hands down. Her
Jawbreaker movers invin-
cible, and with It yen tan
pretty much waltz through
the game. Her special
move, Hie Finger Press, is
a little palhelic, Out what
do esthet matter? "ttre
Jawbreaker move more
than makes up for it.
A pathetic spindly bloke with dodgy glasses and practically no
decent abilities. His punches and kicks are fast, but ineffective
though he can lire laser h earns across the screen - slowly - so
I suppose he has seme saving graces.
computer should recognise ihrs and
take some sort of evasive action.
Instead, it just keeps on walking into
the fighi and getting suckerpunched.
Strangely enough, if you try to
play it properly (i.e. not using a win-
ning move over and over again)
most of the characters are useless.
Dino, Warra and laeer are as inef-
fective as they come, ye! Ka;-Ti is
evincible, due to her speed and
Jawbreaker move - a move thai
never lails. This imbalance in char-
acters means you will only ever
want to play a coupfe of (hem, and
once you have finished the game
with I hem. the disks will be stuck
back in the box and relegated to the
shelf,
Body Blows Galactic will sell in
droves, almost purely on the
Strength of the original co-upled with
Team t7 brand name. A bit of a
shame really, because it does not
deserve the success.
Inferno, as his name suggests, is a human fireball. Bad news
for most people, as it means that evEn touching him can cost
you energy. He has a few handy flips and spins, and a loir
fiery tail that can do masses of damage.
TEAM 17 £29.99
ASIIH KSSB+m UOOB A1200B
visaafl a?ddV *aoaV Mdl/
TEAM 17, MARWOOu HOUSE, GARDEN
STREET, WAKEFIELD, WEST YQRSKIRE
WF1 1 DX TEL: 0924 ZD 1849
RELEASE DATE:
OUT HOW
GENRE:
BEAT EM UP
TEAM:
IN HOUSE
CONTROLS:
JOYSTICK
NUMBER Of DISKS:
2
NUMBER OF PLAYERS:
8
HARD DISK INSTALLABLE; NO
MEMORY:
1Mb
around a lop-view maze taken from
games like Gauntly! , logging on to
uijc Mii^rcomputers located all
over the base where you can buy
extra weapon* and power up:.. I!
still has glorious graphics, with
some ol the most realise fireballs
ever seen.
The sound has changed little
loo, although soma ot the spufcoh
Mas been laken out in lavour ot
mo more standtird apotellecls.
^Tti«rt! ia SO mm Ijj it ,n
one time, 11 iuurjh that you don's
-; a rnfissivc
dozens (jl extremely
_.tallenr|irir ( jjftv«l£. It's still not easy,
ar>d you re ?t:tt qo»f»g to bu pushed
Irj 1irn:.fi Umbo™; in a^fftfirnoon
.^Mt what the hell? it's r-
to nlnv vnu 'Vr ■
ii wnek or thre
\'J
Jfi\
Tory Dillen
95
Seasonal Sale • Seasonal Sale * Seasonal Sale * Seasonal sale * seasonal baie ■ seasonal :>aie * seasonal saie • sedMjridi adit? ■ au^uihii
WTS Electronics Ltd, Chaul End Lane, Lutc
Amiga 1200 Packs
m
1 iJii-Dll tusu^u run |
■On site warranty
■ Two Python joysticks
■ Free Paint package software
-Mouse mat
•A 1 ! 200 Standalone
-Al200with 20MB
• A 1200 with 40 MB
•A 1200 with 60MB
• A1200 with 80MB
■A1 ZOO with 120MB
*A1200 with 200MB
£274
£364
£399
£424
£439
£509
£549
Amiqa 4000 Packs
• AGA Chipset
■ 6B030/40 processor
• Co-pro option
* 2MB/4M0 RAM
* A*OQ0 030 with BOMB HD & 2MB
£699
• AlOOO Q30 with flOMB HD a 4MB
£999
• A40DU 030 with 1 20M B HD Si 4MB
£1069
• AiOQQ 040 with 1 20 M B HD 6- 6MB
£1999
A1.200 Dynamite Pack
■ Simply add to pack price
€45
•COM
£Z&4
A1ZO0/A60O Hard Drives
Amiga 500 Hard Drives
Monitors
SVGA /Multisync Monitors
Fray 10 ifisial I upgrade kits
Full instn.jfiians.iinJ cables where necassafy
All drivat supplied with farrrtanlng
instructions and software
fris: runny available
£135
£154
mm
£199
£329
20MB HD Upgrade Kit
40MB HD Upgrade Kit
60MB HD Upgrade Kit
HQMBHD Upgrade Kit
120MB HD Upgrade KLii
2Q0MB HD Upgrade <ii
A1200/A600 Memory Upgrades
> A12QC PC 1204 4MB. tiiiict, mi opiiMii £196
■ ProRam 2MB PCM-CIA A«M,'A12M CUB
■PrnRam 4MB PCM CIA A6O0/A 1200 £172
•Prc.F!ai>Yi 1MBA60Q £34
• A1200 Heal Time Clock £17
High Quality GVP Hard Drives
A 5 00 A150G
120MB £429 £382
500MB £969 £942
1GB £1189 £1142
Internal Hard Drives lor A500
• Easy to install - Full instructions
• I CD technology
' Pro Internal 20MB hard drive
• Pro Internal 40MB hard drive
• Pro Internal 9QMFJ hard drive
■ Pro Internal 120MB tiard (1 riva
• Pro Internal 200MB hard drive
£406
• Philips BB33MK1I Monitor
* Commodore 1094s
•When purchasing with
an Amiga deduct £10 from above
pricing
•Dust cover for the above t i
■ 14720" £wfj*r high resolution colour display
■ Professional IBM compatibility
■Com plete with ca ble
■ Full UK warranty
• Tilt & swivel stand
• A 1 2O0 SVGA M on i td r IDisptoys hiflh
productivity roods)
■ A12O0 SVGA+ Monitor iMadiummsi
displays all modes higi** » n d low!
• Al 200 SVGA+ Monitor m<&h resolution,
displays all modes)
• A1Z0O SVGA plus 20" Monitor ipisp
allmode5.idiMlforpTf",CLADete> £"
Workstations
Peripherals
Scanners
Pro ROM Swapper
• Economically sound
•Facilitates up to three external floppy
drives
" Made in the UK
■ Strong and robust
• Aesthetically pleasing
•Keep your desk neat and tidy
• Supplied complete and assembled
with free mouse mat
■A5Q0 Workstation
• A600 Workstation
• Al 200 Workstation
£36
£36
£36
■ Workstation Coverall dust cowers £5
> 100 Capacity lockable disk box £5.93
> Squick mouse £ia.99
> Mouse- mat £1-30
■TDK nigh qualily DSD (10) disks £9-39
-Computer Mall DSD (10J disks fift
' Jet Fighter joy stick £1359
■ Apache joystick £699
■ Python joystick ease
' Zipstick joystick £1499
■ Screen Beat speakers £29
■ Zi-Fy speakers £36
■ A500/A60Q/A1 200 Dust covers £139
■ A500 Modulator £3&
• Rendale 8602 F MC Gsnlock £1-69
'Supra 2400 Modem £89
• Supra Fax PI us Modem £WS
• Supra v.33 BIS Fax Modem £SB
>**.
_£
• Allows image processing in a useful and
unique fashion
• Comes complete with
operatson manual
• One of the fastest growing applications
lor home and protessional users
•High specification coupled with cost
e-ffeciive pricing
• Power Handling Scanner
• 64 grayscales 1 00-400 DPI
•Thru'port lo primer
• Fully cornpatadte with Delux Paint 4, etc.
• Advanced software
1 Power Hand Scanner v3.0
£96
'iPower Hand Scanner Colour £229
Swap between Kick start chips
Fits A500, AS00+, A60AA1SOO
Auto swapping via keyboard con
Flexible cable allows the swapps
work in conjunction with
accelerators etc.
Simple to "fit - full instructions
Pro ROM Swapper
Pro ROM Swapper + 1.3ROM
Pro ROM Swapper + 2.04ROM*
Workbench 2.04 plus man us'!
Seasonal Sale « Seasonal Sale • Seasonal Sale • Seasonal Sale » Seasonal Sale ■ Seasonal Sale • Seasonal Sale ■ Seasonal Sale ■ 5
^aie • seasonal sale ■ seasonal sale * seasonal saie * seasonal :>aie • seasonal aau? ■ ieaioridi idit • Ktnyiidi amit- swiundi acn«
BEDS, LU4 8EZ Tel (0582) 491949 (6 LINES) S
Pro Agnus 2MB
• Provides a full ZM8 of Chip Memory for the
Amiga 500 and Al 5au/?uurj • Dsiigned and
bd It in England * Supplied with 8375 Obese
Agntfi * Includes 2Mb Memory on board in
the form q( low pcwe* Zips » Allows the pro-
cessing of elaborate animation and sound
sampling * Provides, the same max. th>pmem-
Diy Hi the A300WA60O S500t ■ Increases
a rid reliable memory space from 9MB to
1 DMB • Complete with full instructions and
flying leads * Brutish made
• Pro Agnus 2MB £139
(Free fitting available - ftiorie For details)
High Current Power Supply Cumana 3.5" External Drive
•Allows the addition of peripherals
out damage to computer or power
;piy
t risk dam aging your expensive kit
■when one simple investment will ensure
total peace of mind now arid fof the
jre
■ mode design
■tow bar projection
' sh made
kA6Q0 Power supply unit I44-.95
pASOQ Power supply unit £44.95
A590 Power supply unit £44.95
' A1 200 Power supply unit £S4.9S
►A2Q00 Power supply unit £99.95
* High Quality
* Renowned and proven reliability
* Top notch specification
* Anti-clicic
* Long moulded cable
■ Slimline design
* High impact plastic
■ Cu ma na e-xte ma I d rive £57
* Cumana external drive
+ TOO capacity disk box £B0
* Cumana external drive
+ 100 disk box + 20 blank disks £66
■ A5O0/A5OO+
Internal replacement disk drive fW6
Printers
A500 Memory Expansions
A500 Pro-RAM 0.5 Meg. Upgrade
■ Allows 1 MB software to run
• Chip memory compatible
• British made
• Without clock
• With clock
£16
£19
£36
■AoulforABDO
A500 ProftAM 1 .5 Meg Upgrade
■ Gives a full ?Mb of memory £74
A500+ 1Mb Meg Upgrade £29.95
Chips and Spares
•High quality premium range of Amiga
punters
•Two year manufacturers warranty
•Complete with cable to Amiga 500
•Citizen registered for Dealer ptuS service
•Swift 120O+- £129
la pit. ffl tBli/nnJM ips *bU. 30 NLQ 4KDB Buffarl
•Swift 90 Colour £168
i9pir BO column. 216 cpsduli. M LQiScfequpetmods
•Swift 200 £186
C24pin aOeoiumn. J1S cps draft, 72 LO *3dB quirt -noci<
•Swift 240 Colour £259
tf-tpn 90 ::iniim, 2«5cfa*Bft, 30 LG 43dB quiet^ mor*
•Swift Pro Jet £299
W coltirm. SO "ozzle prinL 360 cps drofi. 120 1.Q. HP
■<■'' 8KB buffer, '3 J n r- ':. miliwl 'n.~ •
•WfS have soie distribution nghis from
Americas biggest Commodore chip
distributor
•Workbench 2,04 Kit
£78
linduriw rr4nuals.. diiNs &>:r--p|
• Kickstart 20.4
£24
■ Kickstart 1 J
£26
• Kickstart ROM Swapper
£18
lamp bo'wjwi' Kii.xij^fiiil
■Fatter Agnus 8372
£49
• Obese Agnus 8375
£54
■ High Res Denise
£29
* lMBx9SimmsOchipf
£29
« 1MBx*2ips
£14
■ 8520 CIA
£13
O sales HOTLINE 0582 491 949 (6 ljnesk 0480 471 1 17 (24HR), fax on 0582 505900
Credit Card ordering by phone is easy. Simply phone our sales hotline quoting your credit card number., expiry dale, name and address and
the products you wish to order and we'll do the rest. Alternatively write the above details on your letter when ordering by post.
When ordering by post in cheque form please write your cheque card guarantee number on the reverse of the cheque and send along with
your order. Postal Orders are also accepted.
NO DELIVERY CHARGES TO UK MAINLAND.. MINIMUM ORDER AMOUNT £15.00,
Should you wish your order to be sent by courier service please add £5. This method includes Comprehensive insurance.
WARRANTY; One year return to base (excluding chips).
ONE YEAR EXTENDED WARRANTY: Available on all products (excluding chips) at 1 0% of purchase price when ordering.
Head Office
UVTS Electronic Ltd
Chaul End Lane
Luton
0582 491949
Computer Mall Bedford
No. 16 Downstairs
The Harpur Centre
Bedford
0234 218228
Where To Find US!
Computer Mall St. Neoti
No.fi
Priory Mall Shopping Centre
St, Neots
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49 Railway St.
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S4 High Street North
Dunstable
Bedfordshire
D5S2 475747
n quoffd or products rtrxkjd are Jl*j«d la Mucking lewis, and weblily "YtS cuirwl he hikf liar* or supply reimfojrwnunr, Inr Initt majeure, Of items, whrcn are ni.1 n\ stock due to demand or low HOC* al lb " M*»l ■*■* may r«uH m
I dclrwiy'jf nun di-lhwiv, payment rt*th OHM*, please ■*><*■ ifldayi For AtfnMy WT5 ressrve in? light to imnwid price*. rp.ii* packs, S*«if .cations ami or HjtatihrM product wihtuul driW KMI0E *1 any tirrw wrrlinul liability Up«l MM E A 01
sona ial Sale - Seasonal Sale + Seasonal Sale ■ Seasonal Sale • Seasonal Sale ■ Seasonal Sale ■ Seasonal Sale • Seasonal Sale - Seasonal Sale
f
1
▲
AMD pOvv
^SPEEIALL
sc^rjssfm
JAMES POND
RoboCod
K^
4»
\^r
SPEEPBALL' n 2
S31
"vi.
K
' I.M A . • W2 CWtCW (ic W N\ -rJl+iKm ""[ CAFVQM'MbSTKEI
I'odtmnik <& CAfCGM £d. Ud MMjktftmd Olid il)nk(*l wxk kmof
)MCc lid bi. KIXK ifttOfiAL. ?«-) JtrML^ 7 UtHirMAPWOlhtfUi
..■.intt-dSWVOMyiliSailVfkld IM*I Aflri^feieuimt
FORMAT AVAILABILITY AND RUPt
'kit
stmet
FICHTERir
fJPEIDSALL"
1
C64C /*«(!
tWP 7 *' j !J* ii /aj
£T.«/£14,»9jl
XWON 1-
BO&OCGD
Wrtv
^MCKMUCEIUXJl
1
«.w\«.M / H.99
E.FOtt
(»,« I t».w
*»,»
i*.99 Y» «j
.0
KILL'HMIJH
JAMES PONP 1 - ROBOCOD
KIXX, Units 2/3 Holford Way,
*W Holford, Birmingham B6 7 AX.
Tel: 021 625 331 1 Fax: 021 625 33 1
BUDGET GAMES CU AMIGA
BUDGET
Get 'em while you still can
punters, 'cos the VFM
gurus are here again
with their selection of
cut-price games.
Tills guy's touflU, you caril outr un him. Slsnd toe to toe and Mast sway, Its your only Chance.
TORVAK THE WARRIOR CORPORATION
CORKERS OUT NOW £9.99
ir$ the same okJ story... the hero's
family have been massacred by a
marauding band of goblins. So,
swearing revervge, he's grabbed
his axe and set ott to track Ihem
down. Thus, the scene is sei for
another crap platform-based hack
'em up. You know,, I blame Arnold
Schwarzenegger for ihe amount ot
god awful hack and slash games
on the market. If he hadn't starred
as Conan The Barbarian I'm sure
then? wouldn't have been such a resurgence in the genre. A fitting punishment
would be (o make him play every one of them.
I can't think ot anything decent to say about Torvak. The sprites scroll so
slowly they act like they're on Valium, The firebutton response is so tardy
that you can hit it two or three times before Torvak swings his axe. And the
graphics and sound are basic in the extreme with in-game tunes non-exis-
tent. All in ail a dire package with absolutely no enjoyment value
Avoid at all costs.
Jon Sloan
BR
aves 1He goblins are lurking - prylia-
bly having a crafty smoke, Trusl TOrv*k (he Tab
&TMtOh*r tO br**k M up.
tfjpi
DespJie bedng a bit el n plodder, To*v*k
can display the odd bit of gravity -del jing
lumping. Swing your aste when you do this - A< M ...
and you'll gal a anrB powerful Hit,
J*
i fit * * SL ei v ^B BREAnfeB
' iii* 1
Ni4c
CORKERS OUT NOW £9.99
Corporation was the first game to otter face digitisation. What this boiled down to
was customers sending a picture plus statistical details (height, weight, skills,
etc.) to Core Design who would customise the purchaser's game so that he/she
became a character in it. You would see everything from a perspective identical
to the one you" view the real world from. This gimmick has been copied since
Ih&n by, most notably. US Gold with Legends of Valour. But Core were the first!
Apart from the neat marketing ploy, Cotporationis a siandard 3D adventure
game. Your character is dropped onto the top of the UGC building with a mission
to reach the lab at its base to get some evidence- It's believed that UCC has
been genetically engineering illegal mutants tor use as mercenaries and it's up
to you to prove it. Ot course,
sianding between you and the
truth are 1 6 floors of robot and
mutant tilled hell-
Instead of opting for the
old linear movement (forward,
back, left and right) you can
walk diagonally, move and
turn at the same time and
crouch - just like real life. The
'downside of this freedom is
that the game runs very
slowly indeed, even on an
A4000/Q40. If you can put up
with this lack of vitality,
Corporation is a cool game.
The graphics have a richness
that is rare outside PC adven-
Walch out tor Ihe cameras, in Ihe ceiling. 11 they spot
you before you shoot mem Ihe corridors will fill with
knock out s»»- Romember - jiiool first and forget
annul trie question s.
lure games and there's a certain atmosphere that's generated by the unusual
plot and clever traps. For instance, the things you meet are nol necessarily
what they appear to be. On the first level there's a giant crab creature that
won't die no matter how many times you shoot it- However, if you look care-
fully you'H see three projection lenses in the wall -these are creating the
hologramatic creature you're shooting. Blast them and it will disap-
pear. An interesting and innovative RPG- Add it to your collection.
Jon Sloan
!■■• M| ijyjp^^ [Ji Power your weapon up and you could flet this flame
^UAlr W llW p I hrnvwr Very useful tor ioas1<ng the enemy so idle';-.
CORKERS OUT NOW £9.99
I've always had a thing for top-down blasters. Ever since I played a coin-op called Heavy Barrel I've been
addicted lo the things. The aim of all these games is simple - run upacross the screen, meet lots of nice
people, ihen kill them. Along the way there'll be ihe odd weapon powgr-up and eslra energy to collect.
That's about it really.
War Zone is no different. You get to play a stripped-to-the-waist warrior (Rambo has a lot to answer
for!) as he journeys across five levels Of jungle, swamp and sewers betore reaching the enemy base. The
enemies you'll face range from easy-to-kill cannon fodder soldiers up to huge battle tanks that need multi-
ple hits from a bazooka to even scratch.
Of all the recent Corkers releases Ihis one has to be my favourite- It's not
special by a long way. The graphics are basic, the sonics limited to explosions
and buHet effects and the feel «s dated. Overall though, Ms a fun game ^
to play, especially with two players working togeiher. (Tbfo.
Jon Sloan \^^^i
All good war Hhtti hive art attack OH ll»* &t**h somewhere In them. Here your warrior can
explode QH drums to see II there s any goodies Inside, L
99
CU AMIGA BUDGET GAMES
COMBAT CLASSICS 2
EMPIRE OUT NOW £29.99
Combat Classics 2 tea\ure$ three of the best combat si mutator to appear on the Amiga with, not surprisingly, two of them coming from the MicroProse stable.
What a mix! Talk about planes, trains and automobiles - this game should be renamed planes, tanks and submarines*
First up, we've F-19 Stealth Fighter, MicroPnose's not-too-far wrong guess at Bw Ihen secret US radar-invisible bomber. Although il uses ttie same graphic
engine as a lot ol MicroProse simulators, the game is radically different, There is no more high-speed racing into the target area, followed by loads of wanton and
extremely easy-to-spol combat and then paving a blazing trail home. F-I9b more about hiding in corners, crawling along tunnels and generally keeping out of
sight. A lot harder than most, but more rewarding than most.
Then we come to Ihe incredible Pacific islands. Take lour tanks, and then win a war with them. It isn't the easiest game in Ihe world, but then who said war
was easy? [One more cliche, and you're out! - Ed.} Imagine a game thai really put you in control ol a tank, where a mixture of shaded polygons and scaled
bitmap images gave a more realistic view ol the outside world. Where real strategies took real planning, but ultimately win through, provided you have the guls to
win through the actual combat. What can I say. other than it's one of my favourite games of last year.
Finally we reach MicroPnose's Silent Service 2- SSI was a superb simulation in its own right, and ihis sequel takes everything that was good about the original
and improves upon it immensely. II takes a while to get used to, and Ihe action is limited due to Ihe type of craft being simulated, bul you could do a lot worse if
you're looking for a decent challenge. All together, they make up one of the best compilations around this Christmas, and a bargain at ihe price'
Tony Dillon
ill
COMMANDO
ALTERNATIVE OUT NOW £24.99
Film licenses like this one don't come around very often. Thank godl II any of
you remember the film, this game is a lot worse. It starred ex-WWF wrestler
Hulk Hogan, favourite of kids and grannies everywhere, as Shep Ramsey.
This intergalactic hero starts the film by destroying the evil General Suitor's
ship, Unfortunately, Shep's ship is damaged in the battle and he crash lands
on Earth. Here he must find parts to repair his ship while fighting off the atten-
tions of the bounty hunters sent to kill him.
The game follows the film fairly closely with the tirsl level comprising a
scrolling shoot 'em up as Shep attacks the battleship. Once this level is
passed the rest of the game turns into a basic platform beat 'em up. First
there's the battleship, then downtown LA. and finally a halt finished
skyscraper. All along there are robots, guards, street thugs and bounty
hunters to avoid or bop on the nose. As an ex-wrestler Hulk/Shep is handy
with his lists and feet but bis moves are limited to a punch, uppercut, sweep
and flying kick. Trn nnernios have a range of weapons at their disposal includ-
ing lasers, rivet guns, knives and batons. So, taking them out is usually a
question of timing rather than steaming in with fists flying.
The main sprite moves like he's on ice but his animation is lively. The
tunes may very well come from the film but I didn't like them either. The game-
J l| 6 | 1 Play is fast but
I
!■*
HP"-
BffiE
>-»■"' CJ:
13250 •* v 7
uninspiring. Overall, it's
not really worth the
bother. If you're eight
years old and still pining
for the days Hulk took on
The Nasty Boys in the ring
then you'll find this nostal-
gic fun. Otherwise,
forget it.
Jon Sloan
Level one BlartB with a shoal
'em up, It's an Important Iftvsl
'cm how w*il you do h**e deter*
mints how powerful you are In
Ihe laler levels.
\ 6- *••♦
W±Jk
C. 1 1 U',: -. II OLC4*»kmi-
aUy Hid a dinosaur
willing lo givetiipi jt
i ■■ ! i - H;,- I *.i I Oh
though "cos thjl
swamp '
*f,
CHUCK ROCK
CORKERS OUT NOW £9.99
Chuck Rock has everything a good platform game should have: colourful sprites,
cute main character, loads ol enemies and the usual nafl plot. Naff plot - his
wife, Ophelia, has been kidnapped by
Gary Gritler. so Chuck's out lo get her
back. Unfortunately, she's been spir-
ited away across a hostile land which
is populated with loads of dinosaurs
and most of 'em see Chuck as their
next meal. There's swooping
Pterodactyls, charging woolly
Mammoths and "a huge Tricerotops -
all Out to get him. Luckily, he's a pretty
versatile caveman.- First, he's got a
secret weapon down his pants. Can
you guess what il is? That's right - his
belly. His giant gut can bounce ene-
mies right off the screen. Arid he can
also throw rocks or use them as stepping stones to reach higher platlorms-
Despite having only five levels, it's a pretty big game. There's loads of sub
sections for Chuck to complete, hundreds of dinos to avoid and the odd puzzle
to solve, As it's an action-orientated game the puzzles are basic, and mostly
involve ihrowing a rock or belly butting something. There's a great cartoon feel to
the game with the dinos spitting false teeth, pulling massive hammers out Of
nowhere and rocks that suddenly sprout legs.
Chuck Rock's a game that every joystick waggler should have in their col-
lection. It's the kind of game that you can pick up, have a quick play
with then put away for a couple of months. Definitely worth a tenner
Jon Sloan
g (hft baa juvsI^ChuclL'S (avomito
lime, It's not a gn&al wv;ip<sri wotiRh a* H
spin second timing.
/v . x>
DINOSAUR DETECTIVE AGENCY
ALTERNATIVE OUT NOW £16.99
Dtno Detective Agency is a very poor attempt to cash in on the still rolling Jurassic Park band-
wagon. You get to guide Sherlock Ness, the 'famous' dino detective, through four cases (or
levels) that he's got lo solve with ihe aid ol his trusty camera. Missing the chance to introduce
some sex into the storyline - you know, man in raincoat taking furtive pictures - the four cases
are boring in the extreme focusing on missing budgies, bank robberies, etc (yawn).
The main sections olthe game are platform based with various bad dinosaurs out to stop
Ness. Every time they hit him he loses one life. The only way to stop this is to jump over or stun
them momentarily with the camera's flash. Ol course, you've only got a limited amount ol flashes,
but they can be topped up by collecting the bulbs scattered around the level, At the end of each
level there's a shooting gallery scene where you guide a wobbly crosshair around the screen in
an attempt to get a full facial shot of the crook, Do it in Ihe time limit and' you're okay, fail and it's
game over,
This game is a waste ol a floppy disk. Crap animation, crap sounds and non-existent gameplay.
If you can endure playing it lor more lhan five minutes you deserve a prize. As an alterna- ^^
live to a slow, painful dealh buy it. On second thoughts take the slow, painful death, &X*sh
Netf* mOslfi aw? ■ 4)11*01 tidg m htPrt :htif*'
h^'r- s 4 titftt lilllroigqr' Tunnel tAowi
hv'ii 1,1 1 1 irm.1 viAvtmnt. Bwtpi.ifrattn out
For tin ipldefii. ■' "'i^"
*tt*
Jon Sloan
100
AMOS-The ultimate programming
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Europress Software on 0625 859333 %*s software Tet ^a ^ m ^ Silk ^. ^ HW4
CU AMIGA ADVENTURE HELPLINE
If you're looking for adventure
you've come to the right place
darlings. Each month, I attempt to
answer your RPG and adventure
enquiries - in the best possible
taste of course!
LEGEND OF
I'm completely stuck in the Legend
ofKyrandla- I've been told to go 1o
Faenewood by the wizard, but I can't
get through the caverns because I
can't get across the Chasm of
Everfall. 1 have a spell that makes me
go cold, and some sort of musical
pipes. So far, I have found the stones
which release the trap and I have
found the Pantheon of Moonlight. In
this place it would appear thai I have
to insert something into Ihe hole in the
altar, but I don't know what to stick in
It, Can you help?
L, Grynich, Horsham..
ro have come this far you hoot obvi-
ously appreciated how In use the fire
berries in light rip the caves, so leave the
Pantheon, ami continue to map the catr
until you find the Cavern ofTwitight-
flt-ir, you eiirt pick up a coin.
You said you hoot already found
enough stones. t» throw mte the basket to
ufifii tin In:!' \ihnh ■•rah iih- <u\ '■'■
entrant e, *a 1 suggest you go bark t<> the
outside world and think for a moment.
You 've got a coin. Mini / liet you wish
you knew what to da villi it..
MONKEY ISLAND II
In the Secret of Monkey island !l „
how do I retrieve the piece of l he
map from Governor Marley's man-
sion after it's blown over the cliff?
Laura Adams, Rain ham,
t 11 f hen yon nipped snuurtly through
W the mansion's kitchen u<iih that
angry cnoh at your heels, did you think ti>
pick tip the fish that was lying their } It
you did. you hove all you need fa make a
mop with the angler on Phalt Island-
The fisherman hasn't pulled anything; alt
day {despite his big, impressive rod), so
it's up tn you to get a hold of it and see ij
you can think of a belter me for it.
(Answer* m S plain envelope please.)
THE SECRET Of
MONKEY ISLAND
On Monkey Island, how do you get
past the troll who is. asking tor a toll?
Please, if you can, send a reply as
soon as possible.
Martin Goode, Hornchurch.
A nyoite who ho* ever been French-
l\. kissed by a troll mill tell you that it'l
not a pleaxnnl operant*. The reason is
thai trolls eat a lot offish and their
breath smells like & fishmonger's hanky.
H\ now the smart readers will ham gath-
ered what the troll wants in payment, hut
put far yon I wilt elaborate.
At the rem of the Scumm Bai there it
a fish lying on the jetty. By ■•lefiptng
repeatedly on the loose plank you can
scare away the greedy sea-gutl and pick
up the fish fat yourself.
P.S- Yott do realise tliat I'm not suggest-
ing that you eat the fish awl then
French-kiss the troll don 't you ?
INDIANA JONES
AND THE LAST
CRUSADE
My adventuring problem lies with
Indiana Jones & the Lass Crusade. I
have allowed the keg of beer to
empty onto the floor without filling
the stein first. I have tried leaving
the game running for hours in the
hope that the keg would refill, but,
alas, it does not
There is no way to progress any
further in the castle without the ben-
efit of the beer, For example, I need
to pour it onto the hot coals, and to
disable the alarm system.. Please
don't say I have to go back to the
beginning because I have no save
game files. If you can offer ng solution
then please publish my phone num-
ber in the hope that someone may
have a disk with a syllable save game
they can lend me.
Keith Thornton, Esse*
Ftnt are quite right that you need some
beer from the ha reel to put out the fire
and disable the alarm, but this game is
pretty fair at letting you do things by
another path.
The main use for the beer is to get
Meat for the dog, then -jom van gel the
boxing trophy which you run fill with beer
and give to Biff the .Xatt. Having had
drmk, Biff mill think he's twice the man,
but in fact his performance will he seri-
ously hampered. (Isn't that the same old
nture
ADVENTURE HELPLINE CU AMIGA
If you've got a problem of a more per-
sonal nature, you can get expert advice
toy writing io Uampyra's Agony Corner.
I've just read a how to do It'
book, (actually it was nearly all
pictures) and i was amazed at Ihe
physique or ihe guy in the pho-
tographs. Now I'm worried that I'm
an abnormal shape.
How does someone find out if
their equipment is adequate? I'm 19
and what I would like to know is,
when does your 'equipment' stop
growing?
Your 'equipment T continues to
• get f anger for as long as you
are prepared io tie bricks tn it.
Dim "r worry about the guy in ihe
pitman I knots fir a fact that he
wean lace underwear.
I am an IB -year- old female stu-
J dent, yet my lather still insists
that I can't stay out all nig hi.
I'm sure thai a night person like
yourself would agree that this is
unreasonable.
Could you reply and tell my falher
thai I don't need to go la bed so
early?
A Tin sorry, but I don't agree
it'if h vw u. .\'o mutter when I go
out,. I always try to be in tied before
midnight. Otherwise, I go home!
Story, girls?) You could, instead, just fight
;«isi Miff and forget the hen: It
would tie a tough fight but I'm sure you
eoutd iio it if you thought I was waiting
for \tllt llj.istiijf-.
Hopefully thai should save the day, to
tor don '.' need tn publish your telephone
number- Til just keep it for myself.
GOING FOR THE
JUGULAR...
I did have problems with Monkey
Island, but after I saw your lovely
pictures in the November issue of
CU AMIGA I forgot all about my bur-
densome problems. If you are
Vampyra then I am Dracula. How
about a date?
Da mien Robinson, Swansea,
f_Jou> sweet you are. rlmm J do like toll
±± limit handsome metr. Perhaps we
outfit meet, hitt it could only befoTJusi s
quirk bite.
WAXWORKS
I'm stuck in the Mine section of
Waxworks, I'm trying to work oul
whs re the mutant's weak spots are.
Is there some way Id make the
chemical spray last longer, so it
leaves enough for the vines, pods
and spikes? Uncle Boris is not much
help.
I've really enjoyed this game up
until now. but it's becoming impossi-
ble. ! know the whereabouts of the
medi-kit for the doctor, but by the
time I get anywhere near it, I've lost
most of my hit points and I perish at
the hands of the welcoming
mutants.
Keith Ellis, Chelmsford.
rhere are man\ units' to skin n eat, so
don't despair, in At wring you can
find tt generator full of gasoline. Hick
on the generator'* drainage holt and
select open. (Ihe the screwdriver from
the professor to do this bit.) Nest, click
on the sprayer and drag it over the flow-
■ ■.fiUnr. (hue the sprayer is frill
you i tin auitkfy replug the hole to have
enough in the generator for a second
refill. Yon now have two client es. Yon
can either use the gasoline mixture m it
is, or use it with the lighter from the pro-
fessor to make a wickeil flame-thrower.
LEISURE SUIT
LARRY II
I've been 'looking for love in all ihe
wrong places' and getting nowhere
I'm stuck on the beach of the
tropical island just wearing the bot-
tom half of an ilsy-witsy bikini.
The Russian agents won't let me
past them because it's obvious to
them that I'm not s girl
Terry Harvey, Penzance.
'fM/lilttitig around in just \111te tiiktnt
W bottom is fine if yon have u ftgtite
like mine (I've got cunvs in places where
some girl*, don '/ e: yii ii;t. v- places), hut I
suggest ilifit tots search the hotlom of th<
ship's swimming fjotil to find something
that will cover up your defkieney.
THE IMMORTAL
I am on the lasl level ol The
Immortal and \'m lacing ihe
dragon. Once I have used my six
blink spells and fire protection
am done for.
I also have six statue spells,
magnetic hands and sonic pro-
tection, all of which I've tngd but
none have helped.
Brett Higgins, Tasmania.
/did Imve n moil fiddle with
this gome, but I found !
had to move too quickly. I tlt>
Well all of this excitement has
brought quite a Hush to my
cheeks, so 1 think III get oul ol
these damp clglhes and slip Into a
dry martini. See you n-exl month.
And remember, don't hesilafeio
write to me if you are having any
problems with adventure games.
RPG games and anything else that
tickles your fancy. Write down
your littie problem and send it in a
plain envelope to:
'Dear Vampyra'
CU AMIGA, Priory Court,
30-32 Farri rig do rt Lane,
London EC1R3AU.
ft
■
*
i'
m
i
like to take my own sweet tittle wet
things. When you land ">i tlte nek tt' .',■-
vote the blink Spell and the dragon wilt
appen r.
You must avoid the fire six timet
using the blink spell. The dragon mil go
en to breathe fire once more, but it won't
manage it fast tmte, {fm not surprised
if the pout thing has alreadx managed it
ax times,?)
As he starts to t>y again, activate the
fire protection spell. Holt! the amulet tip
to the tight but da nut read the rimes. At
this point the wizard will appear.
A( invite the statue s- pet! and use this to
protect yourself frtati the wizard's light-
ning bolts. At the dragon's fourth
attempt actk ate the some protection
sfiell. Use the two remaining body statues
.'■j pi'itect yourself from the lightning
tittd jhing tnomtets.
A fin tending the wizards message,
quickly use the ittagnetn hands tn get the
amulet from him. The dragon's next
blast of flame will be so pouierfui till fry
the wizard to a crisp,
u
As for the
letter which I
received from a
naughty reader in
Manchester, I'd
just like to say
that I don't
believe that it's
possible to do
that. And even if
it is, I'm sure it
would ruin the
Hel
■alact Iron* tit* UK* mail
toraprshtnilv* Catalogue.
STARiSURST MUlinintR AMY NOAM
CHTTiese ^W^^^o^^fciVLV^L hairpin
HEADHUNTER lim^l^S nrEBusrc
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:v'i"
3.99
3.99
3.99
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0543 250377 0543 250377
Ring 119 or send cheques to: ^^
%. Owl Associates Ltd. Dept 148. Owl House, Jjj^
5 The Brantblfis, Lichfield, Staffs WS14 9SE
Official OaiHtrnment & Educational orders iwfcpme E-ft"E
CtSS COMPUTERS
(DEPTCU)
}7 PARK ROAD,
ST StARYCHURCH,
TORQUAY, DEVON
TQl 4QR
+
COMPUTERS
Tel: 0803 32919
CR&CH
C*SCOHfVTEI
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BRAND NEW IMSK PRICES 30p EACH
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SiVhi'jfJT'kJ "V* ivttiir rrlraieeltX MR* ■>'■,■, ^V" T"A.-, ,
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You can't use Software this Powerful,
and produce Documents this Good. . . 3
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^\ Economics
1 seminar / 1
If you're looking for a quality Word
Processor/Publisher that performs as
well as this, you may well start by
searching through PC and Apple™
Macintosh™ software catalogues.
Even then though, you probably
won't find a program that will
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integrated DTP type facilities,
You certainly can't find
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...or Can You?
i^jMjQQjMjHJHlMMalMJ
CENTRAL LIOENCEWAHE HEGIStifi
cut
EDUCATIONAL
ACHORD <C3-»)
GuMi-ar chord Mm
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ECDLOGr |£4.94)
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YOUR FIRST PONY It* SO)
bask: human amatomv ita.soi
KINCiS AND QUktNS I £4.501
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AN INSTANT PDLlBRAflVON THIS
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t - 9W +
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^SEASOFT^
The Logical Choke
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Latest 2 disk version - Now with Workbench V2.1 files
PULL DOWN MENUS, ON-LINE HELP, FULL MIDI SUPPORT WITH UP TO 64 TRACKS,
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TRADITIONAL STAVE NOTATION DISPLAY, etc, eic. - (Requires Kickstart 2,04 or later)
V4 NOW ONLY £18.00
AM/FM
disk magazine for the
serious Amiga musician
Issue 16 out now
£2.50
(issues 1 10 U also aMilable'i
AMFC Pro
Converts many
standard music files to
OctaMED A Husie-X
format
£10.00
TOTAt
IRRELMHCE
MED User Group (MUG)
disk magazine
Issue 4 new available
£3.00 (2 disks)
iss-ues 1-3 11 .50 each
AM/FM
SAMPLES
16 d&Ks packed wrtti hijh
quality samples
£2.50 per disk
ACC
AMIGA CODERS CLUB
hinis. tips, tutorials & source
cedes lor assemb y
la -:guag# programmers
E3.50 per i ssue
(issue 31 now available)
ACC HARDWARE
PROGRAMMERS MANUAL
Essanltal reading r<x anyone trying to come to grips, wrtti
Assembly language pfogrammirg gn Ilw Amiga. Easy lu
toller- tuiorial ii fh loads of examples lor you 10 try wfltl
the built-in Editor and Assembler
Diskl (PD)tl.SO
Disks 2.3 a 4 £5.00 each (£12.50 for trie 3)
C-MRMl
1 2 disks packed with
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CI 2.00
A-GEHE V4M
Latest version of this
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£15.00
JECHHOSOUHP
SAMPLER
£29.95
UCHHOSOUHO It
SAMPLER
£22.50
ALPHA MM MQVSE
400 dpi ULTRA HIGH
RESOLUTION
£14.95
Mltfl INTERFACE
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£22.50
SUPERSOUND 4
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MM.
^■^M&S TO MJL (DM
AMIGA P.P. Si SHAREWARE - IPEAt STOCKING FILLERS
PD/SHAREWARE PRICES - PER DISK
(No. of disks shewn in brackets)
4 disks - £1-50, S - 9 disks - C1.25, 10-24 disks - £1 .00. 25+ disks - £0.90
Unless stalled alt titles work on A500 {1 meg), A500+. A600 & A 1200
UTILITIES
ABASE (1)
S-icellmr iljiul\iu- (.■!>- ji .an
AMIGA FOKVH1)
Desk lisp puhlnhi-iu ptocrara
ASTROaVJ(l)
tcrwMJv j-slKiUrifv piDgraHl
ACC 1-411)
IkkI ni Is'-lkh A.C.C 1-4
D-COPYV3(1).
h"illi.i-,l ^li <k L'lip^ ir.i: prugiam
EASY CALC (1)
fscfllfil <preM*.ni-i-'
KICK 1.3 < I :■
nowvou car wn lb<>«. .
A50flpntgv (in yw. iil - ^ Al^tK)
KICKSTART 2 (1)
r-niijl.ik's KiLlrfjrl _ on. AMXI
MESSY S«D? (11
Ainig* - PC 3lle c^nvarl<r
NCOMM V3(1|
pD^frful f ornrw patkaii;
NORTH C [2\
C-csmpilw
NUMPAU ( I ;
avdds a nufliffK teypJ 11 1nan Ar5ffl)
PC TASK V2 (11
demo Of the ties! PC tmaJalur
SID i (1)
comprenentivc dinh--*ixj' uiiliij'
TEXT ENGINE V4.1 (11
tsccllcra Wiil rfitprfniT.r
prrvesMir
V-MORPHfl)
-. n. :,lt smmilli umipfii ini Watpv
MSIC
GAMES
i innji
HASS SOUNDS (U
high Lgiiiii:'. Ski .iriiplLh
CHRISTMAS MUSIC (1|
-. I.i.m. - C"hrUl:i:j> l.ir.t:>
ELECTRONIC MUSIC (3)
toriijmfheiiMw unorijl (2 *n , >'tii
MUM KIT (S|
Lifli qaalitv Dfum iaaTTptes
MED Y3.Z1 (II
ho] '. L".j..«i: .■: .I - .- .I.i.. _■ l'Lii. - ;
MIDI CRAFT VOL 1 I1J
fcn» of Mask-X mid Midi
r in||"| I 'IV ( .1" hV:l'li'i\
'it? SAMPLER? •:!!
! .irtcd In J ..'i 'III ■■ idh tfeiE
■ta luiorial ..V uiilifii:-. from
MT ■:
OctaMED V2 (1)
h.ili'. lunL'luilini! S-dSilliVl ndisw
Otiw«*<IV4 MANUAL (I p
( Vimpli'is - riiiii'jul tiriiflisL
OctaMED VS {1)
fton-Mce df mo version
XBEAT PRO 1.3.(1)
drum wqiaj iillt
OCTAMED MODULES
MICRQCRAFTW
OCT A ROCK 3D.| 1 1
OCTASTUFFfl)
FRIENDS OF PAULA (3)
1STH HOLE GOLF {S|
ilu: miiI) I'D gull t&mt avjuljtfk
ACATFtQN $TAR TREK |2|
a n:.h' fur all Ln'kKs
AIRPORT (1}
Air TrjflK - C"itiIp.i| '■nii
AHOSCfilCKET.I)
sinpli" hirl Tun Cncfca uurtL -
DONKEY KOWC (if
I,' I, I"- nil I-. i.li' iiM',1:'
DUNGEON FLIPPER (Ik
;i|-ilv II n-i in.'
GUSH(1)
1 'i| .. " ./ii j m:> If «jinw
RETURN TO EARTH (1)
VQM& l-adi ly \i\y\K
ROAD TO HELL
2 ttiiip Livi:cht-ad rjii-ina jjallW
HOBOULDUXM)
: M.n.liSrO.Mi imnf
STAR BASE 13 (21
a:apli'.L - ajvcnlur^ pknK
SUITCASE (2)
l- t. ■_ .j 1 1 .j -n i KmniuH game
TETRIS PH0 (1)
lLi^su'
TOTAL WAR (1|
liii^lL-iii Hisk siik btiard game
WIBBLY WORLD filDDV(IJ
.p-.niii.rt ni' ij jai H; fiknh -a garac
CAT DISK £1.00 (me p&p}
A1200 ONLY
A120Q INTRO* (1)
Li-iUctliiin '..I A unjl ikTIKi tiicrft.
AGA TETRlSrVTlLrTlES (1)
-iirit and .i-c'.il urilicidi
ANDYS WB3 UTILITIES (1)
.i~..l ."! iiii!i"ii;\ iri.l.iiLiri" PP Jvli-'W
! lia. WBYataufrtc.
ASSASSINS FIX DISK r )
ecl all vxiur A5IX1 piiiKranns %o run
CVNOSTIC SLIDESHOW (1>
hnlLianl AGA ^.hiJi:?>lKi^
HOI ABA DEMO 2 (1)
Ir.ljianl AIJIWdtllB)
KLONDIKE (3)
<■: I 11 a ACiApalifncf gprne
K RHODES PCS (1)
i ,ii-.,.» slidsshi-.*
NIGHTBREED (2)
nrjllijnl Afi A ^| iilij^hiM*'
SLEEPLESS NIGHTS 3(1)
n«'Kal ulililke 1 . iiK'lDdi ag k'lja
Maslar
SUPERHAU PICS (fi|
hni Ii jiii iav-(raffd pL-!
UCHESS'(1)
lj|rjm.iw Lhesi. pfiigram (4 ittcg^l
VIEWTEK(1t
AC A piuLuri'.i'aai irkiliiu'. \7t | Ai.T
W.H3 BACKGROUNDS (1)
ttkuid Kk-tJriMM for wortlwrKh
WB3 HACKS ■: I :
rflixiinnof fun n.iL-ki.
WINBLEND(I)
'. 1 1 V '.iL-tal .'L'licriinr
Please add 50p P&P lo P.D./LiceRceware orders (£1 .50 Europe. E3.LX* rest of World) or £100 if your Mder
includes other items (Europe & rest of World at cost)..
Subject to availability, alt orders ace normally dispatched within 24 hours of receipt
Send orders to -
SEASOFT COMPUTING
(DeptCU), The Business Centre, First Floor, SO Woodlands Avenue,
Bustington, West Sussex BN16 3EY
or telephone
(0903) 850378
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A MEMBER OF THE PffQFf STOMAL
ETftNOAHUS FOB DISTFBBUnWN
CLR GAMES
TRUCKIN-OW 2 (WJQ)
R.M7I vour I'wn Injckuifc - Cuii^uhv.
DRAGON TILES ,£3.50)
bi-Ltllcm .yhiin^h' pm??l> idomr*-
MOTOR DUEL (E3.5fl^
JD Car ncinu -.iKH^-iriiil-LUp
ALL GUNS BLAZING (t3.50)
2 plaVW fl^^riicod rauing game
BULLOOZER BOB (C3.50)
Onsal jiuvj.Il: galrar
PARADOX (f 3.50I
?»zi\t Earws
SONIC SHARTlEHEAO (ES.SO)
KkK | - J'uii'l gtflK
SPLODGE (ESCAPE) (EJ-»)
PIlllfonTT .-.il-L-
IMPEHIUM (ti-M)
(iraphit'di jd'. tflUirf ftmt
STELLAR ESCAPE (£4.iS)
EJioclient vierlical shinit^in-a|]
JUNGLE B JNOLE (ti.SO)
EjutlkiiE kids jdM;iiMrf iiinv
FLOWER POWER (E3.5fl|
Kwlx gpmc
MARVIN THE MARTIAN (£3 JO}
Help Mnrrin find Daphnw
WHITE RAB BITS ita&LVi
Sa>^- ihi- ralilH I l'-i.n L i a hit fttr^t rhnn
,. .r..i.-i i'iIc peat pwirlf lame
TIME RIFT (E3.EO}
IiKLallanl pLilCuinL aaniL
CAPTAIN K (£3,501
Hi? h .|iLiliiv plalfiirm game
CYBERNET (O.S0)
Spate kIuxh em up
OGI (£3.50)
Exi/f-lVnl -.■i>ttitiii , -i;'.:iI qiukl^ |:-l;il l-.'ini
fume. A hjum I mi niwy tMiiMir rnlkirm
OUINGO|£3.501
I'.ii- ijuij" I IV". fl Iti' i.ll'.l:...!'.
CRV5TAL HAZE \Z3.5Q\
I' .. Ii" — II Slvfc il.i UC
CLB UTILITIES
VIDEO TITLER (53,50)
Pi |.-1'i-.Mi*ril iniii.'h ki v^iur viJoos
TYPING TUTOR (£3,50)
CumnlclL' uuarvc alkl speed KVS
ALPHA GRAPH (E3.50)
Cnnipn'hrnsivt giaplung prugraifi
PLAY N RAVE (M, 50)
Maaio modiik; linttnfplji'eer
POWER TEXT 2 (C3,S0>
FuLEllunl wuitJ processor
POWEH ACCOUNTS (E3.SD)
ki^piriick ivf ^is,irhanL aL'enanl
CALC VlJ(E3,50>
F^wtrriul iprf-adshuci;
STOCK CONTROLLER (C3 SO}
Kcrp ir.iL'k i^r yciarslirLk
EPOCH V1 (C3.S0)
l\i»in lal i-altttdaf i>'«em
X-STTPCH MASTER LITE (13J50)
PrfKhice cmw slilL'h lIuHs
HARD DRIVE MENU (f 3.50)
A iiiuji fur Hird Dri>f owner
INVOICE MASTER (E3.5Q)
Creale viMJrtT*n invoiiv*
CREATIVE ADVENTURE TOOLKIT
[E3,S0) (no! A5Q0}
li'M :*.Hi"iiiari; caniL Lruali*
FLOW CHARTER (C3,50)
Cit aLe flnwchnn-.
"mm.
IS
PYTHON 1 JOYSTICK- ES.W
ZIPSTICK JOYSTICK. 02.39
MOUSE MAT ■ F J W
HEAD CLEANING KIT - £2.99
MONITOR COVER - 114.99
A500 DUST COVER ■ E2.9S
ABM) DUST COVER - E2.9S
A 1 200 DUST COVER - £3.99
PRINTER STAND- E4.*3
PRINTER LEAD (1-Bm) - E3.W
PRINTER LEAD (Sml ■ 56.99
PARNET LEAD (Inc software! ■
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CU AMIGA REVIEW OF THE YEAR
As the sun slowly sets on another
product-packed year, John Kennedy
takes a look back over the past twelve
months and selects what he considers
to be the high-points and low-points...
That was the year, that was — all 12 magazine
packed months nl it From me 'Gel Serious'
point of view 1993 was an excellent time' to
own an Amiga - Iocs of graphics, lots ol new hardware
and the brand spanking new A1 2DD was still warm and
smelling of freshly baked plastic.
The new 16 million colour AGA chipset drought
forth a rash of software upgrades, and prompted sev-
eral manufacturers to creale video cards for those nol
wanting to dump Older computers. At la si the ageing
Motorola 6BQ00 was laid to rest as the standard
Amiga CPU, and the fully 32-bit 69020 has became
Itie entry level processor. The standard memory limits
have also been upped la a sensible 2Mb, and proba-
bly the besl Amiga ever was released - the CD32.
Much rumouring and murmuring has accompa-
nied Ihe decline of Ihe Amiga and Commodore in
Ihe US, but whatever Ihe current share price, the
CD32 is widely reckoned to be the machine to make
or break ihe company,
Many promised hardware and soltware items sim-
ply tailed to leave West Chester, as ell production
was concentrated on the new Sena Nintendo beater. It
it succeeds , which it deserves lo , the Amiga will
emerge stronger than ever before with a Iresh user
base eager to experience what the Amiga is capable
fol. II it fails, who knows... Perhaps we'll all be using
Falcons this time next year (hah!).
CU AMIGA 'GET SERIOUS'
AWARDS 1 993
As the only one sober enough lo rem e m ber Ihe past
1 2 issues w i th a ny eta nly . il h as la 1 1 e n an my shoul-
ders tQ select Ihe items al hardware and soltware
which (think deserve to be considered worthy ol a
jewel encrusted, 24- carat golden Get Serious statue
in ihe shape ol Dan blowing his nose
I've judged Ihe all items from the current techno-
logical standpoint (and which have survived on my
hand disk the Icngesll, which may mean the scores
received at the lime of the review are in conflict with
each other.
vii
Winner: RecKey
Runnier up: VideoMasler
Desktop Video has still to reach its full potential on
the Amiga, due) in part In the high price of equip-
ment. The RocKey Chrornakey was an exception,
as it offered real live cbromakeying effects at a
fraclion ol the cost of other hardware, It's even
cheaper now, which makes it remarkable value for
money. Also eminently affordable was the
VideoMasler digitiser, which managed to capture
live video- and sound at 25 frames a second on a
standard Amiga. This amazing feat was only let
down by software which didn't tully support the IFF
animation standard-
1M
HARDWARE AWARDS
GRAPHICS.
Winners Retina
Runners up: Picasso II, Frame Machine
1993 saw an explosion in the number ol graphics
cards lor Ihe Amiga, Although Ihe AGA chipset was
standard in ihelow-ccsl A120D, editing
A2QDa7A3D0u owners bad made large investments
in terms ol accelerators and bard drives, and
needed a graphics upgrade, German companies
were besl al ihe price/performance rati*, and the
pairing ol V-Lah and Retina (April) as a 24-bil dis-
play and capture team gets my vole. The software
upgrades Id allow sequences to be lakenlrom
video lifts it above all other cards- A close second
was Picasso II (December), which arse provided
excellent results and the Frame Machine
(September) which may had been the most tricky
Zone card to fit ever, bul offered very clever real
lime re-scaling nl live video.
JJ1
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SOUND
Winner:
lecnnosound Turbo II
Runner up: DSS8+, One Stop Music Shop
There is still no definitive cheap IB- bit sound sam-
pler on the Amiga, and although several have tried
(Clarity, Maestro.) the big shortcoming is always the
software support. For S- bit qualify, Technosound
Turbo II gets the prize, with the dearly-cased
DSS84 Irom GVP coming second. For bringing
prolessional level sound (almost) within reach of
ordinary Amiga owners. One Stop Music Shop gels
an honourable mention.
CQMMS
Winner: GVP PhonePak
Runner up: US Robotics Sportster
In the October 'Wired World' article we looked at
nearly every modem under the sun. Oddly, the win-
ner isn't a modem, it's the GVP PhonePak which is
an amazing card capable of answering the tele-
phone, taking messages, giving messages and
doubling as a FAX machine. It's an incredible cand
which deserves more attention that it's currently
getting, The second prize goes to the Sportster
modem, which consistently sent data the fastest
and made the mosl reliable connections, It may
look like a Stylophone. but it's a darn good modem,
(ffiKE?«?SoXA
Runner up: GVP1230
The At 200 is a hugely popular machine, which
means there is a large market for memory and
accelerators. GVP and Microbotics were two com-
panies quick to offer an upgrade for the existing
63020 processor. The winner is trie M1230XA
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Runner up Tor graphical hardware excel-
lence, the Frame Machines offered live,
■CaM viOtO OH t hft Workbench Thill look
some beating.
(July) from Microbotics, which can support up to
1 29Mb of HAM if you can afford the SIMMs, With
this card, the At 200 went faster than the
A4000/030 - a terrific achievement. The GVP card
(April) was almost as fasl, but cost slightly more
amid that's the only reason it was runner up.
MISC
Winner: CD32
Runner up: Amiga 4000/030, Commodore
1942 Monitor
Much to everyone's surprise the successor to the
CDTV, the eagerly awaited CD 32 (August) turned
out to be one hell ot a machine. The marriage of a
double speed CD-ROM drive to the colourful AGA
chipset and 63020 means the CD32 is potentially
the most powerful games console on the market.
Commodore promised 70+ titles for Christmas,
and although this target has not been reached
there are still a lol of excellent games available.
Minor criticisms of the CD32 include a rather naff
plastic case and the lack of serial or floppy disk
ports. Bui at least the latter will be fixed by the
forthcoming expansion unit.
The Amiga 4000 launched late the previous
year offered amazing power with its 68040 proces-
sor, but unfortunately was beyond the budget of
many users. May saw the A4M0/030, which used
a much cheaper and slightly slower 68030 engine.
The A4000/030 is the replacement for the A2000
and initial sales out-stripped supply.
To make the most of Ihe new AGA flicker-free
screen modes you need a VGA or multisync moni-
tor, and one of the best is also from Commodore (a
really good year from Ihe techies at Big C). The
1 942 will display all screen modes at good resolu-
tion and even has a pair of stereo speakers for
games players. Nice one.
REVIEW OF THE YEAR CU
AMIGA
SOFTWARE
Winner: Real 3D v2
Runners up: Brilliance, DeluxePaint l\t AGA
n a g« rendering look a gianlslep forward with the Introduc-
ing rll Heal 3D v2'm October. NdlKing in the previous
releases cduIu have prepared us for Hie 'real world' mod-
tilling leahjres, includinrj collision detection, gravity anil
motion blur, The depth of field and multiple mapping meth-
ods have made Real 3D (he best ray Iracer current ly
available, What the Amiga needed most was an art package
to make live most ol the AGA thipsef , and it gal two. The old
favourite Deluxe Paint (January) was updated to work wilh
HielSmllllon colour palelle. but new boy eVfJmjffjwr.rjtiaberf
wrenched the crown away from II wilh some inerediWv fast
operations.
CD-ROM software
Winner: Am met collection
Runner up: CDPDllt
The award for squeezing the most high quality
software on to one disc goes to itie Walnut Creek
Amine/ collection, which filled hundreds of
megabytes with archived material from the world's
largest Amiga PD collection (December}.
Almathera's Ihird volume of PD is more accessible,
with more in the way ol images and sounds
(November). Both are a bargain, provided you
have a CD-ROM player.
winner: PorgeSeffer 3
Runner up: The Publisher. Wordworth 2
Gold Disk are still the bee's knees when il comes
to DTP, and PageSetler 3 (March) offered hun-
dreds of features at a bargain price. T/jp
Pubfi£h$f was so impressive that we actually
reviewed it twice and is now at a new budget-
busting price!
Believe It or not, but I rendered this image using only Real 30
r2, the most Important Amiga graphics program this year. [But
*h> an air-frrttlinoT? - A t*|h*r puff-lad Ed]
BESMSBW
Runner up: Blitz Basic 2
March saw the latest upgrade to Lattice C - it
became SAS-Cand even faster. It is now the stan-
dard by which others are judged, For more basic
programming, Blitz 2 [April) offered incredible
speed and some neat graphics and sound support.
KflMfl
ED AFTER
The last year saw many exciting new develop-
ments, as well as a great deal of teasing, Along
NESS. Cy 9 „ V , Erf
Runner up: Amibaek & A'miTooti II, PC Task
For smooth, reliable aid speedy text, you can't beet Crgnta
Ed Profo&sloitat (December). Close runner-up was Ihe
Amibadcpitk (July) lor recovering after hard drive mix-ups.
came the CD32, but where was the FMV. first
demonstrated to an unbelieving bunch of journal-
ists? And what about the expansion for the
A12QG? Where will it leave existing A1200 memory
expansions and accelerators? What about the
fabled Falcon-beating Digital Signal Processor, the
retargetable graphics, the 1 6-bit sound?
The next year will be make or break for
Commodore. Assuming we're all here next
year, here is what I predict I'll be writing about:
MPEG will become more widely available and
usable, as will decent 16-bit sound cards.
affordable writable CD-ROM and CDXL (AGA).
New high-end Amiga Workstations based on
the AAA chipset will be launched with the home
version running Workbench and Windows NT.
MOST UNDERRATED THINGS
After all we have been given to play with, there
are a few items which seem to get a lot of bad
press, or no press at all. Arexx is still the
unsung hero Of AmigaDOS. and the A570 and
CDTV CD-ROM drives died a most unnecessary
death. The internal IDE interface brought hard
drives to more users than ever before, and all
some folk can do is sniff and say "should have
been SCSI'. Finally. CrossDOS gels a mention
for providing an easy to use bridge with the
worlds of IBM and Apple.
GOODBYE TO...
Last year saw the departure from CU AMIGA
of several talented people, as well as: Nick
Ami-back loois - copyngnt
-Back Tooli) General Practitioner
1330 mPorngrner aottwe Uewetopmertt, inc.
imnnw
Deu ice
ffiL
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Used
Camp t*t*d
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Fi l»:
Fragnented :
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Alilrough only runner up tn Cygrws Ed as most useful utility ef the ytw, even this shot el AenibBck Is more interesting than >
pictuie of some text being entiled..,
59 UI
Wii
inner: Bars and Pipes Pro v2
Runners up: Deluxe Musk v2, QctiMED v5. Supersound 4
it may have been a pretty lacklustre from the hardware point of view, but music software was liiich an the ground, Bart and
Pipes v2 combiner] MIDI wilh multimedia in April and lakes first pi ace -The runners up ail made the mosl of existing Amiga
sou id capabilities lo excellent effect.
Veitch (can't rememher where he went - the
competition entries to the 'I think Nick is a
traitor because..,' competition where too
numerous and rude to print): Heather Turley
(the matriarchal figure responsible for getting
copy in); Jon Sloan (who has had enough ol
games software to last him a lifetime - so he's
going to work for a games software house'.
Tom (Chief Judge) Glenisier. CU's ex-Ad
Manager and our resident flight sim expert wttt
the Biggies moustache to go with it; and
finally, our beloved Publisher, Garry Williams,
the man with a heart of gold and an empty -•■
let when it came to getting a round in. We'll
miss them one and all...
Corobining MIDI music
Amiga samplea and
Amiga multimedia, Bars
and Pipes Pro was Ih4
most interesting music
program oi 1993.
»
109
CU AMIGA REVIEW OF THE YEAR
t
What a year! WHAT A YEAR! The CU
Amiga team cannot remember a more
productive or rewarding twelve months
when it comes to Amiga games software.
Here's our pick of the crop...
What can I say! Tlie best game released in
1 993 has to be ihe awesome Frontier.
Five years in the making, it received the
absolutely enormous score of 97 par cent in
November's CU, along with a six page review. The
kind of game you can play for months without get-
ting tired. Frontier is THE game of '93. Mind you,
Bullfrog's Syndicate isn't too far behind. Hailed as
one of Ihe best games ever, this extremely violent
mob shootout has ytiu searching a city, blasting,
innocent civilians and generally re-enacting the
most violent movies of your choice. Nineiy-four per
cent? Worth every one, in our opinion,
If helicopters are more your thing, then what
about EA's stunning conversion ot Desert Strike,
surely one of the greatesl Mega Drive games ever,
Those Sega owners must have been turning in
their graves
when they
realised that
the 93 per cent
rated smash hit
was actually
better on the
Amiga! It had
better explo-
sions, better
sound effects
and better con-
trols all round.
Speaking ol
better, some-
one else who
topped their
previous best was Dino Dini, who released Goal'
through Virgin this year (afier splitting with
An co and losing the Kick Off name inlc the
bargain) to massive applause and bigger
scores, raking in a massive 93 per cent,
For the less soccer minded, there was
always Sim Life to fall back on. Reviewed back
in May if was yet another game to score 93 per
cent, and wins the award for being one of Ihe
mos| complicated simulations ever. Take a life
form, and evolve it on an ever-changing planet
Sirange, but true,
if adventures
are more your cup
of tea, you could
always delve into
Ihe large and glo-
rious Ishar 2. With
Over 400,000
views over a large
variety of land-
scapes, this is one
of ihe most chal-
lenging games to
come out of
France, and it also took a 93 per cent score
home with it.
Later in the year came a clutch of more tradi
tional games. September saw the release of
Soccer Kid, and with it the promotion ol.Krisalis
software to the top of the league.
A fun platform game, it used a football in a
way never seen in an Amiga game before.
And what about this month? Mortal Kombal
and Terminator 2 appeared - iwo red hot
arcade conversions from Virgin
games scoring 93 and 92 per
.ion. How I would have loved to
talk about the terrific
Adventure soft game Waxworks,
which scored 91 per cent, or
Team 17's Body Blows, the
Straetfigfrler beater that also
scored 91 per cent,
didn't even have time to
ealch up with Hired Guns, yet
another 91 per cent title, With
the new AGA machines beginning to take over
as the base level for games, let's hope that '94
is even bettor. <2?>
THOSE THAT DIDN'T
QUITE MAKE IT
Not every game released last year scored so highly. Here
are the live that didn't quite reach the lap el Ihe charts...
1.
Covergirl Strip ? ofcer
13%
2.
Super Sports Challenge
18%
3.
Bully's Sporting Darts
Z4%
4.
Super Cauldron
27%
5.
Fireltawk
32%
CU AMIGA PREDICTS
Commodore will finally release their high end MA
machines. Maybe.
David Bra hen will appear wrlh Hie first mission dish lor
Frontier, and it will stay at number one far months.
SomenoE will figure put how la keep 8Mb at HAM in Che
trapdoor without disabling the PCMCIA slot.
A sound card for Ihe Amiga will be released.
David Pleasance will get his own chat show.
Ge*P. Whatever
will Me (to next?
cent respectively. One is Ihe
mosl hyped beat 'em up since
Streetfighter 2 and the other is .
one of the be$t
arcade machines to
hit Ihe streets. Both
of them have con-
verted lo the Amiga
beautifully, and
doubtless both will
end up in many a
slocking this year.
1993 has to have
been one of the best
years for Amiga
games ever seen.
Th&re are just far too
many games to men-
6. Alternative will Create a game based on KilrBf .
7. A leading Amiga magazine will run an eight-page fea-
ture explaining how 112 write all Iheir music on an
A500+ with a copy of East AMOS.
8. GVP will release a board that turns the At 20D into a
Cray XMP 2. ft will only cost £230.
9 . Commodore wi 1 1 finally rel ease a high-density disk
drive for the A1 200. Hurrah.
ID. True VFJ comes to the Amiga, The hEadsel comes bun-
dled with Ihe JUT Construction Kit.
WHAT WE DON'T
WANT TO SEC
t . Yet another David Pleasance interview.
2. The A3DG (A bypass riming through Hampstead
Neath.]
3. Any more games with wacky balloon lettering.
4. Deal 'en ids where characters ay unintelligible
things.
5. Any more CD shovelware.
no
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MediaPoint
multimedia magic for the Amiga
MediaPoint is the state-of-the-art in interactive presentation software.
No other software package on the Amiga has this many features in the
standard package. Some of the highlights:
MediaPoint is professional:
• Script synchronization on standard time, SMPTE and MIDI.
• Play full motion video and samples from harddisk. Supported animation
formats: anim-5, 7 & S and (AGA) CDXL.
• Over 1 50 smooth screen and object transitions.
• Use buttons to create interactive scripts for mouse, keyboard and touch screen.
• Script events can be scheduled to be displayed on specific days and times.
• Use ScriptTalk™ language to create customized scripts with variables,
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MediaPoint is easy to use:
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50 frame transitions.
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MediaPoint is a trademark of MediaPoint Int. All other brand names are the
property of their respective owners. For more information:
Activa International Inc. +31-20-691.19.14. Fax: +31-20-691.14.28.
Activa Technical Support UK: 081-402.5770, BBS 081 986.5964.
iw« I'Wi r;9 l
Presentations
lpi2oo PCL5 LASER PRINTER
400dpi 2 ram Dppm
^H' 1 - MOOdp.Ml Japi .i2^H*MUPGHKl€.5Br0UIREDTOI 1 RlNTAFULLMPAGE0FGflAI ! HlC£Al«[M(»
HP LASERJET «r COMPATIBLE • FLASH ROM UPGRADABLE!
Wcofl, fiaue used (heir expertise to pfOrfuca a VifBf' nn Jasw printers, the
LPJ500 vrifr flWSH BOW. HP LaserJet rtf™ cowipaffora. the LP1Z0O
employs industry pro*£Y) laser technology which, unlike LED printers.
iiSGs a rasar JfgM source to produce Wjb mcsf accurate and rrifanse
printed images at a range of pnnf resoMrbrts -up to 400dpi. A fast
effrc/ent pnocessef dntf e/rgfne, pJus a Straight paper path des^rs
arrows printing at a futf 6 pages par mr'niAa. The 2Mb RAM version
prints afuHA4 page of text or graphics at 300dpi. Using standard
resfaerrf fonts and the alternate Controller firmware supplied, it
tan also print an A4 page of text or Ah payfr of graphics at
400dpi and, using the Windows driver supplied, an
A4 page of text
at 400dpi from
Winnows 3.1. "••
PLAIN PAPER
FAX OPTION
SHOWN WITH i
UNIVERSE FEEO€R
TOP TRAVJOPTOtWl. EITH^l
The 4Mb RAM version can print a
Ml A4 page of graphics at 400 dpi and makes
M use Of the t.Pl20Q's 400 dpi printing e^Mbtftfres. such
as using Microsoft Windows fonts. Unique additional standard
features include FLASH ROM future proof technology and LAYOUT - a
powerful document description language. The LP120Q's unique, internal
FLASH ROM, which holds the printer controller firmware, can easily be
updated as new developments in technology occur. TJira protects the
investment you make in buying a Ricoh LP12GQ. Other manufacturers
WoWfcJ require you to buy a new printer! Internal FLASH ROM and
industry standard FlaSh rom pcmqia cards can also be used to
permanently store fonts, macros, graphics and extra emulations. Again,
unlike the competition, the LPtSOO includes LAYOUT, a powerful and
intuitive document description language as
standard. This Offers urtK/ue opporTuratfes to
develop custom made printing systems.
Forms and document templates can be
designed complete with kigas and Stored
electfomcaHy in the LPI200's FLASH ROM,
alleviating the need tor pre-printed farms?
fie LPI2D0 comes with a 100 sheet A4
paper tray as Standard. An optional universal
feeder automatically feeds up to 150 sheets
Of paper (up to 169gsm}, 15 envelopes,
transparencies and labels.
* ONLY
Trw LP1200 is me World's firsl L*er Pmrtw 1d haue the
option r.1 rjeirig. upgraded ki a PC independent plain paper
las Just dowlload the software rtlft.wi into lhe
LPISOO's. Rash RDM aid conned any fDt'hioiUfld 10 1trt
Sinai Part iwe rewrnmefirj II* Pies Micralin FX -
EiaD.rtTf. Using the Wind«wS and DOS software supplied
you cwi send and '«<*■« Laser quality fates ill over five
mrldl
FAJt/WOuFM SOFTWARE FEATURES - H20W m im
* Co-ranr ') or A Hue aiumiH mat 1 U)
* GnttfHShi. 3 Trd« al ■Trajii -
PnoBaerjphii;. Una Aft; R«0li Scanned
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" use pmnar nx odnting »tn< iKnwip, luts n lur.tonunii mala
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* *GMi!iA.'iimi flaBU cardrirm*iH mudue mitu
* MpaJHr ■ Mean neurit JUpaojlsolKl an.nHilv*- 3M*i.
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WINDOWS 3.1
DRIVER
StffOlTSmiNCtri
AMIGA DRIVER
CORPORATE
SALES TEAM
031-306 08FM
061-306 0608
Tel:
Fax
CONSUMABLES + ACCESSORIES
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2mp RAM AS STANDARD
\Jpqracte to 4Mb RAM uniy ?&£■., v a ■ - see betow
PCL5 - ™ HP-GL/2
With scalable /twits and vector graphics
SHARP EDGED PRINTING
Ricoh FlflL (Fine Image ALgorlthm) fmfoanc&s resolution
40Ddpi RESOLUTION
fCk.-toijiT res ■ 300dpi- Will address 2QO, 240 & 4QQdpil
UNIQUE FLASH ROM
For controller upgrade and storage-
PCMCIA CARD SLOT smmuMmtmmm
For programmable FLASH HOrM cards
EXPANSION BOARD SLOT
For improved connectivity eg. Coax/Tutirtax, PC-LAN etc
LAYOUT Document Description Language
SERIAL + PARALLEL PORTS
1 YEAR ON-SITE WARRANTY
N&jft l* Driving cts)f response
FREE DELIVERY
LP1ZOD WITH
SINiQLE BIN a
2Mb
RAM
LAS52W
£599
fVAT
£703. S3
RAM UPGRADE - 2Mb to 4Mb ui W! £85 . m
UNIVERSAL FEEDER m*«W £65.*
FAX OPTION Figure! a madam (FAX IBM}) E120*VAT
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j W hich c ompu i8 f(sj^ any, d o you own? . „„ . _„ , , 75W /
1 pn» m* iprolKKlcra may etonoj ■ F**!^ ^M" Bit roupw »x tht Hon infc(m*Wfi
CU AMIGA GET SERIOUS
SERIOUS
Woah hoss! What hap-
pened to all the games?
You've just turned to the
best tech' section known
to man, and to prove it,
this is what we've got on
test this month...
114 2MB AMIGA
SMARTCARD
115 INTERNAL XL DRIVE
115 MEGACHIP2
116 VIDI 12+24 RT ^
121 MEDIAPOINT
126 NICOLA
129 PRIMERA PRINTER
132 CELLPRO
132 1208 BOARD
133 SEAGATE 80MB
HARD DRIVE
138 FINAL WRITER
144 ALTERNATIVE 3D
TEXTURES
145 OBJECT EDITOR
150 PD SCENE
153 PD UTILITIES
156 ART GALLERY
Let's face it, 88QK floppy disks aren't the mass
storage medium they seemed to be when ihe
Amiga was launched. With the rise ol 24-bit
graphics, enormous adventure games, expansive
DTP files and ihe like, low density disks get more
inadequate by the day, There are hard drives of
course, but you can't take out your hard drive every
lime you want to exchange files with anolher com-
puter. Power's 1.76 Mb Internal XL drive could be
just the solution.
The external version of the XL Drive has been
on general release for a few months, but it's only
now that you can get one that tucks neatly into your
Amiga's beige box. Hooking it up is fairly simple for
an internal job. There's really only one possible
connector for each of the two contact points on the
drive, so as long as you put them on the right way
round, nothing much can go wrong, That's the
hardware side out of the way, but there's also the
question of the installation software. Before the
Amiga can read and write to high density disks, you
need to install a software patch onto your startup
sequence. Apart from giving you greater capacity
for your own files, the Internal XL also lets you read
high density PC disks, expanding your compatibility
further still-
Available from: Power Computing, Unit S
Railton Road, Woburn Road Industrial Estate,
Kempston, Bedford, MK42 7PN.
Tel: 0234 843368.
Fax: 0234 S40234.
Price: E75.95 (£79,95 for A4000).
KJhs goodbye to puny 6B0K disks with Power's 1.7£Mb PC
compatible Internal XL drive
MEGACHIP 2
The CU AMIGA top
rated accolade for
non-games prod-
ucts scaring over
90":.. They will def-
initely be worth the
money and are
likely load as a
benchmark lor
fulure releases.
You can upgrade your Fast RAM til you're
blue in the face, but after the first halt
megabyte, it won'l do anything for your
sampling capacity. If, like me, you've struggled
with the constraints of a 1 Mb A500 for years, the
prospect of a whole 2Mb of Chip RAM will proba-
bly seem like a massive luxury, Chip RAM
upgrades have been available before, but they've
had the disadvantage ol turning oft any trapdoor
expansion you might need, which is where
Power's Megachip 2 comes in.
In order to increase your Chip RAM, you need
to increase Ihe size of your Agnus chip.
Unfortunately, this means that you can't just slot
in a card - yes, it's screwdriver time I'm afraid.
The Megachip 2 is actually a replacement Agnus
Chip. The instructions for installing il are adequate
and encourage you to call Power's technical
helpline if you have any doubts (there's one in the
eye for the box-shifters). Installation involves
locating your existing Agnus chip, prising it out.
and slotting in your new one. A few trailing wires
then nave to be connected to ihe legs ol a neigh-
bouring chip. This shouldn't pose a problem as
the relevant connections are indicated in the
manual. Once you've done lhal, all thai remains
is to tuck everything away, put the case back on
and power up.
You'll now find that some of your Fast RAM
has been taken over but, most importantly, you'll
have a oc-uple of megabytes of Chip RAM to play
with. The difference this makes lo OctaMED or
Protracfons stunning. Instead of being limited to
modules ot around 300K. now you can produce
2Mb monsters! Apart from the sound advantages,
you'll have access lo games that need extra chip
RAM, and, if you're into graphics, you'll be able to
use more colours at higher resolutions. This is
just the thing to inject some new life into any tired
Old A50D.
Available from: Power Computing, Unit 8
Railton Road, Woburn Road industrial Estate,
Kempston, Bedford, MK42 7PN.
Tel: 0234 843388.
Fax: 0234 040234,
Price: £159.
114
SERIOUS
CU AMIGA
SCAPE MAKER
One ol the biggest criticisms levelled at VR
Laboratory's Vista fractal landscape genera-
tor, has always been its inability to convert
IFF images to fractal scenery. Even the latesl
release, Vi$ta Pro 3,0. still won't handle this all-
important task. It may seem like a rathgr pointless
thing to do, but imagine being able to generate an
animation of an aircraft Hying across a company
logo that's raised: up tram a fractal generated land-
scape - even the guys at Industrial Light and Magic
(they of Terminator 2 and Jurassic Park fame)
would be proud of an effect like that!
Not surprisingly, an entrepreneurial company has
stepped in to fill the gap with the release of
ScapeMaker. a utility that can convert either an entire
image, or a small portion of an image into a Vista
■DEM' tile, which can then be loaded into Vista and
transformed into a fractal image complete with grass,
snow, trees and even buildings. Obviously you'll
need to own Vista to be able to take advantage of
this utility, as ScapeMakens nothing more than a
conversion tool. It does, however, include a number
of tools that will allow you to edit existing DEM files to
make them smoother, and you can even merge an
IFF graphic with a DEM. so that the IFF appears to
blend in with a true fractal landscape,
Designing an IFF image for use with
ScapeMaker is surprisingly simple. The easiest way
is to design your graphic in 1 6 colours using a
range of greys Irom black to white. Each colour rep-
resents a ramp level with white being the highest
and black the lowest. Once you've imported the
graphic into Scapetvtaker, all you have to do is to
mark the region of Ihe image you'd like converted to
a OEM, select 'Make DEM' and the graphic will be
converted. Unless you've smoothed the graphic
yourself, the cliff edges will be rather harsh when
If you've e*ar warned te carv» faun name in fh* ftWIi ei a VlalB
landsDHpe, ScapvVekerl* 0« uUHlylw yOU.
the image is rendered in Vista, so it's worth
smoolhing the DEM to create more receding cliff
faces. The results can certainly be pretty stunning,
especially if you merge your DEM with an existing
\anscape.ScapeMaker is the utility that the makers
of Vista Pro forgot to write, and it should be at the
lop or every Vista user's shopping list. Highly rec-
ommended.
Available from MegageM, 1303 Adria, Santa
Maria, CA 93454, US, TekOlQt 805 3491104,
Price: $64/95 plus $8 P+P. U grade : $2&
plus S3 P+P.
2MB AMIGA
SMART
It's the size and shape of a credit card, and it can boost your A 1 200 or
600's RAM by 2Mb, It couldn't be simpler- ail you do is plug it in and
boot up. The PCMCIA port is the unassuming slot on the left-hand
side of your Amiga. It's only 16 bits wide, so it's limited to passing 1 6 bits
at a time, rather than the 32 that are spewn back and forth from the rest
of the A1 200's chips. The result is a very slight speed increase, but not
half as much as you'd get with a trapdoor Fast RAM expansion (which
generally would give a doubling in speed). In fact, it's unlikely that you'd
notice any acceleration in normal day-to-day running, even though
SysJbjfa docks about a 20 per cent increase.
This is one at the cheapest ways ol expanding your SOO/1200's RAM.
1200 owners have the option of spending about £50 more for a 4Mb
trapdoor board, while 600 owners can take the far cheaper option of a
1 Mb trapdoor card for £35. Bear in mind that most trapdoor expansions
will disable anything that's plugged into the PCMCIA port. Although in
Iheory it's possible to daisy-chain peripherals that use the PCMCIA port,
we've yet to come across any that come with through-ports. For exam-
ple, you won't be able to use it in conjunction with Software Demon's
Overdrive -
Available from: Indi Direct Mail, 1 Ringway Industrial Estate,
Eastern Avenue, Lichfield, Staffs, WS13 7SF.
Tel: 0543 41 9999,
Fax; 0543 418079. k£^
Price: £119,99.
IIS
CU AMIGA PRODUCT TEST
T^e o^Iv trouble with Rombo's early'low-cost digitisers was speed None
ofVem ha- what it takes to capture moving images. Mat Broomf.e.d
tooks at the Vidi 12 and 24 RT, which should change all that.
Rombo have dominated the budget digitiser
markettor years.. Now they're raising their
sights lo take on the likes of V-lab. Have they
done enough pre-Ught training? Despite infrequent
forays into other Amiga arenas. Rombo have more
or less made their fortune selling low-cost digitis-
ers They started with Vidi Amiga, a package that
needed a separate colour splitter lor video work,
or coloured filters it you were using i a -camera-
Several years later, they released Vidi 12, a i*w
device which was subsequently altered to incorpo-
rate AG A screen modes.
This digger sold for under £100, yetoflered
relatively good quality, arid had a built-in colour
splitter Its only problem was that it was relatively
slow to capture an image, taking nearly a second
per Irame to grab - at toast 25 times too slow to
capture a live full-colour video image.
Their newest products are called Vidi 12 RT and
Vidi 24 RT The RT in the title stands tor real time,
so it won't take a great leap of genius to work out
thai they've tinally overcome the limitation of speed,
|f 8 mporism to underslsrvd thai the (*f»Qr B m can grah In a
nurtteTd rseotaWns, Md i^rdles* of .1* «pw» ™°£
d^, you can s.HL create an law in any Am^a ™ ™??'
' * Ycu car, even *« A5* Krtans or i™^* Amiga*,
and can now capture an image in any Amiga reso-
lution or screen mode directly torn a moving picture
source in as little as 1 /50th of a second.
AN OLD FRIEND
If you've used Vidi 12, the software accompanying
Vidi 12 RT or Vidi 24 RT will be familiar, as it looks
identical and irveludes many of the same features.
When the program loads, you're greeted by the
main screen. At the right of the screen is a window
that can be used to show the currently selected
image, whilst at the left is a row of buttons which
vou can use to access the various parts of the pro-
gram. The first of these buttons are used to define
vour grab and display preferences and are only
accessible from this screen. This is where you can
set up the defaults used each time you capture an
imaqe. This section includes the brightness, con-
trast and colour controls. You can also specify the
type of image captured by the hardware. Th,s is
distinctly different trom the displayed image. _
For example,, you can capture a low-resolution
image, but display it in super high-res (on an AG A
machine). Or you can capture a high-res interlaced
Most commercial video tapes M
not of ver, high duality, hut rental
tupes usual!* pf avlde a superior
source 0» tootsge and. Inn imsga is
ottun. more slalb*. Compare IMa
clip from a rental copy of Hook, to
the i nlertar sell-through
BI*C*. Adder still shown elsewriHra
In till* review.
image, and display it in low
resolution. Vidi 24 can cap-
ture at a resolution of 720
lines, twice as high as stan-
dard TV, and equal to
professional broadcast cam-
eras. Vidi 12 manages half
that resolution, which is quite
adequate for digitising video.
Whilst you're grabbing
an image, you will be
shown a monochrome pre-
view screen, and you can
specily whether this pre-
view should be in 1 6 or 256
shades of grey and whether
You c*n us* Vkdi ■* image precising OPlkm*
to alter Images (hal you've digitised wllh the
hardware, or you can load screens Irom
mh taw* » Litton i°*'i f FF « ,e ^ r -
mals. thB program can also handle PCX. Tlf f
and BMP imag* tormats which are uauallv
associated wltn the PC
it should occupy a lull or quarter
screen size. Won- AG A Amigas are not
- capable of 256 colour display. The
smaller size gives faster screen updates, but, to
be honest, even then the frame rale is very low
(perttaps three to five frames per second) in 256
grayscale mode.
Vou can also choose from one of three video
sources- S-VHS or two composite video sources.
This is ideal because you can simultaneously con-
nect the hardware to a camera and two VCRS.
The display preis window is where you can
specly the way that the captured image is shown
**np
116
PRODUCT TEST CU AMIG
THE DIFFERENCES
Although yrju mighl inter tram their names dial Vidt 12 FT is only capable of 12-bit
digitising , in lact bath boards olfer 24-bil Dolour. Th* C 11 ly difference balttesn them
is in (heir captors resolution, Vidi 24 can capture ala maximum resolution of
720(576. Vidi 12 can only manage 360x576. Both versions can display in all Amiga
screen resolutions but any screen made above Ihe mailmum capture resolution
means that the additional pixels must he interpolated Irom existing data. This
means that the image is not a 104 per cent representation of the original.
on the screen. You can choose from any of the
Amiga's screen and palette modes ranging from
two -colour low-resolution to HAMS Super High
Res. Because the same software is designed to
work on all Amigas, you are given the option to
select display modes which ncn-AGA machines
can't handle. If you choose such a screen mode.
"he image can still be saved, but will not be dis-
played in colour. In fact, on the main edit and view
screens, the image won't be displayed at all.
RAMMING THE
MESSAGE HOME
Due nl the program's greatest shortfalls Is the way it
chomps up your tree memory, Even en a OMfo A12M I con-
stantly ran out, and al times il was only possible to store
one tome to RAM. I think that given Its FAM-hungry
nature, Romeo should definitely have incorporated a virtual
RAM feature whereby you could use a hard drive, or even a
1 loppy disk as additions I Unwary memory. Considering
toe program's relatively low price point, rt seems a shame
thai it needs additional memory to gel any real usability out
ollt.
II also doesn't fully reclaim HAM that il has used and
finished wilh, so if you digitise a dozen pictures and delete
them all from its memory, you may still have lo reload Ihe
sollware because you no longer have sullicient RAM lo
work wilh. This is actually a fairly well documented prob-
lem, known as Irag mentation. Many applications require
contiguous (all in one chunk) memory lo wort.
Unfortunately, each lime you delete a picture with Vldi
12 rjr 2A, the memory gets broken down into little chunks,
so although all of the memory is being returned to your sys-
tem, it is no longer contiguous and therefore can't be used.
Abate iett. The casing used by both VMW tS and VTfffl 24
is small, bul not snuff armuoh to leave the serial part ft**
lor other pe/iphet*l9-
Ahore; ffen**th the case is a two-tier circuit boar0, with
the components "plggy-bacKsd" on a pair at weit-
tSealgned cu/rcuits,
whereas the carrousel and main windows will
show a grayscale representation.
So anyway, you've selected your prefer-
ences, now you can go lo the grab screen
where you'll capture an image. You can specify
whether the grab should be in colour or
monochrome, and you can also reselect your
video source. You can even choose time- lapse
digitising, with intervals ranging between half a
second and six hours. And it you're really get-
ting creative you can rig it up lo take a shot
each time a switch is triggered, making it ideal
for certain types of security and
surveying work.
Although similar lo earlier ver-
sions ol the software , there are a
number of omissions from this sec-
tion. The only notable AWOL is Ihe
lacilttyto capture a single colour -
component - red, green or blue -
although this is not too importanl
as you can always extract, the required component
later. The easiest way to capture an image is to select
Colour and Auto, then dick the Grab button when
you're ready. The image will be captured as three
separate screens, one for each of 1)he red, green and
blue colour planes. These are then combined and out-
put in the display mode of your choice.
Unfortunately, this mode of operation presents
one serious limitation, and that is ihe fact that you
n>eed space in RAM for a full 24-bit image plus what-
ever the displayed image will be. This means that
you can run out of memory extremely quickly.
If you have Auto selected, once an image has
been captured, the three RGB components will be
combined and a screen of the specified screen
mode will be created and stored in the carrousel.
ROUND AND ROUND WE GO
The carrousel is like a slide viewer. In can store as
many frames as you have memory lor, and you can
view (hem individually or one after the other. You
can also save screens and animations from here,
and rt even lets you import and export images in
the PC's BMP or TIFF lormals, A PCX loader/saver
is also planned. It's important to note that you can
also save your pictures as 12-bit or 24-bit images,
regardless ol the mode they're displayed in.
POWERFUL PROCESSES
The program also offers a good selection of image
processing toots, In fact, this is one area that gets
better each time the software is updated. I wouldn't »
Right Her* are a lew of Ihe program's "ore obvious image pro-
C4**ing options, tail there »f* more powerful ones In r***rv».
You'd mink Mat could have smiled though.
«-
CU AMIGA PRODUCT TEST
» be surprised it we saw Rombo releasing some kind
of standalone image processing package in the not-
too-distantfuture.There are now 24 different
operators, and, although some or them do really bor-
ing things like Flip-X and Flip-Y, Ihere are some
complex and useful oplions too. What makes these
options powerful is the fact that they can be applied
to either the current image, or all selected frames -
ideal if you want to image-process an animation!
The options themselves have been greatly
enhanced as well. Now, rather than simply giving
you a name that you click on to perform a prede-
fined operation, a requester appears asking you to
farther specify how the effect is to be applied. In
most cases, Ihis simply means moving a slider 1o
indicate the degree by which the image should be
modified. But there are occasions when you can
actually define the way that the effect will work.
Convolve is the most vivid example. Although it
is complicated to understand, once you do, you
can actually define your own set of affects ranging
tram colour enhancement, to edge detection.
IHE UPGRADE PATH
Vidi 12 and 24 RT are greal lun fur the enthusiastic ama-
ifiur. and Rnmfao say that they'll stand up against any nlher
itiqiii-ser costing £1.000 or less. The> are reasonably
pricgd, alitiaugti by no means could you describe 111 em as
give-aways. However, the one thing that eases Ihe finan-
cial strain is that Romho have provided a very easy
upgrade path lor owners al either of the Vidi 12 products.
If you own Vidi 12ynu can swap it lor Vidi 12 FT lor
£129 or Vidi 24 FIT for £199, giving ynu a saving of £80 and
£100 respectively. Vidi 12 RT owners can upgrade to Vidi
24 RT lor £99, which means that they actually save £1 by
doing it Ihis way!
The reason trial Ham be can offer such generous
upgrades is because their new board is so easy to upgrade.
In tact. I must cm nip I i me nl them on what is a masterpiece
at circuit board design. Basically, rather than wasting zil-
lions ol pounds redesigning Ihe casing each lime they
bring out a new dinitiser. Fta mho simply ensure Itial Ihey
always lil inside Ihe Brisling design.
In Ihe case of tfie RTs, they also wanted easy upgrade-
ability, so what Ihey did was create a piggy-bartr
(daughter) hoard which plugs and screws onto the main cir-
cuit board.
A greysc*!* preview of Ihe currant screen Is displayed in (he
main window, although Ihis e*n be switched off if you prefer. In
lid, s msf ked improviittenl over ptevious versions of ftie or □-
gram Is. 1tie facility 1a Interrupt or abort any 0<Mon before it's
complate, Especially handy when you consider that some- of
ttiem take several minutes IP complete.
CONCLUSION
Initially I lound Vidi 1 2/24 RT is a bit of a disap-
pointment after having waited so long, and having
heard so much hype about it. It seemed to suffer in
three major areas:
1. It uses too much memory.
Z- U can't grab colour sequences in real time.
3. The image clarity doesn't seem loo great, even
compared to Rombo 's cwn earlier Vidi 12 rjigitiser.
II was only when I phoned Rombo to moan, (hat I
started to appreciate just what a remarkable feat they
have achieved, The problem with memory is a natu-
ral side-effect of working with 24-bit images
occupying nearly 1Mb each. As lor grabbing real
rime colour sequences, Rombo pointed out that such
a feature would require a unit capable of digitising
and storing to disk 25Mb of data a second! As there
are no drives chat can write that fast, it comes as little
surprise to learn thai there are no home or semi-pro
units capable of real time 24-bit sequence capture.
My final grouse was caused by the tact that I
was digitising in interlace mode. Because of the
way this mode works I was getting motion artifacts
which manifested themselves as a blurred image.
As soon as I dropped the hardware capture to npn-
interlace, the problems went away.
At El &9 I think that Vidi 12 RT is Ihe cheapest
real-time 24-bit digitiser in the world, and it's the
only one for the Amiga that doesn't need a big-box
machine such as the A1 500 or 3000.
This picture shows the
remarkitile resolution and
quality that's possibl* with VLdi 24
FIT. I simply plonhed Ihe camera cfflwii
next 1o my cat Spud , called: hit name, and Ihe
instant he opened his sy** I caplured his sanguine
Expression in lull interlaced overscan,
The software is slicker than previous versions,
and I like the user interface which appears to con-
form closely to Commodore's design guidelines.
Even on an A1200, mixing the RGB compo-
nents 10 create screen images is a very slow
business, and using the special effects In the Edit
menu is even worse.
I think it would be fair to say that regardless of
the computer you use it on,, most of your time will
be spent waiting whilst the software modifies your
images.
It offers a good entry point to the world Ol real
time digitising, but I strongly suggest that if you're
interested in the 24-bit model, you try the 12 -bit ver-
sion first - that might be enough for you. /£&
VIDI 1 2 RT £ 1 99.99
VIDI 24 £299.99
AS DO
A150Q
A 500+
A 2 ODD
A6M
A3000
A1200
MOM
ROMBO, BAIRD ROAD, LIVINGSTONE,
SCOTLAND EH 54 7AZ
TEL: 0506 414631
EASE OF USE ♦♦♦♦♦♦♦♦♦♦*0K
Very well designed user interims
VALUE FOR MONEY ♦♦>1^4
No Qttm 24-bit digitizer comes close.
EFFECTIVENESS ♦♦♦♦♦♦♦ + ♦♦(9%
It's very tmt to fault the &ed results.
FLEXIBILITY ♦♦♦♦♦♦ ♦♦♦♦•3%
Vary flexible, but must/wed by its speed and poor use
ol memory.
INNOVATION ♦♦♦♦♦♦♦♦♦♦92%
The tectmofogy'S old bat. but the implementation is
really something to snout about
i
ft takes a white before you really
appreciate what exceptional
value this represents, but once
you do. you'll be laughing ail
the way to the bank, ■
OVERALL
91%
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Printer and NEC Graphics
Cfttonn
Citizen Swift 30 Colour £175.00
Citizen Swift 240 Colour £270.00
Citizen 1 24D Special Offer £1 49.99
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HP Deskjet 510 £209.99
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Ricoh LP1 200 £789.00
Add £3 lor Centronics cable arid £7 for
next working day courier delivery.
880K formatted capacity
Double sided. Double density
Through port
Enable & Disable Switch
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Roclite external drive £64.99
Amiga 500 internal drive £49.99
CumanaCAX354 £54*99
• 290dpi resolution
• 2 Micros witched buttons
• Opto/Mechanical mechanism
• Switchable between Amiga/ST
• Direct Mouse Replacement
Speed Mouse
£11.99
v»H***»~
• Quantum SCSI Hard drive
• Ultra fast 1 1ms access
• Up to 8Mb RAM on board
• 2 year warranty
42Mb No RAM £199.00
80Mb No RAM £299.00
120Mb No RAM £399.00
213 Mb No RAM £564.00
2Mb SIMM Upgrade £89 99
4Mb SIMM Upgrade £17999
8Mb SIMM Upgrade £300.00
Our Service department can repair
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We offer a Quotation service for £1 5 for
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£1500
Amiga 600 Wild,
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Includes A120O with 2Mb RAM.
Nigel Manseli (1200 version) and
Trolls (1200 version)
S oft«*«Wt
Mini Office £45 00
Wordprocessor, Database, Spreadsheet,
Disc Utilities and Graphics
Pen Pal £45.00
Powerful wordprocessor with text
wrap around graphics. Forms
manager, Database manager,
calculated fields etc. 100,000 word
spelling dictionary, Mail Merge
Final Copy II £79.99
Amiga wordprocessor, 110,000 word
spell checker, 82&.0O0 word thesaurus.
Automatic hyphenation, multiple
columns. HAM &. 24 bit graphic support,
Built in Postscript support
Deluxe Paint IV AG A £69.99
Paint and animate in 262,000 colours.
Developed specificaily'for the
Commodore At 200 and A4Q0O, takes
full advantage of Ihe new AGA chip
set. Metamorphosis, insianUy
transform the shape and image of one
brush into any other brush, HAM
support, Paint stencil mode,
Translucency and tinting features for
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kickstart 2. 04 or greater
• 16MHz 32 bit 68030 Central
Processor, 1SMHz Blilter,
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Processor
• 1.44Mb 3.5" Floppy, up to 14Mb
RAM. Displays 65536 colours
from 262144 palette at 768 x 4E0
resolution
• 8 Channel, 16 bit. Stereo sound
sampling
FALCON 4Mb 1 20Mb HO £999.00
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• 100. 200, 300, 40Odpi resolution*!
• 1 letter mode, 3 photo modes
• Includes two of the most
respected graphics packages.
MIGRAPH'S TOUCH UP and
DELUXE PAINT III
£89.99
While stocks last
A500 51 2K upgrade
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A 600 1Mb with clock
£44.99
Plugs straight into A6Q0 trap door,
compatible with A6Q0, A600HD
Acces
series
50 3,5" Disks
100 3.5" Disks
3.5" Disk head cleaner
50 Disk Box
100 Disk Box
A5Q0 Dust cover
Mouse/Joystick extension
PRO 500 Joystick
£23.
£44,i
£4.'
£5.'
£8.'
£4;
E5.
£7.i
Philips 8333 MKII £199.!
Includes 1 2 Months on site warranty
(Mainland UK) gjid free Lotus Turbo
Challenge 2 game
Commodore 1084S Colour £189.S
Amiga Colour, stereo monitor
including cable
Microvitcch 1440 £399.!
14- Colour SVGA Monitor,
.28 dot pitch.
Phone for Commodore Adaptor
Colour SVGA Monitor £239.1
High quality Colour SVGA Monitor,
.28 dot pitch. Includes Falcon Adaptc
Falcon VGA Adaptor £9,1
Philips SCART to Amiga £91
6833 MKII to Amiga £3.1
PRODUCT TEST CU AMIGA
r \
Ever wondered what the
makers of Real 3D do on
their day off? John
Kennedy discovers that
rather than lie around the
house all day they have
entered the interactive
world of multimedia.
Idon'i particularly want lo review Aetna's latest
baby, and I'll tell you why; I'd rather no one else
knew about it. Cm hoping lhal you won't notice
the rather attractive screen shots on this page, and
my carefully-crafted text will entirely pass you by.
Irt fact, I demand that you skip this review com-
pletely and move on to the Back Chat page, which
is rather good, as I'm in it this month.
MULTIMEDIA MAGIC
Now that I'm alone, I'm at liberty to waffle on to
myself about MediaPoint, safe in the knowledge
that no one else is going to steal my ideas,
because after playing around with MediaPoint,
I've got lots, of new ideas. Now I know how I can
use the Amiga to actually do something useful lor
a change.
Once upon a lime, someone thought of 'multi-
media' and it's still the magic word in computer
land, mainly because it can mean exactly what you
4S9
l-i <*f»ut> - Mdlll
Ingo-CDn
CDTU _
Fuolutinn
HPInanS
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"brinohl 1
MlMll Jl U ■ 1 1 1
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HDIillediaPoiiit/Sounds/Modules/Euolution
P| LUait | Sound/Noise/Protracker
OK I Cancel
2:25:56 £3/11/93
Each Icon on the rlghl is a possible aciion. and when dragged inlo the script on (he righl they create a sequence Ol •Wr»t*. Her*
Ihe. soundtrack tar Ihe presentation is being selected.
Freuious| Next
The picture file requet!»r oilers miniature thumbnail sketches to give you an idea as Id whal each file
looks llh*. VsryhsndV-
want il |o mean. To me, multimedia is an interac-
tive and informative blend rjltext, pictures,
animations and sound, and Acliva International
Inc seem to agree with me because that's exactly
what MediaPoint
creates. The eas-
iest way to
describe this pro-
gram is to think of
an incredibly
easy-to-under-
stand programm-
ing language.
Think of a lan-
guage that will
load and display
a picture in any
mode without
fuss, add text
anywhere on the
screen and play a
sound tracker
module in the
background
whilst wailing for
the user to press
a key or click on
a gadget, Even
better, think ol a
language that
otters all this in
an intuitive point
and click environment and also supports a huge
array of extra hardware. Now you have a good
grasp as to what MediaPoint is all about.
SCRIPTING EXAMPLE
Here's a simple example where MediaPoint would
be very useful. Now remember, I'm talking to
myself here so don't run off and do this - it's my
idea. Imagine you run an estate agent, and you
want a useful window display, something a little
more eye-catching than bland photographs of
suburban nightmares, Using a still-video camera,
you take lots of photographs inside and around
your houses. Then you digitise them with V-Lab
or some such, and store the pictures on a hard
drive, Also on the drive you put Me&igPaml run-
ning a script which displays the houses in a main
window, their features down the Side and finally
ihe price. Your easy-lo-pay, budget plan, iow
finance mortgage rates also flash up on screen
occasionally.
Using a touch screen device, and an ARexx
driver, you then offer passers-by the ability to
select a house and even take a little guided lour
(with soundtrack) by means, of the keypad. If they
choose, they can enter iheir telephone number
and in the morning you can call them to make an
appointment.
It would take an hour or so to write the script
using MediaPoint, and the system would pay for
itself in one sale. That's exactly what multimedia
is all about. .
121
CU AMIGA
IllMllflSUI tH I rl mil II
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Start
Thg small black and while squares stacked vertically In the centre of Una screen represent the diHerervt wipes used Id bring |t>e new
Impfle tc |i>« *c'**n,
SO WHAT'S NEW?
Activa certainly haven't come up with something
astonishingly new with Medi&Point, instead they
have looked at the previous efforts and improved
them- beyond measure.
Most other authoring programs olfer limited
support tor animations and sound, but MediaPoint
covers just about everything. All normal Amiga
ANIM file formats are covered, including the new
and improved AMIM7 format which wipes the floor
with the older versions when used with 6602G and
better processors. As the AGA chipset permits
some exceptionally detailed animations, ANIM7 is
essential tor decent frame rates. MediaPoint WM
spool anims directly from hard disk and if you
lower the frame rate slightly, 'A can do it without
any sudden jerks as well. I'd give the editor's right
arm to get a chance to play with a SCSI 2 drive, as
the results would be very impressive indeed.
[Thanks John. I'll remember those kind words
whne it comes to pay day. - Ed-] Sound samples
can also be spooled directly which means your
host system doesn't need to be crammed to the
gills with expensive RAM chips in order to play
back lengthy samples, such as general greetings
or narrations, What marks MediaPoint out from the
crowd is its support of external hardware by
means, of its unique Xapps (external
Applications} protocol. A Xapp is a code module
which can be used to control any extra piece of kit,
the idea presumably being that manufacturers will
include Xapp files themselves,
For example, the CDTV Xapp allows control
over the playback of audio CDs. The CDTV player
can either be pari of the host hardware (that is, the
MediaPoint program is running on a CDTV or
A5DC with A570) or connect via a serial link. For
example, my A4D00 is linked 10 a CDTV, and with
MediaPoint I can use my Pink Floyd collection to
add a synchronised soundtrack to my animations.
4s- MediaPoint works in its own time system or in
SMPTE/EBU or MIDI time, synchronisation is
frame accurate. The scheduling system also
THE XAPP5
MediaPoint interlaces with other pieces d) hardware by
means (if Xapps |or external APPIicaiigns) cods modules.
Each peripheral require; its own Xapp, which provides con-
trol over the various lealures.
Active supply several Xapps as standard . and will hap-
pily provide details on how to write four own should the
need arise.
XAPPS ARE PROVIDED FOR;
CDTV - provides, control lor playback ol audio CD disks.
CDXL - plays sound and animation tiles in CDXL (AGA)
formal
I OH - controls Ihe Canon RV321 Slill Video Player
IYZ4 - extensive control over the G VP 246 it graphics sys-
tem.
MIDI - plays standard MIDI files
Studio 16- when used with the SunFrze AD516 ar
AD1D12, provides CD quality sound (rem hard disk.
Video Disc/VCR - interlaces (tie Amiga with several com-
patible video disk and tape players.
allows specific actions to be carried out at certain
dates or times. The estate agent's window display
could display a half price sale for half an hour
every alternative Thursday at 2am if desired.
SUCK AND SMOOTH
Using MediaPoint is a pleasure, and the software
has a tremendously solid feel about it. Some pro-
grams simply inspire confidence with their sensible
menu layouts and clear displays, and this is one of
them. The sfckness permeates throughout Ihe soft-
ware, Each new screen image or object can be
displayed frinough 50 different transitions or wipes,
Pictures can melt, split and bounce onto the screen
whilst logos can spin and dissolve.
Creating flashy business presentations is ridicu-
lously easy, and it's hard not to get carried away
and turn the entire episode into a fully fledged news
program. For low-level control, Ihe scripts gener-
ated as you dick and drag icons can be edited, or
even created, with a standard text editor. In this
way you can ensure your presentation hasn't a
pixel Out Of place, and making full use of an AGA
chipset means the pixels look stunning. You donl
need an AGA A 1 200 or A4000 to use MediaPoint,
but you will need lots of memory and hard disk
space. The barest of minimum systems will have
2Mb of Chip RAM or 1 Mb of Chip FLAM and 2Mb of
Fast RAM. with Kickstart 2. But any program which
depends heavily on graphics and sound will work
best with a hard drive and GMb of memory. The
(deal system would be a well-equipped A4O0O used
for authoring the systems, and a A12D0 with a hard
drive used for displaying them.
COOL STUFF
Some particularly cool features which i couldn't for-
give myself for not mentioning include support for
CDXL, the animation and sound format originally
developed for the CDTV player. Now we have the
AGA chipset, CDXL is going to become even more
important, and this is one of the few programs to
support ii. CDXL offers very reasonable live video
playback without the need lor an MPEG chip, and it
used property I firmly believe it will revolutionise
Amiga software.
I successfully played back some CDXL files
pinched from a passing CDTV disk, and enjoyed
the option to quadruple the screen size. But of
course CDXL support isn'l for everyone - and it
wont be until there is an inexpensive method of
capturing the necessary video and sound data.
However, the facl that it is supported is good news
tor the Amiga community as a whole, If you create
3 standalone multimedia terminal using MediaPoint
(another one ol my ideas, so dont bother) you'll be
delighted to know that there is an optional comms
link feature. This means thai as long as the terminal
is connected to a standard telephone line via a
modem, you can compleiely revise and update the
presentation trom the other side ot the world,
M&diaPoint comes with a free playback module,
which means you don't need to worry about any
license arrangements.
TOO PERFECT?
Is this the first item of Amiga software to get 1 00
per cent overall? You might have got that impres-
sion Inom the previous text, but so as not to insult
JARGON BUSTERS
• AGA: The new Ami gas (the A1Z0D, A40D.0 and CD32 r fea-
ture Ihe 'advanced graphics architecture' chipset, which
means more colours and higher resolutions
• ANIM7: The Amiga's IFF standard file format allows for
internal variations, and that's exactly what ANIMT is.
Normally animations are saved using the ANIM 5 farm at.
but with the ndven! of more powerful 32-bit processors
1 68020 and above). Ihe new ANIM? formal goes a lot
faster.
• CDXL: The file format used to package up sound and
live' video lor playback on the CDTV. Although only a quar-
ter screen, the quality was acceptable and now, with AGA,
CDXL is even belter.
• CDTV: Commodore's Dynamic Tola! Vision was a Flop,
which maw means you cap pick it up lor a sang and connect
them to your Amiga as a CD-ROM drive,
• MED: The only Amiga program Tony Horgan could not
live without. MED is a music editor which allows songs to
be constructed from Amiga samples.
• MIDI: The Musical Instrument Digital Interlace allows an
Amiga to record, edit and play back sounds from a home or
slu die keyboard.
• MPEG: The Motion Piclures Expel Group decided that
this was the standard used to compress lull mhlion video
onfoCD-HQMs.
• Multimedia: Anyihirag pu want.
• SMPTE: Society ol malign picture and television engi-
neers - another standard pul together by an expert group'.
• Xapps: MediaPoint uses Xapp (external application}
modules lo Interlace with extra hardware.
122
PRODUCT TEST CU AMIGA
* Commodore shores rocket after Dan
Slingsby appointed new UK char man
* Funiture- Pohshmg ar-nounce termination
of Amiga Furniture maaa;; k.after
in-house sex scant
' The first machine from the new
BM/ Apple merger is aviounced:
it is fully Amiga compatfole.
MediaPoH]! is very goon s1 quickly generaling displays. The
text and background are completely separate, and each can be
hhvekI by iiwii-
Inliisetlve atiop window Slifilays are wiry Hie beginning... Jtwrt
watt until wrlteaMi CD-ROMS Bnd CDXL *t*rt |q take over.
Allah by being perfect, Activa have woven some
tiny imperfections into the lapestry that is
MediaPoint. Or to put it another way, there are a
lew bugs and omissions.
For starters, the sound module playback
doesn't support MED files, which is a pity as MED
is probably the most popular tracker on the planet.
As both MED's player and MediaPoint support
Multimedia on the Anjiga'fe nolhing new, in
lad it started severUyears ago with a pro-
gram
Sindft^n weVi lfci.CjV>Do, Hyperbook.
MnHV
l Geared more
towards generating application software than
presentation syst< ough the new AGA
compatible CanL sStfiat
Scata and AmigaVi$ion are both good mul-
timedia systems (a new version of $&iia is
■ uaM&ioeni, and will be mosy viciously fought
amewhere
in between
i. In my opinion. MwftaPaiot is the si'cksRt o!
1 an tn§ packagers w i wuifr aiiowinp/ jiw r w f i
extremely attractive and powerful displays to s
be created within minutes,
ARexx. there are ways around this of course.
Unfortunately, the MIDI file support is also a little
suspect- basically it didn't Certainly any MIDI
file that I created with Bars and Pipes got the
thumbs down.
Animation support was also slightly ropy, as
one of my large animations consistently crashed
the entire system, as did pressing escape atlhe
wrong time whilst previewing a screen. I did seem
to hit the old Recoverable Alert followed by
Software Failure screen rather too much tor a fin-
ished program of this price, And why can't the
mouse pointed on my A40C0 reach more than half
way across the screen?
I can forgive these shortcomings because the
Xapps system means that it's only a matter of time
before these bugs are fixed - hopefully by the time
you read this. I can also torgive Activa because of
the enormous amount of clip art and sound sam-
ples they supply - it takes an hour or so just to
look and listen to everything,
*5iriMEdit go le xt Tools rtuthar
Neu... mr*
Open - ■ i »^np
rarest Uneven
Poudtr Blur
Brnnii
Nivy Blu*
CONCLUSION
Just as Real3Dv2 is the ultimate image render-
ing program, so MediaPoint is the best
multimedia authoring program around. The sup-
port lor every tile format under the sun, the easy
to use icon -based scripting system, and the
excellent stock of clip art mean that this program
will take a lot of beating,
It's amazing that one program could appeal
to so many users. Demo writers can use
MediaPoint to create hip and happenin* demos,
graphics freaks can use the animation spool
system to record directly to video tape with
sound effects , and information engineers like
myself can use MediaPoinj to (hopefully) make
their fortune.
Multimedia is where the Amiga has a strong
hold, and with programs like this, it's only going to
grow stronger. <£*f
BVCC £299.99
ASOOQl A5D0+ W A A6uD^lA120Q
AISOOQI A2QD0 ^ A3D00 Q MOOD
BVCC, SUITETOWN, 48 WINDSOR
ROAD, EALING, LONDON W5 SPE.
TEL: OS1 567 4623
EASE OF USE ♦♦♦♦♦♦♦♦♦♦89%
Potnund dick and drag and watcti. Scrip! editing isn't
tun tiWQfl.
UALUE FOR MONEY ♦♦♦♦♦♦♦♦♦♦7S%
Higii priw sims it squarely as developed A cm-down
home (cheap) version is definitely requited.
EFFECTIVENESS ♦♦♦♦♦♦♦♦♦♦97%
Excellent. Very slick, very professional results.
FLEXIBILITY ♦♦♦♦♦♦♦♦♦♦«%
Supports just about anything, including new AfilM for-
mats and COM
INNOVATION ♦♦♦♦♦♦♦♦♦♦**%
Nothing very new. just better.
Geat product .
This is what multimedia
is aff about.
9
Timing can be set Id be Inltrnally or externally generated. Uein« mulllplB Am<go» sync'ad wilh a MIDI clock, II would be relatively
straightforward lo ■*«** a huge vldao well Ol monitors.
OVERALL
90%
123
fO* fUCt VI
1200 with h*to e*m ibm» : *•?«*« »*<;■ FROM £469 .9
AMIGA 1200 NO DRIVE £279.59
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*JUJD ESC FOR DESKTOP
DiHAKITS PACK
imifr- - ' ;;■•
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A12 00+2 1 2MEG HO £ 5 09 . 99
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OPTIOMAL 2*& VIA* WAJUUUtt? £27 .99
ALL micas IMCXimt 13 Koirriie tfAXft*WT¥
caLL*criOit" i*;t*# «V*flt *>f .T*pA»Jf .
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INCLUDE 13
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* SUITABLE FDR A4000 TOO
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icciii (*1&h») iCif hard dri.*#. and
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2.5" ID? DRIVE CABLE £9.99
.1.5" - 2.5" ADAPTOR CABLE £21.99
Laeludoa },5" dri*apowaif CDiinactor
EXTERMAL A1200 3.5" HOUSIHG
PRINTERS
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20" MICROVITEC CUBSCAN MONITOR
special offer £949.990
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TOP QUALITY 3.5"
EXTERNAL DRIVE £54,99
.OPEN BTJHDAY 10-3FH
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BRADFORD, UK,
BD12 OQP ««t i*»<
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£229.99 «» "
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HMDA9-E BIDIDIC £17 9.99
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£9.4.99
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TiTJLMLvPARAENCi ADAPTOR E PflOHB
ART DEFT <AD5G) SCAHNER SOFTWARE E9B.99
(Hh«i iKurchaaad witti »ht ■pa«n IcAnuajr)
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£149,99
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HGRDHGRTH 2A0A £44.99
BRILL IAHCE £ 1 44 . 99
CALLIGARI £69.99
OOLD DISK OFI 3 £44,99
nil PAL £34.99
DIRECTORY OPUS £49,99
FINAL COPT II i 6 1 . 99
RIHDrffiRDfl 3 E24.99
HAXTPIJUr V4 £25,99
HEAL 3D PRO V2 £349.99
ROUE ACCOUNTS 2 £34.99
ROTLIRKS EDTUG £<j2,99
PRO PAGE 4 £99.99
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ULTIMATE FRO ADAUX3UI
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CU AMIGA PRODUCT TEST
As a CIX user, your
phone bills are
probably much
higher than they
need to be. Nicola
can reduce them
by a massive
amount, and make
your CEX usage
more pleasurable.
JARGON BUSTERS
• Binmail- Stands lor Binary Mail.
Using lite private mail area of CIX you
can exchange data with other Cixen. This
can be anything from 50 bytes of code, to
entire programs occupying 50Mb- Any
data j except messages) which is
exchanged via the private mail system is
known astornroail.
• Gixen - Collective noun lor CIX users.
• Conference - An area an CIX where
people can talk about subjects that come
under the same general heading.
■ Download - To transfer data Irom
anolher computer or on-line service to
your computer or storage area.
• Dji-line - To be connected via the
phono lines by computer (o a bulletin
board or conferencing service. On-line
only refers to the lime when your com-
puter has established a link with the
□(her terminal. As soon as thai link is
broken you are considered to be oil-line.
• On-line- See On-line.
• Post - The action of making a posting.
• Posting - A message on a bulletin
board or conference service.
• Topic - A subdivision oi a conference.
Where penple with more specific inter-
ests go to talk. The Amiga conference
Includes topics on video, CD3Z. software
and games, let example.
• Upload - Transfer data from your com-
puter to anolher computer (or bulletin
board.'conle rents service! via the phone.
In case you're not aware, CIX
stands for Compulink
Information exchange, and
it's one of the biggest bulletin
board services in Britain,
Users pay a by- the- minute rate
for going on-line and talking to
oiher Cixen (as users are
called) as well as having access to
thousands of megabytes of free pro-
grams and data, ranging from
games to business programs.
The trouble with CIX is it's so
interesting you can easily run up
huge bills a& you wander around the
system talking to people and read-
ing messages. Worse still, you're
running up not one bill but two: one
with the phone company and the
other with CIX management.
Nicola otters an elegant solution
to the problem. It lels you do all the
time-consuming stuff off-line, then
when you actually log on, it auto-
matically does everything lor you:
sending mail, downloading files,
posting replies and performing all
the little house-keeping jobs that
cost so much in phone time.
The program has a neat
Workbench 2 front end from which
you can control all of its numerous
functions. Before you can use it
you'll need to configure it both for
your modem and the way that you
use CIX. This can be a tricky busi-
ness, but if you already log onto CIX
using NComm most of the work has
been done for you because you can
simply import your NComm settings
i., m» ■■>
■ L.
1
_|rn •••«
1
_Jm*i+
r
ZlMJiU
Wl
~~|fi*
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i- •« 1 WH*«"» I
You can of course send
tejtl and Binmail via Nicola
to uy nolFving of down-
loading IrJe* Irom CIX.
TIME FOR A BROWSE
One of Nicola s handy features Is the Conference Browser, which shows you an entire list ol
the conference available. The lisl is. subdivided into related subjt els which you can scroll
through using the mouse. When you reach a subject (hat interest; you, click on it. and all
Conferences related to thai subject will be shown io Ihe browser's lower window. Click on a
conference name and you can jnin it the next lime you are on-line.
HOOK
Ji
Addresses
Gdru
Hal coin
Jwwv
Faui
Sfrfcsit i an
T«*y
Mart i-
JoLyon
Pat I
HcleU
F^ntgn
Miller
White
U^kef i
Gardne
Paul L
S inpso
Rone
Spilth
Ralph
Uhelan
an
Widr^cix.tgnp
tihH?ciKfonpuli
j«UlerPciK,ton
H_tih i UPt it . r. on
eld jeztrfciK.conpu
r - CIX Staff pagPtix.toflpuli
ee-Delisle iebtkifc.tohpuli
n tobuPcix. tonpul
irofirfcix.tonpu
us got die tx.t crip
jraiphftix.conp
atakEff tM-toRpu-
uLink.
rtk.co,
pu L Ink
pullnk
I ink. c
nk.co,
nk.co.
ink, co
I Ink . c
u I ink.
ulink,
I ink.f
fetal Haiti Heu i Edit I Sort I Bt.lttel [tear ALU Iwppptl
into the program. I
suggest that if you
are are brand new to
CIX, you learn how
to log on using NComm first; in that
way you're not tackling two new and
relatively complex environments
simultaneously.
Another part of the set-up proce-
dure involves entering your unique
registration details in the
form of an ASCII file. This is
imported into the program
where it validates Ihe pro-
gram so that it can be used.
The actual program itself is
already on CIX and can be
found in the Files topic of the
Nicola conference from
where it can be freely down-
loaded- Better yet, so
confident is its publisher that you'll
warn to continue using the program,
you can even obtain a licence: which
lets you use it free of charge lor a
month, after which you must pay the
£34.99 registration fee.
Once Nicola is ready to run you
can sei up your preferences for the
program, specifying everything from
your CIX password, to the way the
program prints. This is done via a
series of menu items in - surprise,
surprise -the Preferences menu.
With the program running you
can choose to view the messages in
two ways. The default is the com-
mand line window which tries to
emulate the CIX parser. This means
that it you're used to Ihe way that
CIX works, the transition to Nicola
will be relatively useless, Mind you,
that's just as well because the man-
ual that comes with Nicola, despite
being well-written, is very poor for
beginners, being more of a techni-
cal reference than a lake you by
the hand' guide.
At the top of the screen is a jam-
packed menu bar, whilst the main
portion is occupied by the confer-
ence window. At the bottom of the
conference window there's a cursor
ready for you to enter commands,
and the righl-hand side of the win-
dow is occupied by a scroll bar that
lets you view any previous mes-
DON'T FORGET...
It you're one ot those people who always comes up
with a willy reply hall an hour loo late, nm lo worry,
Hicola't got that covered thanks to its 'to Do' lisl. If at
any time whilst your reading a message you want to
comment on it, but can't do so immediately {perhaps
you need lo research your answer, or you're simply
loo busy) then you can easily mark the message To
do'. It will then he added lo a special list of messages
which you can check when you ' re ready lo resp on d .
sages that you may have looked at
in the current session.
Nicda understands the same
basic command set as CIX, so you
can use JOIN to join a conference,
SWITCH lo change topics and $0
on. When you want to log on to CIX.
you'll need to use the CONNECT
option,
Once this is selected Nicola
automatically logs on to CIX for you.
and goes through the entire entry
procedure, giving your User ID and
password when required, It then
goes into your private mail area and
grabs any messages left for you, as
well as sending any you have writ-
ten. After that it joins any
conferences to which you're joined
and posts any replies you wish to
make. Then it reads every unread
message in every conference of
l | attju/trm
(.OWLK LULLS
inigi
aniganods
auctisn
barker
black adder
cd
C LKOHIS
m nrjjfyca.
TBP1L5
2*4 in
2softwarr
pevra
sales
3 listings
2loun;t
V) 2 listings.
_H**LJ 3\ All Tipit \ SrnM >
fcreviauU \}\ Shw flit j for in* t
Original! Chang e Jj,ispl_ayJ ifiw IpM
float I Reply ta Hut hart jjjr.e 1>xt|
7 lowntnt I Bark fls Tofto
Say I Sktp I oeiete I lonnect I
62M adwds >S»Tt_HEX isn't in the baihbone yet, but Paul Jewel
— — 1152 dhjrnard shiulr till: > therj'j another in Harbl* ftrth. Tfc
--4159 ihiiik Jin Snipe's system at 21254/223 ii in Marble flrchj o
— '—tlU pee jay > Jin Snapt's systwt at. 2:2:54/223 is in ttarble Brr
-4BB-? khotlind Could II Leather! not da something about running PC Cft-R
S«S* jralph It's an exce Heart third party opportunity. Jolyon
—6122 khaltind St ?r*b It nan. :-) Ken H
-6881 insignia Ch dear, I cm feel another I ana ane tonim tn tsnutk
On* Of Ihe program's Clever features is Ihe way ll automatically builds up art address book of
those people wtvo sena you man, You can also sew Ihsir heme addrtut* <md icie-phcr*- numbers.
12*
NrcotB gives you a choice ol ways to read Ihe messages. Mere you see the Overview window
which is »itn*m*ly comprehensive in Ihe mouss-conUolled options available.
PRODUCT TEST CU AMIGA
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C Ljt : ukvi-c. Lunfn-i-riLL uifdl-ndt Lftlr
Cik! UtDit lii to h-a-l-P vtf*i
< nvtpur 4 it) ; n h i t q
C i-i4i'.i I ■ !■-?■ ! flcom <r innpii-t rr •.
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at t Kf- w«r*- I d
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r i
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DE»CRIPTI<]HS
hcr*t
LKt*nd*d jrjpfckci t«r th# |i**ifl»
RjtoLflA f iWi ^ff I ■! B#vrlDp*r« f i rf M M .
Vrwtld If Iril^LnL Hrvl flniij t>RtV Fl> rMllZint
IKIIiFsrt liitirnl luml - rt™md u,.L,f,» iiiwiiii
For th# ClIlDn Mithnrinpf ivtfHi ail Ini Hh Lfl .
DihiukiiiHi ui ddiiluutHm jiiid lfcn-i<i* tt#ti<a«! lrfii'?n
Hnbi]i lajmitriehtr ind cl«n*i
I r.r ur+r'i rk+ Iiii-Sb**** n« I hi An If a
Nicofa's CDnlerertce Browser is i unique
Option (Nat lets you p«ruM th* 1,000* eonler-
which you're a member. These mes-
sages will then be downloaded. If
you've requested any tiles or binmail
to be downloaded, it will be done
automatically.
Having downloaded your binmail
and new messages, Nicola wiH pre-
pare your message base with what's
known as a parse. It checks all the
messages it has downloaded then
arranges Ihem in your preferred read-
ing order,
For example, you can use whal's
known as a 'boring people filter' to
automatically remove messages Irom
people you dgn'1 like.
Finally, you can also decide the
conference order in which your mes-
sages are- displayed as well as the
SEARCH AND RESCUE
If you're joined to even a moderate number of confer-
ences, toil can very easily waste hours each day
reading useless information.. II you preler lo slick purely
to sub[ecls which interest you, you might like lo use
Nicola's powerful search options. Using either specific
search criteria (find any message containing Ihe words
Am i ga g am es > or w i I dcards f N nil a ny message conlRin
ing the letters 'Ami ' a r ' G a' , you can search the curre nl
topic, conference or even your entire database.
subject under the sun.
The program does have some
stupid little bugs but, because you
pay for a lifetime licence, you can
simply download new versions when
they become available.
It's going to make a major impact
on my phone bills and CIX charges
GET ADDRESSED
Whenever you receive mail from anyone
the program lakes Iheir electronic address
as well as their CIX ID and adds it to your
address honk automatically.
II you want to. you can manually add to
this information, their tax number and hill
postal address.
This makes it an ideal way nl main-
taining an up-lo-date list ol people lo
whom you've spoken privately.
because my on-line time has
dropped Irom 30 minutes a day to
less than five. Its unique
options mean I get the
most out of my membership
to CIX, and I feel thai the
service has become far
more productive now thart it
ever was,
A really nice, well con-
sidered product which is a
joy to use.
r^ — ■
read-type. Most people prefer to use
the Reference option which lets you
read messages in threads rather
than the order in which they were
posted, but the choice is yours.
Once Nicola has parsed your
messages, they are added lo a
database which is pruned to keep it
to a user-definable size.
So, for example, you could specily
that it stores any messages in the
Amiga conference for 31 days, whilst
those in the auction (which is more
active} should only be kept for seven .
The real beauty of fine program is
the options it offers Biat C1X doesn't.
For example, you can choose to
attach a toolbar to several of (he win-
dows, including the conference
window. This means you can perform
all activities from reading messages |o
downloading files using the mouse.
It took me months before I got
around to getting hold of Nicola, but
now that I have it's as important to
me as wings are to a bird! It means
thai I can finally read and comment
on all of the new messages in my
conferences without the pressure of
being on-line.
The down side to that is that I
now spend hours each day reading
and responding to postings on every
OFF-LINE READER
RICHARD HARRISON, 78
TAMWORTH ROAD, HOVE,
EAST SUSSEX, UN 5FH.
TEL 0273 S8S547
Any Amiga wilb 1Mb RAM and a
mndem that has at least MNP-2 error
correction and a baud rate of 2,400
or above (most new ones du r ,
EASE OF USE ♦♦85%
Extremely easy to use.
VALUE FDR MONEY *M%
Excellent value lor money - mil pay
!oi itself Hffljft in a couple ol months,
FLEXABILITY ♦♦♦♦♦♦♦♦♦+«*%
Very livable dnd loll Of Options.
EFFECTIVENESS ♦♦•♦♦♦+87%
Very effective, but the manual is not for
CIX beginners.
I NM V ATI ON ♦ »♦♦ ♦ *+♦♦*« 7%
The best off-line reader for ttte Amiga.
£ An indispensable
■ program tor 5
CIX users. *
OVERALL 79%
5^J
/&>
rvi
■>'
as
//,
increase your
hard disk:
DiskExpander is an innovative program for all Amiga
users. With this software solution you may double the
capacity of your floppy disk or hard dink drives. The
installation process cakes only a few seconds and afterwards
Disk Expander works invisible in the background. The
compressions-ratios vary from 30% to 70%.
The easy-to-use graphical user interface guarantees that
even the inexperienced user is able to use DiskExpander
iiti m ed lately without any problems. DiskExpander does
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1,5 megabytes.
'fe a tu res
Can add 50% to your hard drive capaciry at a stroke
Fast compression and decompression
Flexible and expandable as new compression libraries arc
developed
Works with all drives, including. SCSI, IDE, Floppies
and even the RAD disk
Reliable in tests - no data corruption
Once installed the program is transparent to the user
Works on any Amiga and any KickStart
disk expander
£35
telephone 0234 84 3 3 88
f| Power Computinq Ltd
?n\ W Unit 6 Railton Road
V ~* v <* Woburn Road Ind. Estat*
impston Bedford MK42 7PN
\
o
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dt&hwriti *"¥ tifiyjfts za yid»-i ai-aiiabihry. *II prices inrtxiit VA 7". E <T Of 1
World-wide diitributisv aveifaitte. ex-striding tiernuniy
Public domain Software
Order hotline. 0793 4909881
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Oh***, HILL ZONE f»* paced
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( )C32± TOT Of THE LEAGUE
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I )C34ft CA SI FRLIIT Playable Inul
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( rC*SS_ FRUIT PANIC * new M
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< .rC+tt, ST A WANS uvi|
gtan'it ut> with *rc»i: c#fihii»
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A lemmmga came
4rC4n*. AIRrNIRTanakrranccoiniri
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Upvj Jus pKuua t-kiiK. Kulhr «m
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hftmuru m iutfraurr o/i»*r Jf.OH)
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t I B41*. MINT * CLICK ih-a. hybrid
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Eht k> we rttiw ew^er.
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t'reilfi your uwn uuy inbm'vlo 4i*lc«
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crcoh Tt^r. clrlivtry note etc
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TCflJ.v m fua Icooi &>r Workbench
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• piMii kj run by iiirlj in. ill '■ iwa
di*,gnshiii il telltymnjMr.Jy wait
I ihriritfci'fl let lay pmrnm u bynsj bo
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1 HW4S. RA Y8B AIK VU
A hJ™ni».«. dmii^irteiJifliciik
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< "'Jntain* diffemi video wisei, nd
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t Ami»i r PC W PC iw Afflig* ta PT.
greM lor 6rMipfmni( film twi-k «ad i^ih
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flj A SbeD. flrc«l lur brfunm
I rCWi. PASCAL LANUC'AUL
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i rCill MUL11 DOS 1. 12 tnuii n
Ami^* iiifci In 1^' sad vttu-^eru.
I. teil*- ElfJCTIlONlC Pmtoljper
I >Ct2.l. FORTRAN COMFTIJJt
t yotn. backup vjj Hwd ditt u^
I K.PJI. HAM LAB PRO V2M
hfwci lull pic tun' nunipviilijri'LMjnirrtra
I |C 121 TACK v L2 mm -imanKliiii
i >C»*. aMioa rfjcinvi-iu^liih:
i )C««, LOCKP1CK 2 emwerfiill copier
Jut ten remuvc pn.Kr^4jya frvm LjlrtK*
( rC4L7. BA1> HJRMAT ren»>rt bud
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I iCili. DICriCOIHPIIJJi
I JC-1ML MFK II hxecllcnt aew diii
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Over t uuTttlM »py rm dee.
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ItoouL, We in Jipplty • rare tTF i>«:cv
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[ X : S». KRACTIONH 1 iducatuoaJ
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I JCS4*. L6D1 12 In STD CODH
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Very prjwerfull Ji ik dup-lualLTT
can even copy a Pt" dtak ld pcuA i>ver
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I ycSSL LS01I* ARESTUHE JjOJ
I )C SSJ. LSOl H be WQpUte F.
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New venane of ^*^ac tovadeir
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Perfect tor Bbrmur ymar rrrcttlA '!>
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EPIC MARKETING, FIRST FLOOR OFFICES, 31 FARIMGOON RD, SWINDON, WILTS, SNI 5AR
PRODUCT TEST CU AMIGA
Jason
Holborn
checks out
Power's new
Primera colour
printer.
Choosing a printer that's right
for you can be a minefield for
the uninitiated - do you buy a
dot malrix, an inkjet or a laser
printer? Each has its own unique
strengths and weaknesses. Dot
matrix primers are cheap but low in
quality. Lasers give- great results
out are expensive to buy, expensive
:□ run and (unless you've gol a lew
thousand pounds to spare) mono
only. Inkjets are perhaps Ihe best
compromise, although even top-ot-
the-range inkjets olten leave a lot do
be desired when printing pictures.
Choosing a colour printer ir,
even more complicated. Colour dot matrix printers
often bleed colour, and colour inkjet printouts can
look rather washed out.
Power Computing have siepped into the foray
with Ihe release of the Primera, a Ihermal printer
manufactured by a little known US- based company
called Fargo. MqsI of us associate thermal printers
with the horrible little Sinclair printer that Spectrum
users used to be so proud ol, but the Primera is a
totally different bucket of bolts altogether. Thermal
transfer printing has moved on a long way since
the black (chunky) text on silver toilet paper that
Sinclair's ottering used to ernploy.
The Primera is based around the latest thermal
transfer technology that uses a wax-based ink rib-
bon (actually, it's more like a rolf ot cling-film)
which can print on to plain paper or film. Heat From
the print head transfers Ihe ink on the ribbon in
pjxel patterns directly on to the paper. The result is
a Full-colour print out that is considerably brighter
and bolder than the sort of colour print outs you'd
expeut from either an inkjet or a dot matrix.
Although (he Primer a" Pras been designed for
PC-compatibles (Fargo even include a Windows
driver with the printer), Power convinced them that
an Amiga driver would be a damned good idea and
Fargo came up with the goods in the form of a
standard preferences printer driver that will allow
the Primera to be driven by just about any program
including DPaini snd Professional Page. This is
included at no extra cost, so you can start printing
almost immediately.
The quality of print outs even Irom the basic
Primera is a sigh! to behold. Gone are the bleeding
colours and horizontal banding associated with
more conventional colour printers. Pnmera's print-
outs are bold and toll of vibrant dolour. Available
tor an extra £21 S is an upgrade which gives the
Primera true colour printing or - as Fargo would
call it - photo reafelic printing. Although the review
model we were sent lacked this add-on, Power
were kind enough to provide me with a number of
samples and the quality has to be seen to be
believed, j& v
With virtually no sign of dithering, the Photo-
realistic Primera is capable of producing colour
prints that are on par with those you see in maga-
zines like CD AMIGA. Indeed, you'd probably be
hard pushed to tell the difference between a
Primera printout and a professionally colour sepa-
rated image p-reduced by an expensive Web-offset
press fine type ol printing press used to print CU
AMIGA!).
In many ways, Ihe Primera has an awful lot in
common with a professional printing press. Just
like the printet^jjsed to print CU AMIGA, it works
|by colour separating, the image and Ihen printing
the page in three passes— one for yellow, one for
magenta and one lor cyan. Each time- -n :;o oration
is printed, the printer drags the page back to the
start and then prints the next separation over the
top, automatical/ mixing colours in Ihe process.
It's pretty impressivi; lc watch and quite noisy too.
Also available is a tour colour ribbon that can
print a black separation, giving bocer shades ot
grey. Primera can handle mono prints too. via a
separate monochromr! ribbon. ^^.
The only real problem with the Primera ajts
running costs. The 'starter' ribbon bundled with the
printer will only handle 30 colour pages and once
that's used up you have to buy another, which will
set you back a further £38-95. Even this ribbon will
only handle 1 1S prints (or just 80 it you buy the
four colour ribbon). And even then you have to use
special paper which costs £18 for 200 sheets. If
you use the Primera for photo-realistic printing (via
the E215 upgrade), the cost of ribbons shoots up
even further - £79.95 for a ribbon capable of just
25 prints or £250 tor 1 DO prints. I' you calculate the
cost of each sheet taking into consideration the
price of both the ribbon and the: pappr, you're look-
ing at 42p per print out. P ho lu- realistic printouts
work out at a- amazing E3 30 each!
Technology this advanced doesn't come cheap
and the Primera certainly isn't a cheap printer to
either purchase or run. As a result, it s nol the sort
ol printer that will suit the average DPainl fanatic.
Sure, wed all love to own a printer capable of such
brilliant results, but the high running costs would
probably cripple even the most affluent. If, on the
other hand, you use your Amiga professionally tor
anything from DTP {PfoPage printouts are particu-
larly impressive!) to business presentations,
Primera is the best colour printer available tor
under £1,000! s?h
POWER COMPUTING £826
iisoo a A5oa+ ■ Aerjo R juzodB
A1&D0B A20DD Si A3D0Q ■ MOOD ■
POWER COMPUTING LTD, UNIT 6 RAIL-
TON ROAD, W OB URN ROAD
INDUSTRIAL ESTATE, KEMPSTON,
BEDFORD MK42 7PN.
TEL: 0234 8433B8.
EASE OF USE ♦♦♦♦♦♦♦♦♦♦84%
Installing the printer (kivsi is possibly the most complex
operation you'll have to lace 1
VALUE FOR MONEY ♦«%
ihe Primera isn't cheap to buy and even running il wilt
b^eati the hanx'
DO CU MENTATION OJ1H
The process ot setting up the printer is very wall
explainer) although it lacks any Amiga-specific informa-
tion.
PRINT QUALITY +♦92%
No other colour printer in this class even comes close'
C it you can handle the funning
costs, Primera is the best
colour printer available.
OVERALL
91%
129
i .i. irirt.
""'^' '
Fl
^ — t — C
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m
AMIGA 1200
RACE & CHASE PACK
only £289.99,'
NOW WITH NIGEL HAN5ELL F I AND TROLLS!
AI200 DESKTOP
DYNAMITE PACK
only £339.99
HARD DRIVE VERSIONS
RcVP pack D D pack
64Mb...... £439.99....... £489.99
&5 Mb ;£489.99. ,.,..£537.99
1 27Mb £519.99. £564,99
209Mb £589.99 £629.99
1~ computerce ntre (leeds) Tel:0532 3 1 9444
PRINTERS
■ III.HI J.IJI.IJJUI. JI|.«|.UM
Canon
(CITIZEN
fflVPLTklHUMTFR'i
m si Ess mm
.£589.99.
Amiga 4000/030
Bajedon the 68Q30 proteusr. Complete m* fund dnw« *
2Mb of chip RAM* WB3
only £894,99 for BOM b version
or £959.99 for 1 20Mb version
*
Amiga 4000/040 from £1 889,99
wi*&r*fcAM*id iWMbhii-Jdrtu
♦
AMIGA 600 Basepack now with
X OUT game (limited offer)
only £189.99/
♦
AMIGA 600 64HO The Epic pack™
Mb Hard drive, Epic, Rome, Myth, & Tt**l Pursuit,
Dictionary, Language Lab 8 D. Paint 3
Only £359.99 (hw On SitrMimtMMnt*)
he A40O Wild, Weird & Wicked
. Mien} Prose Grand Prix. Wu*e Paint 3, Putty J Pushover
to XOL/r'sliootemuponly £ 1 94.99
400 Deluxe .„., only £245.99
400 20 H D Dol^L^oh ly £3 3 9 . 99
in; ROM shar«r with 1.3 A 2.04 ROM's making |
incompatibility * thing of the pi* 1 - The AW0 HD
Deuxeconntf with i Suit in 20 Mb hind drirt
just add 32,99 for a 1 Mb 600 Deluxe):
All Affltp's come mfh W^xtheticii, nmM A II month urajr^nty.
Ths AMD's, A 1 200* A*HH) come with I] inondiianiiteiiimYinj
All I SDOftWi ilto tome with * biiA m mMgral hard CUk '
TIME CLOCK
All our printers corns with ribbonJtcmer, p
printerdrivers ( if available), paper & tables!.' A
iCANON
Canon BJ I Osx £ I 99.99 p
Lai" quality output, Laffip buffer jf
Canon BJ200 ,„£3Q4.99 l»
j. . - -.Jrt j_: ■■ fj-.^-.^v.^t- jL till L
page hh
| Canon BJ23Q.., £359.99 p
wide car^iafic irer&iipn of sab.™*!
Canon BJ30Q £41 9.99 J)
J Deikl rip bubble jet with knar quality
Canon BJ330 £464.99
WidL-tLirrLrf^*' version ofLhv Hj^Ofl
j New/Canon BjC60QCol..£5 74.99 >
P ihw bubble j« fmm Canon
I BJ 10 Autosheetfeeder..,£49.99 £
E Canon B| I Q cartridge ..„£IB.9? R
CITIZENMW LOVVPRiCES.'
C i ti ien p rimers have a 2 year guarantee p
Swift 90 Colour........... £ 169.99 J
Swift 200 Colour, .£204.99 f
■ Same -out put at the 140 but with leiifatilitiei
14 pin I40tpa drift, It fonts, quiet mode, 14<lt:
- JYEVWProjetll £254,99 rj
Swift Auto Sheet feeder.. £7 9.9 9 5
HEWLETTPACKARD f.
MONITORS
came complete with a free Amiga lead'
ILIPSCM8833MK2Cok
Colour Here* monitor SOFTS! Una nwolution. frM»
kcrotivlitility, one jrHfje"! jiiernakltefline*.
only £209.99 UK Spec.
PHILIPS Tilt& Swivell stand .£ 1 3.99
♦
Commodore 1 084ST Cokwr
reatunes built In rill & swivel sand (M new oitorf 11 Ji ■■
Irani Com mo*>ffl X ounnndinB^ilu*
only £199.99
GOLDSTAR SVGA .28 dp
Colour monitor with oversc an
only £249,99
Sharp TV/Mon.tor,.„.only £ 1 89.99
inludei re mot* control
COMMODORE 1940
Dualsync, ,39 dpi only £284.99
COMMODORE 1942
Dualsync, .28 dpi only £379.99
COMMODORE 1940
multisync aa dp! only £379.99
MICROVITEC 14" MULTISYNC
I year warranty Ollly £399,99
Tree (-Jnlf for A^OOO unlj.. Al 200 cable ■•! rutri
SONICA Colour Monitor
,ti. I .in no
Fill directly ontu
now only £12,99.'
chfik Nir frtnipatibilily
A600&l200'sHDkits
1 20Mb -**89.M 60Mb,..,*£l 79.99
1 20Mb. *£1 1 9.99 80Mt>...,*£l95.99
|H0Mb.,;*£359.99 -jujt Add£io.ooforflrtin E
|3,S"H/driveupEradekitnoHDonl)t £22.99
THE CHAOS PACK!
• CHAOS ENGINE
•NICK FALDO CHAMPIONSHIP GOLF
• PlrJBALL FANTASIES
•SYNDICATE
THE AMAZING ZOOL PACK.'
•ZOOL (9T™ Arnica Compu ting. Nov 91)
mmmmmtam
HP S00 Colour. -now £309.99 i
4 times faster than the HP500C,',' h
HPSOOmOriocartridgE* ...,„„,£! 4.99 5
I Double life 500 cartridges .£24.99 f
| All HPprintericannewitha Jyearvtarranty |
SEIKOSHA
Sciko4haSP-l900 ISIAM*^
Seikosha SL-95 „ £29S,99 r i
'MliH-SI-44* \TZrvi<mmi
1 2 month extended warranty £10.00 k
STAR
StarLC20 ...,£■ 32.99 J
ISO cp= dralt, 45 tpi MLQ. quiet mode and irtulli P
tontf.puih buttoflop^Titioiv.
E Star LCI00colour.......,.£ 1 39.99 lj
9 Liin cnlcur, Bfunli, 1(0 c pi draft. +S cl« MLQ
StarLC200 colour.. £ 1 95.99 l{
!9 pin colour. I fonti, US tp* draft, 45 eps NLO, ** PJ
landscape priming. k
NEW! StarLC24-30Col......£729.99 ^
N£W.'StarLC24-300Col.....£299.99 (j
\ 24 pin quality, II* epi draft. 6J(ptLQ, 3 »K buffer h
Iexpsndiblle to 4flK. i # fonti and quiet iVi&d*-
Star LC24-200 colour.£264.99 |p
I Colour Teraiun »,rh 3 DK buffer expandable to 61K
Star SJ48 Bubble jet.....£2 1 7.99 [*
I La-SM" quality, ultrft qiinn, Ep^an cmFipailbl*' * partiM*
liinilsr 10 ch« Philips SSJ3 KUA2 mcniinr
only £194,99
RETINA 24 bitgraphicscard
from £334.99
t-Fax I44LC
V.32 bis (1 4400 baud,')
Low cost mnkmvt the ctault V»W|. Fm modem. fM-
!urmi behnv Itut CUM I fa* only md LED dlipUy
only £ 1 94.991
The Supra- Fax Modem |
V.32 bis (1 4400 baud.')
Send ft retflVf tax menajei mine fan I'w. Thii ne~ I
modem from Supfi hai full I 4400 btvd cipibility
ip*c incliidei V.3 Ibll, V.11, V.llbil. Vll, VI I , MN P2-
S. V.4S, V41bis, CIjii- I * 2 command-). 94<lu. l l44(10 |
OrOtip J Fajc. I ntiud*:* moddm mmmi lb* t «obl«!f
only £229.99.'
Supra Fax +.only£1 19.991
Send A receW* fntMl(needi FAX tnw) Even biter
than the itandard J4WJ From Supra #|th luto dial K
auto receive. **et hot Hayea tump. VllBit, V41 Bit,
MNP 2-1 ^ auto ad|U(C to maniiniie tranimliiion
ipeedi, Include* free modem tommi i/* A caJ»l«f J
Supra 2400..only £74.99
Get on line (tflng this great VlJu* fait modem with |
auto dialS re<*|v»- 1*00 baud Hjyutiimp, VII BIS.
Includes free modem commiaJw *r eablc-'J
GP fax software only £49.99.1 1
Fan wftware is not included with Supra moderrri |
All Supra Mcderrn come with a S year warranty
either bundle only £29.99
or £ I 9,99 with any AMIGA,'
NEWi AMIGA CD32 PACK
baied on the 11121, the CD)! (.itiirei AA thin i«,
A4 liie footprint . 1Mb RAH, I UK IVaih memory, built
In WB A the ability (4 play normal audio CD'i
with Oscar and Digger
only £289,99
only £5 I 4.99
p StarSJ'tSAuttishfietfeedcr,-,-, -.-..-.. 1*9-99
" Star SJ48 cartridge, „„ -.-■■ tlS-»9 J
Star 5J1B1 BJ 1 Ref II kit..... -Jt 11,91 i
La ser Pr inters
rjri-s.ii.M w.irranty 5tandd.ri.1
SeikoshaOP-104 ,„„£S79.99 U
* 1 PPM HPlPrmula-liun
US ROBOTICS
PREFERRED DEALERS
Sportster 2494 +FAX. „......£ 1 46.99
Sportster N400 FAX „....„.£248.99
WorldPort I4400+FAX £2S7.99
Cou rier HST ( 1 6.B) ,£399.99
Courier V32bisTerbo+F AX ,£449.99
Couriei-HST/Dual 1 4.8 Fax.....,„£499.99
Courier HST/Djal l6,8TerboFaK..£S59.99
If you ihcwight V32lii< wai fait try the tertml They
come with a S year warranty dime BA&T AppfClfaJ J
CD Rom Amiga A570 f OKI 40Qe £514.99 p
F red Fish COPD disk & Sim C i ty
now only £147,99.'
ID.QT rr
^JcTlrvJi i
rCMTDC rf.CID^Tr'*
MicroLin V22b FAX £ 1 75.9^
MicroLin V32b FAX £274,99
5 year warranty and' FULLV BABT Approved I!
cm i i\l wr ir\j i i_wrir'
a rcwTBi: mPiDCT^nMPi itcp rcMTQP ff.PiocTrr.MPi
OMPUTER CENTRE cT>FlRST COMPUTER CENTRE OFIRST COMPUTER CfcN I Kb cphtKb I LUr
OMPUTER CENTRE OFIRST COMPUTER CENT RE OFIRST COMPUTER CENTRE <DF1RST< 0%
3IMA MOO & A600 _ RAM ' MA J =M M M 'JJ J'CTf ROM BO PRODUCTS
SOFTWARES
f J YEAR
LwAMLANTYJ!
VWAHRANTY.' J >
^ S A5MP A6Q0 1
jRpopulated „.only£ln.99.„£2J.99 j
Mated to & 1 2K,on ly £ 1 9, 99... £28.99 tl
ilatedtol Mb., .only £28 .9 9... £3 J. 99 |
•*A600ORAI2tHJRAMt L ir<1 £1 14.99 ^
< Mb A600 OR AIIOO RAM card£l69.99 1
*ttUGAA500SI2K RAM by Pfil/VW \
*e original 1.2/1 .3 AMIGA- only £ 1 3.99 ]j
Directory QpLis4...
Ki iidword* 2 ,„.,™,.,
M ax ifi lar 4 spread sti ee t. .
Seali 1 .13 „„.,„-,,....„.
... £45.99
£24.99
M ..-„£24.99
, £49.99
iNew.'VIOI l2Rea!Time.£l"14.991
j Real (im-p rolfrLir digitizing From irijf ridei* s-uurt* , J
Mull AOA nipperi
lNewJ VIDI 24RealTime.£2"2},99 j
BUSINESS
-£45.91
JMM
J.UM
32 BIT RAM {for A4000 etc)
Mb SIMM , £POA j
; Mb SIMM..................... £POA I
« Mb SIMM £POAj
» Mb SIMM (MlyforHkratoNts) £POA-n
RAM & CUSTOM CHIPS
PAGESTREAM 1.2 DTP only £64.99
XCOPY PRO PLUS HARDWARE £25.99
TECHNOSOUND TURBO only £25.99
rechntjsoiiiid Turbo 2 „„„„„.,...£34.99
*
ROC HARD DRIVES for the AS00/AS00+
from £21 9. 99
*
Mega Lo Sound £2S .99 1
*
GVP HC8+ from £ 1 99,99
*
IVSTRJMPCARD IDE controller similar
to the GVP hard drive for the A50Q, Space
for 8Mb of R AM usi ng SI M MS
jl* bit quilitf ml li(ri« C»l*ur riigiEinibg from any
vidca source. Full AG A a -u|>pari
iNevWVIDIUAGA .£74.99
' Full « up port far AG A. chipset. Colour irna^tb-tdpliiK^d <
lil* k*Sf thin a. spiond. mono images in real Limt with
luny vii*0 *eU'C€, WultiFMlcing s.'w, cut & paste.
VIDI 12 SOUND & VISION AGA
I With B-.I |l( li Mi>gam \x H a s-tr r— , £"(>, 7 7
]TAKE 2..., £37.99 j
|P— IWW include luatl and 4*ve from D- Paint |
animation! and IFF FIHei, Suppurli HAH graphics. S
jMegamix Master. £29.99,
I 3bl(| hi^i^^p^f-^airnpl^r. Special effects include- ethv ]
1 that tail b? i^Cftd In real time, fully multitasking & •
.£31M
phone for prices with hard drives fitted
Co processors for the A4000 "|
Motorola 686S2 PLCC<33Mhi),.f 74.99 I
Co processors for Mkrobotics J
Motorola 48882 PGA (33Mhz). . £79.99 |
Motorola 48862 PGA {40Mhz). ,£39.99 f-
H«torola488BIPGA(50Mhi>..£lfi9.99l ROWER SCANNER V3
{far Micmbntlcs hoards inc cryilil tUipS
'mb by fl/9 SIMMS perl Mb£POAl
4 Mb by 9 SIMMS-„....per 4Mb £POA i
I Mb by 4 DRAMS ...perl Mb £4299 <
I Mb by 4 ZIPS ..,..,..,per I Mb £39.99 1
ACCELERATORS
4 Mb by 9 SIMMS^....pe:r 4Mb £POA -■
I Mb by 4 DRAMS ...perl Mb £4299 <
I Mb by 4 ZIPS ..,..,..,per I Mb £39.99 I
256 by 4 DRAM (DILs)
*+ (5 1 IK)..,....... now only £3 .99 ,
•♦(1Mb) n nw (i n I y £3 .94 \
l*+(2Mb) „,,..,r.owonly £3.89 I
Kkkstart I J... £17,99 J
Widh tfie latei* yenlsn i J, 1 * ter6»ljht iihirpircj icalei
prrfiHTnancE. Flexible icannMi i>naJS <1npla> ininipulition
eptofllt plus Clean up, embolden, recite 4i flip,
only £99.9? (-"d-n,,,
Colour version only £239.99
EPSON GS6500 COLOUR FLATBED
only £689.99 phwisi«.-«t[iiii*<i.™
Arc Department Pro Scanner S.' W..£ 1 09.99
tumpatlbl* with Epian ESJOOC, ES4A0C.
ES8Q0C. QTiaOO. GT4SQ0 * GTBODD
Kkkitart 2.04 £24.99 ' ^^^^iSdUttAilUiiiiUilliliifl
^D^^™::::z::::"6:n j mice&trackerballs
4S7 1 0326 Keyboard controlli r. ..L I 3.99 ^gjT*^^gyf|W|gp|^^|gg^gPJ|g^
Z I A 85 20 A I/O controller.
MICROBOTICS RAM a
The MBXI200Z
CO PROCESSOR & RAM
BOARD for the A I 200
flealisr chc full potential vt yviAf AII0l> with
this trapdoor rjcpainiion. inc. real tpnit <l^e^
6BB8 I I 4MHI £ I I 9.99
68S8I 25 MHZ £129.99
6flflB2 33MHZ .„,,„£ I 39,99
68882 50MHZ.,,,. ....£209.99
The RAM boards can only work with
the use of the Co-Pro hu.irii
GOLDEN IMAGE MEGA MOUSE
| Wti-asinfr Our bwt telllllj ltlMl*«V £1 2-99
DATALUX CLEAR MOUSE
Hljfh qiallty eleir 2 button mouie £ \ 9.9 9
Zydec Trackball. £29.99
Iden Image TrackbaJL„£37. 99
DISK DRIVES
MICROBOTICS 5
] NewMl23fffar,4r2S i awith.ijjnolI.BMJ I f4i5tR^M.' 1 \
] M I 230 XA 33Mhi,OMb £245 .99 |
I M I 230 XA 40Mhz,OMb... £264,99 1 I
] M I 230 XA S0Mhi t OMb £329.99 \
See "RAM & CUSTOM CHIPS'" i|
* section for prices on Co-pro's and 3 2 S
j bit RAM, Call for prices on upgrades *, 1
fromMBXIlOOZio MBXI2J0XA Si
GVP
U I 2J0.iQMb RAM for A 1200 only £284.9 9 1 1
JAI2J0/IK6 RAM for A 1 200 only £] 84.99 \\
16882 Co Pro forA530 onlyil 19,99 J
jl50Cl/2000G-FORCE030-25MHiwitb4Mh"«j
] 32 bit RAM only £479.99 \ S
] G-Force 03 04 DM H i with 4 M b 3 2 b it R AM
only £729,99
1 NEW! SUPRA ACCELERATOR )J
fortheA500-A500+
& AIS00/2000
-28 Mhz, uses A5O0 side port so \
[there is no internal fitting
only £129.99!
Gold Disk Office (J.K.spec,
me Accounts 2 .„
i Plan 4
Mini Office
PERSONALFI NANCE MANAGER *„...£29 *
MISCELLANEOUS
DiicantSuni... . ,. £ ]S-W
GB Route Plui Hi.W
MUSIC/SOUND
Audic Engineer Plus VI.... £24] 94
Ban & Pipes Profess on al., /IM.t
Clarity 1 6 iamplcr , „„™„ -£ 1 5 .«
eluxeMuwcCornttructiori5«Cv3 ^_J59,W
ro Midi Interface by Mkrodeal...£24 .99
Stereo Mai tcr.,„, , £29.99
UPEftjAM, £74.49
echno Sound Turbo ,£25.99
.•[(inuSourtdTurliolNEW. 1 ,.. £34. 99
PROGRAMMING
Amoi Crcatof ,..„.„.... £H.P9
Amos Compiler,.. , _ LI 1 .9^
Amo.3D„...-„ £25.99
ProfesjioruJ. £47,99
4 PrufriSionaJ Compiler now only £24.99
in. Basic - -.. £49M
EVPACJ £5tm
AMOS „ £2499
VTTICE C Language V**^ion—— ...£229,99
UBLIC DOMAIN at £1.50!
_uu
2SJ*
141
.145 3 B
2*3»
.,1T*TC
...ITS*B
„1T*4C
..17S+D
-,M«
„17«t
...ZJS*
,.,.«4J
..171ft
..1740
,.ZJ7I
,& A G rapnea UtH&,, u ,„,-„,„.„„,
ndr'l Wofktwnth 1 Urili
isk Cupr vthtlon i. I ™
■iri ight 141 Denrra... u ... ........
t Chicks AG A... _
rand FlriiManlter,,
tnndyke AGA .^
m simd ki Hoch A -
t Stand in HoCht-
r Srarid in Hoch C_
i Stand tn HMh D-.
agic Workbench «■•■„■«,.■■ ,.
iiMlwAh'p AGA Demo
of 5il* Gemot 1 100 only)..
I.T..
SUPRA RAM
[ Simply the- beiEl Fitst uitlO CPe Sld» nipimion pore
A n i. v -r.rjnfigi.ir6>* wirlt iu'i software paicching.
j 1Mb pop to 1 Mb... ..„„£ 159,99
1Mb pop tu 4 Mb. ,..„,. £214.99
Prima Add up 3.5" only £56.99
I ni*( high quality otternal drirt It ■ lew pfk*-
+
Cumana 3.5" only £56.99
I meg CHternil drive, The best njirm In disc drivEi
I nfiw jc a. £reat price.
OPALVISION
14 hit jnphics c ird t *'! den (Vf.t« m for the I 500
HI 0.' 3 DOM HO. Include! wftwiri bundle
only £509.99 with Imagine V.
ACCESSORIES
j BpilTlmrAllW internal clock mculutir v-nly<l J-" *lB
Ilioirie/Joysrick manual part rwitcher.........cnly £ 1 1.99 iffl
Corn(m[et-V.Ol(i&S£:.-u-tSi«itch only tl V.11 ]!
JTER
^TER
)TER
JTER
JTER
JTER
JTER
JTER
JTER
JTER
ITER
JTER
ITER
JTER
JTER
JTER
JTER
JTER
ITER
ITER
ITER
ITER
JTER
JTER
JTER
JTER
JTER
1Mb pop to 4 Mb .„„,.„„„ £214.99 'J
1Mb pop to 8 Mb.. £11999 |
1Mb pop to I Mb for 2000/ 1 SOD range.,! 1 49,99 |
GVP PRODUCTS
A50Q products
H D8+/0M b d rive, £ 1 27, 99
HD8+/42Mb drive.,,.,... ....£197.99
HD 8+/B0M b d rive „ ..„, £
^ HD8+y 1 20Mb drive............ £397.99
A 5 3 0/4 2Mb drive
A5 30/8OMbdrive
A53O/l20Mb drivs\
A530/2l3Mbdrive..
...,£397.99
£S97.99
£697.99
PC2fl6EmuUtorforHD8+/A530.,£94,99
A I 200 Products
PICASSO
Jew generation reta.rgetable graphic! has
arrived with this true 24 bit graphics board
for the A2QDQ/3D00/4DO0.
I Mb version ..„.....♦.,.,♦. ,.£289, 99
2Mb version £325.99
GENLOCKS
ICommodore A 23 00 internal Genlock
only £119.99
»VPGenlock.........only £297,99
'uturei profeaaknnil SVHS output
iRocgenPlus only£M9.99
I Includn dual control for oyef lay and keyhole ef-
]fec(i, mtra RGB pin thru. Ndo A I 200«>nipitihicJ
lendale B802 FMC.only L \ 69.99
t Pkrt b^ Omep P»U|«tt. Hear the imiji'i
1 louni like jmi'ff never he*r# i[ WiJ**! -,nnly £16-91
I QUALITY HOUSE MATS „ ..,.,..£3.9*
] 1C CAPACITY DhSK BOX „ ,£1.«4 ,
I 4ft CAP lOCKABLE DISK BOX ___._.£4.M
I I oft cap lockae-ue disk box u.n
l-M CAP STACKADLE iANX BOX L9.99
1-1 511 CAP STACKAdLE POSSO BOX £IS.»».
j 'iH)i].IMa;l™r|iirpun;luni[jiBtmKj'ij™jiJrajniSOi Ft«M»Ky
1 ween pufchaud #Hh athtr pmducr or #htn buimg 3 of m
\ AfllCiA AJOO DUST COVER £1.W
AMIGA *0* COVER L1.99
I 14" MONITOR DUSTCOVGR. ,-. £*-»»
I II" MONITOR DUSTCOVER ....„«-«
, AMIGA TO SCAHT CABLES „ £».»»
5TD 1.6 METRE AMIGA PRINTER LEAD....C4.7?
i MODEM AND NWLL MODEM CABLES 19.99
AMIGA CONTROL STATIONS
1 ASOOftf 1 1U0 VERSION........... - £ M.W
j A600 VERSION... _ £1*.99
^PRINTER STATION ._._ £18.99
DISKS
All diiki are 1 00% error ffe* guaranteed
New HighdefiiitYJ.S inch hulk and branded 1
P lease phone: fo r best prices! J
3.5"QQ f DsW!Hl3S'ODIDS
*«rum6mul»tnrif*riion I
rctruir Gam,** DUk
ate of the Art , ,...
UTILITIES
MIHACK, C44.99
MiSACK TOOLS- £39.99
MIBACK PLUS TOOiS BUNDLE NEW;.,£74,99
MICA rWktweZ-l software upgrade„„..£49.99
rniiDosVS - „ „ £36,99
irectoryOpui4 £45.99
P FAX 2.3 IMtOwwn ,„■■■■■.-..- £49,99
(gaMerri, , £SI.99
UARTERBACKVS no wonty £40,99
Prima A60O, 1 1 200 Hard Drive setup
software. This Is th* b#st setup J"
ftware on the marketl...
st vyr^ii iii i>f Thi* Fait St FamMji hand diik backup utility,
k Tools ....nowariy£54.99
Quarterback TcKtii Deluxe now only £64 99
Xcopy Pr« mc. hardware.. „ ...nowonly £25.99
VIDEO AND GRAPHICS
H Cdfnputnphk (o«i V«l 1 , 1, «r ] by CT.only £9.99
Adoragv £0 1 -99
Art E^pre«J«»i— ™~_. ™.„ — £ I S4.W
Art Departtiient Pro 3 .onlyi 1 4S-99
ArtDepartnientScannersofrware-unly £1 14.99
A.D.P, Took Pro VI 1 1 09.99
BRILLIANCE r^. ^ -1 *Mh« „£ 1 49.99
CALIGAftl 14 in b-m rf «j„*„ £9-1.99
Deluxe Paint 4 ACA.,..,,..-™,..., ,.,£*ft.99
Imagine V2... ... ~ , £ 1 14,99
Image Mart*rRT..__. —....„„ £ 1 49,99
UrnjirvtAritiing Imagine VI booh... „,„,£Iv.v9
Mlfa* Pam for Vista,....,.. ,,.,,..£26.99
Mcirpfi Plus....„^.„„. . . JL I JT.99
Morphut by Impulse for Imagine,.,,,,, £ it. 99
ReAJ J-D Classic-.., -.--£65 .99
Real 3D VI, „ „ J349.°9
5cala 1 . 1 3 ._„ „_**«- Z49.M
StenaryA™mjit*i'VJ(JMhii*eqired) £49.91
TRUE PRINTj'I4... -.„,„,„,.„ £49.M
VIDEODIRECTOR,.„„ - JH IS.91
VI DEO MASTER. —_ £4991
Vista Pro 3 (4Mb required) .-, -- XSO.M
WORD PROCESSING/DTP
BRANDED
Far creating special efCeill In »id»fl productinn
withgeniocki only £1 39,99
..£4.99.
.£14.99..
.£21.99..
.£39.99*.
.£73.99.
£6,99
£17,99 j
.....,£28,99
..,.,,£54.99 I
,.,,,,£99.99 i
only£394.99
33 Mhn 6882 for A 1 200 SCSI/RAM
onlw£77,99
External SCSI kit SCSI/RAM £47.99 | PRIMA ROM SHARERS I 100 £39.99* £54.99
a i zjo ram fpu hoard .£247.99 v mtmmmmmrfmwmmmmmmrwnK 200.. ..£73. 99. ...,.,, .,£99.99
A 1230 with 4Mb RAM Board £397,99 P.'lj lib-till' j^ltf^ft^i^^ \ 500 £ 1 69.99.,....,.,,.,, ,£POA
AIS00/2000/3000/4aD0Product-: "|BBES3(i^ fflgRgj 1000. ,£339. 99.., ..£POA
HD8+/42Mb .,.£197.99 •■ 3QfSwl Branded disks come complete with labels
HDS+/B0Mb,. £297,99 il mZEdiiUmEwmtmtM \ Disk Labels.... 500,.-now only £6.99
HDfl+/i20Mb,..., l „.,„„.„....£397.99 ^| 2H 1 Disk Labels ,1000 ...now only £9.99
f COMPUTER CEf
OiFIRST COMPUTER CENTRE <DFIRST COMPUTER
CENT
JTER
JTER
ITER
ITER
ITER
JTER
JTER
ITER
ITER
JTER
JTER
JTER
JTER
JTER
JTER
JTER
JTER
JTER
JTER
JTER
JTER
ITER
ITER
ITER
rRE<l>FIRSl COMPUTER
INALCOPYirUKI RELEASE 2 only £*6 «
bull! In oudin. bub. Full eraphid impAnT (IFF IB4 HAH), UK
taSeUUntt, fp^lbriE ehschnr A mudl more.
FINAL WRITER DTP MCWl,. £1 13.9*
KIN DWORDS V3 „,.„,,, .only £24,99
PENPAL 1 .4 , only£19.»9
Beit leMng feature packed won* puhliiher widi databiM.
PACESTREAM 2,2 U.K-vei^ion. .....„(Hily £44.99
PACESTREAM 3 U,K- yersion oohf £249 99
PACESETTER J„ — . — _X42.9?
HotUnks„„^^^- .. ... — £*B.vv
PRO PAGE V4...._— J. I 09.99
| PRO PAGE V4 ft Pro LVmw 1 , -£ I 39. 99
Protest 4.3 W/P, . „„ftowonry £39.99
P™write3.3JMEW. £1899
iTHl PUBLISHER DTP NEW PRICE* £14.99
^ORDWORTHZAGA £44.99
CU AMIGA PRODUCT TEST
I
i
One thing I noticed when reviewing this little
RAM accelerator lor the A1 200 was how
difficult it was to tit. In the days of the
A500, trapdoor expansions could slide in easier
than a Ferrero Rocher into my mouth. The
A1 200 : on the other hand, requires half an hour
of swearing, creaking and ripping the skin off your
fingers. In the end. though. I got it in, and I have
to say I'm quite glad I did. To explain why r I'll
need to tell you about the capabilities of the thing
Power have already released the A 1204, so
what's so different about this one? Well, for a
start it takes SIMMs, which means you can buy
the extra memory anywhere. And, unlike most
trapdoor expansions, it can take BMb SIMMs
without locking up the PCMCIA card slot* It also
contains a battery- backed clock, a space for an
FPU (it can take any kind, is not restricted to a
particular speed, and it won't conflict with any
software). Even so, you can still switch it oft via a
jumper - but then you can also switch oft the
memory with a single tftck.
With so many different configurations, you'd
expect the prices to fluctuate a little. But with the
bare board costing as little as £69.95. the
1 2Q&+33MH2 Co-Pro and 2Mb of RAM costing
£199.99. and the high-end 120B+5oMHz Co-Pro
and 8Mb RAM costing only £530.95. the unit rep
resents great value tor money.
So what does this mean tor the end user? it
you want to expand the capabilities of your
machine, and want to keep on building, then
check out something like the forthcoming GVP
A1 230 II. But it you just want to improve your
machine's performance, then this is probably the
most system-friendly way of doing it, '^
Available from: Power Computing, Unit S Raitlon
Rpatf. Wnbum Road Industrial Estate, Kempato-n,
Beds. MK42 7PN.
Tel: 0234 8433BB
Price: E69.95 to £530.95
CELLPRG
^% dentists have been playing God tor years,
^B| and now you too can take control of your
^iJP own little digital Universe thanks to
MegaGem. The advent of computer graphics
rought about a revolution as scientists, learnt that
iey could not only use the computer for large
cale calculations, they could even see the
suits in an easy-to-comprehend form.
Of course the first examples of this were bur-
g old graphs and charts. But it wasn't long
before a less up-tight computer user designed a
program called Ut&, Life was partly an entertain-
ng distraclion and partSy a serious attempt to
model the life cycle of simple organisms living
under very strictly controlled condition :=.
Each organism is represented by a square
pixel which can have up to eight neighbours.
"he exact number of neighbours determines
what the organism will do.
For example, too many neighbours and the
organism will die from over-crowding, too few
and it dies of loneliness. By the same token,
new organisms can spontaneously spring to life
f a dormant pixel is surrounded by two neigh-
bours (mummy and daddy).
The entire Life simulation revolves around two
simple rules, yet it's absolutely fascinating to see
how various starting conditions {the arrangement
of dormant and live organisms) can produce
vastly different and intriguing results.
Life spawned an entire classification of com-
puter programs known as cellular automata,
whose sole purpose is to model miniature bio-
spheres, CeliPro provides you with an Amiga
version of Lite, but it also offers five other cellular
H
Here's anemer of Hie weird designer autcKWtfO called Lichen.
Cells grow slowly across the screen like iungui.
automata. Whilst all six programs are relatively
simple, consisting purely of rules involving neigh-
bours and the status of the cell whose tutuna is
being decided, the diversity of effects, that is pos-
sible is absolutely amazing.
Before you automate a colony, you'll need to
set the starting conditions. This is done by load-
ing an IFF screen from disk, Havrng done SO, you
select the type Of living conditions you want to
apply, and away you go. The screen will be filled
with a seething or bubbling or drooping or a tech-
nicoloured mass of organisms all fighting tor
survival in their own unique way.
tt seems that most types of automations even-
tually result in a stable colony, where either the
same patterns of life and death are endlessly
duplicated in short recognisable patterns, or
where nothing appears to move at all, Seme
colonies are even a combination of both.
When you tire of the supplied IFF screens and
types of automata, you can design your own.
based on either a lour or eight pixel grid. The
smaller grid reduces the number of organisms
thai influence each oiher.
CONCLUSION
As an experimental and educational tool, CeffPro
is very useful. However, I wouldn't like you to
think that just because it has educational value it
must be boring - far from i|. CgflPro is a fasci-
nating and thoroughly absorbing taste of the
science of cellular automata, It's rather expen-
sive, and that reflects Ihe work which has gone
into the program and the more serious uses to
whjch it can be put. I would have liked to have
seen a drawing and magnify function built into
the program. But apart from thai I liked it. :
Available from: MegaGem, 1903 Adria Santa Maria,
California 93454. USA.
Tel: 0101 805 349 1104.
Price tftft-95
132
...iUI
PRODUCT TEST CU AMIGA
SEAGATE 80MB
IDE HARD DRIVE
Everyone wants a hard drive. Whatever your bag, whether it's music,
video. DTP, programming or trout farm management, a hard drive will
make your existence a tot more bearable. Just think... no more
searching through pites otdiste to locate thai rare Peruvian monkfteri. Never
again will your only disk containing your potential number one hit tall down
the all-engulfing black hole behind the desk. And you can kiss goodbye to
the dreaded 'cat peed on my favourite disk' syndrome. The trouble is, now
that everyone wants one, everyone's selling them in all shapes and sizes
(well, not quite all shapes I've yet to see one in the shape of an individual
Mr Kiphng apple pie - but give it time).
This particular example comes in the shape of a 2.5"' IDE hard drive. It
fits into the internal IDE interface of any A&00 or A1 200. This means Itiat
you'll have to take the cover off your computer to get the drive in, which will
invalidate your warranty. If your Amiga still has a good stretch left on its war-
ranty, it may be a better idea to get a drive fitted by one of Commodore's
officially recommended hard drive installers, such as ZCL. Otherwise,
there's no reason why you shouldn't go ahead and do it yourself.
Connecting the Seagate is just a matter of opening up the Amiga's outer
casing and plugging the drive into the bus on the circuit board. A short rib-
bon is included to make the connection. Installing is just about as simple as
can be. A very straightforward installation program comes with the drive,
with plain instructions on how to prepare and partition it. A simple sfider Is
used to select the balance of disk space that you want to allocate to your
boot partition and the main workspace. It's then up lo you SO copy Over the
relevant version of Workbench. Speed-wise, it clocks around 400K per sec-
ond according to Syslnfo, which is just about par for the course for a 2.5"
IDE drive.
If you're not bothered about invalidating your warranty, and Speed isn't a
major concern, this could be a very good buy. It's not nearly as fast as some
other drives (Software Demon's Overdrive wipes the floor with it on that
count}, but it's cheap, and it works! Now if you'll excuse me, I've got a
Japanese trout to locate...
Available from: INDI Direct, 1 Ringway Industrie! Estate. Eastern Avenue,
Lichfield, Statu, WS13 7SF.
Tel: 0543 419 999.
Price: £229.99
Measuring Just 2.5 inches across. Ihe
igate I OE packs in BOIfb.
^
o,
M
^
f .,^
iffc
iV
<v^
AT A FRACTION
OF THE COST!
Now you can produce stunning high quality colour outputs
on paper, transparency film or even T-shirt transfer paper
from your Amiga. The Primera colour printer, recent
recipient of countless awards in the IBM-PC and
Macintosh markets, is also the perfect companion to any
Commodore Amiga.
Primera uses thermal wax transfer technology, a technology
usually associated with much higher priced printers.
primera features
Software drivers for Amiga, PC and Macintosh
Prints A4 and A4+ she paper and transparencies
Monochrome ribbon cartridges available for economical
tcxr only printing
Print full colour 1A bit photographs
Optional Photo-Realistic upgrade kit (Dyc-sufjlimatitm)
Produce photographic quality images for a fraction of
ihe cod of similar devices
• Extremely small footprint, not much larger than A4
Primera printer .„„,..,,.,.. £825
Photo- Realistic upgrade kit , £215-95
Photo -Realistic refill kit (1O0 prints) ,,,.£250
Photo-Realistic refill kit (25 prima}. ..£79,95
4 Colour ribbon {so print*) „„, £38.95
3 Colour ribbon {115 prints) £38.95
Monochrome ribbon (400 prints). ..,,.,£34.95
"Transparency film (A4 "jo shccis) £31 ,95
Primera premium paper (A4 2(H) sheets) £19
T-Shirt transfer paper (a4 io«Kcns).C17i99
o
telephone a J 3 4 8 4 3 3 8 8
Pow*r Computing Ltd
Unit 8 Railton Road
Wo burn Road Ind- Estate
Kampslon Bedford MK42 7PN
tfrltrt-ry: nrxl its} 1 5 06 2-3 d*yi £3,50 $*tmr4*J UCdl'
JeHvrrin art mlrjtct ta stock mmiUtf/itiSj. ttllfrrif ■■'■ <<"li VA T. £' * OE
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Call us now on
AMIGA 500 SOLDERLESS RAM UPGRADES
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Only a low power RAM ICa ,v High reliability
ONLY £42.99
ti mi mi raiimnnniifr
li>
UPGRADE
T0 2HBFOR
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Into trap door area, & connacla lo 'GARY" chip ft Includes Battery- *m
Bached Real-Time Cloefc > Socktled RAM ICs on 51 2 K I 1 Mb Versions
Unpopulated RAM board wilh clock.- ..,....,.£ 34,95
With 15Mb FASTRAM installed E 69.99
NB Theeigjansionboflrnj
TCfJi-re: Kickvjr: 1.31a
LVfwialH - KirtAI*l 1.3 upyraite
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TELESALES OPENING TIMES:
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Mail Order Fox:
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Eveshom Micros Ltd., Dept GUAM,
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Ggwnnvinl. Ed jcnrian & PLC OrtJeti WBfcOFn* • Some
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|UK MomlBfid anlyi * Enprro Courier delivery (UK.
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With our MEGABOARD, you can further
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s
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15' rnnrjii,i*n nQ^JuEirtft p^Jnur 'niimlur wiih
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Provides powarlul editing features
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DTf and Paint Packages, ag. Deluxe Paint 4. Touch-Up. AIeo
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wroct at time- ol going to pma • Alt gfood*
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• Very quiet ^
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REPLACEMENT A500
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tv p| Amplified Stereo
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REALISE THE TRUE SOUND POTENTIAL
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rauf Amioa praduOB tine aUB*y nl-t s1b«o mund.
Enjoy quality aioraa ffluhd reproduction to Una Am
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ZV-Ff PRO SPEAKERS
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PERFORMANa WITH THIS MEW
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Following the huccbss of th» ZV-R, Iheae versatile, pcrw*! 1
amplllppd, apeakero fsilMully repfoducs a rtch ispne*»lwe
sound for Ihs discerning Amiga user.
builhrl »J»«r 4«»llpsr
<*t ir voL'TH* rjcnr.'nl.
ba£Klnit4a canirLls.
jnd de1sdiat*fr alunUB
REPLACEMENT POWER SUPPLIES
Genuine- Cornmrjdora Am»ga A5flO
typo replacement Pawar Supply
unit. Good quality ! switc* rrwdo'
lype, Super lew priee I
ONLY £39.95
HeplacemEirit Ppww Supply la* A5« Hard Disk E ta.97]
ACCESSORIES
Vims ProteelorlM! hi Ian dnvn in syaie»m . pfoieclug all drvos E {.95
Amiga BOO [hut cainjr E4-«5
Amiga 900 Dult COVtr C< - 9B
fffyfiiitiSbkit^ prill
Mi 84%
"Very otlrvirive indeed - you gtrij
a g«x) deal far a d«enl flVive."
# SCH H*ftO DISK MECHANISMS Tar optimum perlo'maiKe -
l.isl Access 1 ir<9 8i Auldpir ding
♦- includes is arm MmCATEC PSU. CBM rccBuiirrendsagSitietiiM Of
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# fjnlV)nl6rdplB4MB addifidnal *SSy BAM EXPAHSlOM.UBirn] 'SIMMS'
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40Mb MODEL
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JHb RAM Version: ADD Z70.W
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* C.W.1E SWITCH nllr/.-.j Gnncs lo us lasded without disconnccliun
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* Compatible ivilh R6fcr*ncf Add-On, Hard Drive and RafCWCttiAM unit
* K gl - quality rnateS cneina.tatauwanSslyle-rniitdiBd 10 1hc fimigs ECO
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utililyf and MRPACKUP WR(t (baQKup u:ilir,1
55ere^ce
A RAM ae&sss LED
■j RAM leatyrutr switch
.r Uses 1 Mb 4-bit ZIPS
> Style matched to the A5C0
-' Very low power consumption
> Through port for lurther eKpatislon
- • Compatible with A530 and most other
SCSI Hard Drives (pleps* call to check}
it Optional PSU (allows Amiga lo oowtr other aewices)
I v Available fitted with 2Mb, 4Mb, or fully populated with oMb
Incorporating the latest
ZIP' DRAM technology,
our External Memory
Upgrade allows the
AGOO / AS0O+ to be
upgraded by up to &
further 8Mb of auto-
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NB. Arjy mewty rtrNW' rVi ItvVs lviii* jj in
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if? tf JMfl'J-Ji'TJiim Of -fcWte on fnp prWrfflar IdlW.
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A600 1MB RAM/CLOCK UPGRADE
UPGRADE YOUR NEW A600 TO 2Mb WITH
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Prices Include VAT, Delivery
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PRINTERS
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NFW tATF NIGHT SHOWROOM
CU AMIGA PRODUCT TEST
Badged as the ultimate Amiga word processor,
Softwood's new Final Writer promises much.
But can it deliver? We put Jason Holborn on the
case to find out.
Final Writer
.0
d I CUDemol - Main (Body)
1 ■ p ■ t
HH+
1 I ■ ■' ' \ s ' ■ ■ ■ I ■ '» \- T
TT^^ 1 "
k" ' ' ' '
V
t-t
User Button Strip Preferences
r Buttons -
Button Strip
1 1 Burton Sfnp 1 |
— Commands —
!£r Open Document
H Save
Q Print Document
J& Delete File
A cut
l® Copy
Command Definitio
Type
Z I Menu Comman:
— Command —
Select... |
Path or Name —
Jview Document
Alter Button
J Add Extra Space
Menu Commands
is
Open Document
Save
Save As
Save T@tf Clip
Pont Document
Print Merge
Delete Fife
OK
C*~ | Cancel
Save
2 J uli ua. iiKing
Ms fecHip*s S«* ac
« impsrf ffnJ sfiiw
piaffe:. Abri-Ha^liB
W**»l cpo* otiscd-ci,
HIE 4f»d m&i*. LAilr
»ky CTih* k»hU <* awi-
•y oq'bj al»tl Is
Fnt; i^iHti c «r
On* Of (tie most powerful features of Fiml Writer is its configurable from enO thai •How* you Id lailor the program to your own nWdS,
F1TT»
I
DBiifirss?
^ Kr^,
■ '- ■
T
li*¥f >tf*CW1 Tiffpfl
' Mow,,
'1
-tpp.—
Softwood Eui
Tho Amiga nariortV rut
*■ loiv time at ligh
(W*»l*d vullwuru pmdc-
iqn ■ Oetjce font (V
AftA. Art Oupuilnrwil
PnalMiynnul and Rmi 30
*2,0 £*r<Q Ju5l tin*
proqrtnHi on fie Mann- pal
loafi or PC ptalnmui Itifll IV
ootid moj Iwm, bu) li» Pic
Muc »d PC hm twk v2.
taro rtare ai indudlV axe
wtui niurtJs loo l.-4i
Tint Amiga oerlatily pe
Drop shadows and complex logos are very simple to produce
The CU AMIGA logo ua* created using Final Write?* powerful
iirtl bo* facility.
r
Just like a DTP program , Float Writer al lows you to room in on
your page, ao you can quickly ehaeK »ny particular section ol at
your layout,
The Amiga certainly has its fare share of high
powered software packages - Deluxe Paint
IV AG A, Art Department Professional and
Real3D k?.0 are just three examples. Indeed, you'd
be hard pushed to find programs to rival them on
[he Mac or PC, But the Mac and PC nave their
share of industry standards too.
Where these iwo machines really excel is with
serious applications like databases, spreadsheets
and word processors. Sure, Pretext on the Amiga
i$ a very powerful package. But pur it next to In/ontf
for Windows on the PC and you'll soon realise why
many people wanting a platform for such programs
tend to choose Macs or PCs rather than Amigas.
With the launch of Final Writer tram Softwood,
however, the gap could finally be closing. Final
rVrff&ris Ihe first of a new generation of high-pow-
ered packages designed to take on and win against
high-profile Mac and PC-based word processors.
Softwood have been writing Amiga word pro-
cessors longer than most ot us care to mention,
and Final Writer demonstrates beautifully the expe-
rience they've gained, Building upon the success of
Softwood's earlier products, Pen Paf and Final
Copy, even its name suggests Final Writer is the
ultimate Amiga word processors.
The competition may not be so stiff in the
Amiga marketplace with programs like Wordwoith
£and Excellence! providing the only challenge, but
can Softwood honestly hope to compete against
the Mac and PC heavyweights?
BIG IS BEAUTIFUL
H there's one thing thai Fins! Writer- doos have in
common with its Mac and PC cousins, it has to be
its over-ihe-lop system requirements, Unless
you've got an Amiga with al least 1.5Mb of RAM
and a hard disk. Final Writer won't even run. And
even then, you're going to need at least 9,5Mb of
hard disk space to install it!
If hard disk space is tight you can install a cut-
down version of the Final Writer package that takes
up a mere 2.5Mb! But even in its cut-down form
Final Writer is one of the biggest applications to
grace an Amiga hard disk.
These system requirements may seem rathe'
steep, but Final Writer is a lot more than just a texr J
processor like Amor's Protext, It is another of the
new breed of 'word publishers' that have prove;':
popular with Amiga users. Softwood themselves
coined the phrase when Pen Par was originaily
released back in 1389,, and it has since taeen
accepted as jargon for a word processor that a
features DTP-like page controls.
Whereas a normal word processor will allow
you to process text, the format of thai text is bI
very strict - a single full-width column of text,
printed using the fonts built into your printer. A
138
p
PRODUCT TEST CU AMIGA
word publisher, on the other hand, allows you to
produce documents compete with pictures and
multiple font styles without assuming that you own
an expensive laser printer.
BUTTON MOON
Even Final Writer's front end is a cut above the
rest. If you already own Final Copy 2, then you
should feel instantly at home, as Final Writer's
front end is very similar. The only major difference
is the two rows Of buttons along the top of ttie
screen. Final Copy 2 had its own buttons, but
Softwood have really gone to town with the buttons
on Final Writer.
Each of these buttons perlorrns a particular
task. All the usual buttons to justify text and so on
are there. Bui quite a lew of the functions normally
found in the Final Writer pull-down menus have
been moved down lo the button bar as well, Simply
by clicking on the appropriate button, you can per-
form common word processing tasks such as
cutting i, copying and pasting blocks ot lext without
ever having to search through the program's pull-
down menus.
Nothing special so far, but: Final Writer's but-
tons are tar from ordinary. As Softwood have gone
to great lengths to explain, the great thing about
these buttons is thai they are fully configurable,
Each one can be changed to suit your own word
processing needs, and there are an additional
seven strips of burtons which you can flick through
with a single mouse click.
Defining a button is simple. All you do is select
the button strip you want to edit, select a button
image that suits your na-eds (don't worry, there are
plenty to choose from I), and then drop il down into
the position that you'd like it to appear. The buttons
are nothing more than generic images, so it's up to
you to assign a task to them.
Final Writer allows you to assign one of four dif-
ferent types of operation to a butlon - an Arexx
script, a text clip, a Final Writer menu operation or
a string command. Being able to assign an Arexx
script to a button is perhaps Ihe most powerful ol
all these operations. It gives you the ability to pro-
gram Final Writer so that complex operations that
would normally require many steps can be carried
out with a single mouse click.
Final Writer's Arexx implementation certainly
isnt weak either. Virtually every operation you
could possibly want to carry out can be performed
automatically via Arexx. Using the string command
operation gives you access to Final Writer's Arexx
commands too, although only one command can
be assigned to each button.
Once you've configured Final Writer to suit your
needs, it's time to get stuck into some serious doc-
ument processing. At its simplest level, Final Writer
can be used as nothing more than a straight text
processor. Just like Protext, you can mark sections
ottext. cut, copy and then pasie the block down
anywhere in your document, Add to this ils power-
ful search and replace functions and you've gat the
makings of a decent text processor.
Softwood certainly don't seem to believe in
being average. Final Writers predecessor, Final
Copy 2, was cnticised for lacking advanced word
processing functions like the automatic generation
of tables ol contents, bibliographies, end-notes,
indexing and so on. Softwood have answered
these criticisms by building all of these functions
into Final Writer.
Final Writer also sports a very impressive Spell
checker and thesaurus, both of which use the
same Proximity /Collins Linguabase dictionaries
used by Protext. Many word processors of
American origin fall down on this all-important
addition. So it's very nice to see that Softwood
have seen fit to cater for the needs of UK Amiga
users. The spell checker, which includes medical
and legal entries, offers over 1 10,000 entries,
And the thesaurus isn't bad either, with over
826,000 synonyms.
Final Writer's spell checker and thesaurus
should keep even the most prolific of word benders
happy. Even withoufthe added benefits that a
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word publishing program delivers, Final Wrifgr
could easily stand against the competition on the
strength of these word processing functions alone.
PICTURE THIS!
Processing raw tent is an important feature ol any
word processors. But what really makes Final
Writer different from traditional word processors is
its word publishing features. The word publisher is
certainly noting new. but Final tVriferbturs the fine
line between word processing and desktop pub-
lishing stil! further, giving you even more DTP-like
features, No longer are you restricted to a single
column of text on your pages. Final Writer will hap-
pily divide the page into six newspaper-like
columns with automatic text flow control.
Pictures can be pulled into your documents too.
Final Writer supports both IFF and encapsulated
PostScript {EPS} structured images which can be
displayed either as a blank picture box, as a
monochrome preview, or in full colour. If you own an
AGA-based Amiga, Final Wriferfully supports the
new screen modes provided by ihe AGA chip set,
so pictures can be displayed on screen in up to 256
colours, Running Final rVriterin 256 colours does
slow it somewhat, particularly when your documents
become more complex.
SoftSans Arefe
Tobacco ClearCothk
Koblenz Japanese '/jhddm
STENCIL Sfammti £bpt
Roestoiiw: Gearface Dragon
Thames Bore* JtO?!
»
TIP TOP TYPE
Fonts are particularly well handled in Final Writer. Apart
from its very close Wttttl Final Copy 2, Final Writer is still
the oily Amiga word processor thai fully supports
PostScript Adobe Type 1 fouls. Type! font support may
seem a rather strange move when you consider the popu-
larity nt the AGFA^ompugraphle standard on the Amiga.
8 nl Ms certainly a good thing wllh hundreds ol Type 1
tents available through the Amiga public domain libraries
for little more than Iha price of a disk.
Com pu graphic fonts are still rather hard to obtain, and
you'll have to pay through the nose for them. So it comes
as no surprise that Softwood hate turned their hacks on the
"official' Amiga outline font standard.
They certainly haven't skimped an the number of fonts
they bundle with the program either. Counting through Ihe
bulging directory the Final Writer installation program cre-
ated on my fll20fl's hard disk, Final Wrilet comes with no
less than 1 1D free tarts In a nomher of dWerent typefaces.
These range Iromthe usual Helvetica. Times and Avante
Garde'lonts to more unusual examples such as Japanetle
Ian oriental -looking font) and Yorkshire, a very stylish
freehand font.
Final Writer gives you extensive control over the lest in
your document. As well as Ihe usual point si le {Final
Writer supports paint sizes Up to 3EQ point'), style, colour
and font controls, you can also adjust the leading amount
(the gap between lines) and horizontal width llor stretch-
ing ten). And you can even slant {shear) lext, giving you
much heller control when italicising s fonl. And. because
Final Writer uses nothing hut outline fonts, your lext
remains j aggie Iree, no mailer how adventurous you geli
Brut Writers picture hanttlihfl I* vtry imprm*(v* Ififlwd It you're luehy enough la own Ml
play your pictures with up IP 256 colours.
AGA Amiga. Firnri HrrffarwUI even **■
Final Writer hilly (Upporta Adobe Type 1 ourHlne torrt»«*ieh
can be priiHtfl 10 any pratefene*-«ippart*d prlnta'- Just ta gel
you iHrtrt, SoftwKMi kindly Included 1 1 f m* Type 1 forts!
139
CU AMIGA PRODUCT TEST
Final Write"
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Final Writer also provides A page preview leaning which produces a scaled representation of your page,
» EPS support is particularly well implemented.
Even if the EPS file does not have a bitmap
header, Final Writer will still allow you to view it on
scr&en in full colour
Even Professional Page didn't have this fea-
ture until recently, so it's nice to see that
Softwood are keeping up with the Joneses!
Just like its predecessors. Final Writer gives
PRINTS CHARMING
Your page may look nice on screen, hut it's of in use what-
soever unless ynu can transler thai quality Id paper.
Thanhlully, Final Writet doesn't tail lure eilhar. Nul only
can you prim to any standard preference -sup ported printer
with Ihe sort ol qualify results you'd normally especl imm
ProPage, but Final Write/also provides direct support lor
PostScript printing. Softwood have certainly gone to lown on
Final Writer's PostScript implementation wilti lull support
lor thumbnails, page scaling and crop (registration) marks.
Float Wf iter provides two forms ol preference printing -
final and drall. If you print in final mode, the entire docu-
ment is primed in exactly lite same way as a DTP program
wilh all the lonls and graphics buill up as a massive bitmap
which is sent to the printer as a screen dump. In drall mode,
however, only Ihe graphics are generated by Final Wtitsr.
The tort within your document is printed using ynur printer's
own internal lonls. This gives a much faster printing time,
but the results can Ionic a little weird to &ay the least.
you extensive control over your pictures. You can
scale them lo your heart's content, and it's possi-
ble to contour text around a bitmapped image
simply by setting the background colour to trans-
parent mode.
Also, just like a DTP program, you're given full
control over the "text stand off setting (how close
the text flows around the image).
BOX CLEVER
One of the nicest leatures unique lo Final Writer is Ihe
'texlbox'. These text boxes are very similar to the lext
bones In Sotl-Looie s PageStream DTP program. Although
each lent box thai yoo create is limited to i single, short
line ol lexl, the text you put in a text box is kept completely
separate Iram your document's main copy.
What's mure, the text Inside the box tan be stretched
and shrunk horizontally and vertically simply by dragging
the 'handles' on Ihe lour paints ol Ihe box.
These lent boxes come In particularly handy when you
want lo create a massive logo using outline text. Instead of
hairing In work but the exact horizontal scale and point sire
pi your heading, you can simply drag the heading's lexl
box to Ihe shape you wanl and Fins! Writer will automati-
cally adjust its size. Clever eh and saves you a lot ol lime
and energy liddting about!
"fWtf'ffl 4 l ¥ E H l H ]i R€Jj* il i^g'BI Sir 1 3 'it 1 Ek'.A
JUL
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TEXT BOX £
CONCLUSION
Final Copy 2, Final Writer's predecessor, was
heralded as aboui as close to being a desktop
publisher as a word processor dare go when we
reviewed it back in the April issue of CU AMIGA.
I! seems that Softwood have managed to push
back the boundaries still further without losing
sight of the program's word processing origins.
They have made Final Writers more capable
word publisher and one hell of a word processor
too! Indeed, if you were to judge Pinal Writer on
its word processing capabilities alone, it would
still earn its top rating with flying colours!
Final Writer certainly isn't the answer to every-
one's word processing and word publishing
needs. If you're a professional writer who can live
without the fancy page layout controls Ihe pro-
gram has to offer then a dedicated word
processing program tike Protext is still possibly a
better bet.
Even if you do want a word publisher, Final
Writer's system requirements may force many to
go for a less capable program,
If you do have a machine that can handle
Final Writer's requirements, an accelerated
Amiga is a must - even on my A4fJ0 n /030, Final
Writer started to drag ils heels when working with
complex, pages containing lots of pictures. Try it
on an A500 or A600 and you'll be waiting all day
for the screen lo update!
This would certainly be a great shame
because you'll be missing out on what is undoubt-
edly the Amiga's most powerful word publishing
program. Wordworth 2 AGA comes close, but
Final Writer is better on nearly every front, raw
text processing, graphics handling, printing, font
control etc.
Indeed, there are considerably few aspects of
Final Wrtfevthat are anything less than excep-
tional. On an accelerated machine. FirWr Writer \s
ihe lop Amiga word processor to rival even the
Mac and PC heavyweights! £ji
SOFTWOOD UK: £129.95
final Writer is one ol Ihe first Amiga word processors to sup-
port PostScript printing as slandard.
Final Writer's texl boxes are very slirHtar to l&» *«l*bl* bem^s
in PageStresm. Th« taxi wllhin » t«Xt 40X C3n be sifelehed,
$hrunk »n<l relslerj wMhease.
A50DBI A50D+H A600 M A1200 ■
A1 500^1 A2000 W A A3000 *5i A40Q0 W A
* Needs 1.3 Mb of RAM Arid a hard drive.
SOFTWOOD PRODUCTS EUROPE, NEW
STREET, ALFRETON, DERBYSHIRE
DE55 7BP. TEL: 0773 S367B1.
EASE OF USE ♦♦♦♦♦♦♦♦♦♦•!«
You'll need to study the manual tor some o!\"\m\
Writer's mow complex functions, but the rest is blind-
ingly obvious.
VALUE FOR MONEY ♦♦♦4******S5%
Selling tor the same price as Oi'rjr'/a 5 Wordwor Ih 2 AG A
F ; nal Writer is an absolute bargain.
documentation ♦♦♦♦♦♦♦♦♦♦90k
Totally lop notch - Otter software companies couln
learn a thing or two trom Softwood'
FLEXIBILITY ♦♦♦♦♦♦♦♦♦♦94%
Those user-definable buttons are a great idea. How you
can set up a program to work how you want it lo
The most powerful word proces
sor ever to grace the Amiga
9
OVERALL
90%
140
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THE ORCHAHD, 133 HIGHRIDGE GREEN,
BISHOPSWORTH, BRISTOL BS13 SAB
PLE*SE MAKE ALL CHEQUES AND mKTALuflChEPS
PAYABLE TO-
FIRST CHOICE P.D.
ALL DHDEHS DESPATCHED FIRST CLASS. PLEASE
REMEMBER TO ADD PiP CHARGES
PLEASF STATE MACHINE iVHFN OHDEHING
PDPHICE5 AHE PER DISK WOT PtH TITLE.
NUMBER OF DISKS |IF MORE THAN ONE) IS SHOWN
IN BHADKETS.
, FOR ALL ENQUIRES - MOBILE FROM 11AM TO 8PM
TEL: (0374) 446776
IF PHONE GOES HOT RESPOND DUE TO POOH CDVEHAG.E -PLEASE TRY AGAM LATER
ALL DISKS COMPATIBLE WITH ALL AMIGA S
WHEN DISK K001 - D1SKSTART V1.3 IS USED ON A5Q0+/A600/A 1200/A4000
Mid ■ PCM POM GUNNER ■ Gnsal
graphic* n Klip ppe/stipnwcll Slylft
sneer nm up.
G011 -AIRACE2-Agiean«or1dtNar
1 shoot am up
GO 'J - THE REVENGE - Pay £Q-a»
iromFKHsocsu *\ llUsrtn*nnB«Hi«*m
GO'S - MEGABALL- AawneCul has
reoar**deKO*l«anl reviews
GOiS -SWPSOHS ■ TdBvniDrB
■*ar> y rami y h'r**gnl Id da in Ih*
short em up canslruclnn kn flame.
Q020 ■ LAME ST-iPCflTS - A ipsce
vwaoers Ivpo game- iha oh*** oein£
iDdolcal^lar
HW1 -MASTER OF THE TOWN -
fno aimiol Ihs came is la cause as
irutti 'Jfiirldj* 4* possible
BUSTS ■ DRAGONS CAVE - A AjtgMft
maste-i style pu/jiIb game
0026 ■ DOWN HILLCHA1LENGE -
Good s*j sinulalc-*
G02S -PIPELINE - Classic game but
loolael onAIJWMOOOlluffla
sup<e>nar nrooosso*
GKH ■ SMURFHUNT ■ PlanJycd gun
powpr n Ihiji snnor em up
gimo - Paradox - Funky puim
nam
FiM.1 ■ WIBBLE WOULD GIDDY - A
supe-LparttnrTi noma. This s one of
ihs bttl fvoK domain cmties eve
GD47 < SUPER PAKMAN - II you 'k*
Fall pawee. (nan gel Ihs!!! 'ho best
yar&tjn-H) data
GW« - NEIGHBOURS . .;? iisksi An
eiuelfcS'U graphc adwnlu-i. probably
the nasi eve- In PD.
GM9 ■ FIGHTING yyARRlOPlS
Budget wntgn of stiHrHgnier a w*h
pod oraprics.
5r>50 - BOMB JACKY - The sposiium
classic with vasttyr lmrjn>vad graphic*
aid sound.
OIKS- TEXAS CI-tAINSAW
P/AESACRE - Inspired hy a pljeiesrjl
G066 - 1B HOLE GOLF ■ Thelffl evst
pubic rjomam oof game Oieai Inn. 12
nWaVi
OK>7 . SPACE INVADERS 2 - A
recced vnrsi or ol Ihe dassc game
GUM -AMOS CRICKET ■ Agonal
enckal simi.l.in=>' wrilieri n Aii-o-j
GDOCJ - TRON 2 ■ It you l*ad ine
Grigi-ial. Iben s\Hj cunt mes ths
Lpclnlr- has^nr and improved
prcsEntalian.
GG61 - ESC APE - The amnl Urn
racallanl gama- is to -n i Am [ Ih:.
pushng spacilic ones down In □pan
Jains Atichalow upu CO usafi Ih4
mil. Da il worn a limalimil la
p* fA/irki,
GD62 UK MAHlO . KfT.lar li; j NE5
sraTie- oi ScilJAr liaffla bui bettor
ojaphc?
QvS] - ASSAL1.T - Thai avarag*gama
invvlvas s^u arOJIrii all IM
i:|-.i'.ii:lf>-s lhai pec jp in Iha Miin-i i*^
Gt<S4 - DEATH BINtiERS IN SPlACf ■
A Kanc-i M F 1 j *hool am up
GDSi -ZOMBIE APOCAL*PSfe
OOOO li^i «HlH KJCi 01 WOfiO anil guls.
GDSfi - STAFHANS ■ Birann plar*. ■■■ -■
game-
0067 . SUPER SKGOA CHALLENGE
■ A good Dajno- rar ua Id fcwr .nlaj*rs
witn Iran eOiliir bIe.
<3<Xe - PHEMIER PICKS- VH<i i#ienm
rbalcaJI n-«anngatTRhtgama. i*ry will
p^iKKmeil
(iDfifl Hilly HLHRI3I.AH. r>n)kja
I ig Ills to Bscapc r>Dm pnxori
dSTfl - AMIOABXJY - Tin- n garrw
TflftnR ei VfKlaly ragarrtaij fl? ^ t»pl yfi
(Tie Gar-wboy ' has ro* boan
pai«H4 conwened. "nUn *Mt1 nsuM
rnprnsantalKin.
G671 - *CT OF WAR ■ A gair» al
f,itt itet s:j>Ih m nak
SCffS - ADAMS Family OUtZ - Hnv
mu«h *) «m know?
ears - pahachl i t jcuj^t - c„„ni,
fia akvdnre* Wj Th» g*ound.
GD7J - CAFD SHARP ■ VSfOuetarO
Sots - jewl - a tmutmmt.
GD70 IC* StCHbr ■ Sanv. rjm Idl
■tTjjII!
0077 - jelly GUEST - ma a&ixnr,
DbvkI MtGura hu onsen bad fly
Amiga Pn»iv quCW "ll'l: a Supwiar
brand ct PD puzzle- game and its
Iijjm can uihv uc dascibed as - daad
lijfih r 7. vanl nn yj ra««n« a 4 uul 0/ 5
94ai rnlinp,
0075 . vImjs U4VAEERS - EacdlonL
i-in* .r-'Sirir ci spa^n InvadEfg
GUI'S - THE RIGHT tiki A gram
lamminrja ck>o4
GOaC > SUPtH FTHIX - A
MrLKa-^ya-vicw rarann gairw.
«W1 - patience -Tfie beat puWt
oamain version ol Ihis card game
[tifiiiLiiriiiiij [MTiyTiBsj j.i6*f^f8®£j)|
DU01 - THE ULI IMAIt <SACKUP
DISK. - AJ| ihe VEfv li«l public dairain
cooiers IncWingDCOOy. TBlrjcopy
anc xGdp/
U013 -6USINESS CARD MAKEH - A
jlnly lhai-ran ojvn p r or«yurrf« "i=si.illft
+nr jsa win any pf nlcr
U«1 -system x - a laiepnone
dFvctcy imdak. It even d-als Ihc
'imntBr-l'
UI3G - eoofeuElNesS leTTEhS
Ch^' 600 IflHEf s nf bas^ tcwirifll raady
1nr quk* aid Simple mocilicalion in
any wo id praoassor.
U 1S9 - PHINTEfl DRIVEflS DISK - An
aK-zelanl Ml»w nt dn^nrs ra nac
yaar pnntvr waning panflcltf
U 140 - LABEL MAKER ■ En»lleni
jliily nJIflwirg van lo nnkfi your own
diiii labfli. VV«> lin-^atlfwd savaral
Inrrs to ni.*y*.iii mora da$tgn opi^viR
U IBS - MULTlPLAYER - Can play
iHiiB%srty lvpe-.il nuyi MvJji?
U 1S7 - WINDDWHFNCH ■ A
repiacflmBrt lar Wonitiericti Vl.Jln
|ti« sryls of MiCMSai WndUwt
U1SS ti4MF "AMFH V? 3 . Lcjdigl
ensflta fGVEr 2bG\ \v use- in many top
OS mas
U1"S UNDERSTANOINQ (IlllSt
wry uktIuI eamng bkI.
U17R - ArjHAPH -Creates! hinds, or
PM chnds. Par chads and Ina graphs,
U 1 78 - CLi TV/KW - LuorfJ ol Wna
andlpt
U laj - DISK OPTIMIZER - Spands up
kMdkigti id m 1 $ on "-■
Uiai t-QKUH UNLIMIT bD - Creatt
yQtir Owl t'lvocw.and opwr Inrma aflih
mis naai ultlly
U 1al3 - MAGNUM ■ CrealE you" mm
nLFM.bannrJ maon^ln^
U 1a4 - EDWOHD - EicEllenl tan
■can
uias-pnjOLSPHEBtCTrON-ltywj
neffd rroTrheki lornancv) Iryllii
bM
uiat- vmOhPh ira.o Ekootihii
ulilcy itial aJkim you la ornate
irD^ph.-«flrn nrvmalion HbQli rus 1MB
Lrii J - THE MENU DISK ■ rf you am
I'llHI H^llBll II' I.I BHlll'4J yi l.n .:jkV|
cflrrpilabpns ale Ihnri gnl na dsk Its
p«rlBCi 'o - addad pn?s*n lab en.
UHW- CLUB LEAGUE - A uHIMhat
alkTriis yctj to mil die kaaa tract al
yiiur learns dhnsiai i and iBaojf slalus
\JW - BCflEEN ELANKERS - A dak
packed 'Aim screen tianfcers.
L>1» - THE LITTLE Of FKE - Ore ol
ll-c unsl small tusinoss p'og/flms
avajlablE aJtlna norrenl. Vary popular.
L"1flt - VOICE CLJ V5 5 - Tnlt ultlly
ajlom you 1a ccr^d CD w th speoch.
LP1K -ACCOUNT MASTER ■ Winan
in Amos l*iis s .1 vary popalar ouslnass
uijlcvcil trXL-ahrwil qualty
LJ1SJ- 50FTWAFE LlSTEB -Tha
program a Efesicnod to keep track nl
yoi> aoitwaiw yuhsaii^i
UHWDISKPFBWTV-lSAn
i-i|iru - aft-d oaitabaBe anil desk labd
Ci-^tiiH] yllav
Ul 81. ■ RACE VI -0 - A Ask that ml
worti, Oul III* tfhaiioa- tfi a hcufl* vniiriu,
zmca-
U1S6- DRAW MAP VA.I - Thnrn n
i*3 »SfSi(!rti.luiSi}rJw1Mfjv*U(<ln. H
atkiivs yoj In crenls- 2D anrl 3D riiis
Quoin L&H rb> 2MB vnrsnn, Brticn
fomes on 2 deJie.
U197 < FLX)TBALL LEAGUE EDITOR
V1 1 - .As toon ae- flw rtsnlTt cemt in.
yraj cjn monHor your (aarpcj tBjajel
Baaaaarl
U1 B - GOLF SCOflES V1 A - II pan.
record tra 'ssi Jls cf avary round yyu
play iJnrt num and gr/e> an ovc-aJI
mssfrortu ecoiie
U19S Mil' FLICKER . An air. Do snp
Iha IliokeT m Hi-Rw mooVr durng same-
p-c^Mms aoeralkms
UiSj - AMrC ASH BANKIhl - \i you
hav* b smaH business, [his fm-vjmrfl n
the best d ns naturEr and h en y
ratdirWH«.i*id.
U2D1 ■ PUN1 PFKHiHAU Another
p-edcliuf aid tar Iha horaen-
UBK - MOtiEY HANAOEUENT -
Homo accoants pacugn capable ct
rrannlind up la l£ dillofartaiwrKjnla.
UJEQ ■ EASYCALC VI ■ Ths
spreadinnnl is EEStgned Id ba bcrtn
nsfy lawlTamaTJ *m) r«H II h*tan
•xollenc bunt in nalp system
U20* -KCYBOARD TRAINER VI .1 -
Ess,: pi .air. dnman lynlfKj bJHK
ari'atablc al pre sent
U20S ■ HCAD - Computur aidaiS
design pr.igfan-
USC* ■ krt RflORS ■ Hioos the lard
errorj on «e*» making all jouf conapr
daks usabla once agavi
U308 -2l0a UDtmES -The meat
LnlHInn nvar aiiaUaole on a awjla (a*
UQ09 - UNDELE* E INs ablry alows
VCL rci tjf. back slalt nal was
atctl«i*i CWMP P Itom disk
U2ID JDVSTlCK TESTER . A
crlliant JD/alicii Teslng prDararn
L,?11 - HEP SECTOR 0EMQ MAKER
A l meg vafson nt tna masl pccular
uDliirivarm E>ea» eiurmna
raar-nfl*n-iegadeniDS.inlr3s. The speaaJ
thng d. Tial il hat Citren nrno>ned Id
work *nn the AEOO+ and a^an natter
the AlSOO. C2 Dnrnrac. A1200I
US1?- Alee V5 - A jood uiBonaelc
pogrom
U21 3 - SYS INFO V1 11 - A dis* mat
wll la| ynu know tie tachncal starhjs at
vdlt n-iecnna.
UEH - ENGIt*£EHS KfT- A
dag-inslic disk specialty suited roi
enariBiiTS Etc.
UP ■?■ . DISK REPAIREFCS ■ W II rilo»
VEU in b-y and fnaka all ynur unusablE
ititi «n'i iijii i
I.!? 'fi . AMir^A DtAtiNOSTICS ■ Soha
thousands oi amiga pmnlflmawilh this
i*ajq-iuaii!;j 'Jsk
USIT ■ LAST WILL AND TESTAraENT
- Wr*o your own mil.
U2ie- Music base utility - stw*
your rncrifdiudeD col led ton.
Ui ■ y ■ EflRCfl INFO- - Grres you a. list
Ol all amiga, error codas and lr»r
nn.ii' na
U220 ■ PC TASX V2.M - IBM PC
emulator II allana> you if: fni" ~ ift
ma r onry , Di' PC solfWai-ir wan no
avjanional IhAuh. Nan suoporta
VOA LtiA. Cii4 and MDA. |L1V;
USH - CIEPAIH-n; 3 - ConUiriB a
satacoonnl risk aodnnrd ct'-f'
-cpa -nn utldias Ekoolerri lor savng
mai yiiaf lila
tits* ■ SPECTPajU EmulATER -
Tin it intrbesi and iatpsi version «l
ana mos1 papjlaramulntarrarthe
amiga Thorn, art? *ilJLL A J'L^O vcnHcrn-
»0i rtiSw ADA aitVfiK \2 *S>6|
USES . STOCK AliALYfiT - TtK IS a
eaonnical anarvars and aecuhlvs
^ackiiH] program *+»ch calculate*
vrhen iDbjy and tot shams.
Vile ■ ASTBONOMY V2 - A menu
drruBnesironorny rxcf/nmtriat
ca CLlal^s -rnbrmaban abour Iha Sun.
MporiaodplSinany Help disk
U277 . MIN& SHU LHIHtSt
ASTflOLOGV - Wrt orsale-riuroscmrea
inwconps Trie comptple aid
U22S . COLOURED ICONS - TrarstEf
ymr draka i"lc ct^wfu. wall
aretenlod Marks nl an wrh Ihls
dalabasa.
U2VS - KIDS PAINT - An art paefcaja
simplhod iar 1tio youigor amga
ownam-.
.If.vn - STAR VIEW - Ths program a.
designed la show QraphcaJly Ina
oaahona of pne aign> and ptanats. fmm
any pad ol Iha earth.
USl-AQUARIbW-TumayOur
scraan nonaneyn catchnglahtapk
LI292 - OCTAMED V2 - Lalest version
t>i the iambus nx*c parjifloa
\jm NUMPAD FDR AS*- A
uicmram rhai maws ih& AtXMJ irwiA a
got * numanc koypad
UZSA • ADDRESS PRiNT VI. 1 ■ Vary
usDlul il you npke r6Su» postal
-rttrrflsnmdancA
UZ35 - IFF SCOT - Displays a picture
•tiisi your harp) Oak bfloia up
U23? PAY ADVICE AWAt-YSER ■ A
¥ery UK"lul prflflram <w kwyna. iruck
?l p«y. IPJ *np riaioopl msiiranag.
UZ3H CANNCM PRINT STUDIO -
Gat il Can-tiir prinlsrT TNa dis^ i
aaaanhoi to- tmiani rasuiis
uzaa - FANCY PRINTING DlS* ■
Coiiaina Barmer. GrapfiPapaf VI 2
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NEW LAUNCH ANNOUNCEMENT
CU AMIGA
A NEW MAGAZINE FOR THE AMIGA
LAUNCHED!
HAS.JUS
A
MOT adjust your copy of CU
AMIGA. We're going to tell you
about a completely new magazine
Jicated to the Amiga. Why should we
it to tell you about a rival publication?
cause it's been written by the CD AMIGA
and we're all rather excited about it.
Inside its 180-packed pages, you'll find lit
ally hundreds oi product reviews covering!
aryihing from the top Amiga games
>ugh to the best graphics and music
kages available. Whal's more there's
I comprehensive hardware section, cov-
ing everything iron memory
Kpa.nsion$, external drives and hard
es through to mice, joysticks and accel
- cards. But that's not ail - there are
piers devoted to the GD32 and CDTV,
niga books, Programming. DTP, OTV,
ducation and Business software.
The Ultimate Amiga $vy$r'$ Guide '94
[jam-packed with expert opinion on
lich Amiga packages are
Drth buying - and
hich ones
are best lelt on the shelves' We've reviewed and
rated all the top Amiga products so you'll know
which packages otter outstanding value for money
and which ones don't H's the buyer's guide to end
all buyer's guides from l he team you know you can
trust to speak out against poor quality software,
The Ultimate Amiga Buyer's Guide '94
is your definitive one slop guide
to all you need to know
about Amiga software
and hardware,
DON'T MISS IT.
GUIDE '94
AGENTS
CU AMIGA PRODUCT TEST
ohn Kennedy looks at some more hot new textural and editing tools for all
Amiga image readers.
/
^iynrAMBull'texlniBv
Last month in the psaudo- regular
3D spot, the 'fTjagme-oompaH-
ble program Essence made a
colourful appearance wilh some
lovely organic tenures. This month
we're back to soma less up-to-date
rendering technology with some
good old-fashioned bitmaps.
II Ihere is one problem with the
procedural textures such as those
generated by Essence, it's the tact
that sometimes it can be hard to
create a particularly natural scene.
not knocking Essence, but
there is still a case for some good
bitmapped textures - especially if
you dabble wtth Real 3D rather
than Imagine..
Getting hold ol suitable imaj
can be a bit of a problem, because
ft yoy are trying to produce top-
notch images the bitmaps need lo
be extremely clear and colourful. In
the pass I've had limited access to
a professional artwork company's
scanning facilities and the results from ordinary
colour photos are simply astonishing. The test of
a good mage is to render it in 16 colours - if it
still looks good, then it's good enough to use in
* images,
Unfortunately not everyone is lucky enough to
know my male Dan, (he scanner operator, which
means not everyone can get hold of profession-
ally-scanned images.
The alternative? Alternative, of course - the UK
company synonymous wilh Amiga image render-
ing, Alternative are offering volume two of a
1 2-disk set of textures ready for you to play wilh in
your favourite rendering program, supplied neatly
packed into a video cassette box, Each disk con-
tains only one texture, but before you start
complaining about value for money, the disks are
Texture twehdos* - Ifrjt image shows ;us1 lour of the dozr-
bi1 textures available In U>t wl,
crammed with many different versions. For the:
with memory to burn (or at least 2Mb of Fasl r
ory) there is a full 24-bit version, and for those
well endowed there are HAM and 8-cobyr IFF
An image suitable for bump mapping i-
included. No matter what rendering program or
Amiga you use : there wili be at least one form of
each picture you can use.
100% NATURAL
The textures concentrate on natural surface
you'll lind plenty of marble and stone finis*
perfect for adding a bit of reflection and spe;.
fly and being used as floors and table tops. Of
course, the best part of image rendering is i
ordinary things in different ways, and it's wi
you start to wrap c
TMa Image ctarmNiEtrHlea the nice rtmble and cork textures
from Altemalfvta imHgSS Production a s*t of tortures.
TEXTURES: BITMAPPED OR PROCEDURAL?
Most 3D rendering programs oiler a way of controlling Itie appearance a) an abject by
adding a leiture. Often IhetexUirels 'bitmapped', which is lo say it's nothing more than a
picture ere ale J wilh a paint program or digitise*.
Programs such as Imap/ne ami /tea/ 3JJ also allar procedural textures, which create (he
finish by means at maiherriinical formula. The advai?lape of procedural texlures is lhal very
little memory is required -all the tfel a its are generated 'on (he fly' pixel fay pixel. Although
capable ol creating same stunning results, it is often Ihe ease lhal a more natural or realis-
tic leiture is required. In these situations, ynu cant heal a well-drawn or digitised bitmap.
Tite disadvantage with bitmaps is lhal they can consume a lol ol memory very quickly,
It's only possible lo use half a dozen 24-blt lertures In an image before an Amiga with 8Mb
of RAH keels over.
wise boring object
semi-transluceni ui
sea siones or h
reflective tree b&-
you begin to get reafy
interesting results.
Included in the set.
but available separate-,
if required, are two 91*
disks aimed at imagrw
users. These disks a--
144
I
PRODUCT TEST CU AMIGA
rLH/Jlu
Junior
*««?
packed with projects which will help new-comers
get to grips with some of the more tricky parts of
Imaging - an eseellent idea, and one which helps
lo overcome ihe truly abysmal manual imaging
comes with.
CONCLUSION
The textures are ihe main focus of the kit, and,
lo be honest, I was a little disappointed with
their quality All the images seemed to be digi-
tised at a Igirly high resolution, but there is a
slight but definite colour cast and a lading
towards the edges.
After looking at some of the images taken
from PhotoCDs and professional scanners, I
have to say I've seen a lot better. I wouldn't feel
particularly happy about using them as- backdrops
for multimedia presentations as suggested, espe-
cially as the limited size (400*400 maximum)
means overscan is a no-no.
However, when put to their primary use as
bitmapped textures in rendering programs, any
flaws are quickly forgotten. All rendered scenes
wilt be improved beyond measure by the addition
of some realistic textures and that's exactly what
Alternative offer by the dozen, Apparently, vol
u me 3 of the growing set of textures is in the
offing, and Ihfe lime the images will be full over-
scan and JPEGed, Even better, there will be a
large collection of Real 3D objects from
Alternative's own library - and we'll bring you a
review as soon as we get it.
ALTERNATIVE IMAGE PROD. £40
A500 ■ A 500+ ■ A60D V A A1200 W A
A1500 W A A2000 H A3D0D H A4DD0 V
ALTERNATIVE IMAGE PRODUCTIONS, 6
LOTH AIR ROAD, LEICESTER, LE2 7QB.
TEL: 0533 440041
EASE OF USE ♦♦♦♦♦♦♦< ♦♦80%
As easy to use 3sywt Amiga rendering program.
VALUE FOR MONEY ♦♦♦♦♦♦♦♦♦♦75%
I tiki of disks, and useful tutorial extras.
FLEXIBILITY ♦♦♦♦♦♦♦♦♦♦75%
Not a particularly wide choice ot textures, mostly Stone
and marble. Other volumes even out (tie subject mailer
EFFECTIVENESS ♦♦♦♦♦♦♦♦♦♦S5%
Good textures, add the final touch to any image.
f Fine software from the Amiga ■
■ image experts. /
OBJECT INTERFACE JUNIOR AfcovB: To baldly gawhergrraobiwllwsgoiwlwler*- Into
For some weird and time warping reason we Real «>"«»»* D6pt h of Fi*i(i«FKi^ina.
seem lo have a complete repeal ol las! month's OBI is a German program. There are two rea-
issue of CU. tor not onty do we have a texture sons I know Itiis: the manual is full of slilled
program to look at, but a «ew 3D objecl editor grammar, and the requesters all say 'Nein' and
as well. 'Ja'. Obviously this should be fixed as soon as
Object Interface Junior (OBI) is a similar pro- possible - I'm no! xenophobic, but I really don't
gram to Pixel 3D Professional in Itiat il converts know what 'nicht zeichrten' means.
3D objects between lormats. But its one big Depending on the price and availability of this
advantage is that it deals wtfh Ihe only major program it will provide some serious competition
criticism I levelled al PixPro - suppoM for Real lo the rather expensive PixPro. It lacks any edit-
3D objecls ir>g lealures, but it does swap objects between all
Although the Amiga IFF standard works very the major programs which means it could come
well for swapping images and sounds, there in very handy some day ct/
isn't a standard way of swapping
objects between rendering program - a
spaceship created with Imagine cannot
be directly loaded into Real 3D and
vice versa.
The big problem is thai Real 3D
works differently from other rendering
programs in the way it constructs
objects from primitive shapes (cubes,
spheres and so on), stretched and
tweaked in various ways. Most other
rendering programs use triangular or
polygonal facets 10 make Up the Objects W last I C»n load all my Tavtourtte Imagine -objects ant) re-save lh*n di»ec%
and apply smoothing algorithms to lor ** B!Sa - oar ™ wl d,ap,a ' / *"* ^^ ' n wire lrt *"*' **'* v "" 0Ljr
remove any rough edges.Translating between
the two forms is difficult, but not impossible - BVC "BA
after all. Real comes with s program which con-
verts Sculpt objects,
PixPro doesn't come with such an option,
which means a two stage operation in any
translation. The good news is that OBI will save
Real 3D objects but the bad news is that it
won't load the them. This means there is still a
gap in the market for the perfect image render-
ing program.
BVCC £TBA
A 5 00- "
A2D0O I
AGOO I " A12D0 "
A3000 " A4D00 F
MSN
'Requires Workbench 2
BVCC, FLAT 10, 46 WINDSOR ROAD, EAL-
ING, LONDON W5 SPE. TEL: 081 567 4623
OVERALL
80%
Object Interface is a «ry flexible program, in that il
uses external loading and Saving modules to support
different object format j. Currently OBI comes wild 1 tie
loll owing load bis: Caltgan. imagine. Reflections,
Scufpt-4D and Vitleoscape. ft also comes with the fol-
lowing savers: Caltgari, Imagine. ifeel3D. Reflection!
and Setttpt-40,
roii may lind that, due lo the translation pro Less.
Objects Slarl Id use Up a 1 01 mare memory than Itiey did
previously in anoHnerlormat. For ex am (lie. a logo
drawn il Deluxe Paisilsni converted lo an Imagine
object will use a heck ol a lot mare RAM while OBI
tuns It into 3 Real 3D objetl.
EASE OF USE ♦♦♦♦♦♦♦♦♦♦«%
Apart tram some non-English messages, very intuitive
EFFECTIVENESS ♦♦♦♦♦♦♦♦♦♦«%
Sim a! times, but all but one object tested worked line.
FLEXIBILITY ♦♦♦♦♦♦♦♦♦♦«%
Most ol Iftfl popular image rendering formats are sup-
lotted - Good to see Res! 3D
Serious competition to the
rather expensive PixPro.
OVERALL
145
r v >< a x pu
TaJ/X'iis: 0-^2 Si^oi
EST. 1991
PUBLIC DOMAIN AND SHAREWARE AT ITS VERY BEST
A6M OWNERS
GET
M \II*AD
EM397 If J
GET MORE
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DELTRAX PD (CU),
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Clwyd LL29 9NP
UfSK PRICES;
1-2 DfeiV* ■ £2-1X1 Hn-h, .1-15 DMu - tlMtxh
IIW24 [Jisfci = 11.25 taih. 25+ I>isks a £1.1)0 each
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NBS PD Library
Vally PD Library
United Public
Assassins Game Compilations
Tht; besl selection (tl I'D u.umr>. Liver a^iirilikil anywhere now all autoboot on
Al 200 I though not all the games will run) Here are a selection of the most popular!
AS] i
ASI 2
ASI 3
ASI 6
ASI 9
ASllU
ASH I
ASI 12
AS] 13
TarU, Rulleipeue, Avatns Amisjoids
lnviders.,RaH^ 2.Missile Commund
Vkmball &. Drip MEGAPACK
PiU'niiui, Downhill Oiallenge. WellLtix
l-iu-:niiir..-- li.n.i t [HMS .v Hli.-\',ir,1
Escape, Pipe-line, Pkkoxrt &, Sys
Dud. Connex Jtevtni Towers & Trippbi
Llsinaiivfi, Car, XF1. MKt.APACK
Twirnfis, Sctnamible.Block icBall eie
AS! 1 4 China Chal. Columns VI EGA PS CK
A51 15 Bfurlecars l/stria, & MambuinoYe:
AS [ I ft Wastelands,, Mitskw X, Placman
A5I I? Tumcat. Ueiendu, 'etman, Bugblaster
AST 2D Microbes Holly wtsod trivlu, Coin drop
ASI 21 Zeus, Tdtrii Battlements. & Dragurttiles
ASI 22. LeLTHiLingoids^Wizzys Quest, Mnuthman
AST 23 Quick niLitiry.BIPJnterfcron. Arcadia
ASI 24 Revenge of camels, Plus. ME( : v PA C K
ASl 25 Mr Brick,Capper,henwroiife,E Type
ASI2(> Supcrpacmaii, Sntashfv MEGAPACK
ASI 27 Card gam**.. MEGAPACK f) CAJEDS
ASI 2S rJoody , DrMtuu}, lnv[*fcrs2
ASJ 29 IXX}. Home, Nova, B-Bal, Qaadrifc
ASI 30 Bounce & Blast. Total Fire Tank attack
ASI 31 Arazrnaz.Crazy pipe, revolution
ASI 33 Hyperball A War
ASI 34 TrailblHSf, Y*lp, Qbic. Rushour
ASI 35 FoLng.SiLakepit.Cj'hcrneti i Jump n roll
ASISeWonJIind^DonkeyKong MF.fJAPAl k
ASI i.7 KliikLrisi Ghostship, Paccet etc
ASI Jf More card games HEGAFACK
ASI 40 Disk full of sliding block nujizlc ££mc*
ASM I Pacman, Uellione. MF.t^PU K
ASI 42 sjalaga, Injuder Alert M K( i A PACK
ASI 43 Interlock, Roulette, Oeiothelto
ASI *4 Nibbler^Moiiisc Imposiible.RoH on etc
A S [ '1.1 Dfris,Pa£Ci1*ese.lLCiislle Teseroe rtc
ASI 46 Amiga Q, City.Checkeri, OuLih etc
AS[ 4? lieatbbringcr in space Crazy Sue 1+2
AST 5 1 Larners, Fighting 'Warrior Shapes
ASI. S.I Venus lifLidets.MaEtejitujid etc
ASI 54 Serene-Serene II & Car Wars
ASI 55 Cli-tris, Pflcatac * Asteroids
ASI 57 Puw-puo, Dominoes, Dizzy, Squirm
ASI 5N Super raid 4 Magruilron & Maieitue
ASJ sy Turho thrust GX200 St. LMfloga
ASI 60 Pipe nustcT'2 Alien Hunter & Checkers
ASI 63 Nautilus Frenzy £ Drive Iff
ASI 64 OWtviontf Ju! ) Breakout ton kit elc
ASI 65 Paianmids. Chess, Wn*d PuzakS
ASI 66 Cuw ikon Amastctmind &. Asokohan
ASI 67 Siege of 1he Beast.F. Type II & VekKsr
ASI 63 Demolition Mission, Bounder ± Aionis
ASI 69 KlondikcCelestiaJ Poker Bridge etc
ASI 7(5 Wangle & Tetfis pro. MECi APAC K
ASJ 71 Numeris, Battleships MEGAPACK
ASI 73 Lexess, Concentration &. Challenger!
ASl 74 Crazy pipes II.Beimbjatky & Chule
ASJ 76 < i n u Chess, Cuhis & Gerb
ASI 77 Balloonacy, Cliff banger & Descender
ASI 78 Link Boulder, Hradgames, Fruit Panic
AST SllArmy Miner Hip tUOoM The Gallows etc
ASI X 1 Amos Defence, ThUftder Trtm
ASI SSAfliLLesrus Shuttie run, Arcade Volleyball
ASI S3 Lofulsamuney, Pong & Spiderfcards)
AST 8& Lords of Ho*!, Legend of LolhLiin
ASI 117 Aztec ChaJlen^e,JrsnuSiFullstrind
ASI SB Defender, Kciaver & Mosaic
ASI 39 Mcgaball 2.1. Ciurdo MF.fr SPACK
ASI '.: Bill, OWidWK, & Solitaire Sumpler
ASI c /4 Super iknda challenge, G«Wy
ASI 95 Premier pics, Tangle, Super league man
ASI 96 Dungeon Flipper. Bdtk^unmun
ASI llXt Bloadrunner. Monaco MEGAPACK
ASI 102 Fruit Salad, Pacsim MEGAPACK
ASI 10S Particle man.Rumrny
ASI 106 Cosmofuids II, Micro niarkei
ASI l07Seiene III, 4 row id F.quilog & VsctU C
ASI 109 Psy.o bLaa-t, llmnburger. Threllboimd
AST 1 1 Space n»Cue, Tiles, Zerg, Huskcrau
ASI 1 1 3 Trek trivia, Pcpeye ME( i APAC K
ASI 1 14 InsecLoids IE £ Yam vnni
ASI U5STflr rr!kSEU,Egyplijinnjn. Shme'line
ASI 116 Blu* DiArnond 4, TSCH, Sorry
ASI 1 17 Airwais, Youpi, TripJe Ya|it;jee
ASI 1 l8Zt>nibie Apoc, Last Tecris, Army Mines
AST 1 19 Robouldix, Spcod, Trik Trak
ASI 123 Aralleros, 11, 1-a.merbug, Yahlzee
ASI 124 Mr & Mr'.i.not lliHY). Backgammon
ASI 125 Marble Slide, Gladstones Name Crime
ASI I 26 Short Out, Kynastorl Kid, Dodge Ems
ASl 129 Space Inv, PacMan Dclux, Solar Wars
ASI 1 34 Cross Circuit, PwufT, Circuit Wars
ASI 135 Gammon, Ack-Ack, Pipeline i. Tetrix
ASI 1 .16 Hot Blon, Super Pong, Srulbwk
ASl 137 Blnelstcr, Escapade, SclPigs.
ASI 1 38 Galacloid. Scorched Tanks, Air Hockey
ASI 139 The Big Game, Bat Dog, Arniganoid
ASI 14f>Fatal Mission 2, Chronic [he Hedgehog
ASI 142 Rueda, Galaxy 91. Courtroom
MllKl DISKS ALWAYS AKHn IS!,
HIWi El Hi LATEST
Business
PB 00 1 AM1CASH Dosh managemetit program
PB 0O2A ANALVTlCALC Superb spreadsheet
PB 014 RIM DATABASE Fully relalionaJ
PB 015 TEXTPLUS YiM The BEST Wontpnu
PB 017 VISICALC Simple to use spreadsheet
PB 020 TEXT ENGINE 4.0 The latest Version
PB 022 BBASE III v 1.3 Super database
PB 023 FORMS UNLIMITED Form creation
PB 024 LAST WILL &. TESTAMENT Examples
PB 030 MONET PROGRAM Home accounts
PB 03 1 EASYCALC New Fast spreadsheet
FB 034 ILLINOIS LABELS Label program
PB 036 CHECKBOOK ACCOUNTANT V2.0I
PB 038 BUDDBASE Brill heginncrs Q-hase,
^ki
EXCLUSIVE TO U. P. D.
LOMPTECH PRO COMMERCIAL L LIfa ltr
_A rmge of Clipan titlun'.r \a UI1). Higfi qualily imagM
r IPF Itnnnat, ui cxifiijiaLablE wi Ih mIitkmI e^cTyth inp !
1BIA.SLSIC DfNOSA' RS CLIP ART 1
JUBAHK IHVOSaORS CLIPaRT 1
JL RASSIC DISQSAORS (_L1PARI I
CRETAt.'KtJLSiyiMOSALKiS CLIPS I
CRt'l'ALKt II S I1INI IS A VMS CUPS 2
ALL DISKS S3M EACH
n; hi i;ic s
>»'
cr
(3 disks, £S.99)
|A tuper Street j
I Fighter clone but]
i written in AMOS.
Fab graphics
Unbelievable!!!
Amiga 1 200 only
Utilities
Pl)(IIS HTOfiYTliWS.andSTARCHART Goad
PIJ 174 ASTRO 12 Professional astrology now V3fl
TO IB AMYGEN Lscelloil Btiituluif). pfuuram
PU 112/3 SOMETHING FOR NCJTHIN VUaalFlBf
PU 121,0 TVORAPHICS Djuini tinck.l-. .p..v i ..i-k
PU 1 MtfM VIDEO APPLirATIONS Video uniline*
PU ] Wl VIDEO WIPES Marts & fades LJpaimt 3/4
PU215 CAPTION ATOR Sh«re*aic » iiJpu Iil9in|r
PU296 INSCR1PI ProtnuiLlbi Video 1iHiru
PU037 l>COP¥ The best PTI disk copier
PU0M KAMDDBLIVE UTIli MR..fl.i.-Li.,r. i:\W\X
PUD67 IMPLODTEViO Men cninchiac Util
PUflW MESSY-SID 2 Read/Write PC Fibei. ttrdliaiit
PU I B9 TRONIK VIRUS KLLLEJUi. Vinu killen, Axx
PUOlI ,ASl CiKAhfTX UT1LS Gmphci cflfneflpri
PliattS HAMI.AB PfiO VliB Cortven PC ptct
PIJIJQ CrFX CONVERTERS PCi-Amiiii gr*
PU065 ICONMANEA l 1 ru K rarii kiuiis & miHE
J l IWi ll.'l 5S.S L'ncnni packed whh imKis
PL 1 124 UL1TMATE ICONS tcMimnsleifvi^lltb
PU 2IJ-12S t COLOR ICONS Hundreds of icons
Pi: 1<J2 Slf> 2 Get Hits! .MiiK-wan: dutttof}- mil
PC 105 PC TASK PC Eruulan* Vnamti 2, VGA
PC 207 MULTISID CmnkHrK 5103 Jt Myllidrn
PL" 272 ClOLF RECOHMT R. PrrJjbk for eol[ koks
PU 27* v mobpfj vj.jfl PD mondial pro^ !
Pl,"2S0 POOiSVYTZARD Pools pKdxtiojl
PC1S7 NUMPAD Numeric k*vpsd to AjSOO
PC 355 SUPERDARK Sneenhlmiker
PUM7 PE LABtl PHINT UTTLS Useful
PU 326 PLOTTER Ptnti iwn dimension Hi fmKtions
PU 071 JR COMM im Modem comms p*cfcj*e
PU349 NCOMMV3.0D Comiiis p*-kigc
PU 059 POt*rS ft SITRFACES BKkjJnjpti <k Ban
PU 185/S COSMOPOLITAN K»TS fnr DPain*
PU2U1 MALICE PONTS Tin* fonts for Ppaim
PU231/S PAGESTREAM PONTS 5diskstonta
PU 2S7/f,l PAOESTRE AM FONTS J more dirts
PU 336/7 SCOPE 1 97/8 .Adobe Lvpr fLmli, 2 disks full
PUioW OUTLLN1: KJKTS F« Propagevl nnh-!
PU3IWUOUn.[N3iFOMS For Pro w 2. 1 m 3
PU 331/43 COLOUR FONTS 13 dirts e/AulautlM
PTJ356 FONTFARM Comaiiis J5 large A Sm jI I Idnis
PU3M ITAOEiTEHPLATES.GElSIFSeLc. UFeful
PU3» PKOPAGF.Hr.[.PDrsK 'ExbRmcIv Msefii
PU im/inci.TPART SuTKcaredclrpanforPpage
PU 2C3 SCOPE 184 Uuls & clrps forJ^mse
PU 130 PR1MTER 1>R1VERS May p4xjnilar omered
PU 312 HP J50C A Carmun Buhblejel Primer driver;
PLUS7 CANO^
Demos
H ^SK^VIK iNTIiMmMITAMHiAUl
PDtM.15 AMOS.lDDlIMti Sin.** stm; airjH elM
PDttfiH PHENOMENA ENTCMA lillllllll Ij I J
PD(»3 SCOOPEX CTHROMICM Smut I
PD (m SCOOPEX MENTAL KANUOVER.WL™ N
P&097 SJLENfS (JLOBAL TRASH lncralibJe<
PD1.W/.U Al.CATRAZ.ODI)FSSY
AweMime i disk. JkS minute spacej aninalioa ■
PT> 142 FINAL. CONFESSION Muml- & l j la.-nna t
PD1H DECAY GET hXOOGtD Supeih i
PU 1M DARK DEMX1N Mega demn ..
I'D 1 7Kt nECE of mis'd T-wti ID ^etlor e*
PD17I/2 SH.E\TSESP0SEt2l IncredLlne G*
PD 1 n/9 TRSI TIME ZON'E Some guul dM
PD 182 SPACEBALLAbsuLiiBely hrill. needs lmef j
PD 1*3 DIGITAL LETHAL EJOT Gih-iil veeem Jrt
PDIRS* ANnRns.fF.HA MIRROR Fab Musk *»|
PDIBS SANITY WORLD OF COMMODORE SM
PD IBrW SILENTS DEMON DOWNLOAD Kab JK
PD 200" PtvUEN IS UEMOS inc Hashv rave M
TEO INCH .OGIHAL DEATH Frertv inU
MELON HOW TO SKIN A CAT Ntcerfl)
NEM.AL BOUNDLESS VOLD Good <M
STOME ARTS ATMOSFHERE NuM
ANARCHY JD DF-MO Supert- '1
KEFRFNS DANP. A *on l*JI n« xt
TROJAN TBCKNO TRACKS Amazing effl
PD203
PD20(i
PDWVJ
torn
PD210
PD212
P0 21J
Music
PM016 BEATLES SONCS Nice ■
PMCI26 DEPECflF. VOOE MLFSIC TradtErcdl
PM12I NIOHTHREED MUSIC DEMO* Ravel
PM 134/3 SOUNDS OF SCIENCE Aesoluiiij'I
PM 1 JS VINE G-RA VE i rltun: piud rsn-e I
PM ] bl WJKt MED TUNES Fall times k>v Alei !
PM ] M (KTARGCK ID More H 1rKl * 3d ,
PM i*7.« lESUS OS E L fi
Megi nmnJc mvc plus njahj GFX t'nmts 1 1
PM 17LV2 LUNATICS IM-lNflTi DREAMS
PM 173 CDTV MUSIC Superjjrjphi,.. it
TMLTti T; Si:iPTlli:HASl-: KilUTH..-...- run-,,.
PMIHfl PASTEL VANTLLA Super cool am
PM IB7 STATIC BYTES KCGLEltlLtLN 7
PM 1 89 CHIP'N' DIP 2(1 LhL|. music lur*
PM l*H/l DANCE TRASH 2 disk set of n
PM i*J2 HORRITSS '~i\' \i Is-H's h-. II-
BEGINNERS SECTION
Education
PE 0O7/S LEARN & PLAY for ages 5- 1 >ts
PE [E 1/4 SCIENCE Very «t»d four disk set !
PEOltJ WW II FACTS Goad historical program
PE 030/2 GUIDE TO ELECTRON IC M LJSIC
PE 03 5 K IDS DISK 1 Alphabet & Colour*
PE 037 HOORAY FOR HENRIETTA Preview
PE 038 HENRIETTAS SPFJ.1 .5 Preview
PE 039 COLOL'R II Enellenl cofoarin^ pad
PE 040 HOW EARTH BEGAN Picture book
PE 042 CHILDREN? FA VOURITES Mure fun!
PE 046 TOTAL CONCEPTS DfNOS 3 Preview
PE04?/9BACKTOSK(X)Ll,2,4t3 Kids
PE 052 COMMUNICATE Sign Lamruaae
PE 059 WORD FACTORY Brill spelling
New and confused? Not sure what PIJ is all about? Fed
free to phone us (between office hours) and we will be
pleased to guide you through your first PI) order.
RECOMMENDED FIRST PURCHASE
We think cvtrv Amiga owner shuuld ha\e at least some ol Hie following:
FUlll SID File utility. Mtw«, copy. edtL with a click of the i
PU 037 D' COPY Disk copier and quick format. Sai^es WD ha> i -
PB 02ft TEXT ENGINE
PB 0318 BUDBASfc
PG 121 21 GAMES
ASI n TETRIS PRO
PEA27 AMIGA BEGINNERS
PL 204 GATORS GRAPHICS
One of tht lit-sl PD wurtl prucesSMB
DllLiIi.im' with goud docs for beginner*
A ^ood start to anvoties games collectitw
Possibly the bust ever Tetris ^»n*\
Info iind help for the new user
<;reat D Paint drawing tip*!
Music Utilities
PT013 MED J,2 EiL-elleiit musiu sey
PTOli MIDI DISK Various wiidi stuff
Kra2l SOUNDTRACKER 2.(i ' MtiEic Maker
rroao suPERSOimn n Superb sampling Mfroare
PTMfl OCTAMEO VI 8 chBIHlcl MLI3 m.i)uc iicct
PT0*S AUDIO MAOIC J TnKfeen disk
PT4U3/J? MBTAL Mrjm.'LES i- dicks rc«w nwt
rn» S,'T57 VOCALS .1 disks of super vocaL santpks
PnmiHTdi DBtJMKITS 3 disks of high t|ual n_v druini
PT07 1/73 KORG SAMPLES J disks ttjtajni inundi
PTOT4/76PUXE SA.MI^LES Assdrted umpk^
PTO77 SAMPLt FACTORY Snunrteffectii
PKtfTi CHIPMAN SAMPLES o»rr 70 Mrnntts ! here
P7KJBuXIRAVESAMP1.es h.,s. \ l),,.i-
PT0B I S AMPf .F.MAKEB V3. 1 Make ssoiptn.
Classical Music
PM012 AMK5ATJEUS CLASSICAL Eire Kleiner rtt
PM022/23 CLASSICAL MUSIC Rnch, Unratl etc
pmloj dioital deblssy Fab Rob Busier versions
PMffifi Dir,rTA[.Dnril.;sgYu dusk Debussy music
PH(J7fj BHAPSOI>YlNBLlJE a»rked by Ron fliiier
PM0*2«/Slb VIVALDI - FOUR SHASONS {I|
PMLWi'yi MOZART HORNCONCFRTOS (Imbchipj
PMI30/2 BACH RRANTJENTsURtJ CONCERTOS lie*
PMI.50 DTTOP HARPSICHORD RECITAL Ctauk*
PM 1 74 CLASSIC WORKS GrkgtkHitlidassiLsr
PM1 83 CLASSLX fJULL> ToccaJa i Fujjlk r 1 mh chini
PM1SH MUiART rLL'TE CONCTJlTOi Imgthlp
Games
POC4I HOLVCRAH TtazKfl
PCOSJ LARN A vu|x;ib lesi adventun- 1
PG0J9 LORE OH CONQUEST Space trwunf I
JtiUto MORLA Claxije advenrunf now vrnhi
POD79 SEAI.ANCE A submnrinc srraicrj m4
PC 199 C ASHFRUIT Nice fam Auclnw pM
PGjnfj ALL HOU>JL>fR CRILK.ET CrickMJ
PG2Si KLVLiDOM AT WAR Nke sUjuesiy war ■
PC26Q/] itlTflHOLE Es«||cr<ljolf|iame!t2i*
PC 264 SOLITAIRE SAMPLER f m
PC27o SKIDMARKS An ac-.i^ driving game M
PG277 ZOMBIE APOCALYl'K Jt DKflihTJER
PQTHS BILLY BURGLAR Try & escape Jie spnM
HOl7^'*lo OLYMPIAD : divis uf [emminu nh-«
^ b. — F ' "
PO 304 KLING Fl CHARLIES
Rrilliint platform beat era up. Crtai i
psm:
pson
PS0W
PSWS
P5(»;
PSl^l
PSlOl
PSlli
psl:;*
.. ai- -«■ I IM hv.[| Iht, „ I ....I , |l. |:-.. , . .,,|l „ ..
I'lH'Klir- .1.1 i- i. '. i.. '..i, k it ■■.,.„!. ,'*<„
■'' •'■ I W.| 111 I . Ml' I ■'■|l <- III.- I'll .ll jll II I I.I I HI, II |> — -I I I. i. I K "l"l . i
'■I |" '-.i | | .t |. ..... iu;». llnrlil.. \-liPiii,, ,
Slideshows
ADVANCE HAM K^lh ■•!-
AIRCRAFT SLIDE J'ils ol fiehk-r j-
AS IK I INOMY SLIDE Very irapn
HORN - TO BE FREE Wild an
KELLY 5/5 Some quality HAM pa
SUPER HAM CARS ]Tn> Is a must
FRACTALGEri biLicdihfc fnrla
■ANALOaiXE SLIDE Ruv liaced <p»n
THE O ATI [ER INC. 93 Stnnning pkMa
C. YCI -IC AST Fantastiii cnlnur l ^
Domain Distributors
Clip-art Gallery ^
Classic Collection (Prices as PD)
Vureo, liijtli iiuiilils. i-lip*. Huge traln-aps, rumj pnur Ihin an Arai|jii hires scT¥rn,for US* in Pi-lint nr UI'P
packages, isnli disk Biil<luC«rt3 as a slirfesrnn- allunireu. sou [n i«» the f retire Uilii-alibi movlnEtnr m»H!
AKT27 ART NOUVEAI I FLOWEXS ARTW OOl-F I JCMUUK f 2 disks)
AKT2-. BUTTERFLIES AKT54 SPACE & TRANSPORT
ART29 FOOD (2 Ji-k-U AUTlS SOFTSCENT; RURAL
AHTJO COLOURING HOOK
W fil DTP rHlRllERS(la»*»)
ART32 MAC CLIP (2 dL-dss 1
ART33 HOKNBACK SCENIC
ART34 TEDDY BEARS tf disks)
ARH5 VANITY HAKE 13 disks)
ART34 HALLOWEEN CLIPART
ARTM SHOWTIME
ART38 YECXilES
ART'WFLORAL
ART40 MYTHS
ART41 DOG WOODCUTS
ART42.CATWOODCLTS
ART43 AFRICAN WOODCLTS
ART44 USA WOODCUTS
ART45 ARTJC WOODCUTS
ART*. FARM WOODCUTS
ART47 MIXED ANIMAL WOODCUTS
ART-IS: BIRDS WOODCUTS
ART« MORE ANIMALS
AP,T5fl ANIMAL LINEAR!'
ART51 BOTANICAL ART
AKTJ2 FAMILY SCENES (2 disks)
Disks
from
-.RluT WEDD-INOSUdyio)
AK8T32 HOLSt-S [3 disks.)
ARTTJ3 REOJUIOUS (3 dLsksS
ARTTI4 WWII AIRCRAHT
ART05- MEN ;2 dttlul
ARTI.HS WOMEN 12 disks)
AK1U7 KIDS H 2 disks)
jkfi TOS BUSINESS
AR TO) OFFICE
WIT 10 STUDENTS
ART I ] S ALETIME LOGOS
AKTI2XMA5(i dish-. I
ART 1 < PUNCH TOONS (3 disks)
tRTH ANIMALS
[ARTlJ CATS
ARTlfiStLHOUETTES I*
ARTI7 SCHOOLS {2 disks)
ARTIBHAB.IES
ART(9SPORTadi>ki>
ARTS) OLYMPIC
ART21 MEDICAL (2 iistE)
ART22 5EALLFE
URTJ S unroit MONTHS
ART24 WACKY
ARTM HOLIDAYS
UtTM BANNERS (3 disks')
:o!1ect
Everyuree sliouid leant 10
!■. v .in.! riiyu' is the hirK 1
niih ihia popular ni«w The
s|-.l. - MI - '.>l iLSSttn! - A ill -li:.'l
hfiSieyou wiziinj! anxjnd dw
Leybcianl at a. fraction of die
price of 8. commercial lyp-
ARTS*SI"OK!S3
ARTS7 NAVY
ART?* TR AYEL 1.2 disk* I
ARTS ALPHABET (I disks)
ART60 ACCENTS ft FLASHES
ARTM HSH
ARTfil SOHlSCcLVLKY
ART63 RE5TACRANT (3 diska)
ART64 FESTIVE HOLIDAYS
ARTM ANIM il BIRO
ART** MOSSHURN ANIMALS
ART*"? BURCHF1ELD KIDS
ARTS* BF-AST ft MYTH (3 disks
ARTS TRANSPORT (3 Ji ,k I :
ART70 TRUCKS ft TRAINS
ART7I ASTROLOGY (2 dbks>
ART72 AIRCRAFT (3 diakl)
AHTTi BIRDS
ART 74 DOGS
ART7S BULDINGS
ART76 SPORTS-MAC
ART77 GARDEN H disks)
ART7K MILITARY (113 in sis)
ICLLI 03: TYPING TUTOR £3.50
■ ; .:?j iAi!j ■
S5:-'t 1. j»
inn™
lib :i n i
: , i"-:' T iir~rt--ii i iJ
u
If yuu isrrd display grajiret,
■his uihe one. Line. EUtf, M
Bar, I'u.tlf .Input live' «
ihmu^ti a scrijH file. Ubnll
pnrui faLilnj- in mc<io«a4-
iwr. Dues. UUKXliL & El-
areiplLS suCJlidcdi
CLU 04: ALPHftGRAPH £3.50
(MKKlcdUfatlon
t SiL'Ul. 'Illl'k i^.i.
mite. FinlipiM T»«*»
.ii.' i ; ii >. n
-.,.. HkI^Ih v;itl!il!.'r J
All iiiLLlt presftiiwt an)
colourful 1n aniLH' ihit-
dun.
CLE \B'- WORK & PLAY £3 50
S Difterani fun *iJ Icam-
ire£ umtic> for Mime, i-hd
drtn. The oiUiiiiClllCflt fw
ihis di^k i'-. thai 1hc loflu^
up tFlill * itJl Cubby 2,a_E
4S) b also a «r> pfipular
di Ji. OrcaL I un tOf fhlldrfn
CLE 28; FUN WITH CUBBY £3.50
SrerwiWy pn.->LtilL - d Irtfflf-
mauore and piLlun-'s abou[
I Uit Mibj«l of 1he nwrnient.
]|;n atxl whtrr dtey lived,
I Ml pciputiT 'nanri '.sivtrcrj.
I One nf 1he nwhsl rxipular
disks in CI.R' (2 fait)
CLE 01: T.C. DINOSAURS £4 50
Amiga Original Clipart Collection
0>e ur ill* most fompnrnrnHve s*ts of smaller cllrjan pu I in CLIP ART 7
iSiiibfalcur^lltallih'Crirnanj reinri'diski lint now ixusllnl I' 1 . 1 59 CLIP AKJ'S
mlHu.nU iS. Munl'dlski are Jam parked Tud: PU lifin CLIPART V
PL I Si "CLIP ART t Annuals PU 1*1 C1.IPART [(J
PU lil CLIPART 2 .'Vmiluiei'iuue, People, Art I PL' 162 CLIPART II
PL 1 134 CLIPART 3 Art 2 (kmlsl PU 163 CLIP ART I J
PU liS CLIP AKT 4 Arrows, Deca, Ijigai. Slam. Ek PI) 164 CUP ART 1 3
FU 156 CUP ARTS Education. EmaiKul, Art misc. PU 165 CLIPART 14
PU 157 CUP ARTfi Fmxl and Drink ITJ l« CUP ART 1 S
njiviniiiniail.l-'IMdJDrillkiHnnie.
V.ili'niiQM. WedilirltS, Lfisurr
Btnhchys, Xmas, LasKt. etc
PEOpI* (KidE, Family, E-'asiliufi)
Peupk (Men Wwim)
Signs I Bears. LtirijOHBi, Mlfc)
Sports
WMk »d Trades I , Tranipai
WoA nvJ Tndes 2
I AJlOlherTnial C< mcepts pru-
jdutlion. looking M nur
IpljiiLt arnd its neighbours.
1 Plnnly nl into and SLlilf rf -
illy ajejrt piLturLS^Hi 3 diaLi.
(Also ivjlilnhle: CLE 35.
I Solar System 2, H.W)
CLE 03: T.C. SOLAR SYSI1M £4.99
Colour Clip Art
I h in i iImi ir ( lip Art ICCL) strks CTWlain i"»«t» m H AM and tncrefrere will <mlj kiad I nto D'Palnrt 4 or m»yhe DIP
nitijniv, Miwrdisk duhinKVir, -tll-ln-.l nnd havi- ihi'ir uoii 'mill in ibiaaafM luii m Hit piao-i^.
MAPKOkTHK WORLD
CCL I Afuhinislnn; - BiMaWHU
CCLJ BrBZll - C^ichnskft-akiii
CCL 3 Deruruok - Grenada
CCL4 ChiatkL - Illinois
CO. S India - LusrirltourE
CCL 6 Mjiiu Miisiswpue
CCL 7 Montana . New Yuri
CCL S Ottio - S.Duknla
CCL 9 Senegal - tan*
CCL It) Tt*as - Zirntnbwe
AbuitJuJAbli: IS dhkiof KM 'AH.
SI I.ATKD WJSTCRIFT CLIPART
for T1TP pn^riimiL 14, HigtStrtim,
PropiRf, A^k lor delalh
tiKNEKAL INTEREST
CO. II RernLlLs
CCL II Artrjm
CCL 13- Actors
CCL IS Aireraii
CCL 16 Ain.-laJ'l ! Can
CCL IS - 26 Birds IB. disks'!
CCL27 Cars
CCL 2* -35 DoptSdciM
CCL 3* EiptDRn
CCL 37 -40 Fksh(4dislsl
CO. 4 1 - ii Kluwers ( 1 1 dtsks>
CCLSf) Ilurits I
CCL 57 Htrrses2'lnsH.1s
CCL 53 -53 Frai(B(2dai*s)
CCL JS Prontkr
CCL5S-W Ins«l£{3<fisks)
CCL 6 1 -62 Inventors
CCL A3 -71 Maniiiula !? disks)
CCL 71 [nslnjmunLi
CCL 73 [nsreumeni* ; Mil3t*f>
CCL 74 MUilBTJ' r MysitiarLS
CCL 75 Musk-ians
CCL76-77 Hre-HisioryUtH*s)
CCL7S-SI IV0tHf(4diska)
CCL 82 H4 Prcsidoili (3 dUfca)
CCL 85 - 87 Reptiles (3 disk-- 1
CL'L Hi! Ships
CCL BV Sportsmen
CO. 91 -96 Ttws (6diaVE)
CCL 97 - IU0 V«giut*tst4 disks)
NICHTSKV
\ ercatdjsl lur Nlai ea/jei^
I Selecintime&plj^f ajidtllc
pfO£ram will sb<™ - yore the
night sky. Click on «ny or
the dnls ai*J w'. "ill told
*hnt slar il is. JVaiscd in
I Aflpwsofny Tivlny.
CLE 08: NIGHTSKY £3.50
A1200 only
Ft: Ml 1201) WORKBENCH HACKS Useless trefi
PU292 I200UT1LS! GLf & PCX dntttlypM eir.
PU35I ASIFTXDISK Run uld programs on dosifl
PL' 33D SLEEPLESS N1C.1ITS Luis ustlul t» L2U0
PU MS WORKBENCH 3 BACKGROUNDS
PUJfid WINDBLEND Super effecls in i vriredu*
PD201 UflOINlROfi Yesvsonrw AGA irnms
PDltJl H0YAC1ADEMO Isr I200detnojirnreiit
PD21K VIVID; ABSTRAX PKi ,\GA Cotourful demo
Ki 262 AU A CHESS Needs 4reigu1rallliepJsy
FCi2.SH AGATETRIS |2ni)1etris game JL matt
PC K)tn AGA Kl.ONDYKE NiLr. sllialify cuds I J)
PS IL7/SNIGHTBREEDAOASUDESHOW Srepeifi)
PS 1 19 CYNOSTK S1.IDESHOW Superb pienjics
PS 1 SO KEITH RHODES SLIDE 3 f«msiy pics
PA 131/44) STLVb PACKER 10 disk sel (NT Steves alums
PA 142 NIGHTBREriD AGA FRACTAL FLIGHT
Latest Releases
PC29S TATAL MISSION 2 Super Wast shixil em up
PG 30* HIGH OCTANE Super ttriving: gan:
| IXtSW JELLYOUEST Jumpins pu!?le Bim;
PC 3 tU PUZZWORJJ Sliding bliiclt ptlllle £JUTW
PH36J LEMMINGS 2 KD INSTALLER
P1.r386 KITI! SIMULATOR Works wireimi wind
-'. i.S K I- l>H<! Guud hard dri^ie flfjaniser
•!■■ v -,i mastf.R ' lluiniviiiLna system
PC 398 AMKJA/CASIO DIGITAL DIARY UNK
PED5J lIKiliWAYCOOE Useful lutcinil
PT! 1154 .\RTISTI X Suptfb siiare*'*™ an patka^c
PE li5r.jT R FAD a LEARN Litue pigs sptAeri and 1eit
PA 149 SPAR TRT1K S Ck-vtr CD32 *dvert
PH \2Ufi LAST STAND ON liCJTH SpatL Jfurn I'.i-nih;.
FD Zltft A TRIP I U DEEP BASE
Meg* ran imo IwWer thai J«m* aa E'l I'll
PD 320 LEMON : R rNKaDINK Classy new demo fjNT)
HM l<Vs CHRISTMAS TUNB5 Mudcni nwiilry
PM 209 LSD XMAS PACK Gie* selection uf liui^
PM2IC1 AMIGA XMAS MUSIC TradUkinBl atyk
PM 21 I VBC: BASS IN YA FACE HintoopMetfireu.
PM 213 MIGAMASTER: f^cn Yu*tr Eyes-Giialiity min
PM 216 DUAL CREW; CHROMATIC trfcai muaic
PS 127 AKiRAPlCS Super JajmlpiilurtS
PS |2B MAGIC I-'ACTOKY Trfk pifs (AI2«V0nlj|i
FT 087 CHURCH MUSIC Htitiits etc done in Sonis
Pt'Uim X-BEAT Fjitelleindrum machine
PBtWO HAY ADVICE ANALYSER 3 Litest »tta ion
PBtM2 EASYCALC PLUS Dm3Jfti
NBS PD (CUA)
1, CHAIN LANE
NEWPORT, I.W.
POi* 5(J A
Tl I OOS! SiZI SV-J
FAX WWfH Nil ',99
Animations
NoJti All flnims require I ml) of memmr iibIms stalnl f.fcft
Srelli = 3 mtpab}1^« required I M»Sl of tJwM iinimjlKMLi
r« im aura than 1 disk-.te-p;. PAWl.'J ts ■ 3 disk Ht)
PA C172 THE 3UUGLER A daarie ajiufi demo
PA 074 WALKER 1 vs The Hrik-usturr - Mop
PA 075 W ALKLR 2 vs A20TX A cLaaiic
PACWlO TU^BME, STEAM i PETROL (3) EnEincs
PA 1D1 DOLPHIN TMHTAMS Gneat Dolphin anim
PA 1 1** STtAM ANIMATION V2.0 Now »irh snund
PA 120 TWO STROKE PETROL .KNOINE Sapcr
PA 141 STIRLING II tNGENE AnolherfaJinigiiK anun
PA 143 XMAS ANIMATION Amrusung aniniaJKicl
PT 02.1737 STATION AT KHAKN (3) Incredible <2nin)
PP046 SWEET REVENCiE Cuyuii: ws Rc*lnjr«nert7mlil
PPfkW7 AUTOMATED 1JGHT (41 OalKtka(3mh)
PPfWLfli 0UZZBD(7| Great anim nf wasp t.2m*J
PP077/S4 TIIEHALNIEDt*) TremendiKis (3mbl
PP 1 13/4 CALVIN * HOBHES (2J Super Curtoon (3n*>
Agatron Animations
AGA It] RED LOTTOS Spinning down the road, Fantasia:
AGAAI3 STAR TREK Shuuke By past ■ Great
AGA 07 STAR WARS FIGHTER Dijinu. luuiie tic
AGA tO STAR TREK EnnerpriBe in drydnek. InLrediHe
AOA23 ENTERPRLSF. AH^ROCHINCr Slunning
AGA 23 PLEET MANGEVRE Sunuiing aninuiKinn
ACA2.'i THE RUN A su herb tar ehaae
AGA 28 SHTfTTLE & ENTERPRISE I*
AGA 3* MILLENIUM FALCON The ship beini ehucd
AGA 3b BIRD OF PREY, Luup ilK loop aninwliim
AGA .19^3 AOAIRON SPECIAL: Yus, a 15 disk anim
Eric Schwartz
PA HVi AMY VS WaI.KER Cwe * seny^ I.Srnb
PA <m> BATMAN vs JOKER Very (vimr
PA 045 STEALTHY D Mig-29 va SKalmy
PP 001/2 ANTI LEMMINGS t2t Brilliant SptwI'CZmb)
HPLH1M2; DATING CAME (2) Veri' viittv! (J.Smb)
pprjli GULF WAR Brilliant fun (2mhi
PPOSO UNSR>KTING WiL-kcd utrotocn t2mb)
pp (JTWl I^MMLNU RE Vr3NCrP^2)One nl' flic bt3rt.2mlb)
PP1I9 BACTMASKIhG AlKJlrier fun anim f2mfc)
PP I0lf«+ QUALITY TIME (4j Srepeiti fSo*)
Charlie Cat
PP ftS 1^2 CHARLY CAT Super Sltwartzlike cartsam
(2mhj
PP 053/4 C,C AT THE BEACH 2nd fab anim (2mbh
PP OS7/9 C/C CATCHES A CAN AR Y Fab! (3fnb»
PP 665/6 QC SNOW30KE Mafepeat fan Umb)
PPIOS/10 CrC IN SICKNESS 41 HfiALTH'fJ) 0U&H
BLITTERCH1PS PD (CUA)
CUFFE HOUSK, PRIMROSE ST-
KLIGHIiEY
HDll .JNN
TEL 05*S *»«»7 4b9
FAX 051ST b**7 4(n»
IulJaJ guiUuiM l'reu.'n!s ya*3
wilh&nEtib.ittiw&L^K" - -'- -■■■■---
in impiTivc lln^LT ilexicril'
nnd fli*xibLL.ty.. Vmiahl-
■ spCWJCWilnil.. vS«e aJMi-CLt:
i US Achcrd fa*: cTinrtisl
CLE 1 5: FASTFRET £3 .50
ixjftf children nil nn a di-
tnaur lliuilK .
CLSihly nufti' ■'un thjUl
taniiiiEi bui HnuirJ [u be
opulfti wjrh Iht: JLiraisiL
LXIlKV-lKTr.
29: PREH1STOEUC FUN £3,50
.„, . ^
' . l'.cr"'X! ^ ul-ii^'i- ■■ -ill
i i'j ■ ■ -ikillnrni ULiiun. the
qwlMy^rfwriiiLhisiHilyKLiir-
pflssed,. by Itie rwsi tumi-
irtertL*] garnet: Run, JLimp
avuidiliL- iiiiibH and sol**
the pu^jIlk
CLG 2 Sj TIME RIFT £3.50
V-jiH ;i!l nl yi>u vyiII tiavp
SCCfl or pUynd lUis gail'it
bcifott* \k the ■clwsii: riLjE9-
^ltiw . 'rise bif plus heir* ic
Ibc $ma». JishibCriVC/ pal
IfTFis, nnd ill kmaLivi- hit
■yCBik. Be H i< 1 1 i si t EUTTK 1 !
CLG OS: DRAGOIN TILES £3.50
I hi\-.ii - ,ii .! Iv .■■':! nu-K J
btH Luf kity it isn'l! A li"l-
liant plalkum pimeufi the
lints of Rodland, Kill the
fcuddx-s. enOnt the fruits,
Ihen suil uut ihe^nd of level
tuardiani. Su|>;] qualitS;!
CLG 30; CAPTAIN K £3.50
Other titles in the CLR range
C1J=0J
'JLBOi
•: l I I"
itjj=<b
CXE io
CLE It
CUf,IS
CLE 13
CLEU
n j i f,
:l.|. l-i
CLE JO
nj^ii
LTil!
CLE 35
C1.E27
CLB»
a i' ■
aj; J2
CLE S3
CLEM
CU "
CLE M
CLE3T
fLhtU
CUi4l
CLB<S
( 1 1. "
CLE +7
C1^4a
aim
CLE 50
hlrlt MKIT-
■ ■• . H.50 CLOW
,«.IIUkLs OuiiuTii"rtlimi £J.» CLOU*
TAMI Miilii. uuanu ulver f 3 .Stl CLO 1 1
TJT: FKUSHWATER ntSltlKCI £*JU CUCi II
WdKCfiANDLADIUJIlS rcMg itmuiim £3JG CLCS ]3
HASI(.ALLYAMIOA(3di«k»:l L4.W aii L)
LrrTSl^AIL^ TounjeOKihoii X13D CLOW
ALFHAHLTTEACII tJ-» CLG St
HOW HKI W hir«n-v ir..;.«> (3J9 CLOZf
TXITAI.ai«CIlT4rEj50LOC.Y "JO CUO JT
icrNCis AND QUEENS hknorj ^2» L'UJ 2B
n-HVlTtAFB Chikt. hand «*lj (!Jo CLG 30
HlfiTraHH-H-H Vouna Eduoliun £3.50 Clti M
JIGMAMA Punlw i3.Hl CLG J!
CtESS TEACHES {3.50 CLO 3!
i "HGRD tUACH PiancT ( £3-5(1
CATTtTBrtCirdTuinriilDiili:. £4,S0 CLb ID
HttlllllSfOlllCRJHPACK. KUilun i.i » CUfll
I MH'.IAMU'J. \w^ ' l.i- £4.111 CJLUI*
SP1TPIRE fJdiiki) Inforrrujlffli fii» CLU 14
MESSERHCHMnr »f IW i2dnki'l "SO GLU IT
1 . RI-LRStHJNY t?di»kil HJO CLUH
TOTAL CONCEPTS: SOI.ABSitSTCM: £*.« LLt 19
TffF.TTMEMAtHlNL TsL thr rimr £3JD CLUB)
nisx:m'b3LY up AMERICA ta*n. C1J0 cLuiz
MY .UTTLE ARTIST (imskil H.» CLU 27
DOREAUS ItrNKlR ¥ixmi inn i3S0 CLU 26
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AMIGA CD ROM COMPACT DISK S
WIERD SCIENCE MULTIMEDIA TOOLKIT)
Over 10,000 Hies! Pictures (Jpeg, Ham, HamS)
clipart, fonts, icons, modules, etc. Works on
CDTV, A57ft, and CD32!! PRICE £19.95
Also available: CDPD1, CDPD 2, CDPD3,
CI> DEMOS 1, CD-DEMOS 2 (OK on CD32 !!)
Amazingvalue! All at £19.95 *
VALLY PD (CUA)
I'O BOX IS
PETFRLKF,
SRN iN/
TKL 09« *»7 ll^S
FAX as>l 5«7 »I«S
VALLY NBS
BLITTERCHIPS
UNITED PUBLIC DOMAIN
DISTRIBUTORS
lor .i i-ii-t uiul rfli.ilili- vi-rvici-
GU AMIGA PUBLIC DOMAIN
Public Domain offers a wealth of great programs at little more than
the price of a disk. Tiny Morgan checks out the latest releases.
Fl RACER V2.0
game
Lummochs* This is a bit tasty, and no mistake.
Until someone decides to convert Virtua Raang
DO the Amiga, this could bathe closest you'll
come to it without playing the real thing.
Well, it's not exactly a carbon copy of VR. To
be honest, it's quite a way behind Iff? in terms ol
breath-taking scenery. But it you don't mind los-
ing the canyons and suspension bridges, this
should be right up your pitlane. On a 1 200, it
clocks up a slithery-smooth 50 frames per sec-
ond lor a good deal of the game! Even on a 500
it's pretty pacey. Like VR, you get a view from
the cockpit that can be zoomed out as you hur-
tle round the track to reveal a couple of rear
'chase plane' views. The cockpit view is the
fastest, and you even get [he driver's animated
hands on the steering wheel for extra realism.
There are also a couple more views - one that
follows the car from the trackside. and another
that looks back towards the car from the from.
There's a full game in there too, complete
with practice laps, qualification and pitstops. tf
that isn't enough, simulalion fans can get their
rocks off on all sorts ot wing adjustment and
gear ratio options. Alternatively, mindless boy
racers can drive the wrong way round the track
and see how many opponents they can write oft.
I suppose this should finish with a Murray Walker
joke, but I can't think of one nght now. Sorry
folk$.
Available from: Essex Computer Systems,
1 18 Middle Crockerford, Vange,
Basildon, Essex. 5S16 4JA. &T*9h
Tel : 0268 553963 Price E3-50. H^rfP
I won't go into too much detail with this one, as it's
another of the many good Jesus on Es-inspired
demos wilhoul much new on offer {dated hardcore
soundtrack with strobes and wobbly colour pat-
terns'), but it does have a nice user mode at the end.
You select the effects with the function keys as the
music plays in the background - more of this in
future demos please!
Available from: Cynostic PD, Office Ol,
New Enterprise Centre, Little Heath Industrial
Estate, Old Church Road, Coventry, CV6
7NB. Tel: 0203 681987 Disk no. DQ220.
Price: £2.
TIME RUNNERS
Looking strangely commercial. Trme Runners is a
weird arcade adventure with some surprisingly
good graphics tor a PD game. Don't ask me what
the plot's all about- let's ]usl say it's something to
do with space. Anyway, it's a combination of
adventure-type conversations and sd on. com-
plete with nice full-screen graphics showing
locations and characters, and arcade-style sec-
tions. I'd imagine this was originally intended for
commercial release, as it's obviously had a lot
more time spent on it than most PD games- Even
so, it's not the most addictive arcade adventure
I've played, but it passes the time better than a
morning with Anne and Nick.
Available from: Cynostic PD. Office iriw-
01,New * ' /4>
Enterprise V
Centre, Little
Heath
Industrial _i.%''
Estate, Old '
Church
Road,
Coventry,
CV6 7NB.
Tel: 0203
681987
Disk no,
GD215,
Price: £2.
HOLODECK
slidesh o w
Hailed as a rival to I he renowned ray tracer
Tobias Richter. the man responsible for our
November issue's Frontier Elite //cover, Mark
Plans has compiled this iwo-disk set of shiny Slar
Trek Next Generation space scenes, Tobias
needn't worry though, as there's quite a bit of
work to be done on these before they reach his
standards. Star Trek The Next Generation is the
theme, so you can expect pictures of all your
favourite trekkie spaceships. Some of the pic-
tures suffer from a strangely distorted
perspective, and the colour schemes are often
overdone, but (here are still some good pics on
show for tracers or trekkers,
Available from: Cynostic PD, Office 01, New
Enterprise Centre, Little Heath Industrial 1
Estate, Old Church Road, Coventry, CV6 7NB
Tel: 0203 681987, Disk nos.
PQ072a+b Price
it
150
PUBLIC DOMAIN CU AMIGA
TROOP JUGERNORT PART 1
Interactive
imif
Anyone remember Comics- that brilliant interac-
tive comic game on the C64? Well, this isn't
anywhere near as good, I'm afraid- It's basically a
partially animated Manga-style comic, with a little
beat 'em up section in the middle. This involves
fighting off a pack of wolves lor a few seconds. If
you get through that alive, then you're shown the
remainder of the
comic. If there was
more ol It, this could be
quite entertaining, but
it's over before it's
begun. Can be played
back to back with the
forthcoming parts of the
series.
Available from:
Five Star PD, 4&
Nttmalo,
Amington,
Tarn worth,
B77 4EL.
Tel;0&27
&&496.
Price: CI. 69
including
P+P.
RINK A DINK
dtnn
Designer demos are Lemon's speciality. Rink a
Dink is another of their typically slick productions,
with a stream of excellent plasmas and eoams,
with loads of other wobbly bits in between.
There's a good soundtrack loo, with lots of good
percussion and bass samples all mixed up in a
hcusey kind of style. It's a shame that most of the
effects are enclosed in small boxes, rather than
filling the whole screen, but other than that, it's
most desirable.
Available from: Cynostic PD, Office 01, New
Enterprise Centre, Little Heath Industrial
Estate, Old Church Road, Coventry, CV6
7NB. Tel: 0203 &B1937 Disk no. D0216. Price:
£2 including P+P. /^WSBi
s Dungeon Master in a spaceship! Okay, so it's
not as deep as DM. but it's got the waking around
a 3D mass bit - with monsters too! The gameplay
is pretty straightforward and invokes getting from
one end of a maze to the other, collecting cash
and buying weapons along the way. Should you
happen to meet a slimy green alien, you can splat-
ter him across the walls with your current weapon,
which could be anythiTig from a knife to a roGket
launcher. You don't get the fully animated 3D tex-
ture maps o! games like Legend of Kyrandia, but
you can still keep track of the flick-screen 3D
graphics with the help of the map. Nowhere near
ccmme'cial standard, bu! not bad for PD.
Available from: Pathfinder PD, 41 ^- — *~
Marion Street, Bingley, West J 5%
Yorkshire, BD16 4NQ. Disk no, 1.
Price: £2 including P+P.
DOCTOR WHO:
THE 60s
mvltlm^dlca
If you're the kind of person who likes to know
Patrick Traughton's favourite breakfast cereal
(and whether he likes sugar on it or not). U
you'll jump at the chance to get sluck into the
two-disk Dr Who trivia set,
It's a multimedia thing (as they &ay these
days), which means that it's got text and graphics
tied together with Hyperbook.
Unfortunately, it's a very simple affair, with
reams ot text accompanied by digitised mugsbots
of the characters and enemies. Part one cone-
trates on the William Hartnell era, while the
second is devoted to the episodes with Patrick
Troughton.
Available from: 17 Bit, 2/8 Market Street,
Wakefield, West Yorkshire, WF1 1DH. Tel: 0924
366982. Disk nos,2812a + b.
Price: £3.50 including P+P.
<£&
151
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UlOI AMHIAt'tJJt fiaricenu} le^»^lfcs**TP"l&licn«■
I.^I 13 SPECTRA PAINT tJ* - OwnJ AMtlS -rittiei IFF palm
progfimrnt.
U I li LAND WILD li - AaoacT mpert TrWlll UntHcape
jeneralte HiHiaic rindtmt cfteec MDunuBa,.wiiEi.i:liiu6a.clr
1JII2FHEEFAINT -Iliemihryni^o^PlJpermlpiiiafe.TTe
ncii hen allEetiiune it y«i cui'i i/fftee &:Iuk* PiuiL
IJISe AlluiOAMMAT[JtN-.^jiirralitin<™1»iiiialPf«p»«i»e.
Ull}7 MOUKUI . Sprue maiiiir^nlmiicc. Eawn1i>»|»ip»nuTKr!
an taDa
U1?0 CATORS «R APttlC GALLF.RV - TujiomI •ittt enfiy
ttatntphje ol hene tu desipi and *w» upir Inp^.. luut in Sir cktw".
UK*C1«:IjUPS Plamw p^ure pnerilnf Wcinl!
U2T I IOLVKD V ID (TjIs'F" Mienmed awnalimi limjunnne.
U2BJ iHOViF: - vutc, mini.
U2W KIDS PAINT . Simple. «»y aid tiaxiinnil art pKiejve roe
UB* MLNI HOftrTI V in - Super f«a nrjt*ir»; jniparrmii.
The W you cm Ret!
US°c. GKIKTJKR ■ Ficwre file cntiwriM. Can Irfrnrmin maa
Jlifrnatinc. iitcltKlil«:<iJF.TtFF.HAM-E. «PR ATARI. IFF...
MUSIC TOOLS
L"S1S COMPWKR ■ tradilioruJ sljle rtuiile cermpmmti with
iiaiei md nme». Very (ocd. Includes cumpto.
V \Hr. HECD JJ 1 Mjk -nutaxr. V stwrj
UlElPIKI TRAfKER - A^udMipfCtollHllI mmi: sflaaotcet.
U3UU SHADOW SAJArLE MAKER - CreaH Hpnple! wflhou 1
leaind uanier .-jrdw"* add on.
I^MISIJB < Sound »ntfl« lor use wilh^atntr UIKiceUltJ
UJ6I ST-tf ■ More of (If Mane. «i uniplee
L"2(H ST-51 - Ai abo»r 53 wmjilet.
L'S&J ST-tl - A* atoaa. TJ. bbit wriitplea.
UM4 aYT^l - As. areme. eaioj- » sample Ulii CaM.
LI*iTB IN 1MI1 HUBERT IS JH6T * SHflll
PRnrrjHJTlON or THE SRfTUiSRf UJ! HRrJl
nL'flllUBi.i. >E1 HBLtt (IF BUR rjITRUED
rnrniB.JF disei rife iNFGRMRtidM on
THISE RIB MITMT MURE SUBJECT*.
GAMES
1- iik a***
CmT> 1HACK REf'ORQ - Super fail mtrlieid rarmjj «aai=. Load!
of fiaL-1*. loads of *ciHm
OH SUM JcLX Wartumt nMd on in hieu-'ica] cHII war
ftordicciuiliiKi
f 'roli INSIDERS Cl-HR Sloctimarlwt t ame wiami ytej C" manual
I n-iilli-liilllMfl point* 1,-inponjmon.
G» HO MANS LlS'D ■ fhHid : pliytr. umH
duel wilh ■ ie*ciy erf weiponery.
(iWMECHFICBT - KolePliyinl Games vnera jne* duracRr l>
a iiitnii on 1 hupe >^ae>e crih.
HtitliRlAND ZERO tiAMES # - Pia,valu: tuncitmifnliKon.
■iih uaM. luieOttalki.Tuiy BueUU-TtetSft FtDj;. 11 in all.
Lio I ZEUS - Good pntdi urn*. TUsed on t umimercial Om
pav, ftntmit
i : " M MsTEK OF limn Anb-wial fim* of ptrcefly
ije\iriKi:^ii. Scush fciiHHi^i, djtrjRe vchivlc^ . braat starel laaee*.
BuKlin iAKOOMV'
. :. ■ ir jame wtKh In* a
leanrj arafll
j tCfllltieffMl genie- 4
tlJi) P(IVI KIM DUfrNaB siwcttait-up imtdiirtned ruapkics.
The eceeeric h Pe-aii Hnrteay.
CM SEALANI .Y. ■ strategy amniaene wteie )»» OMianond 1 nudetf
kUhnunrc. Leu.- 1 leneal inliDMed sequtittes.
Civ i ar . uonr of p» ou mide chw* - Qjnil CijiIpi. A 6*1
>..!., 111.-.1 *illl .il^Jilmii nu/ii.
. .:■. V, I I I I HIS . Thus bbhc "*ani win. hnuilvtia ■ sided
VEfl.
OklTHBGOUKN rn^iKE-lkertJ*aeituld>TIlllinSana»
■■MM oepdi. SmtilK >iyle to Ok i~«njin wlnniill lnfe«c«n
Bnlid^npiiurci.
rjKJil GAMFJf - AaBdiernwji tajntcnmpilii-«i wiih 21 pmet
on a &o*tid diskeln;. DatTerem Kintex an ine nnej. wt rj63-
Olflfi ANTE* RFC - Irti pliyuiE [in »a»a wry similar uyle
and %-Fa=aju--. to culler IHIiuo. games..
0121 1IF5-ANES - Take o> ** Hues in Bti* ■;«* 01 turn ftayer e^
|U1 MuiB BHat. 'A I HW USERS. DISABLE CPf C ACHHS.
ti'l2i DUEL- FHin md simplp >Om«nsiemal ip)i l ^' fKn V* f,Jr
ivk, playen. Bolh in uauti, both Ti* tift S"ni. Ouera #» rail!
I ■ HH'Al. WATt-T.ev^imiHlwriaMoeuTeRlSK.
vrwet- hc*nl game.
(JlNSL'PHlt.EAIJUE MANACXK FoiHj rneeaiemeni nmr
CI 3D WOULD SoleaWftcticeiloMJalwnuin! on > ttnuje pttnel
G I VI CltOAM. ■ Enhanctd. clDlK of Fivijc. «r* a hro rlarer
ctmreuiii»inode»hiTi:iou tomptne b> «a 11 mmqf finny'"
arrow el llnr hultte ume.
Oi4i AHFRHAN JiOOTBAT.l IXIACH - M#iip iSFL Run
•JdClll 111 t-r |il.;,i.
1+1 <■ J.1TI JTHEVra - Bixd on Hteejhnaell from OM.
1 SO I.KCIESB OF LOTHIAN - Good rate awa*uj J!"™
(J I H MISSION X.Sa*wL-em^wlihii»e™in»t!ifhlci.
tuns BRAIN R Al-L ■ Citscd. lyjkinB lm dlltlrult *iV|«iii»: fame
Wonh 1 Uiot if yee *mn inuRa dWaflV-
tr.161 ASHIEfO - Oiienul eunlt j>anir.
Dielfimi e-Oe™ in ihe ume B f»reaJ.l> Bert, hul ■*nn
OT» weri*tiflM CU He pjTMeiuMaellie. Very pnirtiiicaeU.
(JltttOTHEU.U -Lhiod hoartl. (jane. AkgfaKA
GI6S1 W»\KFV ItllNti . Mirfntir. Jjonf ula fell inlnreUCBd
Uano jtuny years ajd>. Sail ItnllHnl
Q 122 BATTLE CARS I - Super fan Sl> 'tei.w car faith prat
arvin..! a Ihimi 411 jivna >
Q1T7 CI AK V SL£ IE Ferula- olinrorm fame
t . I -• ' H AR - DORM be toniiorml Sj««.e Uteu.
BmiMBJlrnVmUmtMrn) liamt «w akH.
fj I B^ HHL'XCE '"■' BLAST - HipWi "raised plitteem E"roe. Hmoit
of acuninirt-iul quality.
(ilDS IIELI jJONK - Spire shuiH-eM-up. iimilaTiwR-Tjpe.
-A 1 200 USERS. MS ABLE CPU <:aCHF-S-
Gl«(-*u . scan* fnr CREATE ADVEffTiniE GAMES, nufce
your own k»i i«1"emiit5 -»iih diis eu> touir rn|ire.
1 . .1 H.iniM. »\Klt>iih^ 1(1 f!i-(" rMrtll 11MV,,:
em up imft larjji- "til oaunuted ipril^. ard [fecial ran <■ V.Gotd
fjjfll A NIGHT AT THE IUP Alminiihert te« ulTenluie l*»ach
ctarp* ftiu in at Uk deep end - 40) scon» up.
G1B5 TAP riF THE LEAGUE - AuMha aocrer n"n"jeineni pin»-
**aeb fiwi you Ihs it|tpaainlrp- 10 run ywer num tum and. take them
ieal jou, 10 die ejejr of" He leipue-.
OS3WD)7(lWslirJ>CnlJrJMPiAD. o,^rlie*eiei»ulilerrmiint»
as Ihe rf*i^
GilftiSl 12 na5RS)TAlJSMAN ■ ftli craj+iii,- l«viture f imc
Eirellroi. ■REqillllES : MEOARTTES.
G2II EiLSTRATIO^ ■ Incredible b=h based id»enlurc,
.rft^niiiei a *mh W"l deiail.
OaiTOCBBS Chex B».iieilutuj-!*t AGAchlpiet
.KBOUIFES 4 MEGABYTES, A1213BONLV.
(J2i' IMtH * .vRRlrW Ar.-ncr) fame
G2M OBLIVION ■ Sufer im defcre^i ■-!■■«.
G22« MrjRlA fSJ-BiiRPti wiUl m»iy iluneeonsieic^iilinL-, aaa
|:i:, in ikj. Evnaau an** «sucin nplijre aM nun Ur slni|rv
tliiU failFRTETHS - ACA lems. .1MB ONLY-
tiSaj MOMAl :» - tloae of an oU atcide Dime rVl aai Iuthus-
tilM WOT'S IT'S NAME BnllilMU*""! bomnllan*.
01J7 IJAMMOW - Ounel eitntpuEr "eraee> of BiclianiiiKei
CHS TETREN - felm -an* tes ef adordl eilr»>- Wurdka lonl
G2H [MFF:RIAL. MilLKEH - Taae eonmrt nf an X-»lnB fufMrr
and imp the in-r»-ial »ulLers freen npuiaiaii Uteillied HfJ.
G245 ALL ROLINTJRR - CrktM iimul*Seei IRe near tea*
t-;4i, WIHBI.K WORM) ClUbV ■ IWata, *e best pi -I"
puuk ||»**>M prodilced fi.» »e FUmnrkei A mini.
GUI FLEIR7H - Cn3 Thrusl ckme SUUftR sin,
Ci24» PS¥CHO SANTA - A nuns fM nalinaBL
02M AMOS CRKTCFT - Sbarr-ar Oiekei gene. Uw ef feuK
Q2S3 SHANGHAI ' S) - Ofiemil ufnfamc.
<J2S2 PFJ.liXE FAUMaN VU-Tle best Fauaam clone around.
E>ejt include^ puwerapi.
0242 HUE PIAMIJMBS4 • Bwlile«iiih cleae.Oo.e1 lurll.
USEFUL UTILITIES
U 1S4 NUK8RORS - HWen pbysicaJry ilanujerl Irmin cai 00*
BejItejimdlNiiMcii-ik-- 'in-l.s' M'jk nil ■efcaadiaia, mwbas
1; Id? AeMJ •,*» - Chansjr* If* burins; dill Wnrlcbenuh rameMer
uiiiilim-. net, Villce neat
L 1 !*! AJWIGA SYSTEMS DIS* - Heist or Amis* system
diapnmia, checkpre-ajicl perfcirmuitwr lesien.
Ulll IMILF SCORE ■ (.etlf tills TCt-riili-i
1'is: WOKll ■ SQUARE: SOLVE* - Find* itnsc hKkkn h-ciiA
ifi liwH wont miiian; pucli-
l.lt.7 BICIRrlVTllNCi - Pkn* yctr prpHinul jrafli [orillfy
in- :h ■■!' ihf JnMT Missical. EajofaioJ, IiilHkKOll].
LIKIi BROVVSER H - Good tif tramDrrint; fucig ram mc. and
TDjeKfi HKie.
LWlTVFINGTEiTF.ft Evaluaifi. yourlirTniiB sneed.
UX* KAO? RATKR - Hcmte- raiirij:. ijuaconii: prcilicnilt. ^ , -
mi sutistif*! ilan )fiu citier-
I.'IS FREtffJPT ■ Fttlflov™ larinus pfrscreclioii Bcftetnei
l-i> 11 j —i.i% *"■■■ I 'i ol :■"!" ■-■ 1. .i ^lii?''."-
tnir, IWIN APPF-TIT bejne .iuiubuie.
LI26T SFECTRUM RMULAHHt VIA- Run.Jd qanj
games ou miur AMSCA
IJ2SB LEMMINGS II HARD DRIVE INST., 1 .1 F K
LfmnunE* 2 OR ycur lint] DMee. .REQUIKES I J MIM. NOT
U3B1 D-COET J.I - Pcmv^fol and profess ioni! disk Juptijauca
jcflmwe wiah aaiirtiliir perfnrmSllfC ns X-Cup> F'n...
;.v- IFKMISI S 2.11 hl-"'i-- -"I '""' FKDDin'li Hi: fvH
ciiecmtuaitttliSK packiaE fnr u.sen wifll fail mfiaaaW
U2S3 L04."KPH:K VI - Rtmmies rtH» jtrfUHriicm frOfol
r«lS n *J' ^ 3n vorranenriaJ Wllc^
LW3 CHARACTER I iENFUATOR - hit Advanced
PnnjeceK a Dtsonras p
rjT.o.1 RF.L.HKH 'R I.-1.4- • Nic* verdcat ff rtll^ AnOfk-. \l-li'
;',,„! ai Jiweh^ntrevfertci Kict.s|"n i.i. He^pl make many Ai»
ceil, li!lnt *ork.em yutirmachinf
L r 293 f ARIENCH - l-mk up l»\i Amiaavi'' Afl>ip w CDTV
fca TOltlirlUntcaliang. tesween Ibem UflTje irjnsffn
LiSW FHXILS TOOLS - Otn^rtlMRlc P""e< predi.i"
U JW LISTER 3-1 ■ DiHl rtWfiiirif nt-an ■)
OEMOS
DUN STATE Or THE ART- *Y Spare EUlts.
-Ai2im. m.hs- 1 11 SABLE cni Caches.
DIM l\^IBLIliHTJ>l)-29nnxi;rf 1 Traphintrtrnl1aeclon
a sutgk dh»k siunniniJ luuiLfie.s.
[>tS9 LETHAL EXIT .*.l jfiuONLT-
piJ7D«S-nNAT^ONt>RNOVlW-TlKbHaACA«acF I
tfetnaiet! -A 1 31.11 ftNLY*
VII .= . 158 1; :^isks .ri si s UN ES ■ 22 fflimuleiflrfUse.
*BX/UfRBSl DISK DRIVES-
D I &n TECrrNO TBACKS I] - R»ve dcmD Itiait ihe UnAee!
Slalrs. .IHW ONL¥.
S?1 RKVpl-ATIONrj - Siurmiajj slidetra™'.
S*4 MtrKL MANSEU AGA SLIDF-SHOW - Nijel -ha
Fixmula Ote-tBryi. aAiaWOfTLlT'
S u l MAN!.; A -JapaneK esnoca jridt-l'im.
Ml3* CLASSTK S ■ ChialCHl music ritell Horti. Handel md
rVnelbel.
Alii THF! LEStMlNXi SHW - Siorrinii Swifnle man. N« I
I7K Miui" ih .REQUIRES 1.5 ME*.i'
• II l-l I S'unky.
Dis.l RETINA ■ Hash" ikfflo- -lMOONL-V-
D14< "IBL't «F MIND - Sue Trek ;ip«..1
MlSe RHAFSIll>V IN HLL'E - ]■=-
MMVI.lri (- DISKSl NLTL'KAtKF.R SUITE - Make, a
wclcumc <:*tange .
M13DLIH [4 H9KX) A TO E Of <5*4 TUNES ■ Hvadmbi
iftnaic OM luIKt packed unm 4 diiki. Cnfem value.
Ml 3S. MUMFMl JL'MBO - Very lively.
FINAL FRONTIER
ISSUE # 5
He also stock the Filial Fr 1
disk magazine at
only F.S.5C inc E-iP.Foar ad
packed disks full of new*,
review S- five ryi- fiing oft Star
and The Hcv-t, Gene rati or..
Interviews wiO -rie stars and
convention news. Loads of
features . Plus exclusive
artwork from Tobias 3 i<": titer.
THIS IS NOT PUBLIC DOMAIN, THIS T"
MAGAZINE COMES WITH IT'S 0*
PERSONALISED J-AfiELS. AND ALJTHC
GET PAID ROVALTIES FOR THEIR WOR"
PUBLIC DOMAIN CU
If you're after cheap productivity software rather than games or demos, then
Public Utilities is definitely worth checking out. Tony Horgan spots the bargains.
GUI ARC 1.10
point and click art hi vers
CLI-based archivers like LHft can be a pain to
use, so it's a good job there are programs like
this So make life easier. GUI ARC gels around the
problem with a SID.- 'Directory Qpus-style mouse
operated interface. Your source and destination
drives or directories each have their own winanw.
Archiving a set of files is just a matter of highlight-
ing them with the mouse, and clicking the
appropriate button. Extracting files is just as sim-
ple.. Highly recommended lo regular arctwers.
Available from: Computer and Design
Services, Dept PD, 24 Blackmoor Croft, Tile
Cross. Birmingham, 33 OPE, Tel: 021
779 6366. Price: 61 .50 including P+P. ^J
HSE-flULTI-PRlHT .¥1 m full, 52K fr gi^
Fhiqi
E3 ■£•
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Am t^adE*. Cards 561 17/12/
BR!i tab 1,M3 9Z/B9/
DPit 111 12/M/
Ed-star: up 415 12/11/
^P,det 1191 SZ/l*?/
HDBackup.coAf ig 1.55^ 12/(9/
QctiHEM'rd.eMrfig 494 31/(8/
PCD 248 12/(9/
She M -Startop 113 12/(9/
SPat 283 12/99/
stotup-seqwiHE 1,411 !5/B2/
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MULTIPjRJNT VOL 1
printer utilities
Printers eh, don't you just love 'em? II printers are your thing, then you'll doubiless go all gooey at the
prospect of ihis latest Assassins compilation. It's a collection of loads ol handy printer utilities covering all
manner of things from font management to spooling to envelope printing. Some of the utilities need
Workbench 2.04 or higher to run.
Available from: Roberta Smith DTP, 190 Falloden Way, Hampstead Garden Suburb,
London, NW11 6JE. Tel: 081 455 1626. Disk no, BU1 16- Price: £1.40 including P+P.
CUM
clip art
Now that scanners and digitizers are more affordable, there's plenty of good clip art
dorrvg the PD rounds, This disk has sorne very useful logos and images that could find
their way into ad sorts of graphics, ^ideo and publishing jobs. As usual the quality is a
bit ropey in places, but so long as you're not hoping to use the clips too large, there
shouldn't be a problem. The list of dips include: animals, cars, wildlife, computers,
banners, flags, logos, flashes, military, and loads of small American -style labels and
trademarks. AH ol the clips are greyscale lo-res images, with lots packed onto each
screen. It image quality isn'S too important they're well worth a look.
Available from: Roberta Smith DTP. 190 Falloden Way, Hampstead Garden
Suburb, London, NW11 6JE. Tel: 061 455 1626. Disk no. CU301. Price
£1,40 including P+P.
v^ *+ ^Bb*. Sir
mom
SPECIAL PACKS
BUSINESS PACK I Cmtrim * daki £4.95
WJSraBn PACK i A fuHber 5 dhkii £4.95
UTILITIES PACK I C..<iUiii-.J4kLi,i:4.V_<
FONTS V.V1H 1 C outatm J diiiut (3,W
CMFAX'll'.U'K] L uulatit f dislu t4,*5
C I.I PAST PACKS C nnlaias 5 ditk* C<V.«Si
C1.IFAHT PACK J Cuuuias. 5 diiii 14,*»5
I ' I I P A HI PAL K 4 C unliim 5 dilkt. 14, JS
CAMFJi PACK t CinliiEi F diiL*. 14. f?
C*MR* PACK £ Uunlaiax F diili L4.W
HOW TO ORDER
Heave ulaLc dMiK4 pfltk .Mnk-rrn cart mafllw
ur nrtU> rtfen maWFl« "OftlGN PD"
l II irndr-n d-ttpaL-rttril 3 tl < l*w uni-c d j\
\^!MI- V*HMK - i-iitipiiiiM^ (i Numfw-rflf ifisLs
*■ - Thei pra-prun. n-unfjr W(UiJ cunpotiblr
PRICKS
l-S W8K8.„-j;i-15
*-l» IWKN wp
»*■ MSKH — »»P
POSTAGE
( k ilBDHtS ._-—75p
K1.TK1PK Q-Oa
WORLD C1.00
DeptCUl
14 OUSTON CLOSE
WARDLEY
GATESHEAD
T¥NE & WEAR
NE10 8DZ
Tel: 091-4385021
UTILITIES
LOO I I V.lnMjsl I
VU32C-UffH ■
! 003 M-Cad ■
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IDI'iRedlXnM liMim
VOIVSnSapn-Killai-
LOXlRfiMif IJlUibM -
I HP ,'W.irk. UaLilmik -
I ffiB AH Emulator Hi •
L 0»L Jtal Pnnl -
UOJlCVtuiil ♦
L"QJ: Sid II i
l.tl" Ppnl SbiJiH L.iS *
VDMHTolixniH ?ort> 1 -
1 .04A Ainlfuie Rm 2 >
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1.0*3 Pro L>Llm 3
UQ+4 r I> Label icr '
iiromK'i.i . B
I XVi? Pii-lurr ftairr -
I 'H* Suporl ninar VU*
LK)7 L limn.
L 07 J rrae Paim -
I t.173 Otlumtx KHII .1 -
I. 07J MulLipLaw ■
m-'i Midi s-.ji •
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LfHMbtrS L.L -
LWVUuiiiHiIW-
L. 100 Amiga Tutorial ■
I '1C13 A-iiirinLiir. J^dd-Ii -
L' KM Slidt Shj» Main-
LIJ06FiBde[DUBlMf -
LUIHrniinfti -
ULLOASIMceabooC '
LI LI L Rii dtmo Liulnjctkni
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UlSSPCTMfcWW « l4>?rtLW0 Jmnsrair*
I ' 4^1 An iiiujLekI irx^iEAirf ■ - L 4*3 The cikiiJ|5uI t^TpiDTF
I. 14- I Vi<bu Muk Hut - I 44*.'4* V idpn graph a.* -I •
iiwli * U449 IBM/FT EmlibKT •
I IDAnilaii 7.1 -
i >'." i ■r...-Ti -
L L^JRsQtg'
L'l>7 Zjjtmi r pirhiwrr
LiWDiAPfinlJ^'
I Lfilil.S HuCMjil_i. ."■
\itili 'j !i i:l Sli: Dnv«fl
LIMTrbj
L.L?:i*vtaef I
mncriMMiw
LI74MKkFle7Tv
L.]?9Aftackiip<.L
l.-^frBBafclll 1-3
L.'JBDIQ T«ler
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I 4> : t Priniu Briuw»3 -
VWHt WBJ i:iiniit»" r?i
L SUZtiavr Print
L S« Ki£u hml -
I '.SACWCTkbcnrhhwl^
L/.WS Flint Took i
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GAMES
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ANIMATION
A<mi r*«w,,q-*w, l -
A«J2 Tbr W.kir drnE 2 -
.1006 Stir War. >
AI'NK frasal Hiiju *
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AIM? Viaiaimcoallici -
A0*iV«? Ami Leaa-nin 2Mb
SOX SteiLtbv 2 -
AOJ! AmrvWJar*
AOO Kin*; Hibrr I •
-MJ.lt i.-ifj* Lvanl Ai-.im
A0SUH rtt t:in.-u» Aut t
AfiKCOulfCoiulfct ■ 2Mb
AOftJ Back from *ie beach -
AiMftf-3? At the mnuiei? |4)
AP30 Flight Anira •
Al-l* A|p=tiep7ecd 1.5Mb -
A 14(L«'J ckwrmr hie (it-
A'.SUfM^ni'u^ -,4i J.\*n
A I "•« fTVrPwn Flight -
Al*a3 Rpnit head aatm '
Air* !*™l revenge - 2Mb
Al 73 Cvclix Ataa t
AlTWiiFJiw-iJIimeililmh
Al *» Xmppi Ani-a *
DEMOS
l»L4.'L!IR*rfnclcT..?: -.
17031 Alpha ci me ga -
D022 Vurajc -
TX34r2B Odram- i.4;i -
I JO '» A -kip '*.[ ilcillii ■
C039YM The Will 61
IA.N5,'Lp- JciuiuiiI-.'>i.Ji-
L*W* Stnlc of *hi act -
D053 lEtenoe n\* rit-Ga *
UUM Fab lank -
DI720MmJ-n-rl-
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DSi^VpA-kwtkm*;; -
D269 AM»irrr cerao 1
I J.IOJ t>aaiti. liluiion '
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Ij.l.f-i a^'-:rTh."t
t>? ISA '> LXptfi *eam**
I I'l .11 -V Ljni i rwa *i i-puppn -
D32L Ampkeinuj. -
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|lfl55 MiA Iknu*
F»3 26Fb.ri-tOTairin*AaA
Ff.lJJHaipAHMADeTuo*
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As-iafcvins Pacii
>-■:•- !!.• J :(] .1ar¥?tKl!l»
Anv30=rOn AmSnli*:
An]r Kj.i«. Anu liAKih.''
Oriingl*-'ai uairtaJ *aic*M
1..V.I Ma! tools 1-143
Tbo Iwui irtihrno* m*lpT*ekpn
FidiCataloiittri.r?
A(;a Std*s f*ek
Tin diriU ram
.'Ci FWIS PjKk
L-cndiikim*
Fouls Park 2
Fmediiki.i4.75
Lt Oils l'*ck
Fh-juulii:4.?3
Musit I'dA'k
Pi>-jdiiliif4.);v
Sound Stuvipkw
Fkil KIpe Jiii:i,£*.«i
P»**2Fi«i*H*ii*4. i --5-
Asl riHiiMiii. Park
h'reljiik £*.*M
I- >;irLil Purk
Five dpaki £4.95
r [Itlilllinri Piii-ks
Pack I Piuediikii4.a.5
Pack 2 Ft* duki £4^5
CM Li;ir(u-v Pat'k
Fcur <£*pk* £3.9*
llisk Copicpi I'jtk
Kh,e diiku £<il-j
* oJ(nir t tipart
PackL Fnediiki£4'J>
Bui. 2 r'pvts dilki i J '.!.'.
P*,tJFn*di*lui;4.95
Pack 4 Hwdiik.ii4.95
Ipjini-Si'jik 3
Firediika£4.'*. , i
tpiLmrsl"a>[iA4
Five diiti £4.95
DcnKts Pack
Pack] Fut diati £4.95
1 "itlilllp^lH- IMsk *t>p
3500 Ti Lies in slock
COLOUR KITS for JVf OTSJO PRINTERS
Ever wirkil you d boo^J ji tritour primer irenwd cj( j mom one? Wouldn't it be nice 10 print *wl pidn»ii cotaw? Now mhi pn wiih Ani|i Tlesicotor Kit" F.irh Amijj Hlesicolor kit romes cornple*' wiih
i*f* n.'thing v«i need tci prinl in oobur, irjrlucir.t; "Jjpe-ih wfrivan. - . Jlv cimou; kit is iiniplc to use, the ribbons fit exactly ihf /airt- Kin js vlhit hlai'l ritpborti so it will nit nflud vuur jiiiiarkt. Ala> cm all models listed
bekTrt' piper iibunmi.nl is iiulonuiiLj vdu ilo r»t Jure to mniHiallv iiipi, PWNT5 AS GOOD AS C01CKIR rWNTiB. If yms prime r is noi l«5i«l Won ok'.iw phf«, Ami^j Eenioolw tits tor 5(tr LCIO, LC2H nii Stdf 24
lln. ypuusnrac IGW8. -■" 1 1 li;' 1 HI ifHra K80, PX10Q, UJ9» etc. Cihisti I3.1D+, NBC Pn, Pbt. Pkise nriu crJour lute cotje CDirtpletf with cotcnired rirAons. COHtPLfre KIT O n ,?5
FLEXIDUMP 2
SEE THE
OCTOBER ISSUE
OF CU AMIGA ^W^
FOR THE
FLEXIDUMP 2 COVERDISK.
MANUAL AVAILABLE
ONLY £9*95
AVAILABLE SOON
HP DESK JET HEAT
TRANSFER INKS. PRINTING
ON MUGS, GLASS AND
ALUMINIUM
T-Shirt Printing Ribbons I COLOUR PRINTER RIBBONS
E*H!\ 1 ON NORMAL TAPER IRON ON I -SHIR I
i CadALtrOaSm Swift £$85
■if.*l ! BtaenSwili (Reload) (;14.fl5
A Coloor Star LC10 t'14.^5
I G ■!■ rj r Star LCMO t PLn -.„ ,.-.-.£l9fl5
4Coiaua Star u :.■.:■" Tin (Reload)
H ...lourritar DC30034 I'in r-'WA 1 )
4 Codour Star 24 Plfl (Rek»»d) £14.95
1 Colour Citizen HtJD/SwLft ..£0.95
I ( otourStar l.t'io t'll.^5
I CetaarSUrlJC2009Pin £11.95
1 Colour iill Shir 24 l ,; o JQ1.-35
I Colour Epson FXW/LQ400/MX6X) fll.95
I C i-'lourEpstinLXSQ £11.95
I Coi. Hir Epson FX100 „ , £1 1 ,95
1 Colour Panasonic KXF 1090 £11-95
lf..'.|...urTa.!tnn/C'UKmlLieiJA £11.95
I leal transfer Pens -H i rji".' u'd/i3i<ai^/jie0ow/n«HJi/
hlui-, Large pens tiavE> a marker slas: nib £14.9S a set
HL'iit iTiSresfL-r Pais 5 small red/orange/ydkrw/green/
blue. Small penshavea tine nib £ll.9Sa set
T-SHIRT BIBBONS NOW AVAILABLE IN RED, BLUE,
GREEN, BROVi'N, YELLOW and BLACK AND FOR A WIDE
RANGE OF PRINTEBS
ALL PRICES INCLUDE VAT AND CARRIAGE
How to order: Encltise cheques /P0 nidde payable to; CARE ELECTRONICS or use Access/ Visa.
CARE ELECTRONICS
Oept CUA, 15 Holland Gardens, Gafstcm, Watford, Herts, WD2 6JN, Fas: 0923 672102
® ORDER LINE ON 0923 894064
Dun't throw awa v your plastic printer nhbrjii
casus i.vhuii the ribbon wears out. Tusi tike (he top
nil. take ntil the I'lci rihlKin and relflfld iT wiih a
ru'i.v one. It's simple. Full LnKtructions supplLed .
RL'Uiiids for-
Star \.CMi 9 Pin 4 Colour (Normal lnk>
1 Rtload -fi<» 5 Rdnads -£23.95
Star 24 Pin 4 Cdrrar (Normal ink)
I RekwJ-£W)9 SMoads-!..
{ 'ili/i'ii Hvi'ill 4 Colour (Mormal InkJ
I Heload-a.W 5 Reloads -QS-95
Kana504ik 4 t'jolour (Normal Ink)
1 Reload. -tt-'W 5 Beloads - £29-95
Ink ribbons also available in Gold, Silver, Moguii b i
Orange, Purple, Brown, Green, Blue, Red for a h bde
MngCOfprirHjers.
Sfn.-ei.il rt'ink. for Panusunie printt-iri iind Star LC2D0 9-
pin black 59mL bottle £14.95
HP DESKJET/CANON
BUBBLEJET REFILLS
"CARE THREE PACK" wi II refill HP516MA Cartridge 1
times, the Canon BC-Ol.'Sj+S Cirtndj-cS times, three Pack
avaiiablie in YeJInw, \1 jj/tiU, ("van, Red, Bin*. Cpreen, Hnnvn,
Purple, Bbck £I4.9S eacL
"IHKOIOUB P ACK" 1 Yellow, 1 MagentJ, 1 Cjm refill
£17.95 available for bubbltjet and Deskjel
"CARE SIX PACK" viill refill KPSltiOSA wrtridRt * ti me**
The HP5I6MA High Capacity- 3 time*. The Canon BCOL
CirtTi'dge rjtimes.
Please state It,'*** when ordering
6 BLACK REFILLS ONLY £24,95
PUBLIC DOMAIN CU AMIGA
!J
LSD LEGAL TOOLS 1 44/1 45
utility compilations
For anyone who spends a lot oMime on the more
technical aspects of the Amiga. LSD's regular
Legat Toote compilations are a good source of
obscure little utilities. Vol 144 has the follow good-
ies up its sleeve: Das Modplayw (a Soundlracker
module player)., Mungwaii (memory management)
Tar (backup tool), Ora (system time). Palette Tool
020/030/040 (colour control), Hired Guns Map
Viewer, FBL (taster glitter operation), LSDPlay
(modulo player), MDSSum (checksum generator).
Jar Teal Pad (Tar tort), QSnap (taxi snapper)
Stone (converts pics to stone effect}. AFCopy
(directory utility), and OMACon (FBL tool),
Volume 145 tops that lot with ASCII E0L2 (ah
.ASC/' converter), Osteal (disk salvager), DUp
0.46 (disk upgrader), Turbo Disk (speeds up disk
drives), DED (disk editor), eoofman (Boot man-
ager), Multi-Ripper 3.0 (music module ripper) Astro
(comms package). DMon (monitor), KrpGrst
(graphics ripper), CDRom (CD-ROM controller),
Select (startup halt), Boatman Prefs (boot profs},
Check Ret (program return code). Volumes 144
and 145 are each contained on a separate disk,
Available from: Visage Computers, 18 Station
Road, Ilkeston, Derbyshire, DE7 5LD. Tel: Q60 Z
444501, Disk no. LSD 144 LSD 145.
Price: £1.50 each plus 50p P+P.
¥*
:| rtoiutj Ptavff V.1.M 1MM3
K£
BWfJ
l«|<tl >l»|H| »HI |-H {
HB^JTMiitlwIt -* J d\
MO lift* I
=!MIJX±
I
Me •
CYNOSTIC UTILITY
COLLECTION 5
various utilities
For anyone into graphics and animation, this disk is ;
well worth getting just for the Viewtek program
lhaf s included. This is a very simple, intelligent pic- ;
ture and animation viewer that's bound to come in
handy all the lime. The front end is nothing more ;
than a file requester- but what a tile requester it isl ■
The program automatically detects whether the
selected file is an animation, an ILBM, a GIF or
JPEG, and configures itself accordingly. II supports ■
the AGA modes, and also has an ANIM7 animation :
converter (put them through this and they'll play- [
back a lot faster).
Also on the disk is the text editor EdWord, the
DMS file interrogation tool DAfS Toy, and
TrackmoDoslvr putting together music demos.
Another handy compilation from Cynostic.
Available from: Cynostic PD, Office 01, Mew
Enterprise Centre, Little Heath Industrial Estate,
Old Church Road, Coventry, CV6 7MB. Disk no.
U0235. Price: £2 including P+P,
COLOUR IT
kids paint
These kiddie paint packages are all the rage at the
moment. Colour it is. Ihe latest to appear, and
comes as a three-disk set. The prog ram itselt is
very simple - it's tbe pictures lhal come with it lhat
make it worthwhile. There aren't any of the normal
drawing tools available, except for a flood fill func-
tion. This is all you need to use Colour It Load up
one of the pictures from the disk, and you can Iben
colour it in by clicking in the blank areas with the
mouse. The right button brings up the palette when
you want to use a different colour.
All of the pictures are black and white outlines,
scanned in from books and comics no doubt, so
they're perfect tor colouring in. Each disk has
around 20 pictures each, and you can load and run
any one of the three independently ol the other two.
Well,, it kept me happy for a tew minules anyway.
Available from: Computer and Design Services,
Depl PD, 24 Blackmoor Croft, Tile Cross,
Birmingham, 33 OPE. Tel: 021 779 636B. Price:
£1 .00 each plus 50p P+P. Fy^.
DISK MAGAZINES
Everyone's getting in on the disk
mag thing these days. Here's a
quick roundup of what's currently
available.
TOTAL IRRELEVANCE
This is the official OctaMED user's disk mag
The interface has been written by Teijo
Kinnunen (the author of OctaMED). and is very
neat and simple to use. Tutorials abound as
you'd expect (the November issue includes a
guide to sampling rates by Dave Sullivan and a
MIDI for Beginners leature among others), and
there are also a lew OctaMED tunes in there
too. Software and. music reviews also jostle for
prominence among more general articles. If
you're into OcfaMEDin a big way, there's plenty
to keep you happy here.
Available from: Computer and Design
Services. Dept PD, 24 Blackmoor Croft, Tile
Cross, Birmingham, 33 OPE. Tel: Q21
779 6368. Price: £2,50 including ftft^
P+P (2 disks,). »**/p
CHANNEL Z
The only AGA-specific disk mag to have
appeared isn't the most attractively presented,
but at least it is all geared towards the A 1200
(with A4OO0 relevance too ol course). This is a
more varied disk mag than most with a bit more
lo offer than reams ol text. Issue 2 has a Cule
digitised raccoon picture, the even enter
Workbench hack called Ameko (gives your
Workbench a pet cat), Vam Checker, Kill AGA.
DCopy3. 1, a letters page. PD reviews, a handful
of features and a general reviews section. Not
bad at all.
- . INTRO ftWD NEWS
,. n LITTIPU
3] F* MDWNt
F5 Rtu:
Sj FIRflCY
MMMI
mu;1C
-■' AHCK4 f<ifi
KILL A**
IJ1RIK tt-KCKEM
HHtk'J *»
rtf
in. r r gen-
re
Available from: Magnetic Fields, PO Box flfl,
Preston, Lancashire, PR2 2 AW. Tel: _^_^^
0772 58 1 1 90. Pri ce: E1-0D i ncludl ng 7$%^
Probably the longest standing diskmag of them
all, Grapevine is very much a 'scene' mag. Thais
'scene' as in the hacking/demo scene, so if jtou're
into putting record-breaking numbers ot bobs on
screen and then zooming them wilh a 50Hz 3D
routine, this is the mag for you. Until recently it's
been out on its own, but there are now a few sari-
ous challengers tor ils crown. Even if you donl
care about coding, there are always hundreds
(yes hundreds) of other features that have noth-
ing to do with ihe Amiga at all.
Available from: Visage Computers, 18
Station Road, Ilkeston, Derbyshire,
DE7 SLD. Tel: 0502 444501 . Price: gg*^
E3.50 including P+P,
155
CU AMIGA
•ITWFMlTxfli
Rachael Whiteread eat your heart out.
Here's the latest selection of art on the
Amiga sent in by our readers.
MAID
Stephen Vice of
Leicester created- these
hi-res interlaced 256-
colour images with
Deluxe Paint 4 AGA.
First Of all,
colour was
added to the outlined
central characters.
A lot of wgdt went into all of the characters,
demonstrated in this step-by-slep of the fish.
. 'Next
up was King
Neptune.
Finally all the elements are pasted together.
156
llirllllllli III > III Mill Mill III III! Ill HI
PC EMULATOR
FOH JSE WFTH HDS+ or A530
For extra power and llexibilfty
yoj can also use QVP*s
custom expansion slot (mini
slot) to lit a GVP PC emulator.
This ■cornpact circuit board
turns your Amiga 500 inlQ a
fully featured PC compatible
computer, capable of ftjfiriifig
thousands ol PC software
tides including Windows and
MS-OOS 6
• 80286 1 6hhi processor
• Mortem SI indeic ol 1 5
• Compatible with MS-DOS
version 3.2 or later
• Windows 3.x compatible
• Includes 51 2K of FAST RAM
• Ekull-in video adaptor
emulates VGA/EGA Imono!-.
and Hercules
• Socket lor optional 80237
co-pracessof
• Hard drive compaliWe
• Emulation support of Parallel
and Serial ports, sound,
realtime clock. CMOS RAM
and extended memory
PC EMULATOR
INC VAf- EMU MOO
500 OWNERS
Power up your A500 wish the very best in Amiga peripherals, Give your compute* a
lease of life with a hard drive or accelerator plus hard drive from GVP.
These powerful, award-winning products plug neatly into your A500 or ASOOpuus, jJMng
you more storage and more speed. The improvements don't stop there! In almost every
area of Amiga operations tfiese GVP peripherals can enhance Uie performance of your
A500 or ASQQplus. Both models can upgrade your Amiga's RAM, making operations run
even faster. You can add a PC emulator, (featured below left), which enables you to run
thousands of PC software titles. Further hard drives, hack-up systems and CD-ROM
drives can also be added via lhe buill-in SCSI interface. The list is endless, GVP's
HD8+ and A530 are the undisputed premier Amiga peripherals available.
II you were thinking about upgrading to an A1200 or A4QQ0,, think again. With a GVP
A530 Accelerator upgrade, your A500 will be 14 times faster than a normal A500.
almost nine times faster than an A1 200 and over one and a half times faster than the
mighty A4000 030 (see chart below).
AT NEW LOW PRICES!
'
HARD DRIVES +
RAM EXPANSION
A GVP HD&M- Hard Drive will have an immediate
effect on your Amiga. Where you used to constantly swap
disks, wait for files and programs to load and sit around waiting
tor disk accesses, you will now be pushed to keep up with the
speed of your Amiga. Hard drives are used for the same
storage purposes as floppy disks, but can hold a great deal
more information and access this data much more quickly.
The A590 HD8+ (pictured above) provides the ultimate in hand
drive performance, it can also increase lhe memofy of your
Amiga by up to 8Mb, support up to six SCSI devices and
provide PC compatible emulation via its custom expansion slot
(mini slot) see left.
COMPARISON CHART
FEATURES/MODEL H G J f
iRirerjALX
COMMODORE
20*
EVESHAM
REFERENCE
too
'T^trisr-irHIKATb KbperKcerd
1066
1025
5M
400
BVP DESIGNER STVLMG
•
-
-
RAM EXPANSIOMjMV)
a*
Ban
2*.
4u>
UMI SLOT pw fume e>mhhi4
. •
•
-
-
SCSI INTERFACE
•
•
•
•
GVP P=p.FcrHkWiCE Faaas- "Q\i
•
-
-
-
DHMCATED POWER SUPPLlf
•
•
•
-
PRICES F--U
£199
£295
£15*
£329
', lhe undisputed ItateM
Amiga haid drive available in
lhe world."
Computer M$/t April '92
■Whficui doubt It* besi hard
drive available for bw ASOO ,..*
Awga Formal April '93
" Fiarm elan Itom A*$g IfiM Qetrtwr 1993
HD8+ 42ml, HD Own RAM
PREVIOUS
PRICE
E24S
£199
INC VAT ■ HAR 0840
nM, jijut HD. «-. HAM HCB. iaWrf.BD.flVr B*H
E349
£299 H £399
r+C M*T HM DM!
fjcwi ■ Hjugnag
40mhz ACCELERATOR +
HARD DRIVE + RAM EXPANSION
The GVP A530 js a unique cdmhmalion of a Hard Drive. RAM upgrade
and an Accelerator. Inside is a lull Motorola 6Bu3Dec processor running
al 40MHz. making your ASOQ fasler than you ihotigrrt possible - alrrWSl
nine times fasler than an A12D0. And. titling a PGA maihs co-processor
(40WH* 6MS2, ref: UPG 1982. E12S «c ttr) can improve this still further,
wilh some operations being 300 times fasler than an AS00. In addition
you can add up 10 flMb of M-M RAM, which lurlrw enhances
performance.
FASTER THAN AN A12Q0 or A4000 030
An A500 with: the GVP A530 fitted will be considerably faster lhan either
the A1 200 or A40O0. This is possible because the AB3d uses a 4Qmw
6B0MEC processor, whilsl lhe M200 uses lhe slower 14.1 Bmhz 68Q20EC
processor and lhe A40O0-030 uses the 25WHz 68030ec processor.
Features include:
• 4uMHr 63O30ec PrdCfjssor (Hie A120O has
I slower 14w) 6S0Z0ec processor)
» Up lo 8*te of 32-bil Memory. 1ms of 32-bit Filled
• PLUS Same Features, as HDB-
- Mini-slot for Future Expansions, see PC Emulator - tar left
- Cut 011 Switch lor Game Compatibility
Dedicated Power Supply and Fan Unlike Many Competitors
Factory Installed. Hard Disk
'I likfid the AS30 so much
that I bough! erne"
CU-Armja October
92 - 97%
- High Speed DMA SCSI
Controller -Can Handle
7 Devices.
SYS INFO CPU MIPS
■» nu wuwun sr«*w* «i
Wit I **J» | A1K» | A5W
4.530 I OK'
FAST RAVI
fiWH AMD nuudre 2 SIMM SOCl*TS HM
etsr F«si FWM inttaHw. Ont socKai
Jli^it. rj:nlnnr. Iik RAUl 0p1i34i3 aie 2 I.
in anil 1 cf 1 j. 'v> ejus aNmng 2m.
iii or iM, ol RAM
1»RAM-»S
ihf. vAT ft*y HI!
I Im MM tm
I IUC VAT ■ RAH 3SM
IfH
A530 40uhz G8030EC. 42Mb HO. tab RAM
PflEVlOUS
PRICE
£399
INC VAT -HAR 0962
4CMHT aOUi HD, 1ARAM 4IM<1. iMkUD
£&99
£499
£599
re vat wcpij
ALL PRICES INCLUDE VAT - DELIVERY !S FREE OF CHARGE IN THE UK MAINLAND
IH.-1D.1U - D* +n
«UCJ
SILICA - THE AMIGA SPECIALISTS
Before ran ««ie <man m tn,y vt"
vp-y wrt'VJ^ ^1:^111 7JHE^= iTU buy
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Wa maiili cHnpaHnrs an a "Sudc pr«uuc1 - Sima pnie base
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THE 1? BIT COLLECTION
This double CD collection contains 1700
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well as hundreds of great PD games.
Demos, Music etc.
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48,500 MEMBERS!'
CDPD VOLUME 2
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Unbeatable value at £i$.jg +75p PSP
GREAT PD GAMES!
+2849 GAMES GALOHE 10
+2848 GAMES GALORE 09
+2847 GAMES GALORE OS
+SB46 GAMES GALORE 07
+2B45 GAMES GALORE 06
*2B44 GAMES GALORE OS
+2043 GAMES GALORE M
+2842 GAMES GALORE 03
+2944 GAMES GALORE Hi
+2840 GAMES GALORE 01
All the Games Galore Disks will
now work fine qn your A1 200; Or
A4000, Each Disk is packed with
some superb PD games.
+2636 ORC ATTACK
Mice Game ..Kill Tfie Orrible Ores
+2837 OP FIRESTORM
1st Level Only Playable Demo.
+2814 PROFESSIONAL BINGO
Err. Legs 1 1 fi Two Fat Ladies.
♦2813 O-SOLVE CROSSWORD
Nice Crossword Disk whh Solve*
♦2811 NEMESIS
Great Reverai/Othello Clone
+2803 BEETLE
Playable Oemo 04 A Good Game.
+2901 GNU CHESS
WH3.TO.0 Only Chess Game
+2600 KLAWS THE KAT
Hmm.. Funny way to spell ca1
X2T97 (ABC) KLONDIKE AGA
Superb AGA Card Game.
+2791 MENTAL IMAGE '2
AGA. Compatible Games Comp
+27M MENTAL IMAGE -1
AGA Compatible Games Comp
+27BO ZYRAD
Neat puzzle Game like Puzzniic
+2770 FATAL MISSION II
Nice Shoot-em -Up.
+27165 ESCAPE FROM DOOM
Grad RPG Type Game
+2753 (AB) MH MEN OLYMPIC
Excellent Decathlon Clone
X2747 (AB.) MTRLA INVADEH
AGA Only Space Invaders!
AMIGA ANIMATIONS
+2B29 (AB) CD32 REVIEW
G'&at Si* Trek M&°rsC032 SpMl
+2799 (ABC0) HEADING HOME
Shori but very nice raytraoed
animation set in space (3 meg)
+2773 ATTACK!
1 .5 MB Anim SciiwartZ Style.
+2756 3WAYS TO STOP SMOKING
Sicfc. ButFuV
•2754 -;ABCD> LAST STAND
Fantastic 3 meg anim A MUST'
+2B84 CIRCUS ANIM
Basic Dpaint Anim like Boat elc.
+2677 ON THE GREEN
Gaffing g&os Drastically wnpng.
+2652 WEATHERMAN ANIM
Nice Weatherman spool anim
+2830 ALV1N AEROSOL
Good Cartoon Annmalion
+2621 SUNJETS
Basic but nice Crag Collins anim.
UTILITY DISKS
+2B39 SILICON JOURNAL
Greal Electronic Diary.
+2836 AURAL ILLUSIONS JH
Sample Manipulate*.
+2833 BLACKBOARD
Excellent Image Processor.
+2830 MAP STATION
Creale Maps Etc. For Games
+2S2B FONT X PRO
1& Colour Forrf Design For AMOS
+2827 HOMLES BROS COMF1
.Degrade*, Numpad eic,
+2842 AM VPD REVIEWS
More Reviews From Cybercrafl
+2823 NO SAMPLERS UT1LS
Get The Musi From Your Amiga
without a sound sampler.
+2815 REORG3-1
Excellent HD Re Org & Qptimiser
+2789 ASTRO 22 V.3,5
Updated Astrology Program
+27BS AMBUSH 1,03i
Resizes Windows After changing
WB font Sizes.
+2786 RUSH
Great Hard Drive Utile Disk
+278S MAGIC WORKBENCH
Transform Your WB. Supero
+27M OCTATUTOR
Tuition For Octamsd users
+2703 AMIBASE PRO II V1 .8
Groat Database U:i I.
+2779 POWER LOGO V5.0
AnoltW Programming Language
+2778 OCT AMED DEMO
Demo ol powerful Tracker
+2774 MAGNUM CREATOR
Make your own Diskimage
+276? TEXTENGINEV4.1
A iTms! Excelleni Word Processor.
+2763 PARNET SETUP GUIDE
How 10 get a Pamel Link
+2755 EASYCALC +
KS2.0 Spreadsheet. Excelent
+2746 ED WORD V4.0 DEMO
Demo ol a very nice text Ed.
+2736 DIGITAL ADDRESSER
KS2.0 Onh/folkes
+2737 AZ SPELL V2.01
Good Spell checker
+2736 ICONS PLUS "3
Icons IP use witn your Disks.
♦2735 ICONS PLUS *2
More great Icons.
+2734 ICONS PLUS-1
Even more Superb Icons.
+2728 TELET1TLER 2 ( LO-RES)
+2727 TFtr.riTLEH2fHI-HES)
Video Trlter Software
+2726 TELESCROLL
For Use wilh Video Work
+272S SP1DERSOFT UT1LS
Includes Landscape Design
+2720 GAME TAMEH V4 5fl
Latest Game Cheats i Selves
+2717 MUSIC ENGINE
Make your own Modules!
DEMO DISKS
•2635 HANDEL - ROB BAXTER
Music Ipr the Royal Fireworks
+2834 FOP - SIMPLY BLUE
Friends of Paula Music disk.
+2832 MUSIC SAMPLES 2
Nice Mods frtj-n various games.
• 2631 MUSIC SAMPLE'S 1
Nice Mods from various games.
•2512 (AS) Dfl WHO THE 60S
Information A GFX about ihe DR
+2662 EXTENSIONS DEMO
Another Great Demo ,
+2849 SHORT MODULES DISK
Loads pi Neal Tunes.
+2747 TECHNO MODULES *5
+2746 TECHNO MODULES *4
+2745 TECHNO MODULES *3
+2744 TECHNO MODULES '2
+2743 TECHNO MODULES "1
Very Nice TechnD Mods.
+2718 FAIR LIGHT 242 DEMO
Stunning effects!
+2683 SANITY IHTERFERANCE
Nice new Damo
+ 2675 (AB) ENDLESS MELODY
HemrpirJs Lalast Music comp
+2668 (AB)LEXGOUDSMITII
The Sequel, Basic, but tunny,
+2666 (AB) RHYTHMIC ORGY
Plenly ol Music on this disk
+2601 BOUNDLESS VOID
A nice submission Tram Melon.
+2597 TECHNOLOGICAL DEATH
Hard Core Dance Track Demo
+2560 (AB) DEMON OOWNLD
The tales irom the Siients.
+2544 TRSI MISERY
Excellent Red Sector Inc. Demo
+2543 (AB) DESERT DREAMS
Great Demolrom Kerens'
EDUCATIONAL
+2602 PHOTOGRAPHY
An about The Dark Room
+2706 JUNIOR MATHS
Great Maths Tutor for KkJs.
+2795 (AB) READ & LEARN
Trie 3 Little Pigs With pictures.
Text & Narration.
+2772 (AB) THE ATOM
The Discovery of The Atom.
+2741 HIGHWAY CODE
Ask Questions On The Code.
+2724 BACK TO SCHOOL *2
Compilation el Progs for kids
+2723 BACK TO SCHOOL *2
Compilation ol Progs for kids
+2533 STIRLING ENGINE
See How An Engine works
+2523 MATHS ADVENTUHE
Solve oc2iles to- continue game
+2451 THE LITTLE TRAVELLER
Info On Places world wide.
+2479 SINGALONG RHYMES
Jack 6 Jill ETt.
+2373 WORLD GEOGRAPHY
Good Educational Soynce,
IMAGES &FX
+2622 IMAGINE OBJECTS
3DObtectsto use wth Imagine
+233)0 SFX SERIES *5
+2819 SFX SERIES '4
+2B10 SFX SERIES'S
+2817 SFX SERIES '2
+2B16 SFX SERIES -|
SFX For use in Games, Mods Etc.
+2621 IMAGINE OBJECTS
More objects Ipr imagine.
+2810 (AB)HOLODECK
Star Trek Artwork (infinite frontiers)
+280$ IMAGINE OBJECTS
Ever* more objects!
+2S03 IMAGINE OBJECTS
Ho Hum.. More Objects. |o render
•2607 IMAGINE OBJECTS
Sere am?!
+2806 IMAGINE TEXTURE
Ahh! A nice change.
+2805 IMAGINE TEXTURE
Testure map your Objects-.
+2804 X MAS CLIP ART
Massive BSWXmas Clips
.2781 BABYLON 5 SLIDESHOW
Pics Irom the Classic Shaw
+2771 CAPRI SLIDESHOW III
Ttle 3rd In mis poular series.
+2714 MAGIC FACTORY 1 SLIDES
High qualify Space Slirieshow
+2865 AKIRAPICSH
Same More cut slides.
AGA DEMOS & PICS
X2626 PANTAHERJ DEMO
Great AGA Demo
X2768 MIND WARP
Planet Groove II Team Hoi
X277G (ABCD) AKIRA PICS
Loads o1 The cule Jap Chicks
X2761 CHROMAGIC AGA
Another AGA demo dose
X759 POINT OF SALE
European AGA demo.
X2672 RETINA EURO 1 DEMO
Another nice AGA only production
X2S61 NIGHTBHEED AGA
Second disk in tha series.
X2580 NlGHTBREEDAGA 1
Same dessy AGA pics an here
X2577 CYNOSTIC AGA SLIDES
Yup you've guessed.... more pics
20% FREE!
As a very special offer
during January "94
only. We will give you 1
free disk of your choice
with every 5 disks you
order!
Beat that for value!
BY PHONE
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BY FAX
BY POST
Please send Cheques/PO's To;-:
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NEW!" 17 BIT II THE CONTINUATION
Anolher packed CD of Our latest '93 PD
Inclusions. Contains LOADS of Most
Ejscellem Tides & Has a FULL Indexing Frio
Search And De-Compression System Even
Scans For Files On The Firs! 17 Bi1 CD!
Available Mid December £ 19.99 r 75p P$P
J
NEW IN! MULTIMEDIA TOOLKIT!
This C D contains all you need for you r Own
Multimedia Productions!
Thousands of Clipart images in colour and BAW,
even scaleable art!
H jndreds ot Arjoca. Postscript & CG Fonts are
also included, not to mention the 750 Modules &
2300 SFX!
omyE19..99+7SpPsP
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Over 650 MEG of demos, cllparts, music,
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linn over iqoq modiutas! El 9.96 +75p PiP
I
THE AMINET CD FHOM TH£ USA.
Contains more games lhan your local
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UtSIs, Mods, Demos. Pictures ETC!
£19.99 +7Sp P&P
GET AN UPDATE
Posted to your door every 6-8 weeks
coniajining daiails of all the new PD release*
& a few r« w tints ip* you 10 play with 1 1 Year
Sub for £9.99 (UK) £19 (R.O.W.I
AMFM IS NOW AVAILABLE!
The Deli native Amiga/tfidi Music Diskmag.
£2,50 (Mag)
Or £4.0fl (Mag & Sample Disk)
3D OBJECTS & TEXTURES
7 Disks of Imagine Format 3D Objects &
Textures All Archived So Iherej loads
stuffed on each disk! £10.00 Inc. P&P
FINAL FRO MTIEA5
"Calling all Star Trek Fans"
T.F.F. is a dedicated Trek mag on 4
packed disks. Includes exclusive art-
work by Tobias. Richler! £6.95
ASSASSINS GAMES DISKS!
Easily the most popular games comp! la-
lions around loday. Wg now stock the
entire range up lo disk 135! lhaig
around 500 games! See disk prices
below for single .■quantity prices..
DONT FORGET!!
We also stock new releases on Amiga'
Check our ihe prices below on just whr
we have!
Hired guns £25.99 Space Hulk £26,99
Combat Air Plri £23.99 Overdrive £16.9*
FRONTIER EZS-SQ
ALIEN BREED II (AGA) £22,99
ALIEN BREED II £16 s9
LSD LEGAL TOOLS COLLECTION
We now stock LSD disks upto
number 1 40. These are an.
invaluable source for uncommon
utilities. See below for disk price
DISK PRICES
1-10 Disks £1.50 Eaten
1 1 -20 Disks £1 .25 Ead
1 21 Disks or more £1.00 Ea
1 FREE WITH EVERY 1 D YOU BL
P&P IS SOP PER ORDER
Northwest Public Domain
/Ajgjjia I'D CD HQ for the u£ >
17 Bit CD Collection £55.00
Demo CD 1 £31.00
Demo CD 2 .$31, DC
CDPD2.,.. .$31.00
CDPD3 $31.00
Ami net CD Rom .,..$20.00
Fred RshCDIstEd SCall
(Pressed by Fred himself, contains
Fish 600-930 plus the GNU C++
Compiler v2.4 plus much more for
the Amiga PD enthusiast!)
Motes
1 . CD Rom prices 3rft shown stxivs includB
Shipping and Handling lo U.S., Canada, are!
Mainco.
2.AII pricjes shown above are In US DoHara
3. Orders otilEidB Ihe U.S., Canada, and
Mmico add BOflt Shipping and Hane*«g.
AW/FM Magazine and Samples Disks
This outstanding music series now
available from NPD for $5.00 ea
(+5&H) or 58,00 when you buy
ifie corresponding magazine for
the Amiga music enthusiast!
CLR Licenseware!:
NortfiWost Publk D*nyjin now carries itiis
outstanding line of Budged priced, qualify
software Prices are: I Disk title ■ $5,50
2 Disk Mile - $6.50, 3 Disk Wis - S7.50
l+S&H)
17 Bit Library Disks
As the main U.S. distributor, we
carry the complete 17 Bit library.
Prices for the 1 7 Bit disks- are;
$2.Mea.(-rSSH)
Fish Library Disks
We carry the complete library of
Fish Disks and are always current
Prices for the Fish disks are:
$1.50ea. (+S&H)
/fiiTSC Programmers^
North Wast Public Domain is looking
for outstanding new progrcmi (or
our forthcoming line of NTSC-ortly
iken&eY/are, Call us at (206} 351 -
9502 for submission and specifics
\jr>rormation! j?
M"l > Pricing
17 BH Dilki - 52.00
Assassins Game* Diflts ,.........,$2.00
AMOS PD Disks. .$2.00
Fr*d fiih Disks SI. 50
AM/FM Disks $5.00
AM/FM Sampki Disks $5,00
CLR LkanWwOfe
1 Disk Titles h....... ..,..$5,50
2 Disk Tihas ....$6.50
3 Disk Tilfes - „„ r .„,$7.50
Shipping and 1 1. in il Ihik
I- 10 Disks;,,, $2.00
11-50 Di»ks: ..$4.00
50+ Disk* ,,,.,.,. ,,,,,,,56,50
IPricm. mWU S-. Canada and Ma**EO, Rsst-of The
World odd 20% SfiH per order)
NPD wjwpfc Cnifi. Checks, htonev orders en*d
Visa/MVC (fWonal Checki require rihone number
and valid driven lie*nw number 'or TetecKed
approval].
P.O Box 1617 ■ Auburn, WA 98071 - 1617 ■ (206)351-9502
-fSSWEDtSH AP^X
_^^ • FTUJHR
Box 242 S- 124 03 Bandhegen tel. +46- (0)8-749 08 i
f SVENSKAR! NORRMANI FINLAND ARE!
Bestall 17 Bit diskar fran oss!
Den ends efficient godkSnda leverantoren av 17 Bit diskar i Skandlnavien
Nordens ledafida Public Domain $ Shareware blbliotekfor Amiga gch PC
1 till 3 diskar 23krtet 21 och fler.....17kr/st MflMaLCdLPOrtO ifigir
3 till 10 diskar 20kr/st Fred Fish 1 &kr/st Ring 08-749 08 06 forett
11 till 20 diskar...... iBkr/st Minsl 4 Fish ISVr/st kostnadsfritt flygblad! j
VI hctr
D1SKKATAL0G
■- *yooo i=»i
pa 4 diskar,
inkl. 17Bits PD
*A 1 s> l< «=* r - I
35:-
AM/FM Disktidnina f6r Amigamusiker 30:- kr
^Samplingsdisk: 30:- kr Bide AM/FM och samplingsdisk: 55:- Kr
Vi har CLR diskar!
Licenceware hogkvalitets program
Priser:
1 disk...,..,.
2 disk set.
9 disk 9et-
.46:-kr /#t
bOi-krYst
7S:-kr/at
NY
SERIE
UGA Newsflash
A Icing tldtgar* pubJIcorad* prog rami
fthip ftir att kpgtnadairttt flygblad!^
Betala pa PostGiro nr'
426 99 36-3
Moms och Iraki ingaY ltJ.9«iliUtcJnni£t
vid PG it-belalning, Yid lei/fax beftsllning
iiilkommer endast posMdrskoltsavg It
tel. 08-749 OS (K, t«.. in I. +46-8-749 08 06
faxOB-749 26 rfi, tax inf. +46-8-749 26 76
U0RGE fr FINLAND:
I V»r god belaid TftVt, e>rtrs per order, min.
Ill SEK 30 :-, tack, Betnlnitig endast i SEK.
[Mojlighel till momsfri leverans linns.
CDTV/CD32
- CDPD 1 Fre-d Fish 1-690 32&;-
CDPD 2 ftefaFiih.Soojwmm 325:-
'CDPD3Fis*i76l^0mm. 32&:-
Dtmo Collection ej CD32 S2S>
Demo Collection 2 32S:-
■ Aminet CD png. varklyg 325>
Allstair in Outer Space 335;-
■ Weird Science multimedia CD 335;-
■ ...I Call Games 1 DO PD/SWepsi 33&:-
17 Bit Collection- 1 GB aw PD 665;-
' Giga PD- doc- forder, KickE!, smic 635:-
Partdora CO- *»nn5 CD 75:-
flgbqcod CD32 365:-
. Pi nba 11 Fa nt»a 1« a CD 3-2 386:-
■ D. 'Generation CD 32 310.-
Priaerna inklkltl'V* fflS-mS 4 JfiklL
CndMl 17:- kr tiJlfeammer i po»li6i4h4tt
Rina Ittr Into am iiomp atib iliiil ft andr a t kiv jrl^
A NOTE TO OVERSEAS
READERS:-
Wriy riot save postage oosls and delivary I
tims! AH our disks are
available from any of Ihs
companies listed on this page.
Drop ifoern a line today II
F 1
SOFTWARE
^
£
NEW CLR DISKS
CJL£ 050 C^l Rune Forcasler
CLE 0*9(3) Dinosaurs M
OLE 046 Rock&t Maths
CLE 047.. .,, Sea Seree
CLE OiS... Basic Anatomy
CLE 04$ Fun Win CvbbySS
CLE 044 Pl&rira.'fL'fS
CLE 043 Language Quiz
CLE 042 Composition
CLE 040 Borialis Junior
CLV0$4 Image Qoctor
CLU033 AMTuiiion
CLU03S Power Text il
CLU031 Flow Cnamr
CLU03Q- Draw Selector
CLU0S9 G.F.X.
CLU 023... Adventure Toolkit
CLUG27 Image Ba$e
CLU 026 (3) Stsr Voyage* Brushes
CLU 025(2/ Star Fighter Brushes
CLGG38-'. QuingoV4.0
CLGQ36- RAW
CLG 035 ., ..........OGI (1200 Only)
CLG 034 Cybernet
CLG 031 Dirty Rackets {1.5 Meg)
CLG 030 Captain K
CLGQ2V ' ...BiHy Ball
CLG 02B Time Rift
CLG 026 , Meester Island
CLG 025. , White Rabbits
STOP PRESS! ~~l
Just in, Spectrum Emulator Garriesi pffikf 7
Disks containing over 15 games per disk
Fully compatible with Spectrum Emulators
*'Vi.6 & "V1-7! Take ail 7 disks tor £1000!
inc. P&P 'DfsJt I o! this pack is Ihe same
as our disk 2740
" Both available separately for £ 1.50 each
(0924) 366982 |
All 17 Bit Disks Can Be Ordered
From Any Of Th# Following:-
AUTHORISED
MAIN DEALERS
Computer Man
Perth, W. Australia
Sotller Software
Bandhagen. Sweden
Silicone DP
Montpellier. France
Northwest PD
Washington. USA
System Comphac
Tokyo. Japan
Hard Joy PD
Kobenhavn V, Denmark
Great Value PD
Waihi, New Zealand
Computer Studio
Alberta. Canada
DEALERS STILL REQUIRED
From all corners of the Globe!
If you would like to distribute the 17 Sit
Public Domain range of disks and tep-
reseni us in your country
Phone or Fax us now!
(Number on opposite page)
17 BIT SOFTWARE
BE WITH THE BEST
amiga (Dyn^avJf/
A6GQDX SET VZ.M4 ASflO V1 .3 1 MB RAM Al 200 V3.Q AGA A1200HD V3 .0ftGABa«
■4*. : . : . i reiEsi Bum wxm
A300O V2 05+ECS MMWaOSHB-HDUOHB JJ40Wi fflWO 6y ft tiDliMIB A3011M3IH M'<MB
cTirnriTirn nairMii &EEM ESJiMD
SCENERY ANIMATOR 2 9-SCO
HFHLLIAWCE 27,«»
DCLUJIE PAWT ASA 19,800
IW<M3*IE t _ +S,6ffl
IMAGE MASTER 37.900
RETINA 2MB .77.000
DC-TV _ _ _ .-19.800
CAUGAHI24 46.MD
ALADOIM4.|> 48,800
PL*VM*.T1£JN..._ _ _ 49.6*0
HFAL 3D CLASSIC.- 1S.B00
OPALVlSOmO «,C00
PI)(EL3DPfi0 39.BW
AMAXIIPLUS S7.W3
FOM FCfl AMAX II PUIS 3*.S00
AZ36 BRIDC6 BO*flD ,*2,6m
3S$5X BRIDGE BfHARD 1 13.003
EHPLANT DELUXE 79,000
SYBILL ... 1*-000
(W«ft«t«KSICOfmifXl£*l«00 Sf »0
BW 0*OW. SC9 COHT MZtAtfUX) ,27 SB
I121BS 3.5 rttRCi Bfih. UNIT *13» ..iSfl»
BM825 , HAHD3l5K..rilT . ..4S.0O0
HUBll'^PCDISKUNrAiaH! W.W)
Itimif HARD DISK UNIT A120D.. .f .VX
M051 SCSI -2 HD X^TnOtlER JUOOaBOS
■t:^5r
Kq^lNiLJINHlTDNHECCffilEB 3S CO
IMPACT VISION 3i JS9.C0Q
VIDEO TOASTER AGA W.BOa
PERSONAL TBC III UB.DOD
r.t5=iPk PLUS .2*650
flQCKEYCROMAKEV
THEPERSOMALST-C
AVID602*
DeLUXE VBEO I
ARTDEPT PRO AGA 28.800
FUCKER FREE VIDEO I M.S03
C-J.iCO
72^DO
139.D0D
la.otd
AMOS PROf tSSHDMAL -.11 9M
SA&CLATCECV60 39900
BCVPACJ '6930
TffJ=Lf.llf. L JJJI
-.- HI AMIGA ■ : A jA
,,&&#> CHftJHAKEVPLUS..
JAPANESE YEN)
■7-?tz5U-#-
Xl3QKWW«(»«HK 9fl«
VIUS'aBRHlF^^LSa ... .w
KRrGER2*Hl*arj S*4UI
MERCJPIrlMtfUM MSM
DE«IIMSER HHW JW 4«TKCD MKffl B«'
:.. iM 'UlftJ 19W IMKSX.IJ 5S.BK
AI2M TLfiEC 43JK2.JMB A1J00 SoKK-
Mi23J0Hin:j3tWA:He ram:
MI33SAi(B0S*hIM0« MJK
&KfKEll*3J3HHfJ*IB«Hl ^DOO
&RMtE«WH*lie*a»0 115JMD
■jrfdRCESaJHJJl* 12000 153JKA
SB3lU*-lHC0SO*H)l,li» K.*»
S«B>fkUTHC0B(UR3AI2Da
ujgTURaoriDiaiuaiieuxrHZ wm
VII UPGRADE KIT W.fltW ! )9M
VJ1 UPGRADE KH WO ROU -200C
MLLTfiTAPT HflOU SWnCHJR 12SH
WTEBIW. !MJ flOPf^ 3RVE «H«3Ki>s.9(K-
ISTER'J. aiDFLOPfV DRIVE 42000. a.OB
hTiRMAl. »ID FLOPflf DflWE *S3M S.flOO
BACKUP DU00T FLffPV 0HVE 2J.5O0
TD5HB* V2&G KMDDFI'JE i38.H»
ABUCTj'ROMFB HJM
3MyPAM4W3™SA*0 J0-«K
5MU RAM 4MBWBH KX=PC BCAHD .. JSJOOO
SHU RAU SWSMB:< D» RO ECAHL' a.:* -
C6IVIFVM UEDWSTATKft S,*W
CLAHnTlfc S.w»
EIWM324MBHAUE33M 25.500
DSSOHJUB *W1
M93*UIKM*STia iKO
PCMCIA2MBAM6AI200 2.90C'
SUPER GEN GEULOOl — 95.300
BACKUP CLOCK A>.200..._ 4SM
V.LABMBir _ MM
C.CC< KM5CH, BS.900
A1BJFP00SCSA17K'. -«-»»
IWCrJADSYHCMOMTOfl 79M
KOCieiSyNC 237 ok
EUREKA SCANNER 40MP! -27*05
iSBi-aas
m»
o bgqM*iFu l a miga life lor you
■FllD«!Kil*rt«Sft««-a-ll)
rfi«L'.„3»
TEL
FAX
03-3837-8689-
03-3837-8218
CU AMIGA AMI
Take advantage of these
special offers- Not only are
we offering some of the
cheapest memory upgrade
offers anywhere, we've
also added a hand scanner
tray and OCR software to
the product range.
Welcome to our new look
reader's offers pages, Thi$
month sees the
launch of a new offer for spe-
cial hand scanner tray and
optical character recognition
software. Also, we continue the
memory upgrade range
designed and built in the UK
exclusively for CU AMIGA.
Never before has upgrading
been so affordable.
How can we be soooo cheap?
Well, thanks lo the huge success of
these very offer pages and our
exclusive deal with Go Direct we
have control over the latest manufac-
turing technology to produce the
upgrades - which means exceptional value for you.
So why upgrade your memory? Probably
because a memory upgrade is the mo$l versatile
enhancement you can make to your Amiga. Apart
from the fact Ihat you need it lo run more powerful
Amiga software there are many extra benefits too.
You can use some of it as a RAM disk, just like a
superiasi extra floppy drive. Ttiis means ihat you
can avoid the cost of a second external floppy drive
or hard disk.
There's even some software that, even though it
claims to deed a hard drive, will run from this con-
figured RAM:. A print spooler can save you time
waiting for your printer to finish printing before you
get on with your work and you can use your new
RAM to do this instead of buying a more expensive
printer or a costly buffer,
To get more from your Amiga you need at leas)
i Mb. To get the best you need as much RAM as
you can buy.
TEN REASONS
TO BUY FROM
CU AMIGA
All the products altered by CU AMIGA have been carefully
selected by us as being Hie best in their class. Bu1 top
quality does not mean top price. Thanks lo our bugs- buy-
ing power we can deliver lo our readers, the best
products lor the best pi ices.
A 5 00+ upgrad
r »T-" J
■Vl'K
2Mb - £22
♦
All memory hoards are populated with memory.
All memory boards are individually lestod.
Support Irom a top engineer is jusl a phone call
away.
The price you see is the price you pay. Prices
include VAT, postage and packing.
No minimum order and no credit card surcharges,
Memory upgrades carry an exceptional live-year
warranty.
28 day- no-qu rbbLe • m oney-back guarantee .
Go Direct are available until 9pm every day (luring
the week.
They also operate a 24-hour order hotline.
Your credit or debit card will nol be processed if the
item you order i$ not in stock.
AMIGA OFFERS CU AMIGA
ngpaae to
fh Clock
7,9«
A superb replacement
mouse for just £9.99
I lie Amiga may lie a great computer bul Ihc manse
Dial carries wild it is not really up Itt scratch. The CU
AMIGA muusk is a major enhancement because il
uses micro swilehes not tactile switches for the but-
tons, making il much lighter and easier to elicit. Our
mouse also has a much higher resolution - 280 dots
per inch which means you need much less desk space
and you net much liner control.
CALL 0480
891171
This number Is open horn Monday to Friday Ifom luam till
Bpm and on Saturday from luam till &pm.
II you call outside these hours you can place an order
by answer phono: |usl give the information on Ihe order
lorm in the order It appear;. Yon might find It easier to
complete the farm helare calling so that you can read
directly Irom it.
Please allow Zfl days for delivery from when Go Direct
receive your order. For non receipt of goods phone 0480
891171 Monday In Friday between IGam and 6 pm
ORDER FORM
Order by telephone by calling 0480 891 171 Mori
So Fri 1 0am to 8pm and Sat 1 0am to 6pm. There j
an answering machine to take your orders at al
other times. II you place your order on the
machine then leave ihe exact details in the on)
they appear on this form.
ASOO upgrade to 1Mb E14
~ I ASOO upgrade to 1Mb with Clock £17.!
A500+ upgrade to 1.5Mb , £15.99
A500+ upgrade to 2Mb .,,.£22.99
3 A6O0 upgrade to 2Mb-. E24.99
A600 upgrade to 2Mb with Clock.. .E34.99
Scanner tray .™» £54.99
OCR software E99
NAME (if paying by cheque or credit card this
should be the name as written on your cheque-
book or credit card)
TELEPHONE NUMBER
I
VISA/ACCES&SWITCH/CHEQUBPOSTAL ORDER
(Delete as appropriate)
CARD NUMBER
IF SWITCH THEN QUOTE ISSUE NUMBER .
VALID TQ/EXPIRY DATE .....J........
=
SIGNATURE
. ,„.. ._
DELIVERY ADDRESS
POST CODE
MAKE CHEQUES PAYABLE TO GO
DIRECT AND SEND COMPLETED
FORMS TO:
CU AMIGA READERS OFFERS,
GO DIRECT, 7 VINEGAR HILL,
ALCONBURY WESTON,
HUNTINGDON, PE17 5JA.
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HOW I M ONLY
£1.K> cacti
MOST P1SKS
Wll I WORK
NOW
UTILITIES
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[piSKOVERY, DEPT (CU), 108 THE AVENUE, CLAYTON, BRADFORD, W YORKS BD14 6SJ
The Amiga really is a
versatile computer you
know. Honest it is! And to
prove it here's a whole 32
pages dedicated to things
you can do with it apart
from playing games. We've
got step-by-step guides,
tutorials and walk
throughs to some of the
most impressive Amiga
programs available today.
Our team of experts is on
hand to help you get the
most from your Amiga.
ISSUE 1 3 JANUARY
AEGIS ANIMATOR
Claire Raynsf does a guest appearance in this llnal Install-
merit gf our long running OPaint tutorial. Well, Klufrlly Claire
was not available, so we dressed Peter Lee up In a frock,
Watch with wonder as he answers all the questions you've
ever had about DPawt, luvvles-
■ 7 7H r r , ■
171
Giant scrolling bitmaps used to be the sole preserve of
experienced coders, Those days are long, gone (thank God [
now that Acid Software's SUts Basic 2 Is on the scene. Join
Jason Ho loom as he shows you how.
You've had plenty of time to get lo grips with last month •
Cover disk program Aegis Animator This program has so
many advantage*, that we ere doing another tutorial cm the
program to help you even more,, So, now's the time to r*ea>
get those tweenies bopping with a Utile help from I
VIDEO TITLING
Pardon? Eh? What did you say? For thousands of i
with hearing difficulties sub-titles are a blessing, Jim
Stanton demonstrates how to use AMOS la create your i
for your home movies,
Regulars
1 82 QUESTIONS AND ANSWERS
Mot one, but two technical experts at your disposal
Only GU AMK3A offers you such great value 'or money
Many quesfons receive the answers Ihey deserve as
Mat and John are released Irom (heir wmewtiat
heavily-padded « lls -
190
BACKCHAT
tf you're ona- ol Die Pew that think we Itirow all the letters
we receive m tne bin, think again. Hera's three pages
worth o! genuine reader's tetters plus a few we made
up. This mortlh's ton M wisdom is Tony Dillon.
194
POINTS OF VIEW
Why does an Amiga have a keyboard if its merely a
games machine:? Why do C*sks take such a. long time to
' load? Why didn't you get a console lor Christmas?
Well, John Kennedy explains why you're lucky to be an
Amiga owner,
COMMS
Peal Do you wanna get your grubby hands on some free
Amiga software? Welt, male, M you've got a modem we can
show you how, And wn&t's more it's all kosher, up front and
totally legal,
INSIDE AREXX
; tfrusZ Request
Ram Ms*
dpaint
Worktu
D F • : contain* a
Bo to th* Boot La* <
l«H»tl.«* I
Feeling a ittile down In the dumps? Green around the B**'
Maybe It's because your Amiga has got an Infection.
Kennedy diagnoses the symptoms and tells you how to I
more care nert time.
SOUND LAB
n«i?s?£
jUI isOT
Programming languages dan'l come much better then
ARexx and freelance technical writers don'1 come more laid
beck man Jason HoHmmh. This month's episode combines
the two lo tee whet will result; end it's not a pretty sight.
Turn on, tune In and drop out wilh Tony Techno' Morgan as
he explains how to push QctaltED beyond its design o*nng
end Into the flat above. Annoy the neighbours srieh I
letlng dance music,
DPA1N
IGA WORKSHOP
QUESTION & ANSWER MASTERCLASS
Q My animations aren't very long, but ! keep get-
ting messages Irom DPaintVke 'insufficient
memory'. What's the cause (I have a 1Mb A5C0
plus), and how can I solve it?
Hobyn Broderick, Dublin.
A The glib solution is to throw money at the prob-
lem If you can afford It, buy some extension RAM,
which DPairtf can use to store many more anima-
tion frames. The RAM will be useful for other
applications too, so it would be a wise investment.
The Other solutions involve making the most of what
you've got,
Here's a run-down ol the things you should con-
sider to free up more RAM for DPaint Close down
ina Workbench screen if it's open. You do this by
selecting the Workbench option from ihe prefer-
ences menu, Free any laxge brushes you may be
holding in memory unawares - lo do this simply clip
out a tiny brush and the old one is replaced If you
have a spare page, remove it since if takes up
around 40k ol precious RAM in low-resolution
mode. Delete it by accessing the 'delete this page'
option from the picture menu whilst in the spare
page. Plan your animation beforehand, and stick to
the number of Irames you can complete it in. If
memory is tight, never select the expanded way of
storing frames from the method menu item. By
sticking with 'compressed' you will be able to cram
in more frames because DPaint stores only ihe dif-
ferences between successive frames in this tormat
You should also avoid using stencils, which use
memory,, steer clear ol pattern fills held in memory,
and, once used, free any Anim brushes, which are
held in memory too. This may sound restricting, but
you have to maximise what you have, You can still
use an Anim brush, of course - but remember to
'free' it after use, Likewise fill patterns and spare
pages - a little pre-planning could be (he only
answer you need. Finally, you can free up more
memory right from the Mart of DPaint, by specifying
Swap in (he startup requester This allows DPaint to
load in, and then free sections of codecs and when
needed, if you accept the defautl (All) then the
entire program loads into memory - which is quick,
but memory intensive.
3 My animations play too slowly - they're really
just not smooth enough. How can 1 give them.
some pace?
Gerald! ne Broderick, North Hants.
A Another memory-shifting problem. The more
complex your images, the harder your Amiga has
to work to re-draw the animation frames. The
same rules apply as with lack of memory. Use
objects with less detail - remember, once a
brush is spinning or moving, there's not a lot of
point having it full of subtle effects because
these will be lost in the motion. Keep back-
grounds simple if possible - use solid colours
■ instead of gradient fills. If you have enough
memory for your work, try using the
method/expanded menu option, which stores
each animation frame as a separate screen
(around 4QK each in low res); this will lead to a
much smoother playback because DPaint won't
have to uncompress the image data before dis-
playing each screen. Be warned, though, that the
animation can take up vast amounts of disk
space in this format.
Q 1 own DeiuxePaint ill, and want to upgrade to
version IV. Will all my old stuff work on the new
version? I fancy ail the effects you gel with HAM
painting, but don't want to re-do all that work!
Dermot Dennis, Manchester.
For his final
instalment in
the year-long
CU AMIGA
project to help
you become a pro with
Deluxe Paint, Peter Lee
does his Claire Rayner bit
to answer some of the
questions which have
beset Amiga artists since
time began... Well, since
the start of the year any-
way, luvvies.
A The changes between ihe two programs are
quite significant, but rest assured your images and
animations will all load imo DPaint iV. The
changes which tend to confuse most upgraders
are ranges and palettes, DPIV offers wider choices
in these areas at the expense of complexity. As far
as HAM painting goes,, you're in for a treat,
because you can load all your old images into
HAM, and DPafaf will convert them to the 4096
colour mode, so you will be able to achieve effecfc
on your saved work which you never even though!
were possible.
Q I'm confused over when to use background fa
and when to create a stencil. Is there any differ
enqe between the two, and, if so, what's the best
way to use them ?
John Hoyne, Shrewsbury
A Both background fix and stencil protect
colours. But while you can protect selected cotoua
from your palette in stencil creation, ihe back-
ground fix protects all screen colours. In stencS
work you often find you need to add colours
around an existing image - usually you may try I
paint in a background after the foreground has
been finished. By protecting all colours except I
background, you can freely edit the screen,
in the knowledge that you worn be painting ova
anything lhat's already there. Stencilling is a j
safeguard, and allows you to work intuitively
f
-184
painting instead of being restricted by what images
go behind what. The main use of background fix-
ing is experimentation - you can draw to your
heart's content without realty altering a pixel on the
fixed screen. This also means you cannot edit the
fixed image in this, mode, SO, at some point, you
will need to free the background to get on with the
job in hand. Anything you added while it was fixed
now becomes part ot it. So, while you can't change
what's fixed by painting ovef the image and adding
edits, you can significantly alter what's on screen.
And, if you make a mistake, just erase it, and the
original fixed screen shows through. This tech-
nique is excellent for cell animation, where you
need to see what's gone before in order to make
changes to the next frame. DPIV has its light table
effect for this, bul DPHi users have found back-
ground fixing serves the purpose.
w I want an object to disappear into the back-
ground during an animation, but no matter how
small I make the distance, there's always some-
thing left on screen. How come?
Gerry Rooney. Glasgow,
A Its always seemed strange to me too. You can
minimise an ordinary brush manually [minus key)
until it's disappeared, but the "animation move'
facility isn't as bright. The only automatic way I
know of doing this trick is to turn your brush edge
on by rotating it using the X angle option for the
last frame. But you, like me, may tind it a lot easier
just to erase the sucker after it has painted on the
last screen.
\J I'm quite happy running DPaint Hi, but it's
annoying to find that just when you want to tint
something, the mode menu option isn't available -
am I doing something wrong ?
A A lot of people find Ibis unnerving. They cut out
a shape, and want to tint something with it.
Unfortunately, DPaint Hi doesn't allow custom
brushes to be used for tinting - you can only use
the built-in brushes and tools, The way around
this, if you need a specific shape to be tinted
(maybe a shadow of a person or building), is to
use the freehand fill option with tint enabled from
the till requester, and draw your outline. For built-in
brush tinting, select the mode\tint menu item.
Lucky DPaintIV users can activate
effecrAprooessvtint and place a custom brush on
screen to achieve the same effect.
NOTE:TintJng is dependent on your current
palette. If there aren't any suitable colours a>
able (ie ranges of various colours), BPainfs
brilliant, but it cant work miracles,
Cj \ notice you and lots of other Amiga
make use of real pictures in your work. How
is it to do this myself, and what problems am
likely to face using them in my own images''
Paul McEvoy,
A By real pictures I guess you mean digitised
images The Amiga is such a wonderful computer
for storing and displaying beautiful images that
there's little wonder they are used so widely. Oyer
the past few months I've used striking real-life pic-
tures to illustrate points in an entertaining and
memorable way (I hope!). Some I've digitised
myself; others I've downloaded from bulletin
boards; and yet others have come Iron PD library
disks. Let's quickly run through your options. To
begin with I'd advise getting suitable pictures from
either shareware or public domain sources. There
are many of these outlets around, and the disks
sell cheaply because what's on there has been
either donated by the author to the Amiga commu-
nity (public domain), or offered on a trial basis to
see if you want to buy it (shareware), I've let loose
some of my artwork into the world and, as far as
I'm concerned, people can do what they like with it-
Capturing your own images onto the computer
is more complicated, requiring you to buy a digi-
tiser. Once you've connected on to your machine,
you then need either a video recorder or video
camera from which to grab (or capture) the image.
The digitising software is very clever and, depend-
ing on your cash oullay, you can buy colour or
grey scale digit isers, Some digit* sers can actually
grab moving images (to be used in animations)
while others require a few seconds exposure to
digitise an image (which means if you're using a
video recorder, it had better have a rock-steady
pause function). Problems? With DPaint not many,
because whatever mode the digitiser grabs the
screen in, you can almost bet that DPaint will be
able to load it in for you to edit. Also, be careful not
to infringe copyright. Just because you digitised a
picture into your computer doesn't mean it's yours 1
CJ My DP&intIV disk came with something called
coloured fonts, but they look funny when I try to
use tbern. Is my computer display to blame? (I'm
plugged into a portable TV until I can afford a
proper monitor.)
George Elias Chousboury, Pari*.
A No, you've just missed out a vital stage in
accessing the fonts. To ensure DPaint can use the
colour information in the font, you must first of all
run a little program called CotorText, which you'll j&
your original JWm brush, didn't you?]. You now have a i
srwdw,ody«uf^lodiifl«^odo/«urid, copy it to dltrnmB.
then irewe your shadow thrauHlt frame or 1r« animation. 10
complete the effect, oil thaa^Bed is to bad in your origjnai Anr-
b^isri, aiwrTiHjfr a pv$Hian 40HFoffseT lirort» the shrjdaMf. paira *
m rhe animotion in exadty the some way 05 you dbd lb fat
R emembef , if you're using the Move t equate* , keep rf» rre
both wifthes, but treale anew shrtwn,
by damping ftistoffwj j
LOGO©
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LOGIC
Analogic Computers (UK) Ltd i*i^*on« mo-wj— ^j^m»
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RENDALE GENLOCKS
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AMIGA WORKSHO
DPAINT
SPOOKY
If ift rdrsm you're after, men you are going to have to work of ft. lhis is one of the best ways of treating r eofetk shadows
over arty type of bockarotwd. H naakjfai 64-toloiJr Holfbrite mode, bus can be done in 32-tolour mode IT you tint the areas of
shadow instead of Haffar#l!Nrff|j Htm llttus now os we mtlrTrne simple shadow method, stomp down your Anim brush
as a silhouette onto o blue background over however mony frames your animation lasts, You tan move your Anim brush any
way you like - ft doesn'l have to be stationary. Next wim the colour of your sShowlte sakled as the background colour (usu-
ijy block), cut out an Anim brush whkh will irdude all areas of the screen the silhouette has moved to. You wil now have a
brush wtiiffi ts solid bk», with a see-lhrougti hole in the shape of yo*jr Anim brush. Load in the cmimafiort yoa intand moving
me object Vond shadow across (it car) be either o still frame, or even sameihing already animated).
Now paint down your Anim brush in Hs fiW position {either monually or using me move requester}. Remember fat fa
blue sofid pan of fa torush doesn't have to cover al fa botharoond picture, os we're simply interested in fa moving portion..
With Hbrife selected ii me fill requestor, use the hied rectangle tool to manually shade in all moving parts of the Anim brush
(where the background peeps through your Anim brush). Rex me moving area up as another Anim brush, with the Hoffbrite
blue of your background selected as fa background colour. Your new Anim brush now contains just fa Halftone moving
shadow of your original Anim brush. So point it down on your original animation, add the original fuM-tolaur Anim brush at a
suitable place, and believe dreams tan tome true...
find on the O/W program disk, Once that's done,
and DPaint is started, you can see those typo*
styles in all their glory when you load them in, and
choose to use the fonts palette. Incidentally, you
may get a problem because l he colours used in
the fonts aren't the same as your current palette.
The only answer Is to type your text using its own
colour scheme, save that text as a brush, and load
it into your main image. Now try to re- map the
brush colours to the screen palette.
W Your reviewer Mat Broomfield was really
impressed with Brilliance, the new Amiga art pack-
age. Is this the end for Deluxe Paint ?
Jason Stilela, Clapham.
A DPaint isn't immortal, just very good-
Electronic Arts, who make the program, have sup-
ported the Amiga from the beginning and the fact
that DPaint is the market leader shows how highly
people rale it. It's number one because it does
what you need an art package to do, and because
it's become a standard of excellence. As tar as
Brilliance is concerned, it covers a vast spectrum
of drawing needs, and very cleverly too. it's too
soon to say if Brilliance will topple DPamt.
Unfortunately, with something like art packages,
you can't do exactly what you want sometimes,
and have to make do- with what you can get from
the software.
My first impressions of Brilliance is that it
pushes this barrier further forward than DPaint.
Animation control is more far-reaching, and the
initially bemusing menu hierarchy quickly
becomes second nature.
For an even more indepth assessment of each
program's merits, see our comprehensive head-
to- head feature elsewhere in this issue. fgt
Finally.... That's the end al our 1 2 -month journey
through the world of Deluxe Puiiil. I hope you've
been able to pick up some useful tips on the way;
and, more importantly, perhaps just a little of my
enthusiasm for this great program has rubbed off
on you. Watch out For a new tutorial starling soon.
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AD.AJX1 |nj|-»"r
BRIUIANCE V DPAINT
Whenever a new, power lul art program tomes on the scene
it gives owners of DftMtJthe willies. So far, BPaint bus man
aged lo shrug of! fa tompetilion - l*s become so
entrenched in Ihe Amiga psyche that life wouldn't be (he
scume without it. Bui whol of Brfcnce? is this new upstart
about to lake llie crown os king of Amiga art? If I were a
gambling man (whkh I am), I'd lay evens ifint people
already used to DftimJ will slick with it, and adds on mat
newcomers wauling the culling edge nf graphics will opl for
Biiltktm. Wfiot will ihey find? A massive, comprehensive
and beautifully-crafted art program. Even, someone in love
with Dterlike me can see ihal. [heck out the screenshols
to see how graphic conlrol has evolved since DPoifit. The
BAnte requesters hove everything in there but the
kitchen sink, wiiile Rftwptopls lor frugality and simplicity.
DekxtFnint is looking a lad tired, even al version IV.
Trouble is., anyone using Amiga graphics far serious work is
going lo take a long hard laok at BAnte, because evert
from my initial hands-on lest, I can see it will be on entiling
and powerWIy-trefliive tool.
0«4u x tPi i m>t
16T
AEGIS ANIMATOR
MICA WORKSHOP
AEGIS
i
MATOR
As a follow-up to last month's terrific cover disk pro-
gram, Aegis Animator, Peter Lee explains more
techniques to help you get the most out of this
amazing piece of animation software.
H
opetully, you've been dabbling with
Animator over the last few weeks, and get-
ting to know how to tend your tweens and
manage your morphs. Last month's introduction
gave an overview ot how the program works; now
it's time to progress with some hands-on expert
techniques to really make Animator earn Its keep.,.
The timing of tweens (the individual segments
which make up an animation) give* you wonder-
ful control Over every aspect Of a sequence. We'll
run through an example 10 show how timing can
speed up or slow down events - or make them
happen so fast they don't exist anymore!
An eye catching effect is
to have objects appear
gradually from nothingness
- they are invisible to begin
with, but they appear gradu-
ally as their colours move
from dim to bright, emerg-
ing from nowhere. Vou
control just how last they
emerge by using the time
control panel, which, as
w&ll as letting you choose
the speed of the entire ani-
mation also lets you pick a SSSSSS*
speed for the particular tween i un t«en io ton and
(or event) you have just ere- a«i*ta new morphine
ated poims, stretching mil the
^ TIP: This effect works on ^£'JSg
bitmap images (i.e. those resembling en asi.
drawn in Deluxe Painty but is
slightly more complicated. Once you've loaded in
an image you have to check the RGB values ot
the colours used and make a note of them, so
that when you black them out and ease them
back in again during an animation, you can set
their values back to what they should be.
But let's work with a simple bitmap {DPaint
imaga) outlined text. You need to have words or
letters coloured differently so you can work on just
one portion ol the image at a time. Ot course, if
you want the whole text to appear gradually as one
item, then use the same colour tor the outline. In
my example I've used four colours for the outline,
and just one for the (ill colour.
In tween one I loaded in the DPaint picture as
a background. Remember that tor Aegis Animator
to 'see' images, they must have the correct
extension: i.e. -win tor brushes, and .pic for pic-
tures The picture in tween one was loaded in
using its own palette, which meant you could See
the text, but, as the point of this example
is to have the words appear from
nowhere, this has to be changed.
Clicking on (he colour palette icon on
the fast menu brings up the colour control
panel, and you can select a colour by clicking on it
in the palette at the bottom of the requester. When
you select the colours used in youf image, then set
them to black (RGB values to 00). the text disap-
pears. If you were to play this tween now you'd still
see the original image before it blacked out- The
secret is to make the tween happen so fast that it
becomes invisible. To do this, go back to the fast
menu and select time, The requester shows two
slider bars; one represents the timer for the whole
animation (global), and one just for the current
tween (local). By clicking on the iween marker and
sliding it all the way to the right, you effectively
make your tween happen instantaneously - the
image you loaded and blacked out never gets a
chance to be shown, and ihe screen remains
'empty".
Once done, you can click on the next tween
icon (The camera - NOT the movie projector,
which replays the animation/tween). It's now up to
you so choose how long you want to give the
image to appear. By using the colour requester
again you can make individual colours fade in (or
out) by altering either their RGB or hue, saturation
or light values.
To make something appear suddenly (like a
flash cf white light), set the colour you need for the
object then, from the fast menu, select the next
tween. To make the colour appear gradually, say
over a range of six dim greys before becoming
white, you need to alter the colour gradually then
click on next tween.
Each change in colour needs its own tween.
and remember you can make this happen at your
own speed by altering the local speed from the
time requester. To make a flash (as in the case o'
cur example, with the solid colour inside Ihe text
outline) you simply have Ihe colour switch Irorn
black to while in a short tween, then turn it back to
black in the following tween.
MIXING IT
This rather Monty Python-esque example shows
hgw to use tween one to set up an otherwise
impossible animation. I used the famous
Michelangelo image of Adam and decided to give
him some clothes. But I wanted the
clothing to appear and cover him.
which raised the problem of getting
the clothing the right shape to fit.
The answer was to use the filled
polygon tool (The little wedge trian-
gle in the fast menu) and draw his
suit and shirt in tween one,
Then I used the move function
Lett: Attar Animator works out th* >ninu-
tlon, (hi guy 100*1 Ilk* Ihit. All Ihla In on»»
two 1m*in j.
IfiB
AMIGA WORKS HO
AEGIS ANIMATOR
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loc*l speed
global spfred
...and |ust lo prove It, here * notMrtgl Whit Is important la the
time requester, where you can specify Ih* dureUon of ■ tween,
or aller the speed of the whole animation. A* lha f Ira) twWri
need* to b* urvnetleaafrl*, notice that ma local speed slider has
been pushed all the way lo lite rigtil of It's bar. making lha origi-
nal screen appear black right from the word go,
fa
r fa
? U,A > P21
hue
lisnt
-*
sat-
cycle
f«de
Wipe
range
■ptctrun
On a tween by tween basJa. the dltleranj colour* of |h« tent ere
Drought tnlc view slowly.,.
riaka poly,
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dot «.t m. tin*
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-_ arm _
.. ban lit. us irou Carl
Metro*! Hit 1
colour pateHa,
they have been
in^rlr visifjfcc ;i1
the and ill the
sequence.
i
i
/««C^
exlt^f %? [3
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i i
(The crooked hand) lo place the various polygons
which made up the clothing at various- points around
Ihe screen edges.
Remember, we're still in tween one. so by set-
ling the local speed to its highest value no-one gats
lo seethe clolhing being drawn, only their location
after IVe moved them.
By going to tween two now, I set paths for (he
individual objscts. To do this, setect path from the
move pullnjown menu, and click on the object you
want to move. Now, by clicking as you draw a
ghosted line, you specify the
route of the object, This works
just as well for bitmaps as for
Animator polygons. II the end-
ing location is slightly out of
position, just use the move
hand to place it perfectly. You
can have ail objects move at
once during a single tween, or
move them over several
tWSSttft.
TIP: The path function is
excellent for moving bitmaps
about the screen, but... I
could have used painted
mages ot the clothes In this
animation (drawn them in
DPaint over the Adam
image), but with Animator
you have to always be care-
ful of using up loo much
memory. A Polygon object
takes up much less memory
than a bitmap image brush.
One of the really fascinating things about the pro-
gram is its ability to morph objects - change them
from one Ihing to another. Pre-planning a
sequence, though, is vital, because Animator won't
let you send objects behind others, or bring them
forward. You have to visualise each object as
drawn on a layer, If something's behind an object
before you morph, then it still will be afterwards.
Our little morphing example shows a man being
made an ass of. The sequence involved drawing
the face using the filled polygon tool, and editing it
by using the loop tool (looks like a loop on a han-
dle in the fast menu). The eye (white polygon, blue
circle) was added, and the eyebrow and ear drawn
with the polygon tool. The hair was then added in
the same way - and the first tween was com-
pleted, with the local speed set at the highest
value to make the face appear as one.
Instead of using the loop tool to stretch out the
face into the shape of an ass, I chose the hook
tool. When morphing they do the same job of
pulling and tugging at a shape, but the hook also
allows you lo place or
remove points from the poly-
gon. To create a new point,
just click on a line joining
(wo points together. To
remove one, drag it over an
adjacent point. This way you
get much more control over
a polygon, and can adjust
the number of points tor the
best appearance.
I did the same for the
hair, turning it into a mane
and adding a quiff as a new
polygon As for the ear, this
was moved upwards using
the hand, then morphed
using the hook. All these
effects were done in tween
two, so when played back.
the transformation happens
in one go. wiih the local speed set at a i
level so you can actually see the face stresc
(like the greal effect in the film Th9 HowtinQ)
SHADOW BOXING
This effecl is pretty tortuous in something like
DPaint, but Animator strolls it. It's giving an ofipM
(in our case, text) a lengthening shadow to simu-
late a lowering light source,
The Original picture was drawn in DPaint, usang
false colours. You can see that the main text has
been overpainted six times with different shade* of
colour building up to the actual text, We shall be
making all those colours invisible to start with by
using A&gis Animator's colour control panel. In
fact, we have to make the entire image 'invisible'
by turning ail colours to the values of the back
ground grey (R10,GiO,BiOJ. That is done in tween
one, which - yes you've guessed it - has local
speed set to the highest setting.
Ngw, on a tween by tween basis, the text itse*
is brought to view by editing its colour, then in bum
the underlying shadows are made visible; on this
occasion I used black to demonstrate the tech-
nique, but subtle shades of grey actually look
better. Start with the shadow nearest the letter,
and as you move on to the nest tween, select the
next colour.
TIP: When in the palette control panel you can
click on screen to select a colour. This way you
won't be guessing which colour in the range you
should be working with.
If you do have to try hit-and-miss selection,
remember, too, that you can undo an operation if
you pick the wrong colour. The rest of the text
was brought into view in a similar way, and gives
a pretty special animation which, with most ether
packages, would be truly cumbersome. (2J)
^
L
i'llt.
*. ,
,.
W tarVwrWiu.
This Is the original screen used lo ChWte i shadow tiled In
Animator II was created In DPalnl, end loaded Into Animator
where ill Ihe colours were turned lo grey In tween one belore
the underlying colours were made visible in mm, over ■
aeries of separata tw*en«, lo give the Impreaakin ol a length-
ening shadow.
And, bb you can see horn Ihe screen end palette, the attest »
OJJlt* marked- What you don 'I get tram a still shot Hits tMa la I
smooth effecl as (h* shadow 'grows' under the main !**)***,
giving the Impression that Ihe taxi it amarfling out Ol the
ground, or the Illumination Is being lowered.
169
, L... ,.....>. IblhUlllUhl
""""
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A
Hardwara scrolling work* by progmdvily changing lit* posl-
llon 01 'in* YUmpwl origin id Ihil n«w IrMt Of • iuperbtt map
■ft «Kp«Hd.
Welcome to the pages dedicated entirely
to Acid Software's ^iWPS-bashing Blitz
Basic 2, a BASIC programming lan-
guage that can be used to create anything from
high-speed arcade games, utilities and even seri-
ous software.
Last month, we started our look at the hidden
powers of Blitz with a rundown of Blitz's powerful
slice and bitmap commands.. These rwo com-
mands are very important as they allow you lo
open up hardware- level screens just like those
used in professional games software.
So far, however, our bitmaps have been rather
boring. Opening up a basic 320 by 256 pixel
screen with 32 colours is all very well if you're writ-
ing nothing more than a paint program, but arcade
games tend to be somewhat more demanding.
Thankfully, Blitz Basic is more than a match for the
job - not only can you create oversized 'super-
bitmaps 1 and scroll them smoothly using the
Amiga's hardware scrolling lacilities, but you can
also load standard IFF pictures into them before-
hand. This comes in particularly useful if you're
writing a game because, although gameplay is
important, it's the quality of a game's graphics that
really make them shine. So, you can design your
game's background graphics in DPaint, and then
pull them into your Blitz program without a worry,
IFFY SCREENS
Loading graphics saved in IFF format in Blitz is
more complicated than it is with AMOS. Whereas
AMOS takes away virtually all ihe work of setting.
up the screen, initialising the screen's palette etc,
Blitz isn't so user friendly- If you create a bitmap
and a slice tor your Blitz screen and then load in
your IFF graphic, Blitz won't recognise the pic-
ture's palette and will revert to its own. The reason
n+«+
BLITZ
B1ITI BASIC COLUMN
Jason Holborn sbows
you how to create
massive smooth
scrolling bitmaps with
Blitz Basic 2.
ffl rf*J
r
2
*; ripnoS. hhJ
■** *
iSi By Tflisnn Ho thorn
i *•* Define b i !*<<»•>- <
i l tH.ii Q ,320 .',
: **• Uisad Picture,,,
n,'i'i[:i; ijiii7Pit,iFT",ri
By loading iff b'imapi into your pro-
grams you can use 3 palm program (i*#
ilPsunnn pru-dur-e your gams graphics;.
IjJKBlt
ch to Blitz fOQm and
ulist display. . ,
tl , 12 , CKB . S^>U , * f Pre , 5 ,0 . 32 . 3i'U , J*!*J
I; |U tlsr fit dure ' 5 pjlrllr
tor this is simple, All Blitz bitmaps that you create
need to have an additional "palette' object
assigned to them that held the screen's colour
palette definitions- This isn't as complicated as it
sounds, however, so you can stop biting your
nails! First of all. load a picture Into a Blitz bitmap,
tell Blitz that you'd like It to hold on to the picture's
colour palette by giving it the number of a palette
'object' that is to hold the palette information. Blitz
automatically creates a palette object whenever
one Is needed, so there aren'i any complicated
memory allocations that need lo be made,
The command to load a picture into a bitmap is
- not surprisingly - 'LoadBitMap' and it has the fol-
lowing format- LoadBitMap bitmap,
FILENAME, PAlzrtE, bitmap. The Biimap
parameter is fairly obvious- In order to load a pic-
ture into a bitmap, you must have previously
created a bitmap that will hold the picture. This
parameter tells Blitz Basic the number of the
bitmap that you wish to toad the picture into, Take
care, however, to make sure that the bitmap that
you try to load the picture into is ot the same depth
as the picture - if you try to load a 32-colour pic-
ture into a 16-colour bitmap, lor example, your
program will crash.
The filename parameter is pretty obvious too,
tells Blitz Sasr'cthe name of the picture that you
wish to load anywhere it can be found. Note that
the picture must be in standard IFF format
The palette parameter is a number that tells
Blitz Basic (hat you'd like it to store the palette
information from the picture into a palette object.
you don't add this parameter, the picture's palette
will be lost. Blitz Basic copies the picture's colour
palette into a palette object and uses the number
that you passed as the palette object's 'identifica-
tion' number.
Blitz may be powerful, but AMOS still does
offer a number of features that would have bene-
fited Blitz greatly. One of these features is AMOS
ability lo store pictures into permanent memory
banks, therefore removing the need to hold all
your game's graphics on disk in IFF format. This,
unfortunately, makes them easy targets for hack-
ers and crackers that may want to personalise
your graphics with the names ot their trumped-up
cracking crews. Not onry that, but it's down to the
It
H
With ■ Irtlti brt Of Ct*u*f coding, Btsti Bute Can be uaad to
crMt* Hint lanlasllc scrolling aflacl*-
prog rammer to make sure that background graph-
ics are loaded into memory each time the game is
run. Simply creating a slice to display your bitmap
won'l make the picture that you've loaded display
on the screen using its own colour palette. Once
you've created a slice for your bitmap, you need to
tell Blitz that you'd like the slice to use the colour
palette that you stored the picture's colour palette
in when the picture was loaded with the
'LoadBitMap' command. This is very easy - all you
have to do is to add the command 'Use Palette' to
your program and the paiette information from your
picture will automatically be transferred to the cur-
rent slice. Here's a quick demonstration program
thai creates a 32-c0l0ur biimap, loads in a 32-
colour picture and then displays it using its correct
colour palette - note that the filename I have used
will have to be changed so that it points to a pic-
ture that you want to use.
;*** IFF Picture load and display
de monst ration ;
;»** By Jason Holbornr
;*** Define a low resolution 32
colour bitmap. . .
BiErtap 0,320,256,5
t *** Load picture into bitmap and
store palette;
. *** into palette object
. . . LoadBitMap
0,'"FICS f BlitzPic . IFF" , ;
- *** Switch to Blit2 mode and ini-
tialise glice, . .
BLITZ
Slice
0,42, 320, 256,SFFF6,5, 9, 32, 320,320;
?*** Set palette to slice and turn
on display* - .
Use Palette
Show
MO'JseMait
Once you've learned how to load pictures into a
Blitz bitmap, it's fairly simple to create some very
exciting scrolling effects with Blitz Basic Brte sup-
ports a number of scrolling techniques which break
»
171
BLITZ BASIC COL
down info whal games, programmers would call
'hardware scrolling' and 'software scrolling'. The
only real difference between these two techniques
is Thai unlike hardware scrolling which is handled
by specialised hardware built into the Amiga's cus-
tom chips, software scraNing is handled by Blitz
itself using the Amiga's blitlerchip.. Software
scrolling is undoubtedly far more flexible than
hardware scrolling but it does have the disadvan-
tage of being somewhat more eomplicaied
Perhaps we'll return to the subject of software
scrolling in a later issue...
HARDWARE SCROLLING
Hardware scrolling is a scrolling technique that
uses the Amiga's built-in screen scrolling hard-
ware, Yes, even without a programming language
as powerful as Blitz Basic, the Amiga's hardware is
more than capable of scrolling screens at unbeliev-
able rates. Indeed, hardware scrolling is so last
that it's actually possible to scroll a screen faster
than the Amiga's display hardware can redraw the
display that you see on your Amiga monitor or TV
Harcrware scrolling' does have its limitations,
however. Because it can only scroll whole screens,
it does tend to be rather memory intensive, If you
were writing an arcade game thai used a scrolling
background (hat continuously changed iScf$mble
tor example), the entire background would have to
be held in memory as a massive bitmap. Even a
fairly small bitmap consisting of twenty low resolu-
tion screens wouW ea! up over 3om - and that's
just for a 2-cotour bitmap! A 32-cotour bitmap
would be over 1Mb! There are ways to get around
this limitation, but it's down to you to write a more
efficient routine.
To understand how hardware scrolling works
yoy need to know a Utile about what makes an
Amiga display, As any hardware programmer will
tell you, the Amiga's display is split into two com-
ponents. - the main display bitmap (ihe area that
your programs draw into) and the display viewport
{the slice), The slice is your 'window' on the bitmap
that is held in ihe Amiga's memory. By creating a
bitmap that Is larger than the view port, you can
create terrifically-smooth scrolling effects simply by
moving the position of the viewport so that it dis-
plays a different section of the bitmap Take a
Bitmap that is 640 by 256 pixels in size tor exam-
ple. If your slice were 320 by 256 pixels, then only
half of the Bitmap could be displayed at any one
time, Using hardware scrolling however, it is possi-
ble io change the slice's origin so that all of the
SuperBitmap can be viewed, Wilh a game that
needs the background to be scrolled 1 cortlinuously
m one direction, programmers cheat by looping the
position of the slice around the Bitmap so thai
when the scroll reaches the far end of (he Bitmap's
boundaries, the Slice's origin is reset so thatltie
first part of the bitmap is displayed,
Hardware scrolling is one of Btitz Basids most
powerful facilities yel, considenng its complexity, it's
surprisingly simple to incorporate a hardware
scrolling screen into your own Blitz programs.
Indeed, all that is required to get things moving fif
you II pardon the pun) is a slightty extended version
of the 'Show' command that we used to display a
bitmap within a slice, If you know your AMOS then
you should feel instantly at home with this new ver-
sion of theihow command as it works in virtually
the same way as AijtlOS screen offset command
The extended version of ihe showcommand is as
follows: r^ *
Show BITMAP, Xt-YMXKA?** " **»*
The bitmap paranwtethokte the number of the
brtmap lhat is to be displayed within the current
slice. Hjor example, you created a bitmap using an
■•identification number of zero, then this value of aero
must b# passed to ie shot* command' in order for
Bi!tr% know>hch ftmap isThjWdisplayed.
173
The X parameter holds the offset
value (in pixels) of Ihe lop left-hand cor-
ner of the slice in relation to the left-hand
edge of the bitmap. It, for example, you
wanted to place the slice exactly 20 pix-
els left of the left hand edge of the
bitmap, then you'd feed the show com-
mand a value of 20. By altering ihe value
of this parameter in fixed steps , smooth
horizontal scrolling i$ possible.
The Y parameter holds the offset
value (in pixels) of the top left-hand cor-
ner of the slice in relation to the top of
the bitmap. If, for example, you wanted
to place the slice exactly 40 pixels down
from the top of the bitmap, then you'd
feed the show command a value of 40,
By altering ihe value of this parameier
in fixed steps, smooth vertical scrolling
is possible. Before we dive in and take
a look at a demonstration program that
shows how to put all this theory into
action, it's worth noting that in order for
your scroll to run at the correcl speed, it
needs to be synchronised with ihe
redrawing of the screen using the Blitz
VWait command, This is exactly ihe same as the
Wait VB1 command in AMOS. All it does is io force
your program to halt execution until the next frame
so that everything runs in sync. If you were to sim-
ply scroll your screen without tying it in with screen
redraws, the scroll would appear to go crazy, It's
worth noting too that only a single VWait command
must be performed for every loop of your program
and even ihen it must not be called until every pari
of your game's main game loop has been per-
formed, If, for example, you were writing a simple
shoot 'em up, you'd scroll ihe screen, move your
'shapes' (blitler objects), check for collisions elc
and then [and only then) call the VWait command,
HOW'S IT DONE THEN?
Let s take a look at an example program. Once
again, it's down to you to create a background pic-
ture in DPai/it thai can be loaded into the 640 by
256 pixel bitmap that the program creates, The
demonstration only uses a 16 colour bitmap, so
you should be able to create a suitable Image
regardless of whether you own an AGA machine.
Once you've created your bitmap, save it qui and
substitute its filename for the filename that I've
used in the fisting.
; '** hardware scrolling
demonstration;
*** By Jason Hqlborn
; **» create 16 colour 6.40x256
bitmap, . .
, BitMap 0,640, 256, 4LoadBitMap
0, "PICS: Scroll background. IFF" .
; *** Create 320x256 slice and set
i<--i palette, . .
BLITZ
Sline
"42 r 320,2 5£/$FFFS,4,B,16,MO,MO
Use Palette
to. 319 In steps of
For x-0 to 319 Step 4
; "** Change screen offset value,,.
show 0, *, o
; *«*vWAit for vertical blank.,.
VWait
Next x
i -' Repeat until left
Lowlhng IFF flriphica into your Bill! program* | H easy I
mouse button
The above listing is (airly self explanatory, bu|
let's take a look at it anyway, jt start&Jy initialising
a bitmap that will be used as our scroll area, The
bitmap is 540 pixels across and 256 pixels down
and four brtplanes in depth (giving a maximum of
1 6 colours). A picture with these exact same
dimensions is then loaded into the bitmap from
disk and the picture's palette is stored into palette
object 0, Once this is done, the program then
turns on Blitz Basils SI ,TZ mode, allowing us to
open screens at hardware level. A slice is then
defined which will be used as our window on the
bitmap. Note that the slice is only 320 by 256 pix-
els, effectively allowing it to display only half of
the bitmap at any one time (the rest will be hid-
den}, The last two parameters of the slice
command tell Blitz how wide the bitmap that
we're going to use this slice to display is - in this
case, it's 640 pixels across. With the slice
defined, the palette that we extracted from the
picture that we loaded earlier is then transferred
into the slice's palette so that the bitmap win be
Shown with its correct colour settings,
' With all the setting up now complete, we can
scroll the bitmap, Two loops are used - a
'Repeat.., Unlit* loop and a 'For... Next" loop, The
first of these has been added so that the screen
will continuously scroll, The For .Next' loop,
however, controls the hardware scrolling
mechanics. It counts from to 319 in steps of 4.
The values thai rt produces are sufficient enough
for the entire bitmap to be displayed, It's worth
noting that the 'step' value defines the speed of
the scroll - if you decrease it, the scroll will go
slower and vice-versa, inside the 'For.. .Next'
loop, the value produced by the loop is passed to
the 'X' parameter of the "Show 1 command so l hat
the horizontal offset of the slice relative to the
bitmap is progressively changed. Each lime the
show command is called, the program is halted
by the 'VWait' command before the next iteration
of the 'For... Next' loop.
Finally, the program is terminated by checking
the status of the left mouse button using the
'JoybO' function. When you run this listing, how-
ever, the program will not halt unfiF the scroll has
completely run its course, so be patient. *«*,
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VIDEO TITLING
fGA WORKS HO
R AMIGA
%
v
\
\
*>>*
PART
Messing about
with videos is
never going to
be easy, but
anyone armed
with a copy of AMOS anc
possessing basic com
outer and graphics skills
should be able to get a
grip on video making in
no time. Jim Strutton
leads you through the
sub-titling maze.
u
Tien
sing the Amiga along with video equj
is not a simp-e task, but with a little sfl
and applicat on, most c? us seen ;o :nan
age It. Having got the basic corrpu:er and graph
sK'lls-. it Is not such a great leap as you may i
' expected to do a bu of useful programming. Now.
programming trie Amiga in the ra^ is a skill that
takes much effort, but using software like AMOS r
fs not too difficult.
As AMOS was included on a recent coverdisi
the program should be available to all G5J
readers. One point I would make though -it is
feaiiy worth getting the manuals it you intend to
qo a bit further.
So. if you have a TiUe program and the f.
copy of Deluxe Paint, why on earth would you
need to use something like AMOS to create yet
graphics? Well, fet me tell you how ;
ofessionalfy and maybe that will c.
ideas. I -ave had occasions where I have had to
produce s ome videos for people with hearing d
cutties. T~gse needed to have subtitles tc
the dJaJocje clear. Rather than do a series
screens. I wrote a simple program that would ta
a text file of the words and show then
•e box ai the bottom of the screen, The n
lor doing th s will be obvious to anybody who
r-ad to do any sub' titles. After you have edile
video footage, you have to take the speech
1 down Yqu (hen take the words
and adit the it into a form where you retain rN
sense of what was said, but make it shorter
: is quick-- r to read and understand. 1
re some vefy clever people in broad:
n do this in real lime as a program N
_, but I am s-;e that they must have at le
basic script to work from.
The first program example given nverle
VIDEO TITLING
_
takes Id a simple text file and outputs the text two
lines at a time. In use you would take the pre-
pared script and then run the video through a
GenLock to a copy that will have the Sub-titles.
As you play the video bach, you listen to the
sound and click the mouse to advance. The tech-
nique is to display the text just after the words are
spoken, leaving the words on the screen long
enough for them to be read easily.
In the long term you need to plan this at the
editing stage to give sufficient pauses to aliow the
words to be read. You can only really get good at:
this with practice. Apart from sub titles, you could
the software to show a single line caption
at the bottom of the screen.
On a commercial level, the basic program for
sub titles was extended for a sister company in
France as a system for creating karaoke videos.
The problem was to create videos for the
American market of children's nursery rhymes,
using ofoduciion facilities in France. For those of
you whg can remember going to the pictures on a
Saturday morning, there was always the sing-
aJong where you had to follow the bouncing ball
on the screen. As no software existed lo create
Rem Subtitle version 1.3,
Two text lines in shoded box, Jim Strution 1 W3
Rem Open a LoR« aieen and set up some colours
Screen Open 1. MO. 2 56. 1 6,0
Palette SaS222,SEEESl 1£.S333 J S444,.S5S5
Rem Ihis loadk a data file which k rompmecl of lines of die-
bg
Rem Creole the file with a text editor in plain characters
Rem Call the file "Diatog.SUEi" and pxjl it on a disk in DPO:
Rem Keep to about 30 letters per line and terminate each
line
Rem With "Ctrl M* plus < Enters, leave two blanks lines al
trie end
Rem of the File
DirS-TO:"
FS=FMlSr*-SllB"."DkikRj.SIJaV , Loadlhe Dahi fife")
J FS 'Ther*FS='dfH:DH]|ng.SUB"
Openlnl,fS
I
PoperQ:Cr5: Curs Off: Hide
Rem This is ihe main Program loop
Do
E=foffl): If E=-l Then Exit
Input H,11S: Input *1,L2S
Wind Open 1.31. 220.35,2
Pen 2: Paper 1: Cur? Off :Qw
Centre LI S
(down
tenire L2S
MLQQPING
Wind Dose
Loop
Rem This is die routine lo defect if ihe right mouse bullon
has been
Rem Clicked to move onto ihe next torn lines
Procedure ML00PIHG
Do
M=Mc use Click
If M<>0 Then Exit
Loop
End Prrx
^
this on computer, I designed and wrote a system
m AMOS that would take (he lyrics of a song and
display them on the screen with an animated
pointer moving along with the word a. I can't pub-
lish the software as ft is a commereia product, but
it's worth mentioning as something that ca^ be cre-
ated with software Ike .4MQS.
Rem Program to fill n screen with text and then
fade it to a blank
Rem Screen Jim Slrutton AVPG 1 m
T
Rem Saeen Opening and setting coJour stuff
Screen Open Q,32Q,256,2,LQRES : Curs Off : flash Off : (ft
Sneer lo Back
Screen Open 1 320,25&,2,LORE5 : Cur* Off : Flash Off ■ Ck
Colour 0.SD: Colour 1 .51 IF
Rem Write Text All over Saeen from top left corner
Locale 0,0
For M To 50
Prim "Amiga Video Producers Group";
NexlX
>
Rem Pause so you con see ihe screen
Wait 50
Rem Make Screen 0. which is the blank screen ''Appear"
over the top of
Rem The s«een with the letf on it. The number "37"
changes the lype
Rem Of Iroinsffion effect you get. Try changing the number,
odd numbers
Rem not dmoble by five seem to work best.
Appear To 1.37
FONT RUNNERS
I don': think I will ever be able to write an artfcfe on
titles without mentioning fonts. AMOS treats fonts
tn a very special way and it is important to grasp
the principles involved to understand the differ-
ences. There are two ways ct getting text on the
screen with AMOS. The first and simple way uses
the system font. This is the font used by
Workbench tor ail text and would normally be
Topaz, unless you have used a program like
FastFonts to change it. AMOS is aoie to lake this
default font and render it to a screen by using ihe
Print or Centra commands. The position the text s
placed on the screen is set by text rows and
columns, Each row is the height of the default text
font, while the column is the default width. But. as
you know, some of the better fonts available For
the Amiga are in sizes other than the default font.
These fonts are known in AMOS as graphic fonts,
and they have their own set of commands to posi-
tion and render them. Initially they have lo be
loaded from disk and selected - a process that can
get a bit Fraught, Once loaded, the positron is
defined in screen pixels and the foul is rendered
using the Text command.
The example for sub-titles only uses the stan-
dard Amiga font and the simple commands to
render the font, For some uses it would be more
appropriate to use a larger font, rendered with an
outline and drop shadow to make It stand out
more. This is the technique used for the text on the
commercial versions of Hie sub-title program and
the karaoke software. Both of these programs and
the source code can be bought from the AVPG,
!
Normally they sell to professional organisaaor* tor
£250. but for personal use, CU AMIGA reader
obtain a full set for just £10 from the AVf
Video Producers Group, lei: 0793 870
There are two other commands thai c.
use to the video maker. First off there is
Scroll command. I have included a simple e
of this command for you lo try. The key i
bear in mind is that the text is scrolled a in
Time and that the font will be the simplt
the font is scrolled by ne line rather than b,
pixel, Ihe effect is quite jerky. However,
it to simulate text coming over a teletype, or even
computer screen, you can get a veryV
result, it can be a different way of shown
credits on your latest holiday epic, for instance.
Another useful trick AAfOScan perfoi
ade between two graphic screens. But rather
than usino, the Fade command, which does i
ihe best command to use is Appear. The e*'
works by loading Swo screens into AMOS, d
ing one and then fading the first Into the second
can be a quicker solution than creating an
animation to do the same job. For those of you
with a simple GenLock with no fade facility, if you
load a graphic ol a blank screen, followed by a
title screen, you can fade from the blank tp the
title and then back again to give the effect of aH
that fades r then out.
STORE POINTS
Finally, you may remember that In the article
Lights, Camera, Action | -nentoned making a
rolling video program for use "hi a shop window a
as an in-store video display. Well, AMOS gives
you evesn more possibilities! Firstly, ya. can set ui
the display sequence m AMOS and leave the pre
gram running out to video.
The main benefit is that rather than having re
recreate the text screens each time ii needs a
change, you can load them in by way of a text file
and lei AMOS render them for you.
The r^ext and most exciting option, is a venture
that is soon to go into operafion. using an Amiga
a fu'iy featured display system The software ha
been written in AMOS and it is an interactive retail
disp ay system for a travel company. An Amiga
1 300 >s mounted in a secure housmg with a monitor
screen on the lop. The user never sees the com-
puter as that is locked well away, AH they can see '«
-reer: and three coloured buttons. The buttons
are connected to the joystick port on the Amiga a-«c
the user can request information from ihe sysiei
se e-ting options from a choice of three. For
sophistication, a second version has a passive
infrared detector, or PJR, which is similar in the way
it operates to the devices used in security alarms.
When s$f off by the heat of somebody appr;
the display, it tnggers a sequence and plays
music to attract attention.
All ol this is very simple stuff usino b,
unmodiiied Amiga kit, which just goes to show
powerful and flexible the machine really is.
Rem simple text stroll program
j
Screen Op*n 0, 320,356, UORES : Curs Off : Hash Off :0s
Colour O.SO : Colour 1SEEE
Locate 0,30
Centre TnkIEXT"
WrjitSG
For Y= Ho 31
Vscroll 3 : Wofl 3
NntY
l
\
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All Piailk Domain is espied raito Brwuted Disks n-JucJi *re tcftifi*d 100* ororfrw. For* fr« disttHalDpit.
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Tlis ii omly a siwll itfetaW ham our lihtiuy, »* correnUy have mw 2J0& disks id aUdt
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VISAGE COMPUTERS (DEPT CU)
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TELEPHONE (0602, 44
AMIGA WORKS HO
MAINTENANCE
JA
|hd3 Smut. iv/^wLlnt. p l«/!p te .MS
nor* Sew
ifcwa oattw i -t k fcv i,jt-'.*o'v.;
Hatch S-S*<»u»n(»
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Stay fteside-nt? V
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Rutwutft.*! IV CTt*»ctc Inserted Dtftk*
Hkt*Kitl«*Uy tlvatk Entire »l»fc
»f»: _|»rt: |wi: |ws;
Best to wrap
your Amiga up
tightly 'cos
there are a lot
of nasty viruses
out there. John Kennedy
explains how you can tell
if you have a virus, what
to do about it and how you
can prevent it happening
in the first place.
MAINTEKJU t
A virus is not a living
organism - It is- a
computet program. If
a system has been 'inlecied'.
Ihe virus program is present
somewhere in memory-
There are two goals, for a
virus program. The firsl is to
copy itself to as many differ-
ent systems, and the second
is to perform some form of sabotage when (hey get
there. If a virus is present in memory, if will attempt
to copy itself to every disk which is inserted into the
computer's floppy disk drive, it can do mis in sev-
eral ways, such as writing to the bootWock of the
disk or attaching itself to another file (a link virus).
What a virus does when it is present in your sys-
tem depends on which strain it is. Some virus
programs are merely irritating, and will display silly
messages or turn your pointer into a rude shape.
Others are more destructive, and will destroy all the
data stored on any disk inserted by overwriting it
with gart>age, Both floppy and hard drives are sus-
ceptible to damage in this way.
WHAT ARE THE SYMPTOMS?
SAFE HEX INTERNATIONAL
Safe Hex liriemotional. is a new UK virus centre now open and they will be
happy to supply you wilfi ihe wry latest anti-virus softwnfe. A disk of ihe
latest Mien costs just E2, end for delate you should contact
SHI Reghnat Virus Centre UK, 3M Leeds Road, EcdeshUL
Bradford, West Yorkshire, 802 3iQ,
graphics, loss or 'corruption of files and commer-
cial games will no longer boot.
WHAT TO DO IF I HAVE ONE?
The first thing to do is to giet nd of it! There are
many programs in the Public Domain which will
search out and destroy virus programs. CU AMIGA
always tries to fill any empty space on me cover
disks with a good program. The anti-virus software
will search through memory and remove any resi-
dent programs. If you insert your disks rt will then
examine them for damage and other copies of the
virus program, Hard drives should also be checked,
as a virus could lurk away for weeks in an obscure
drawer of a large hard drive, When the anti-virus
software finds somelhing suspicious, it will ask you
vt-jeu wish to re-write the bootblack or boot sectors.
The symptoms of viruses are as follows: - Be carefuil It the disk in question is a normal
Inexplicable crashes from once reliable pre- ArfiigaDOS disk then go ahead wilh the operation,
grams, strange messages (usually profane} or However, it the disk is a commercial game or a
Vu Ma AmA demo read the next bit firsl.
YlmsCheckef Is an excellent finis kilter, Scm* f*M- veiftf&n* have iJ«,t n.™. -snHmanu,
left: VlruiZ Is another oiCMtfll WMpon •g*ln»1 vlmi pro-
grams. Hera in *vll looking bootbtock In* betwi detected and Ja
•bout la b* biHled.
WHAT CAN I DO TO
PREVENT A VIRUS
- 1 , Merita bock ops.
Back-up important data regularly. If disinter
strikes, you -may be able Id ■recurred of least
some of youf work.
1. Aiwop write-protert fbppy disks,
A virus cannot he written to a disk which has its
Write Prchx! lob sel. Always prated commer-
cial games and demos before use.
3. 5rVff{rr dff.
Switch your computer off between games. A soft-reset
will nol ilenr lhc+ memory totally, and a residenl virus
may survive,
4. fee a hardware protector.
You con buy small gadgets which will Inform you if the
boot sedan of a drive are being written (o. Some floppy
drives also have ihis feature buMMn.
5, Ike anti-virus software.
Get hold of the lalest ami-virus software and una H. Every
time yau load Workbench, start the virus software. On
Workbench 2 ond 3 machines this can be done by copyino
the software into the drive called 'WBSlarlup', Workbench
1 .3 machines will require an addition to ihe startup-
sequente in the s: directory,
L Den f use mated software.
been released sobs sure la get yeurt Irom a rail
»._■• _ >**j*.iirj*
fintv
MH.M
fr
m m\ m m M m
-wisr -^ar 1 -js^a ^*^ J ' •« . .J?»
Most games and many demos put their own spe-
i cial programs in the boot block of a disk. ;n order to
prevent piracy or provide a pretty screen as soon as
the disk is inserted. The anti-virus software has no
way of Knowing if the boot Nock contains a virus, or
such a program. If a game or demo boots normally,
it is reasonably safe to assume that it is free from
viral infection. To be absolutely sure you may want
to use a special program which can make a copy of
trig bootblack and save it as a File. You can then
safety overwrite the existing data, and it the
game/demo fails to boot you need only copy ihe
back-up data back to the disk. H the program does
boot you can probably assume the boolblock you
copied contained a virus. If a commercial game has
been destroyed, gel in touch with the publisher.
They usually offer a replacement service for a small
fee. So, now you know all there is to know about
viruses, check out how 1o prevent them in me box
out and you should be safe from all harm. ^
JE.I
hove no idee who has used il before you. It is possible thai
a virus has been attached.. either intentionally or by Occi-
dent. Always check archived files as well - a virus can be
i d it j
7. Be (arehil when using PB software.
Before you use any PD software run your ont-i- virus pro-
gram. This is especially true when files have been
downloaded from o Bulletin Board System
■ M:M-»l:UM.J:a
ft Aft TEH f\fV- TL-n fcwv-t J» U fc-™-L.- -tlE r, {1a*.*,. JL-L /Mf4lW
BOOTBLQCK; The first few tracks of o floppy afcki
important mfwrtwtion for the Amiga's operating system K
is possible to write a small program lo fit into these trades,
and although displaying a picture is one p*ssibiSty, a wus
isanolher.
VIRUS: A program which wil attempt lo copy itsetf to afar
disks, ana then damage the data stored there
177
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I
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POSTCODE
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TELEPHONE NO.
l
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Orders may be placed by telephone - 0483 503 1 2 1 , or by fax -
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', Pines Trading Estate, Broad Street, Guildford, Surrey GU3 3BH.
/-
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The Anra 400D 030" AT>d WO 1 V*
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RE XX COLUM
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—
:>J 1
Jason Holborn takes you gen
tly by the hand through your
first ARexx program.
AREXX
I
f you were
lucky
enough to
have found an
Amiga crammed into your Christmas
stocking, then you're probably start-
ing to wonder why Commodore didn't
include a programming language
with your new machine, Well the
truth is lhal they did - it's just that its
not tfiat easy to find. II you were with
us last month (and If you weren't,
why not?), then you'll already know
that hidden away on your Workbench
disk is ARexx, a powerful script-
based programming language that
can do everything that traditional lan-
guages iike Basic and Pascal can do,
plus a whole lot more besides
Last month we started our look at
ARexx by discussing what ARexx
actually is and what it's capable of. If
you missed thai issue, I'm sure our
illustrious editor won't mind me men-
tioning that back issues are still
available. In the meantime, however,
let's lake our ARexx tutorial one step
further into uncharted territory -
we're going to write our first ARexx
program. Don't worry, A Rqxx isn't as
complicated as it may first seem.
Providing you have a fairly basic
grasp of AmigaCOS then you're
already half way there I
BY THE NUMBER
Before we take lhat all-important first
step, however, now is as good s time
as any to introduce the concept of
ARexx variables. If you've ever had
any experience of programming lan-
guages before, then chances are that
you've already encountered this fun-
damental aspect of all programming
languages. For the beginners
amongst you. a variable is essentially
a method of temporarily storing dis-
crete items of information within the
memory ol your Amiga. Under normal
circumstances you'd have to know
exactly where in the Amiga's memory
the data has been stored. But vari-
ables lake this hassle away from you
by allowing you to create pigeon holes
in the Amiga's memory which can be
referred to using labels that you des-
ignate yourself. You could, tor
Before you cin wrttt *rt Artxx program, you
rtawf to make sure Itntl Arm It up and run-
ning by doutrlMHteklng on th* H*MnMi*t Icon,
example, create a variable called
AMIGA or even WOBBLY if you so
wish.
Variables can handle just about
any type of data ranging from a single
character, an integer, a floating point
number or even a string of letters.
Unlike other programming languages,
however, ARexx variables are what
are known as typeless'. That is, once
a variable has been defined to hold
on§ particular type of data, it isn't
restricted to just that type of data,
Say. for example, you created a vari-
able called FRED that was initially
used to hold a number. Just because
It started lite as a number variable,
that doesn't mean that it will only hold
numbers - you could quite easily
transfer a string of characters to it
without ARexx baiting an eyelid.
Obviously you can't then perform a
mathematical operation on it, but
that's about the only restriction that
ARexx places. Even then, ARexx will
happily treat a string variable contain-
ing '1 2' as both a string and a
number. Clever eh?
AREXX UNDER CONTROL
CD AMIGA isn't the sort of magazine that bores advanced readers with months of tedious lexl
for bsgmners. Storting this month, wel be tajndiinn a separate section within the A Rexx eoj-
umn aimed pt those of you -who have maslered the basics and wnnl la know how lo put all
this theory into practise.
Every month wel be taking, a look at how ARexx ton |» usd to airtomcte ihe ot*ra-
lions of several popular ARexx compatible rejections. If you'd like to make any suggestions
GET PROGRAMMING
Anyway, now we've got that out ot
the way, let's get stuck into our first
ARexx program, It you haven't
already done so, you'll need to install
ARexx by loading up Workbench and
then double clicking on the RsxxMast
program that you'll find in the System
drawer on your Workbench disk. It
you intend doing a lot of ARexx cod-
ing (hen it may be worth permanently
about which programs should receive the ARexx Irealmenl, then write in.
Before we Jwe it at the deep end, however, if s worth takir^limetodistirKwanhhow
AKexx ramrnuntaite wih other flpptwiions, Task commurrcalton is on mlegral part of the
Amgo's advanced message-passing operating system bat, and ARexx builds upon this sys-
tem to allow any application that's ARexx compatible to send and receive comrriands to and
nam other applications that are currently ruining,
Tb best way to envisocje Ikw hSs worlis is m
a Jetepliofre Nne ore cofinecfcd together through a central exchange rhal's responsible for
irrakinglteconnechonsbtf^
the Idephone exchange, with eorJt applitrrtiofi bc-ing its own phorie line (or, in ARexx terms,
a 'message port'). Just like a idejihon* network, each meaage port hos ift own umque name
rhat is used to dbtrnquish it rVam any airier meaiaae pcrfs. ASOG's Art Oeparlrrieirv
Professional far example., has a message port died ADPto, and even AmignDOS has its rjwn
port called Command.
When your ARexx script attempts to communicate with on external program like ADPro,
ARexx must hnt oflemptto establish a ummunicntions link with the aopfartion. If the
attempt was unsuccessful, chances are lhat the program has ml been loaded. If, on the other
hand, the attempt was sttiesstU your snitB then hee to corrmonkoto with
1*on. From h«re ori you con toil )he iRternol 4AEXxfunc1ions b«* in to thai program to
control its operations.
Very few ARexx pods have the some
name as the applitaticnis rhey are attached
to. ¥oo should find the ARexx port name
for the application that you'd Eke to control
in trie program's manual, but ARexx does
pro\ide a very handy fodfity that wil aSow
you to autotnalkalfy dhpfcry the names of
all ARexx message ports currernly avni
cble. It's worth noting, however that the
program must be running in order for
ARexx to find its message port. Give this
new**
Message ports..." Soy Show(PorrsJ Exit.
~v.
5„ht 8 1M7 »>v Mi It tan S. >U*j*» E i»
i-ght* Mt*rv«l
s*i-v*r alr«*dv active
160
AMIGA WORKSHO
AREXX COLUMN CO MM S
t«t h Ml * [M
_B
ZZ^H
JSB
i
>il*ih«i. 1
id:oi
id mvupvrrea.HEXX
lVP* RWi:HyPra« k
■ • entu
• Ihtr*"
Hunt
*» •rtt*'' voir
H you typa In the Afi-eifjf II sling this la what
you should see. Nol awe inspiring, but a
working ARtXX prcgrSm nonelheless
installing this program so that ARexx
is automatically loaded whenever
Workbench is loaded. Don't worry,
this isn't as complicated as it sounds
- simply drag the FtexxMast icon
across from- the System drawer and
drop it into the WBStartUp drawer
When you double click on the
Rex* Mast icon, a window should
momentarily pop up onto the
Workbench screen, informing you
that ARexx has been successfully
installed. It everything checked out
okay, double click on Ihe Shell icon
and drop down into Amiga DO 3.
Most programming languages these
days have their own editors which
you use to write programs, but
ARexx\$ somewhat different,
Instead you'll need to write all your
ARexx programs using a text editor.
Thankfully, there's also one on your
Workbench disk, so absolutely no
need to worry here either! So without
further ado, enter the following com-
mand at the Shell prompt:
Ed FtAM:Myprog.Ftexx.
After a couple of seconds disk
access, the Workbench Ed text edi-
tor should spring to life before your
very eyes. Ed works in a very similar
manner to a conventional word pro-
cessor (minus the flashy page layout
tools, ot course 1 ), so you shouldn't
have too many problems getting to
grips with it- If in dggbf, refer lo the
Workbench manual that came with
your Amiga lor a more in-depth
explanation of how Ed works,
Anyway, let's get down to some
senous coding - warm up those typ-
ing fingers by entering the following
ARexx prog ram.
My First ARexx Program
(line space)
Say "Please enter your name"
Pull NAME
Say "Heit& there " (space;) NAME
Exil
Once you've typed this little pro-
gram in - making sure that you
haven't made any mistakes - save it
by pressing Ihe Esc key followed by
the X key. The Ed window should
close and you'll be returned lo the
Shell window. All that now remains lo
do is to run our ARexx program by
entering the following command at
the Shell prompt;
RX RAM :My Prog
If ail wenl well, you should now be
staring at a line ottexl prompting you
to enter your name. Do what it says
and then press the Return key and
the Amiga will greet you- Clever eh!
Okay, so it's hardly very exciting but,
as a demonstration of how to write
an ARexx program and then run it,
our tittle program has served its pur-
pose beautifully. But how does it
actually work? Well, belore we get
too bogged down in the technicali-
ties, it's worth noting the /* and 7
symbols that you'll see at the start of
the program. As any C programmer
will tell you, these are what are
known as 'comment markers' and
they mark the start and end points of
a comment respectively. Any text
that you enter between these two
markers will be completely ignored
by ARexx. so they're there purely for
the benefit of the programmer.
Unlike other languages, however,
these comment markers aren't
optional - all ARexx programs must
.start with a comment. If you write a
script that simply drives straight into
code wifhoul starting with a com-
ment, you'll get an error message, A
rather strange limitation maybe, but
I'm sure that all professional pro-
grammers will agree that adding
comments to your ARexx scripts is a
damned good idea anyway! You
may know what ARexx script does
when you first write it, but your cod-
ing may not be quite so clear when
you return to it after a couple of
months. By imposing this restriction
on you, Afiexx could actually be
making your life somewhat easier!
The core of the program is simple
enough too. The program uses three
ARexx commands - Say, Pull and
Est. Say is the ARexx equivalent of
the Basic Print command and its
sole role in life is to display strings of
text on the screen. The Pull com-
mand has a Basic equivalent too -
Input. As its name suggests, Pull is
used to pull in a string from the user
via the keyboard which is then
stored into a variable (in this case,
the variable NAME). Finally, the Exit
command ends the ARexx script. ^
NEXT MONTH
We'll be taking a look at bow to make deci-
sions wilhin an Aiexx «t ipl. And starling next
month there will be o rEgulor section wilhin
the Aftexx column thai will show you how to
use Ainu lo conit&l ote applications.
Enter hacker's paradise with John
Armitage as he explores the worldwide
network of free Amiga software.
E
ven if you use your modem
regularly, you might never
have come across the Internet
- one of the Comms lesser known
successes. Practically every large
computer system across the globe is
part of a huge electronic network
called the Internet, Each computer
on the network is called a Site, and
many offer access to the general
public totally free of charge.
What exactly has this to do with
Amigas? Well, the Aminet is a col-
lection of sites which all "mirror* each
olher : that is, all files are duplicated
between machines. As you might
have guessed, the 'Ami' in Aminet
stands tor Amiga and the files which
are mirrored are the largest collec-
tion of PO software in the world-
Hundreds of megabytes of software,
and it's all there for you free, gratis
and for nothing.
How do you get at this software? Via
the FTP or file transfer protocol.
Basically, you need to get on to a
machine with Internet access and
FTP software - not something most
people have in their front room.
Before you get all depressed,
there are ways. First of all, if you am
at university or college there could
well be just such a machine waiting
for you. For example, at my place of
learning there is a network ot DEC
workstations. By logging on I can get
directly onto any FTP site, and
download programs at about SDK a
second, The only problem is getting
the programs off the DEC and onto
an Amiga - the DEC doesn't have a
floppy disk. The solution here is to
log on to ihe matching network of
PCs, and copy the files across.
There should be similar ways of
transferring files at your local place
of higher education. The best thing
to do is ask the harriesi , most hack-
erlike looking student you can find.
Failing all that high brow stuff, sev-
eral on-line services have an Internet
Gateway. CIX is one which immedi-
ately springs to mind.
LOGGING ON
To tog onto a site, you run the FTP
software and type OPEN t name> at
the prompt. When asked for a user-
name, you enter 'anonymous' and
lor a password enter your en-
address: the place you are calling
from. Now you are on a UNIX-style
terminal, from where you can move
around the directories. Stick with the
Public areas (enter cd pub) and took
lor the Aminet directory. Inside yovt
rind hundreds of programs, so ptok
one and enter get <fi)ename>
Sometimes you'll need to enter "tan
before you can download files - "
first without. Note that as a Li "
system, filenames are case depen-
dent. After 'get' the files will be
Stored on your terminal and after
that its up to you to get them into
Amiga format. Enter close to quit
the system.
NEXT MONTH
More hints, on (jelling info Amine! and
wlicit you might find inere.
161
J
ASK THE EXPERTS
IGA WORKSHOP
THEY ARE FOUCS - THE Q&A TEAM
L ons
11 you're in need of urgent
help regarding your
Amiga, then Q&A is the
place to come.
SOUND ADVICE
Will the dims thai become avail-
ja able on the CD32 be recorded
|* with the Dolby sound encoding
syslem as used by the dedicated
home movie laser disc players, or
will the soundtrack be in ordinary
hi-fi stereo?
Sean Christian, Douglas, Isle of Man.
The CD32 has the same sort of ordinary stereo
sound outputs which a normal audio CD has,
and is therefore incapable of any extra clever
trickery. However, all VHS tapes which have
the HI-FI Dolby symbol on them are capable of
surround sound when played through a special
decoder, so there is no reason why the sound-
track of feature films using the FMV cartridge
could not be recorded in a similar way.
MEMORY MADNESS
I have an A60Q with a i Mb
expansion card, I would like to
add a 4Mb PCMCIA memory
'card. Could you please tell me
how much chip memory will this
give me? And how much fast
memory will it give me?
J,R. Gel I at ly, WaJHngford, Oxfordshire.
Any PCMCIA card will only add to the amount
of Fasi memory you have. Chip memory needs
to be tightly coupled to the custom chips, and
memory added via the PCMCIA port isn't.
In the interview with
l* Commodore's vice president of
Y* engineering. Lew Eggebrecht
(CU Amiga August 1 993), Lew
said thai the new Amiga chipset
will have eight voices with 1 6-bil
sound. Please can you tell me
more about this chipset? Is it really worth buying
an Al 200 now if the current AGA chipset is due
for a revamp?
Kevin McGrath, Chadderton.
All I know about the chipset is that It will be
many times faster than the current AGA sys-
tem, offer true 24-bit colour with support for
video compression and that much Improved
sound you're lusting after.
JOHN KENNEDY
Tipped for host of the
new University
Challenge series, John
"Bamber" Kennedy
likes a starter for ten.
Now you want to know if you should wait.
Well, of course you should wait. In a year or
so whan the new machine is available it will
probably sell for about C50. But by then
Commodore will have announced the
Quadruple A chipset - it will have 32 voices,
64-bit colour, run faster than 1000MIPS and
coat £i 0-
Be realistic- You can only buy what Is
available now, Who Is to say that the new
chipset wll'l ever appear and for how much.
You might wait a year for nothing, and in the
meantime you could have been using the
A1200 - probably the best Amiga ever built.
SCREEN 5GENE
I'm confused about monitors and
I desperately need your advice. I
have an A 1200 and a Philips
CMSB33 Mkll monitor, and all is
working extremely well. I do a lot
of word processing, and I am
thinking of getting a monitor
which will allow me to display my work in a higher
resolution. However, I'm not sure about the differ-
ence between hi-res and interlace. I can't afford a
multisync, but I am interested in getting a
Commodore 1940,
What I really want to know is: what are the
advantages of having a dual sync monitor, and.
would I need to buy anything else to get the best
results from my A1200?
Emma Colley, Witney, Oxon.
A hi-res screen la at least 540 pixels across,
and a super hi-res screen Is at least 1,290 pix-
els across. An Interlaced display Is
technically one which flickers as It updates
faster than the monitor can cope with. But in
Amiga terms it often means a display of about
512 lines.
When the A 1200 (or A4000) la used with a
duel-sync monitor, It can de-Interlace the dis-
play which means you can have a 512 line
screen with no flicker- and Its a complete
revelation to use.
If you are word processing a lot you need
three things: a rock steady display, a monitor
with a good dot pitch (how detailed the text Is}
and a decent sized screen (at least 640x512
pixels)- The Commodore 1340 will de-interlace
the display, but H won't offer much In the way
of clearer text, as Ha dot pitch Is similar to the
CMM3&
I would recommend you consider a
monochrome monitor - you can buy PC-style
monitors which will support a de-interleced
display and offer pin-sharp text for about the
same price as a CM8833 (try Silica Systems
on Ofll 309 1 1 1 1 }. You can then use your
Philips for games.
BRING BACK BASIC
I have recently bought my first
Amiga - an A1 200 and I find It
far superior to my previous B-bit
computers. However, the prob-
lem is that the various manuals
do not explain how to do your
ca
WAT BROOMFIELD
Mat would like to stress
that he doesn't really
look like this - but
could you please write
to him anyway?
own programming. I would be very grateful if you
could tell me the best books to start off with as I
know very little about programming the Amiga.
Steve Ellis, Wrexham, Clwyd.
Unlike the 8-bit machines, the Amiga doesn't
come with a programming language built in.
so don't waste your time looking for a Basic
interpreter lurking around- The nearest you'll
find is ARexx, which is described in our tuto-
rial series.
As for books, well, I could tell you to go
out and buy the complete set of official refer-
ence manuals - but I won't.
What you need is a copy of Amos or Blitz
Basfc, which both come with good tutorial
works. Perhaps this month's coverdlsk will
appeal to you as well...
FREE FLOPPY DRIVE
I have an Amiga 500 and I am
thinking about flatting a CD3-2. H »
• bought the CD32 expansion
"device with a parallel port, serial
port and so on, would I be able H
connect my AS00 to the CD32
and use it with the ASOQ's key-
board and disk drive'
Also, is there going to be a CD32 version of
Mortal Kombat with 256 colours and use of the
multi-button controller?
Chris Stevenson, Burnley, Lanes.
Although I have yet to see the CD32 expan-
sion box, I think that I am correct In thinking
thai you won't be able to use your A500 as a
keyboard and drive for the CD32.
What you will be able to do is use the CD32
as a CD-ROM drive for the A500, and access
the many disks of PD and demo software wtt*
a program such as Pamet.
Of course, If demand la high enough some-
one will write the software to do what you
require, And, similarly, if the CD32 sells well
enough you can bet that Mortal KombatwW
appear In all Its gory (258-colour) glory.
TV HELL
^mt^e ! ' m 1f Y in fl ,0 connect my A600 IB
l^^^^^P a television set. According to
ML L\l Commodore it is possible to ccr
msfSSSs 5° nect the A600 t0 the TV via |he
Wii Qv SCART socket, but I have tned
™IW^ this with little success.
At the moment I have to be
satisfied with colour composite signal.
Gerard Kelly, Munich, Germany.
It sounds like a problem with that good old
aimost-but-not-qufte-a-5tandard SCART (or
Peritel) connector.
Although the SCART connector can sup-
port separate red, green and blue lines, they
are not always implemented.
If your television sports a true SCART
paflble connector, the RGB signals from the
A6D0 should drive it perfectly, and as you
know give a much better display than with
blurry colour composite.
162
ASK THE IXP
Unfortunately, you can't get a picture, so
therefore your TV lis crap. Sorry.
LIBRARY EXPLOSION
I own, an A60Q, and I'm having
difficulties with the virus checker
program given away on the CU
J * Amiga coverdlsk. 1 have dragged
f * the icon into my Workbench
Startup drawer, but when I reboot
I get the message, Need explode
library vi4+'. Can you help?
Tracey Foulsham, Birmingham.
This letter sums up the dozens of elm liar
queries regarding the dreaded exploding
library, and the reply will hopefully help every-
one to sort out Ihelr problem. When the Amiga
boots, it likes everything to be in Its place. It
likes the Amiga DOS commands to live In the
C directory, and the fonts to be in the FONTS
directory. It also likes libraries to be in the
LIBS directory. A library Is a special piece of
code which offers some common features to
programs. In this case, the virus checker pro-
gram needs some compression end
decompression routines and these live, quite
happily, in the explode library.
When you boot from the coverdlsk, LIBS: is
set to point to the LIBS drawer on the
coverdlsk, which contains the explode library
When you boot from your Workbench, how-
ever, LIBS: is set to point to the LIBS drawer
on the Workbench -which probably doesn't
contain the explode library.
So when you copy the Virus checker pro-
gram, you also need to copy the library. Some
programs come with a utility called something
like install library' which will automatically
copy across any required libraries.
However, being the kind-hearted soul thai I
am, here's a step-by«step guide on how to do
It manually (oooer).
i. Bool from your Workbench In the normal
way.
2. Open a SHELL window.
3. Put the coverdlsk in the drive.
4. Enter COPY dfO:llbs'ex pi ode. library to
RAM: This will make a copy of the explode
library in the RAM disk.
5. Put your Workbench disk back Into the
drive.
6. Enter COPY RAM:explode.library to LIBS:
This will insert the library Into the correct
drawer,
COBOL CONUNDRUM
lm learning the COBOL pro-
gramming language for my
\# college course and i need a
I * COBOL compiler for the Amiga.
* I've searched the PD libraries but
with no luck. Can you please help
me? I would be very grateful
James Deadman, Welling, Kent,
First of all, commiserations on your unfortu-
nate situation. I had to use COBOL as part of
my so-called education, and what a waate of
my life it was.
1 recommend you change colleges to one
which won't waste your time with this crappy
language, but teaches something useful (such
as C) Instead.
In my case, this meant a change from the
science to engineering faculties- In case you
can't menage this, you'll need to get a PC
emulator (software should suffice) and a PC
COBOL compiler.
DTP ABC
For some time now I have been
looking for a DTP package which
includes powerful features whilst
\ * also being easy to use. Presently
1 I do not own any DTP programs,
but I want to produce high-quality
work.
Andrew Chang, Wimbledon, London.
You missed out several Important facts,
Andrew. How much do you want to spend?
Do you have a printer, or will you be using e
bureau?
If, as I suspect, you want to dabble your
toes In the murky waters of desktop publish-
ing before plunging in headlong, I suggest
you get hold ol The Publisher, which was
reviewed in the December 19&3 Issue.
The Publisher coats about £30, and at this
value-tor- money price its only competition is
the equally adequate PflffeSeftertrom Gold
Disk. Check out the adverts in this Issue of
CU Amiga for prices, as they tend to change
rather quickly.
BIG NUMBERS
.+11*
Ever since I've had my Amiga
I've been interested in graphics
based around mathematics. You
may not believe this, but there is
actually a limit to the amount of
pictures that you can display on
the screen.
I have devised a formula to actually calculate
the number of screens possible in a screen mode
such as low resolution, 32 colours: colours to the
power of the number ol pixels.
It's not a very complex formula I must admit,
out it works. For example, it you took a screen
Ol 320x256 pixels Stored in 4096 colours (HAM
mode) the number of different screens you
could produce would be.., far too large to print
here, but I can say thai the number consists of
exactly 295,955 digits.
When you consider that one page ol CU
Amiga contains approximately 6,400 characters,
it would take 4B2 pages of CU to write this num-
ber down (about two full issues) -
However, this number does cover every single
picture seen in any art package or game, ranging
from a screens hot of Populous 2 to a Vista Pro 3
image, to a purple dot in the corner of the screen
in Deluxe Paint,
Thanks for your time.
Daniel White, Walsall.
Thank you Daniel tor trusting us with your for-
mula, I trust you have written a program
which will randomly 111 k the screen with dots,
because eventually you'll get a picture of your
own lace. Or the Mons Lisa, Or an image ol
the Earth as seen from the Moon. Or a full-
colour image from Ihe inside ol my stomach
(How delightful).
In fact, given a last enough computer we
could use your theory to generate the screen
shots for the January 1995 Issue, which would
save ue the trouble ol taking them at the time,
FUCKER VISION
r _Aj, m I have recently bought an SOMb
hard drive for my 2Mb A600
which I have installed myself.
After the computer has been
switched on the screen flickers
quite badly for the first half hour
or so, almost as though it was
warming up. Is this the case, and is il harmful to
my Amiga?
Also, the drive came in two partitions: a 75Mb
partition and a bootable 5Mb partition for
Workbench. Is there any way I can enlarge 1h#
Workbench partition?
Finally, a friend told me that Ihere is a 2Mb
upgrade available tor the trapdoor. Is this true'
I've never seen them advertised anywhere, so I
thought I'd check with you. Would a PCMCIA
card work with programs such as OctaMEO -
CineMorph? is there any way that I could "
accelerate the A60Q, as morphing lakes ages.
Dave Park, Letchworth, Herts.
your screen flickering problem could be
power related. Perhaps the standard PSU
hasn't enough juice and Is struggling.
Falling that, either the hard drive or (tie
Amiga is broken - It's certainly not normal
behaviour. Early Amiga modulators have been
known to flicker between colour and
monochrome, but recent ones should proba-
bly be okay. The HDTools program has an
option screen dedicated to making and alter-
ing partitions. You should have no problems
resizing your drive (1011b (or Workbench is
mora useful) and If you make sure the tick Is
In the bootable requester you II be all right.
Before you start, remember to back up all
your data, as re-pa rtltion In g a drive will
destroy Its contents. I haven't heard of any
memory expansion lor the A6O0 other than the
1Mb card that fits into the trapdoor, which
gives the A600 a total of 2Mb of Chip RAM.
Memory added to the PCMCIA card slot is not
Chip HAM, but It will still be used by the sys-
tem. For example, the OctaMed program will
automatically load Into the PCMCIA memory,
leaving more of your Chip RAM for samples.
Currently, the only way to accelerate an
AGQO is to throw it out of a window.
Remember If you upgraded it to a A1200, you
could take the hard drive with you,
KEYMAPS
Dear Co Amiga, I can't set the
Key map of my Amiga to GB and
1 gel a $ when I type a.
Lots of people, Everywhere.
Ok, I thought this was simple
until 1 had to do it myself again recently on a
Workbench 3 system. Assuming you have
your entire Workbench available on a hard
disk, you must set the following;
Prefs 'locale/Country to United Kingdom
Prefs locale Preferred Language 10 English
and select SAVE.
Then set the following:
Prefa/lnput'Key board type to British and
select SAVE.
Next time you open a Shell, the keymap
should be set properly.
Now, if you are using a floppy only system
you will need to make sura that your boot dis*
contains the tile 'gb' in the DEVS:keymaps
directory. If it's not there, you'll need to copy
it across from the storage directory-
NETWORKING
m I'm hoping to upgrade my Amiga
\£t ^' t 500 to an Amiga 1200, pOSSibty
,* through some sort of part
• exchange deal. However, the
saving I'd make is only about
£60 - the price of an external
drive, Is it possible to use the
»
183
Premier ^Al^il* Order
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AMIGA WORKS HO
ASK THE EXP I ITS
» internal drive from the A5€0 as an external drlva
on the At 200, either by linking the machines or
taking the drive out and rewiring it?
II possible I'd like to keep my A5QQ in one
part, so can I use the drive from any other
machines? In fad, are there any parts from old
Amigas that can be used with the At 200?
Ben Hollis, Norwich, Norfolk.
Using the PO program Parnet (see next
month's DIY section lor full details) you can
connect the A5O0 and A1200 together, end the
A 1200 can access the AsOO's floppy drive.
And vice versa. Unfortunately, It isn't possible
to use an internal drive as an external Amiga
drive as some extra electronics are required.
The same goes for any naked drive mecha-
nism you might see, so stick to Amiga
specific drives.
As for cannibalising the A500 for parts -
again, I'm afraid not. The mouse is probably
the only pari of the system that could be used
as the A1200 motherboard and chips are sev-
eral years more advanced than the trusty old
AS00, and nothing would be any use.
WHEN I GROW UP...
I'm 14, and I wish to write games
software for a living on the Amiga
# when I'm older, so I thought I'd
I » start learning now.
^ I already know how to use
AMOS, so I want to get DevPac
and learn &80x0 assembly lan-
guage - or j dW until I saw a line in CU AMIGA
that said the 'C language was more powerful
than machine code, Could you tell me what lan-
guage the games companies use, and what
books and software i might need?
Lenny, Worksop.
Which: language is more powerful is open to
debate. For pure speed, you can't beat raw
assembly language because that's what every
other language Is eventually translated into.
On the other hend, C offers a lot of support
for data structures and function calling - Ideal
for larger programs and making use of the
operating system. Interestingly, a good C
compiler will produce code almost as good as
hand-written assembler.
Most games companies use assembler, but
mora are turning towards C because, as
games became more and more complicated, it
makes sense to write all the game logic in C
and keep the assembler for the ultra-speed-
crltlcal graphics code.
My advice to you would be to learn C first
because the principles involved are more
Important than knowing the Motorola instruc-
tion set Inside out. Anyone who can program
can learn how to code In assembler in a day -
It takes a lot longer to learn how to program In
the first place, and longer still to learn how to
program the Amiga.
WELL HARD VIRUS
I'm considering buying an Amiga
1200, and have some questions:
1 . How do I know if there is a
virus on a hard disk and how do I
get rid of it? Does it mean that
everything has to bo reloaded,
including all Of Workbench?
2. How do I know if programs on floppy disk will
install onto a hard drive?
3, I have loads of Spectrum games on tape, and I
notice that there is a Spectrum emulator in the
public domain,
How do I connect the cassette recorder to the
Amiga? What do you think the chances are of
getting the games working?
4. By the way, who is Fred Fish? Am I the only
one not in on this?
Robert Pickering. Denbigh, Clwyd.
I hope you decide to go ahead and get a
A 1200. Here ere same answers:
1. A public domain program such as
VlrusChecker will look through the files on the
disk, and If It finds a virus It will delete the
suspect file. You don't have to install every-
thing again,
2. The box the game comes In will usually
have a sticker on it, but the best way Is to
check the reviews in CU Amiga as we'll
always say If a game can be installed or not.
3. The Spectrum emulator can load games
from cassette tape by means of any normal
tape recorder connected to an Amiga sound
dlgltlser (sampler).
As long as the game doesn't make use of
any strange copy protection methods, nearly
all Spectrum software works fine: I've been
playing the classic game Thrust with the emu-
lator on my A4000 quite a bit. Well, until I
bought Frontier.
4. No, you are not alone in your ignorance
about Fred Fish. At the recent 'meeting of
minds', practically all of the Amiga developers
present had no Idea about the Identify of Fred
Fish To me this says a lot about the develop-
ers - they treat the Amiga simply as a games
console and have no interest In the Amiga
community at large. There's no great mystery
about Mr Fish - Fred is the guy who collects
all the Amiga PD to release as his 'Fish Disk'.
He has so much software now that he's
releasing it only on CD- ROM. so buy the last
CDTV in the shop now,
PICTURE SWOPPING
t ici I often swop pictures on disk
between my dad's PC and my
Amiga by using CrossDos to load
the PC-format disks on the Amiga
Workbench. My dad also has an
Apple Mac in work. 3s there any
way I can get the Amiga to load
these son of disks? There is a colour scanner con-
nected to the Appte and it woukf be great to load the
pictures into Deluxe Faint
Colin Turner, London.
The trick is not to get the Amiga to think like a
Mac, but to get the Mac to think like a PC.
Confused? don't worry - the Apple Mac uses
a very strange way of storing data on floppy
disks, but with the Mac program Apple File
Exchange which all Macs come with, it can
read and write to ordinary PC format disks.
As you know, the Amiga can read PC disks
through CrossDOS (included with all WB3
machines) so the only remaining problem Is
the file format.
A common Mac file format is TIFF, which is
totally Incompatible with the Amiga's own IFF.
However, there are some programs In the pub-
He domain which will convert files for you.
Some Mac programs also support JPEG
which Is a greet way of squeezing large 24-bit
colour fives onto a single floppy.
THE NEED FOR SPEED
I have a number of questions
, weighing heavily on my mind.
** Please can you help ease my
worries and calm my fevered
brow by answering the following
technical queries:
1 . Why do you need a memory expansion to
increase the speed on an A 1200?
2. Would it be better to fit a Power Computoej
PCI 200-4 or a MicrOboliCS MBX1200Z wsJtfJa)
same amount of memory?
3. Do I really need an FPU it all i want to do *
play games?
4. Does the running speed of the CD32 maacft
that of an A1200 fitted with extra memory 1 '
5. Is the access time from a CD-ROM faster law
from hard drive?
6. Assuming the answer to question 4 is yes. I
bought a CD-ROM drive for my A1 200 wouM 1 no
longer need the memory expansions-?
7. Is it possible to use normal joyslicks with the
CD32?
B. A, Doherty, Winsford, Cheshire.
Well, after that heart warming plea, here are
some equally weighty answers which I hope
will solve some of your worries:
1. The A1200 comes with 2Mb of chip memory
as standard. Chip memory is shared between
the CPU (the Motorola 68020) and the custom
chips which produce graphics and sound.
Because of this shared arrangement, the CPU
takes slightly longer than normal to access
the memory, and this slows the computer
down slightly.
When extra memory Is added via the trap-
door, the CPU has immediate access and can
therefore run at full speed - this explains why
It is called Fast memory.
2. Depends on which one you like beat
Seriously though, we're doing a complete
round up of all At 200 peripherals soon which
should answer your question.
3. No, If you only play games the extra
expense of an FPU is wasted.
It does make sense to buy a memory board
which could theoretically support an FPU in
case you change your mind, and get hooked
on graphics or sound software,
4. No, as the CD32 has only (hah! only!) 2Mb
of Chip RAM, it runs at the same speed as an
unexpended A1200.
However, the CD32 has an extra chip
(Akiko) which can speed up some graphics
operations ever so slightly.
5. Ho, a hard drive is much faster. A double
speed CD-ROM (like the one fitted to the
CD32) will shift data at about 300 K a second:
a lot slower than a good hard drive.
With good programming, CD access can
appear a lot faster - certainly fast enough to
spool graphics and sound data directly from
disk.
6. The question is: If you bought a CD-ROM
drive for the A1200, where would you stick
your memory expansion.
This is a question which can only be
resolved when Commodore release details on
the CD-ROM drive.
7. Yes, although the supplied Joy pads are bet-
ter because they support more buttons.
Phew, now, with all that lot finished, I'm
mentally and physically exhausted. I'm going
back to Commander Kennedy in Elite H who
is somewhere deep in the Groombridge ays*
lam. Till next month playmates.
Q&A is yourEndispensible guide to the Amigc
where our team of experts olfempl 1o answer dl
your Amiga-related questions.
If you still hove some more burning questions,
write to Mat and lohn at CU AMIGA, Priory
Court, 30-32 Farringoon Lane, London EC 1R 3AU.
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SOUND
LAB
IGA WORKSHOP
flf/ffll
It's hip, it's hop, it's happening. Tony
Horgan checks out the latest grooves
you can create with your Amiga.
SOUND LAB
A
Ithough OctaMED is
an amazingly power-
ful program, if you
can't gat over the first few hurdles you might never
realise just what's possible with this little gem. In
the first of an on -going series, this month we'll be
concentrating on the basics - enough to get you
up and running, without getting too deep in oonf us-
ing details. Evan if you don't understand
everything, ihis simple step-by-step guide should
have you waking up the neighbours in no time
The series will be geared towards the new features
of OctaMED V5, but wherever possible there'll be
notes on the equivalent features of previous
OctaMED versions.
THE LOW DOWN
Then) are a tew theories and facts which should
be explained before we start, and which should
help ycu make a bil more sense of what's to come.
1 . Like other trackers, OctaMED outputs two sam-
ples to the left channel and two to the right when
it's in normal four-channel mode. The two outside
tracks (lar left and far right on the screen) go to
one side, while the middle two go out through the
other. Usually mono samples are used. Stereo
samples are actually two samples (a left and a
right version of the sound), and so would take up
two tracks each.
2. Songs are constructed by recording different
blocks, then arranging the blocks to play in a spe-
cific order. The order in which you create the
blocks has no bearing on the order in which they
are played in the song. That's entirely up to you.
3. Although only four samples can be played at
any one time in four-channel mode, you can use
up to 63 samples in any one song (memory permit-
ting), Any sample can be placed on any irack you
like. You could even play the same sample on all
four tracks at once it you needed to.
Okay, now to make some noise.,.
SAMPLING A SOUND
Yo-u could load a sample Irom disk, but that's for
wimps, Here's how to sample your own sound.
You should have an audio source connected to
your sampler cartridge. Click in the sample name
box. This is found in the middle at the top of the
screen on V5, and is accessed via Ihe INSTR but-
ton on previous versions. Choose a name for your
sample and lype it into the box.. Ignore the 'Error:
object not found' comment.
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Balora you can t acorU *ny umplH, you first need lo set up ■
butter W.tWO bytes (EDK) stieuld b* enough for most Bounds..
,1**7"*' """ll.
.-/ . "■■■
I III
v n
Monitoring th* volurn* Of Ins Incoming sound I. an Important
factor In galling a good quality reproduction.
Click on EDJT SAMPLE (SMPED on earlier ver-
sions), then dick in the box marked PITCH, and
replace the number 428 with 214 (remembering to
press RETURN to register the change). This sets
the sample rate. Instead of kilohertz, OctaMED
uses a measurement called period. The higher the
number, the lower the sample rate. Use a lower
number for higher-quality samples.. A period of 214
is the same rate used to play back the note C.
Click in Ihe BUFFER SIZE box, and type in 90000.
Error! object not fountT
El ay Song
Play Block
i
(ont Jong
Cflnt Block
STOP
81 ItlCdlHibbU svntli
4Ch
H.HlB riftSrtl ltt __|
1" «Ivpg.
*
Inst Parana.,, Edit Sample,.. | Edit SunM...
1^
Sjj81/»1 jlliJStJ 081/881 jgJW/nf 8(888/888:
J 06 J.
Edit _J Space _) Chord Qj On/Off |
BI12
iaaa<i>iittictr
This will open up a blank space lor you to sample
into that's &0k long (60 thousand bytes).
Click on the MONITOR button, Play your
record, CD or tape, or make a noise into the micro-
phone if you have one connected. You should see
the line in the monitor box start to jump up and
down. If there's little or no reaction in the monitor
window, check your cables and ihen adjust the vol-
ume level on your input, Tweak ihe volume until
the sound wave just touches the top and bottom of
the box, without flattening out
Once you've got the volume level right, close
the monitor window (or click the right mouse button
with older versions of the program). This takes you
out of monitor mode. Now cue up your sound
source to a point just before the bit you want to
sample. Click on DIGITIZE (or click RECORD
twice with older versions), and start your sound
source playing. It will then be recorded into the
blank sample space.
TRIMMING YOUR SAMPLE
You'll now have some Spare noise at the start and
end of your sample. This needs to be cut off before
luffs lie HUH [aim start:
inmc
iftJUa
j» hi inn'
ftwn in $m* El-Flit Wwitir
Urajjll j.mflit | la»lt<|>lufftr' lliHi»
Cut I tnse Cl»w
Ycu can rujrna your »»fnpJ«s anything you I Iks. Tries, are lag. that are used to help you Identity lh*m when you're unrig OctaMED.
and can also doubt* a* filename* lo* th* UrtipJii, allhoujjh you could save Ihia sound to disk with a completely dlffermrl flkeneme.
rtrlutid _j low LHf> Petit &■ iti ft |<|>|<tl iit
This is what a sample took. Ilka before you've ad lied II. You cap
aa* wh*n» Irw main sound starts iiom Iha wave's higher pa a Jm
you can use your sample properly^
Press F2 or dick the octave gadget that's cur-
rently marked 12, which stands for octaves 1 and
2. You should now have octaves 2 and 3 selected
Now when you press O on the keyboard, your
sample will be replayed at the correct speed.
Watch the line travelling along the sample as it
plays. Take note Of where the line is on the samp*
when you hear the part you want. Highlight the
immediate area surrounding the start of the bit you
want to pick out by holding down the left mouse
button fnght button on previous versions), and
moving the mouse over the required area.
Click on the SHOW RANGE button and the
highlighted area will be expanded to fill the samp*
window. Repeat the highlighting and zooming pro-
cess if you need to gel a larger view of the samp*
Click on PLAY DISPLAY whenever you need to
ISA
AMIGA WORKSH
.J Imp Lw PtLRt & Start |<|>f<l|#H
TUB quiet bn berare th* miin Bound mem to be clipped «ff - H's
just a matter Erf hlghlbahtlnq 1h» pre* ln d clicking llw cul button.
Mftizt: BKf j Um «rt: fTI ~1 «m» E>4:
..H' Mil
Tip-
Jii»l*r 1 it" In Imtt »i*tl*p J Dm it or
Httki [HTjC-Jl
fr.l:i it" *rt J *wta<l **hrj _Mlj*i*^
" Dm 1 Hm 1 U l&w fa**- J Off |
frl fttrt M>!<»j*l
Now the ittrt ha* besn trimmed, you can do 1he aim* artth Ir*
unwanted sachOfi at Htmrnnt.
hear the visible section of the sample again.
Once you've located ths start ol your required
section, click on it with the left or right mouse but-
ton. Now click the SHOW ALL button, which will
joorn th© display right out again. Move the pointer
to the left el the range you've just set, and hold
down the SHIFT key. Hold down the left or right
mouse button (depending on which version you're
using), and drag the range to ihe far left.
Click on the CUT button, and the unwanted
sound at the start of your sample will be trimmed
off, When you press the O key now. you should
hear the difference. Repeat the process to trim
I I QJ,
SPACE: stts o song block or sompJe ploying.
ARROW KEYS; move trie edit cursor around the
block.
SHIFTED ARROW KEYS; op and down move
trough the blocks, vmile left and right more
through the samples,
ESCAPE: toqgles edl mode
NUMERIC KEYPAD: toggle tracks m
F KEYS: d»nge octaves
unwanted sound from the end of the sample.
LAYING DOWN A TRACK
Close the sample editor window (or if you're using
a previous version click the button at the top right
marked with four columns of little lines). Using the
Amiga keyboard, practice playing a few riffs or
rhythms with your new sample. When you've got
somelning you're happy with, click on the £ and □
buttons. Next time you press a key, the block will
start rolling, and anything you play will be
£lay Sons
Play Block
Cont ion?
Cunt Block
STOP
sgi ii /w < > s;
y) Edit J Space J
Thai magical "D" button I* ■ handy thing, which allows you lo
automatically slart recording at *con as you hit a key,
recorded. Start when you're ready, Once the block
reaches line 643, it loops back to the start. To stop
recording, press the SPACEBAR or click Ihe
STOP button.
To record another track, move the cursor
square with the arrow keys, so that it's across the
three short horizontal lines on another track. To '
sample another sound, use SHIFT and the RIGHT
AH ROW KEV to move to sample slot number 2.
Repeat the sampling and editing process (remem-
bering to give your second sample a different
name from the first). You can now sample as many
sounds as you have room for in memory, and go
on to lay down tracks three and four.
NEW BLOCKS
That's the first block sorted, but a song needs more
than one block. To create another block, move to
the BLOCK menu and select NEW->APPEND
Users of previous versions should die* the BLOCK
button, followed by the NEW BLOCK button. Use
SHIFT and ARROW DOWN key to move to your
IB.
Yet the
you think
outfcnce
know a
iugan
keepyi
ptomismg
squeeze
less, whacl
routines),
or Turn of the Month sic? is boo I
r compositions deserve tOfJKh m
ver 1 20(000 people, then v.
t. Wherever possible, well DpintW-
is June of the Month on one oMtie
ne important point to remember b X
esos small as possible, witboui
original flavour too much. IF you car
musical masterpiece into 1 Mk or
on a disk (with the i
sen
send it to: Tune of th'
AMIGA. Prigty Court, 30-3? Furringdon Law,
London, EGfi 3AU, ~^
new block, Repeat the block recording process
Mow you should have two different blocks. To
make these into a song, you need to insert then*
into the piaylist. Click on the SQ button or select
PLAYING SEQUENCE from the SONG menu
Use the INS CURP (insert current) button to piact
the blocks in your preferred order, using the sttdw
bar and pointer to position the insertion point, Th»
current block is the one you Can see - to change
this use the ARROW UP and DOWN keys. U»i»
Of previous versions must use the INS and arrow
icons at the top left of the screen, Click on PLAY
SONG to hear the whole thing.
Hurrah I Now you've got the basics, you can
stad messing around with the rest of the program
Next month we can get stuck into soma of the
more advanced features that can turn an average
track into a classic ©
jvspdJT
j try out ihe new OctoAfflJ version 5
there's a PUsave-disabled version curren^imal-
able for the price of d disk. This is complete in every
way except for ihe save feature, on-line bdp and
" , and isjavailable from Seagrjft . r ._
Business Centre, First Floor, SO
Ivenue, Rustingfon, West Su
i cheque or postal order I
KELP: enter on-line help mode {version 5 only),
APOSTROPHE [below ESCAPE): toggles double
line spocing. ~"~ T~ *-
the current tine (has no effect i
_ >*Mt_i<
DELETE;
cursor.
CTRL F; i
Gup and I
available.
. Version 5 1
leles the cur rem entry beneath the
)loys the omounl of free memory {aoth
t), and also the largest single block
m can afeo use the menu
•triggered by a combination of the Amiga key and
the corresponding letter beside the menu option.
0000
0009
Block List.,,
rlighUfMU,,
tatrt Nf
(Pff-rrrj Def
bt
Copy
Piste
S*«P kVWf
Insert Lint
Mete Lin
FjtMB^SIwrlnfe...
l*Ut tt Curser
Join Hill. Hext
_j*j_T
o
0--
aaaal
A song is nude up of a series
Ining 1o do is to creale a new i
* strung logsthsr In ynur chnsan woter, so slier you Vt wonted your lint block. It* I
I th* Black rn**lii.
BACKCHAT
AMIGA WORKSHOP
We found that long-haired
layabout Dillon beneath
an enormous pile of
Christmas cards and good
wishes. Dragging him out
and stapling him to his
desk, we eventually man*
aged to get him to answer
a few letters from this
month's letter's bag.
THE FAR SIDE
By GARY LARSON
Thanh God, Sylvr*! We're alive
TEAM TALK
Christmas is coming, and
the staff are getting fat.
Please stick a penny (or a
couple of million) in the EMAP
Pension fund.
FRONTIER FAULTED?
I 1 an writing to a computer magazine for the first
time with this tetter, and it is to complain in the
strongest possible terms about the rating and
review that was given in your mag to Frontier. I
have read CU AMIGA for some years and, on the
whole, the games I have purchased on your rec-
ommendation have been as described. However,
I have played Frontier now for about eight hours
and I am disappointed in the extrema.
1 , The autopilot which is supposed to land you
On a planet without the need for human interven-
tion does not. Once locked onto the target
starport it crashes the ship regularly when
approaching the planet to land. Indeed it has
never successfully landed in 16 attempts!
2, Combat is a joke! Even after getting a lock
on to an enemy ship the speed of hundreds of
thousands of kilometres per hour is maintained
and most ships are in and away before the
autopilot has a chance to react-
In the original Elite it was simple to slow to
zero speed, orient the ship and then accelerate
and engage in dogfighting. Frequently in Frontier
the enemy ships circle you continuously as you
hurtle at thousands of kilometres, per hour In a
straight line with the autopilot struggling to keep
them in your sights!
At that speed it takes half a solar system to
slow down to allow what might be effective man-
ual combat, but I have never had the hours lo
spare just slowing down to find out!
The above faults make the game impossible to
play. How can any game pass the play testers,
never mind be given such a high rating and such
a glowing review? Do you have a reply?
Stuart Murdock, Ayrshire,
Your problem a with Fron tier are common,, yet
very easy to solve. The main problem a lot Of
people had la the ship crashing into planets.'
syndrome. One thing you need to remember Is
thai the autopilot and the docking computer
ere separate entities - the autopilot simply
gets you to a targeted space co-ordinate, and
the'n the docking computer lakes over. The
autopilot lakes no notice of what Is actually in
front of it, only concentrating on actually get-
ting you there. So, if the spaceport is on the
wrong side of the planet, It will try to fly
through the planet to get to it! The only way to
remedy this is to either make sure you pick a
location that you can reach, or switch off the
autopilot when you are near the planet and fly
around It manually. In terms of combat, the
DAN SLINGSBY
— i As fhou^i pnodhing For the January sales,
Don i5 spending every waking moment (ami
mosi of his sleeping ones) chained to his desk
The Swinging Slmgsby has been editing not
one, bu! Iwo mogarines ot the some lime
these post couple of weeks, the end result
being noi enough sleep, there never being any coffee in the
office in the rooming and o ruther rJsgr uriea editor. That said,
he's about to disappear for a couple of weeks doing somelhing
he calls 'resting'. A strange concepl - maybe some of ibe rest of
us will get to try it sometime!
THE FAR SIDE
UM
■'v
ByGARYlARSON
iFP
L*bor*lary pMi preuure.
auiopltot is not an automatic guidance sys-
tem. Yea, It works fine If you ere fighting a
large, slow ship, but against anything else,
you're going to have to rely on your own
reflexes.
WHY NOT?
So the CD32 arrives and I'd like to express my
disbelief in most computer games manufacturers'
attitudes- They complain bitterly about piracy and
then along comes a new virtually pirate-proof for-
mat and they sit on their laurels and wait to see il
it sells. If they cared about their future, they
should convert all their good games to the CD for-
mal NOW
The games don't need massive upgrading to
make use of the CD32's custom chips. I heard a
rumour that a good game is based on good
gameplayl
What the CD32 needs is games to make it
set!. Sure it will cost them in the short term, but in
the long term we'll all be better off. Maybe then
they won 1 ! biame their poor sales on pirates and
will be forced to make sure the games are worthy
of release.
And we, in turn, will be treated to a fab new
Damp tissues, and a deep welling behind the
eyes all round, as CU AMIGA'S own LethrJ
Weapon, Steel Hands' Sloan packs up his
desk in a small knapsack ana heads for pas-
lures new. Yes, il's true, those wiry foxes ow
ot Konami hove nonaged lo lure Jtoi mwy
with nothing more than a measly pay rise and a pohry com-
pany car. On and things like a desk with more than one drow
and sensible working hours. We can'l understand why he's
undergoing such o rash act, but we wish him all the best any-
way, the jammy
100
AMIGA WORKSHO
BACKCHAT
generation of games and conversions of great
stuff like Day Of The Tentacle will appear.
Paul Duncan, London.
It's a sad but true fact that, although It would
be quite easy to just dump standard Amiga
games on to CD, most companies are still
waiting tor large enough sales figures before
taking the plunge.
The question is, would the people who
have been good enough to shell out for this
wunderkind of a machine really settle for what
can only be described as shovelware? How
many people now are particularly happy at the
amount of games that don't take advantage Of
the AG A chipset? What do you think?
THE CD DEBATE RAGES ON..,
In your November issue, Simon Marky raised the
interesting point of coverdisk floppies vs CDs.
You said that you would stick with the former for
al least another year. I suggest, however, that
you start mounting CDs on the front of the maga-
zine as soon as possible, The reason is that I
would:: love to buy any kind of CD-ROM drive if it
were not for the software. Being a poor student
(aren't we all?) I need all my savings for hardware
and the only software I can afford is either PD or
coverdisk material.
It really is a chicken -and -egg problem. If you
or other mags do not have cover CDs, there is
hardly an incentive for me to buy a CD-ROM
drive. But if I and many others do not own such a
drive there is no incentive for you to bring out
CDs, The solution to this lies in the tact that mosl
people do own audio CD players. So in the first
months you COM Id bring out CDs that only' con-
tain, say, 100Mb of software and the rest sound.
For instance. I would not mind hearing inter-
views with Amiga celebrities like Jay Miner, Fred
Fish or Francois Lionet. Or you could put in
demos of albums by artists using the Amiga, like
Snap or Coldcut. You could even get one of them
to do an Audio Workshop on 'How lo Make a Top
Ten Hit Using Only MED and a Pile of James
8rown Samples' I
Branko Collin, Nijmegan, The Netherlands.
Branko, we argue the toss amongst ourselves
every day concerning a cover-mounted CD.
We do intend to give away CDs at some point
in the future, so watch this space.
HELP!
I hope you can help me, I have been reading your
outstanding magazine now for tour years, which
is how long I've had my Amiga, and i have nearly
every coverdisk from CU AMIGA. But last year
my computer caught the Revenge I virus, which
destroyed over half of my disk collection.
After having terminated the virus, i am still in
the process of refilling my disk boxes But one
disk, namely CU AMIGA coverdisk 23, has been »
DILLON
Some would soy that he's never neatly been
cive.lxrtlhal didn't stop El Hairy Knuckles
from having q near-dealt experience while on
a trip lo Dublin this month. On his relum flight
the engine noise dropped lo nothing and the
pfane feW skkeningly for a thousand feel or so.
H leveled out a moment later, with the Captain announcing over
the lannay that "A'e have started our descent n Itnio early '. ' I
wasn't scored,' he claimed. 'Nothing scares me,' However, slice
the incident he won't gel in the lift, and even walks slowly down
the stoics now.
VERY WORRIED
I am very worried that one of my favourite Amiga magazines
carrot be trusted any more when il comes lo games review. I
om very worried that CU AMIGA, in the ever more competitive
magazine rush for games exoWes and first reviews, is stort-
ing to believe the hype and not redly play- testing the actual
gomes at all. This might be the drwritanle interpretation. The
more cynkal view could be (hat CU AMIGA is beirw farted fifo
giving good reviews/raise information to secure the exclusive
review/advertisino/demo from the software house.
There has been a very worrying trend m the bsl six
months for some ofywjr major games reviews and previews
to read alnias! ns though ihcy how been wrrtten by ihe soft-
ware bouses' respective marketing departments. Rather than
independently analysing games for your readership, you seem
to have entered into a Faustion pact with the software compa-
nies which requires YOU to make all sorts of over-inflated (and
sometimes downrioini misleading] claims for their hot games.
The damage is (hen compounded by software houses using
your reviews in their caWfetig as evidence of bow wodenul
the game is, Subsequently, people who have bought these
games in good faith tos of your reviews have lost a great deal
of respect and you ore becoming a bit of a laughing stack.
' Infamy/ you say, where's your evidence?' mi,
UYour frontier review in the November 1993 issue. fiwWSer
is good, but it is not that good. Your mark of 97 per cent
makes it almost a perfect game, but me program has a couple
of gomeplay faults {not lo say some spectocubr buds} wftiai
become evident to the player wfthtn a couple cd days. If you
had reviewed the gome property these would surety have
marked the gome down and deflated your 'mast important
step forworcffor gomes this decode' claim. For instance:
• lire action is so jerky oeor sppceports that dogfightfngi tom-
bot b virtually irniwsaWe. [Oogffhting neti spaceports is ofeo
lead. Homing will attack you near a port unless you have
final first. Kcti^hty, naughiy...]
• When you enter a new system, prates seemtolsepieroled
randomly, so when your snip is poorly armed, it's best justto
save the gone at every space station.
• Most ships seem to be piloted by mad kamikaze pilots
wtwse oary combat tactk seems to be ramming you.
• Ihe hyperspace logic of the game is Rawed When you go on
assassination missions, the huge cruisers hyperspace at speeds
thai ore not obtainable from the ship stats, forcing you to buy
a tiny ship to keep up with them.
• Crewing is a right pofn. You have to hope there are enough
job wanted ads at the space station and then you find ihe
crewing figures for ships are completely differ ent from those
printed m the manual,
• In some ground-based stations with retractable roofs, you
can't rjel outwitfiout blowirig up— the oame seems to think
the roof is sihlt retracted wheat you to take off.
1 could go on, but surely with: these faults this can't be o '97
per cent, uflimate m space adventure ' game?
TONY MORGAN
l Tony's getting his Technics! That's the cry from
I rfcrgy's corner of Ihe office. He's been com -
i plaining since we first employed him thai he
just didn't have the equipment la go out DJing
and meeting girls. This month, though, Tony's
finally got his nonds on everything he needs
to bring his 'rod' saunas to the house'. On the upside, this
means we don't have to listen to endless booed breakbeats
played through Octosmd Unfortunately, il means that Tone
has taken to wearing caps and overaiied jackets in unusual ways
and destroying trn office record collection 'in the name of pit .
?) Your scandalous {for mere can be no other word)
of Ocean's fijiif and subsequent refusal to back down cwv fa
ridtajlously nigh mark you gave it. The game is awful - 1 j e
pretty demo Ms trailed ii about two Iwun. ttaeofye*
competitors gave it 34 per cent. Can we reofy believe ya
reviewed the game impartially or seriously?
3) Ihe DID preview feature in the June 1 993 issue, I was wry
excited about your three page feature on Inl&no/TFX and *t
lovely saeershots-yaij showed captioned by comments He
'Wekorne to the first trdly amaiiRg Al 200 game', 1 happenec
to be at the CTC dww in flyman soon after and Bi ii wJu taff
made lor the Qcean/DID stand to ask them Iwwtnc^d few*
working with the new Amiga, only lobe met with blank faces
from DID themselves and lie comment mat we haven't even
started the Amiga version yet, il will be out next year some
time'. Your so-called Amiga feature was all PCscreerrshots -
your desperation for exdusives seems woefully evident.
Now any one of the above, I'd col a slip, two a problem,
but three is a dewrrrighr Iravesiy . There's no harm in getta
enthusiastic about a gome, but mere's great damage caused
by over-hyping, misreareserrtingand under-riviewrng new
releases just to get the edge on the competition.
Amiga punters, Ike myself, refy on magazines ice yours
to give us an irickipef*cleF*t and liLrstwofthy view on gomes and
hap us steer through the minefield of generic dross (hot is al
so easily pumped out by the software houses these days. We
rely on you for qualify control - if you've ihrawn in your hal
wim the houses then you ore nalhfng more ihon a corporate
bradture and rjU is lasl.
IrresponsWe chcera praam exdusives can only bring
you short term gains era wif denote tire vast majority of
readers who wiS (rightly) conclude mat if they can't trust
whats here, then a lot more mgrrl be untrue. Pfease look
hard at your editorial policy on gome reviewing before it's too
late and reinstate a sense of perspective in the pages. If you re
not careful, you will lose the support of the Amiga cornmuriy
A good star! would be to print thk letter.
km Wohon, Homh,
review. I assure you /here 6 nothing backhanded about me
wayW AMIGA reviews games -end, remember, a renews
metetya staled opinion .1 was etfremefyenmusiosik about
hmtmr.and^amritlapkryinQitanmheeorimsorv
mcmwgs. True, thecerxeacavphafbugs, but nothing lhat
ranty affe&thegamephy. Htmm, thatismymrm, and
you are completely within your right to disagree. That 'an tie
say that either of as are wrong, of roam. Btf judging by fa
pumreadiemtothe^me, I would say thai I am in the
majority. AsfortheM preww- yes, they we PC stnen-
ihots. However, they are irkrn^aita the Amigo in ey&y^
(256 carbon, texture mapping etc), which & me only reason
we used thm.CU AMIGA hml out tocon, mare we *£*
to compromise aunetvss ki order to gain exdasives.
*j» »-
USA COLLINS
Trying to get you lot of stackers and
shys to actually settle down and do some
work for a welcome change, was Lisa's reply
when we asked her what she had octuoSy
been doing this month. What thai roughly
translates la is thai she hos found the
Mystical Ruler Of Turley - ihought destroyed after the
departure of Heather 'Crack The Whip' Turley, So it's daa mi
all round as members of staff get a oood spankWg for hand-
ing in late copy. As J sit here writing mis, I'm two weeks post
deadline. Goody.
191
ACKCHAT
» damaged beyond repair, and on this disk were
two absolutely poptabglous tunes called nnod.3
and rnod.fantasy, I absolutely loved these tunes,
but ail my Amiga-owning friends have not got this
disk either. I have in my collection version 3 of
MED. from a coverdisk of a rival magazine, which
I use extensively,
I would be glad it you could get in touch with
me because it is too old a disk to get as a back
issue, but if you still have these truly exquisite
tunes hidden somewhere deep in your archives, I
would be more than happy to send yog a blank
disk onlo which you could: write them. I'll even
pay the relurn postagel I would be eternally in
your debt and would kiss your shiny boots if you
could get in touch,
Owen Williams, Worcester.
Coverdisk 23 was a long time ago, and unfor-
tunately we don't have any copies of it lefl.
The question is, how did you come to wipe
out half your collection with a single virus?
Were you being a little careless?
Remember: always switch off the machine
for at least 30 seconds before loading a game,
and If you have to swop a lot of disks in a sin-
gle sitting, ensure that they are clean by
checking them with a virus killer first
BIGGER AMD BETTER
I am writing to ask how much bigger my computer
magazines are going to get, I own ar> Amiga
A 1200, alongside a Super Nintendo and a SEGA
Mega Drive, and I have noticed the increasing
tendency to stick large pieces of card behind the
issue to make pecpJe think they are getting even
better value for money.
How much further is il going to go belore you
have to start charging a higher price lor the mag-
azine? I would happily forgoe the backing card
and booklets to keep the mag at the same price.
Not so long ago, a console magazine came
mounted 1 on a piece of card twice the size of the
issue, a booklet and a free can of lemonade,
Naturally the coverprice went up, and although it
seemed like a good value package at the time, ■
once you had thrown the card away and drank
the lemonade, all you were left with was the mag-
azine itself,
CU AMIGA is the best on the shelf because of
it's high quality editorial - NOT what you can find
plastered ail overlhe magazine.
Yes, the coverdisks do influence the sales,
and I have bought your rival magazines on the
strength of their disks, but the fact that your edito-
rial is better than theirs is the reason I keep
coming back, Don't gel gimmicky, CU, You don't
need it.
Heather Redmond, Torquay
Don't worry, Heather, we aren't about to get
all gimmicky on you Last month we offered
what we thought were some very strong pro-
motions, and at no extra cost to you. Keep
MAT BROOMFIELD
CmgralulalJorts lo Mat on breaking the world
retard for the most words written in a week.
Despite os calling him every live minutes lo
see how he's getting an or just to tax his brain
wi* some flenotsriryHiii^
S^t_ terns flee IMierfl's the coffee spoon? 1 , Mai
has , manoaed fo write an entire magazine almost coinpWy
wt m own! Hw has been very encouraging for me rest of the
learn who intend to supergiue him to hs desk, so he em sin-
gle-Wedly produce our February issue while the rest of us
nave cCfwrsTmns break.
your eyes peeled, because some evert belter
Ones are on the way.
DEEPLY SHOCKED
I recently had the misfortune to glance at a copy of
CU AMIGA, as my son is an avid reader. And. to
be frank, I am very worried about the blatant use of
sexism that prevails throughout the magazine.
First of all, the cover image is a startled fifties-style
babe staring in amazement/horror at the coverlines
of the magazine. What has this woman got to do
with the contents of the magazine I asked myseff?
Well, absolutely nothing. This women is a. sad mar-
keting! ploy which holds to the school of thought
that if you stick a women on the front cover of any
magazine, all the horny boys and men will flack in
their droves to buy this magazine, regardless of
the contents.
This attitude seems to be the main driving force
behind computing magazines and indeed com-
puter games. Cover Girl Strip Pok9r is one fine
example of pornography parading as a computer
game. However, back to your magazine. After
passing over the babe on the front cover, I was
confrpnied with 'Vampyra', Brother babe, only this
time dressed in a plunging neckline and spouting
sexual innuendos in reply to gamers' queries about
games, Does she know anything about games in
real life? Does she heck I Again, she is another sad
marketing ploy trying to entice men to read the
pages using a bit of cleavage and dirty talk,
A worrying repercussion of all these blatant
uses of sexual imagery is reflected in your readers'
entries to your art gallery, Rogne Ness from
Norway sent in his paper to Amiga conversion in
the form of Ramela - a gravity-defying bosomed
women clothed only in two minuscule slrips of
doth over her nipples and strip of cloth wrapped
around either thigh.
However, it is not just the readers who use this
form of sexual imagery when they are exploring
the capabilities of the Amiga. It is also the contribu-
tors. Smattered throughout the tutorials On the
Amiga are images of semi-naked, big-busted
women, These illustrations are used to demon-
strate how your Amiga can help you to paint, draw,
build your own robot, make videos, and so on. No
matter the topic, a piclure of a woman will appear
somewhere on the pages. Why don't you jusf.be
done with ft and and publish the magazine on
wipe-clean paper too?
A frightening note is that new games are com-
ing into development which will allow you to have
sew with characters in the game {Chris Crawford
article). I want my son to grow up seeing women
■ as human beings, nol as big breasted, scantily -
dad women who, if you push a few buttons, will
strip off and have sex with you.
A worried mother, Chelsea.
..OR NOT!
I'm just writing lo say how much I enjoy your new
adventure column. Vampyra really brightens u p
my momh. How about a massive poster? How
JOHN KENNED'
John has:
' Hot been ftying his krte becrjuse it is too
cold. * Trying not to fal of his motorbike on
rite icy fete. * Wurfemrj around writ his fm-
gers crossed !t> hear if hte will gmduote.
* Coughing and sneezing a lot. * Picking
dead mice off he garden path. ' flaying flffe //too much ami
neglecting his giriftend, " Lusting after o 6B040 accelerator
(sodlL * Ploying bond topi withliso C om tfie telephoned
Teaching his brother how to pass his driving test (be failed), *
Trying to ftnd time to write the best Amiga driving game ever.
about a 1 6-page put lout? What about running a
compo so the winner could get a date with her,
With my hardware and her software we'd make a
great team! I could show her a couple of adven-
tures, all right. Or else, failing mat, the girt on the
cover would be a good date as well I wouldn't kick
her out of bed for eating crisps.
James Mitchelson, Newcastle Upon Tyne.
FINE TUNING
Whilst experimenting with the sampler project I
built by following the instructions in May's CU, I've
found that if f after the capacitor C2 s value from
470nF to 47pF, I obtain better results. Why is this?
N Thompson, Balh.
As clearly stated in the article at the lime, the
value for C2 was found by experimentation.
With my circuit the 470nF capacitor works fine.
Due lo different tolerances in chip design and
the way your circuit la built, you may find - as
suggested In the article - that smaller values
work better. You may want to try 47nF as well
before finishing with the soldering iron. By the
way, the 4mF capacitor quoted for C1 is in real
life a 4m F7 capacitor, as anyone with any
knowledge of electronics will tell you,
SATISFIED CUSTOMER
In reference to your 'satisfed customer' item ir> the
December CU AMIGA - I posted a Cheque to
Electronic Arts in Langry, Berks for a DPainl4
upgrade at 5-1 5pm one evening. The package
arrived by return of post at a. DC am - 36 and three
quarters of an hour later, How's that tor speed?
F.W. Brewer, Gloucestershire.
That's what we like to hear. Want to get some-
thing off you chest? Write to us at CU AMIGA,
30-32 Farrlngdon Lane, London ECf R 3ALL
CLUB CALL
The month's Club of the Month is o tide different
from most we feature in that if s mere technical
than most. Phillip Krumon set up filrtter doe to the
lack of 'proper' support tor the Amiga (i.e. not just the
gomes side of thing? ond leaning towards mere serious
ends], 5a, all you people who use your machine tor
orunjnt5, graphics, video reduction or programming - let
us inlrodijce you la
Based in Sunderland, Phillip has come to the rescue of
those who wanted a more serious dub, and the amount of
nme he's invested in it really thaws, For a start, all members
have complete access to his personal library of over 10,000
PO programs- Wnotever you want, the rJwntes are he has H.
If™ aren't sure what you want, ne can probabry find H
with his find a Title service. All you need to do b outunefhe
kind of program vwj need and what you want lo use it for,
and if he has a program that con do the job, hell send it to
you.
Members otso receive a copy of Slitter magazine, a disk
based editorial that contains hintSy Itas, members letters and
opinions, plus a vmote host of other gizmos, access to a
postal help line plus bods more. If you want more informa-
tion, then write to Phillip at ?13 Fordfield Rood, Sunderland
Tyne and Wear SR4 OHF. Please enclose a SAE and a blank,
formatted disk if you want a demo copy of Bfettor.
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AMI
POINTS OP VIEW
Bored? Listless? Played ail the new games that you got for Christmas
already? Well, listen up as John Kennedy examines the case of the Amiga
versus the consoles.
So you got an Amiga for Christmas, and now
you're wondering why. Why do 'loppy disks
take so long to load? Why do you haws to
swap them so often? The manuals look ten
complicated, and what exactly is the point of the
Workbench system? Perhaps you should have got
a console like the man in the shop said - at least a
console dcesni have a keyboard to make you feel
guilty every time you look at it. Hang on, wait a
minute. An Amiga isn't a games- machine. It's a
computer that happens to play games. Here's a list
of reasons why your Amiga is more useful than
any console currently available:
GRAPHICS
The Amiga, especially the new A12&0 mac-
has excellent graphics. It can display pictures on
the TV that you would swear are real pictures. It
might seem obvious, but it's taken over 10 years
for home computers to do that.
With ihese realistic graphics available, all sorts
of things become possible. With paint and anir-
tion packages such a Deluxe Paint, not ornfy can
youcreate works of art, but also miniatu/fc
films and cartoons. If you expand your compv
with a 24 pit colour card, you can display highly
detailed pictures in over 16 mi'lion colours, ani-
mate the results and store them on videotape. The
Channel 4 TV program Babylor. 5 uses ihe Amiga
lo create the space-based special effects.
A small peripheral will allow the mixing of A
Amiga graphics with live TV, so add ng subtitles
and iniroduction screens to home videq^fl
remarkably easy.
SOUND
inside the Amiga is a chip whose so!e purpose is
to replay sound sampies - real sounds, stored in
computer memory. With a free program called
ME I id say free) you can arrange sound
-■■ to make four-channel stereo music.
With a little extra hardware, you can connect
the Amiga to a home music keyboard and record,
edit and play back your own compositions. You
can even buy an expansion card which will record
save of sound ready for mixing and
recording onto CD.
With a £30 add-on, you can sample your own
sounds and add them to your collection, so your
own voice or musical instrument can be included in
your work.
WORKBENCH
The Workbench is one of the most power'
puler operating systems available today - on any
computer, It's truly which means, pro-
vided you have the memory, you can run many
programs sfmuttaneously. Programs can communi-
;h each other by means of the ARexx
cation language, so an art
program can link directly into an image processing
:m or a video image gra!
Workbench provides easy ways ot copying and
duplicating disks, examining files, looking at pic-
tures and launching programs, and it can be fully
customised,
GAMES
e Amiga has dedicated chips to support games
software 1 he large amount of standard memory
and excellent sound and graphics means that
mes written especially to take advantage of the
ardware are probably the best currently avail;*
What's more, Amiga games are considerably
cheaper than console games, and usually offer a
great deaf more scope.
PUBLIC DOMAIN
Amiga .sers ars a fanatical bunch (in case you
'1 nnticed) and that leads to the creation of an
entira culture based around the machine. Anyone
can be a member of the club - all they need to do
is buy an Amiga computer.
Altruism is also prevalent in the Amiga world,
which means that there is a huge collection of pub-
lic domain software available. If a program is
public domain, the author requires no payment for
it, jusl a little fame. Some of the best Amiga soft
ware can be obtained freely over electronic mail
networks or for a small copying charge from
hundreds of PD libra Bk_
I could go on all day about the Am»ga. I'd men-
lion ihe easy expansion, the ability to add hard
■drives and CD-ROMs, the way modems can con-
nect you to the entire world, how a video digitisar
can put real pictures of yourself inside your TV
screen.
I you want to stop the invasion of mindless
computer o - up to you, You've got to be
more creative and get off your backsides and use
your computer. It may take more effort than slap-
ping in the latest £50 cartridge, but the so-called
.ays' aspects ot computing can make you more
than any blaster,
fhat are you going to do? Why, keep read-
ing CU Amiga, of course. We'll show you how to
use your new computer
194
if
Rombo, are proud to announce the launch of their new range of
Multimedia Digitisers,
Each digitiser has been designed with total flexibility in mind, by
offering a cost effective upgrade path between models. Giving the
user complete peace of mind, and the freedom to choose a digitiser
for his present requirements. But reassuring him, that if those
change, he can move up to the next model. All Vidi Amiga's now
have a similar user interface, so moving between products is easy !
£12!)
£99
,-eM^ct'
£199
Vidi Amiga (1 2) RT, offers all the functional lity and specification
of Vidi (24) RT, but in 12-bit. Capturing 40% colour images in
real-time from any video source. This includes TV, Video Recorder.
Video Camera, Satellite etc. etc.
New user interface with powerful image processing and picture
manipulation. Support for both composite and SVIIS or YC inputs.
Plug-in device with easy install software. Simple enough for the
novice yet powerful enough for the professional. Compatible with
all Amiga's. Never before has the Amiga market seen such value
for money. Manufacturer upgrade available to Vidi Amiga (24) RT
POA. Compatible with all AG A resolutions and colour modes.
V)di Amiga (24) RT, will push your Amiga to its limit. Real-time
image capture in excess of broadcast quality. True colour, photo
-realistic picture files grabbed from any video source. Display
resolutions up to 1472 x 576, what more can I say !
Vidi Amiga (24) RT offers a breakthrough for all Amiga users,
taking them into the world of 24-bit image capture. With no
restrictions on video equipment or Amiga hardware.
All the pictures shown on the full page Vidi Amiga (24) RT advert
represent the actual printed output quality that can be achieved.
Simply by sending the finished image file to a Bureau for output.
Throw away your scanner, its too much like hard work !
£299
W 7W 2k- far
RomlHt
HI
G506<
t ^uupus, Livingston, Scotland.
Fax: 0506 414634
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